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Grey Knights - Codex (2014).cat
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Grey Knights - Codex (2014).cat
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<catalogue id="987d0372-0952-75b7-886f-6ef3ba934216" revision="28" gameSystemId="e1ebd931-a209-3ce4-87b4-d9918d25530b" gameSystemRevision="0" battleScribeVersion="1.15" name="Grey Knights: Codex (2014)" books="Codex: Grey Knights" authorName="Hisop" authorContact="[email protected]" authorUrl="https://github.com/BSData/wh40k#warhammer-40000" xmlns="http://www.battlescribe.net/schema/catalogueSchema">
<entries>
<entry id="7953-ffac-01c6-e18f" name="Cerastus Knight-Atrapos" points="435.0" categoryId="c888f08a-6cea-4a01-8126-d374a9231554" type="model" minSelections="0" maxSelections="-1" minInForce="0" maxInForce="2" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries>
<entry id="52c5-e03e-2f96-000f" name="Graviton Singularity Cannon" points="0.0" categoryId="(No Category)" type="upgrade" minSelections="1" maxSelections="1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries/>
<entryGroups/>
<modifiers/>
<rules>
<rule id="5088-4a64-5a28-f936" name="Collapsing Singularity" hidden="false">
<description>Before firing the weapon, roll a D6. On a result of a 1, the firing Knight-Atrapos suffers a single Hull Point of damage with no saves of any kind before the attack is carried out. On a result of a 6, the attack is carried out with the Vortex special rule.</description>
<modifiers/>
</rule>
</rules>
<profiles>
<profile id="3dfa-7e55-5794-fe25" profileTypeId="d5f97c0b-9fc9-478d-aa34-a7c414d3ea48" name="Graviton Singularity Cannon" hidden="false">
<characteristics>
<characteristic characteristicId="6fa97fa8-ea74-4a27-a0fb-bc4e5f367464" name="Range" value="36""/>
<characteristic characteristicId="a6383362-5aa8-4ff0-b1d0-00e059fc9d45" name="Strength" value="8"/>
<characteristic characteristicId="6abee736-f8d3-498e-97ac-a5c68445609f" name="AP" value="2"/>
<characteristic characteristicId="077c342f-d7b9-45c6-b8af-88e97cafd3a2" name="Type" value="Heavy 1, Large Blast, Armourbane, Concussive, Collapsing Singularity"/>
</characteristics>
<modifiers/>
</profile>
</profiles>
<links/>
</entry>
<entry id="177a-6cbd-76d4-eb6f" name="Atrapos Lascutter" points="0.0" categoryId="(No Category)" type="upgrade" minSelections="1" maxSelections="1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries/>
<entryGroups/>
<modifiers/>
<rules>
<rule id="d9c0-3078-0e8f-b234" name="Wrecker" hidden="false" book="">
<description>Weapons and attacks with this special rule may re-roll failed Armour Penetration rolls against fortifications and immobile structures (such as bunkers and barricades), and add +1 to any result rolled on the Building Damage chart. If this attack damages a bulkhead or wall section of terrain and destroys it, remove that section of terrain from play if possible.</description>
<modifiers/>
</rule>
</rules>
<profiles>
<profile id="12df-03c9-a807-5a2a" profileTypeId="d5f97c0b-9fc9-478d-aa34-a7c414d3ea48" name="Atrapos Lascutter - Beam" hidden="false">
<characteristics>
<characteristic characteristicId="6fa97fa8-ea74-4a27-a0fb-bc4e5f367464" name="Range" value="8""/>
<characteristic characteristicId="a6383362-5aa8-4ff0-b1d0-00e059fc9d45" name="Strength" value="D"/>
<characteristic characteristicId="6abee736-f8d3-498e-97ac-a5c68445609f" name="AP" value="2"/>
<characteristic characteristicId="077c342f-d7b9-45c6-b8af-88e97cafd3a2" name="Type" value="Heavy 1"/>
</characteristics>
<modifiers/>
</profile>
<profile id="5c81-34a4-8e12-924e" profileTypeId="d5f97c0b-9fc9-478d-aa34-a7c414d3ea48" name="Atrapos Lascutter - Close Combat" hidden="false">
<characteristics>
<characteristic characteristicId="6fa97fa8-ea74-4a27-a0fb-bc4e5f367464" name="Range" value="-"/>
<characteristic characteristicId="a6383362-5aa8-4ff0-b1d0-00e059fc9d45" name="Strength" value="D"/>
<characteristic characteristicId="6abee736-f8d3-498e-97ac-a5c68445609f" name="AP" value="2"/>
<characteristic characteristicId="077c342f-d7b9-45c6-b8af-88e97cafd3a2" name="Type" value="Melee, Wrecker"/>
</characteristics>
<modifiers/>
</profile>
</profiles>
<links/>
</entry>
<entry id="887f-4cfc-87ad-b10f" name="Ionic Flare Shield" points="0.0" categoryId="(No Category)" type="upgrade" minSelections="1" maxSelections="1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries/>
<entryGroups/>
<modifiers/>
<rules/>
<profiles>
<profile id="922f-d9e3-bc00-24b5" profileTypeId="72c5eafc-75bf-4ed9-b425-78009f1efe82" name="Ionic Flare Shield" hidden="false" book="" page="0">
<characteristics>
<characteristic characteristicId="21befb24-fc85-4f52-a745-64b2e48f8228" name="Description" value="When a Questoris Knight Magaera is deployed, and subsequently at the start of each of the opposing side’s Shooting phases, the Questoris Knight Magaera’s controlling player must declare which facing each Questoris Knight’s ionic flare shield is covering. The choices are: front, left side, right side or rear. The Knight has a 4+ invulnerable save against all hits on that facing until the start of the opposing side’s next Shooting phase, and the strength of any Shooting attack against it from that facing is reduced by -1, the effect increasing to -2 if the weapon has the Blast or Template rules (note, however, that this strength reduction has no effect on Destroyer or Haywire attacks). Ionic flare shields are repositioned before any attacks are carried out in the Shooting phase and may not be used to make saving throws against close combat attacks."/>
</characteristics>
<modifiers/>
</profile>
</profiles>
<links/>
</entry>
<entry id="da72-58a1-7ff3-765f" name="Occular Augmetics" points="10.0" categoryId="(No Category)" type="upgrade" minSelections="0" maxSelections="-1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries/>
<entryGroups/>
<modifiers/>
<rules/>
<profiles/>
<links/>
</entry>
</entries>
<entryGroups/>
<modifiers/>
<rules>
<rule id="4a84-1a6c-8483-7498" name="Macro-extinction Targeting Protocols" hidden="false">
<description>When making shooting attacks against targets of the Super-heavy or Gargantuan Creature type, the Cerastus Knight-Atrapos counts its weapons as Twin-linked.</description>
<modifiers/>
</rule>
<rule id="5c56-cfac-46a5-f34d" name="Catastrophic Destruction" hidden="false">
<description>When destroyed, the Cerastus Knight-Atrapos adds +2 to the result rolled on the
Catastrophic Damage table.</description>
<modifiers/>
</rule>
<rule id="d6db-b1c8-0ebf-e590" name="Flank Speed" hidden="false">
<description>If the Cerastus Knight opts to make a Run move rather than firing a weapon in the Shooting phase, it may move 3D6".</description>
<modifiers/>
</rule>
<rule id="1ba7-5fd7-637e-c673" name="Strikedown" hidden="false">
<description>Any non-vehicle model that suffers one or more unsaved Wounds or passes one or more saving throws against an attack with the Strikedown special rule moves as if it is in difficult terrain until the end of its next turn. It is a good idea to mark affected models with counters or coins so that you remember.</description>
<modifiers/>
</rule>
<rule id="f97d-ce09-cc0e-31bc" name="Smash" hidden="false">
<description>All of the close combat attacks, except Hammer of Wrath attacks, of a model with this special rule are resolved at AP2 (unless it’s attacking with an AP1 weapon). Additionally, when it makes its close combat attacks, it can choose instead to make a single Smash Attack. If it does so, roll To Hit as normal, but resolve the Attack at double the model’s Strength (to a maximum of 10). Furthermore, a model making a Smash Attack can re-roll its armour penetration rolls, but must abide by the second result.</description>
<modifiers/>
</rule>
<rule id="0f9e-9b23-a4fa-d776" name="Relentless" hidden="false">
<description>Relentless models can shoot with Heavy, Salvo or Ordnance weapons, counting as stationary, even if they moved in the previous Movement phase. They are also allowed to charge in the same turn they fire Heavy, Ordnance, Rapid Fire or Salvo weapons.</description>
<modifiers/>
</rule>
<rule id="5766-994f-c2ec-4681" name="Move Through Cover" hidden="false">
<description>A unit that contains at least one model with this special rule rolls an extra D6 when rolling to move through difficult terrain and is not slowed by charging through difficult terrain. In most circumstances, this will mean that, when moving, the unit rolls 3D6 and picks the highest roll. Furthermore, a model with the Move Through Cover special rule automatically passes Dangerous Terrain tests.</description>
<modifiers/>
</rule>
<rule id="8852-da24-9c59-4ede" name="Invincible Behemoth" hidden="false">
<description>A Super-heavy vehicle is so large and strongly built that weapons which degrade the armour of smaller vehicles will not effect it. Because of this, any attack that says that the target model is destroyed, wrecked, Explodes! or is otherwise removed from play inflicts D3 Hull Points of damage on a Super-heavy vehicle instead.
In addition, any attacks or special abilities that permanently lower the Armour Values of a target vehicle do not affect a Super-heavy vehicle. Note that attacks or abilities that count the Armour Value as being lower, but do not actually change it, work normally.</description>
<modifiers/>
</rule>
<rule id="d4cd-7f25-bfef-644c" name="Hammer of Wrath" hidden="false">
<description>If a model with this special rule ends its charge move in base or hull contact with an enemy model, it makes one additional Attack that hits automatically and is resolved at the model’s unmodified Strength with AP-. This Attack does not benefit from any of the model’s special rules (such as Furious Charge, Rending etc.). This Attack is resolved during the Fight sub-phase at the Initiative 10 step, but does not grant the model an additional Pile In move.
If a model with this special rule charges a building or vehicle, the hit is resolved against the Armour Value of the facing the charging model is touching. If a model with this special rule charges a building or vehicle that is a Transport or a Chariot, the hit is resolved against the building or vehicle, not the occupants or the rider.</description>
<modifiers/>
</rule>
<rule id="3fe8-7ab9-d6cd-a9c2" name="Fear" hidden="false">
<description>At the start of each Fight sub-phase, a unit in base contact with one or more enemy models that cause Fear must take a Leadership test (called a Fear test) before any blows are struck. If the test is passed, all is well and there is no effect. If the test is failed, the unit succumbs to fear – all models in the unit have their Weapon Skill reduced to 1 for the remainder of that Fight sub-phase. Note that a model that causes Fear is not itself immune to Fear, and will still need to take a Fear test if it is base contact with any enemy models that cause Fear.</description>
<modifiers/>
</rule>
</rules>
<profiles>
<profile id="43f8-3f6b-485b-5de5" profileTypeId="3dadd2ff-33f1-41dd-85c7-bee5a7dfa413" name="Cerastus Knight-Atrapos" hidden="false">
<characteristics>
<characteristic characteristicId="5ee4ff0b-b244-4670-9d05-91d10f80c32e" name="WS" value="4"/>
<characteristic characteristicId="f6f92f00-8bb1-4afa-8ccb-46310b7dd5e5" name="BS" value="4"/>
<characteristic characteristicId="da036dbb-32c2-430a-9dd5-aa74e0c4f74b" name="S" value="10"/>
<characteristic characteristicId="8cdd4fef-d1ba-4007-992c-b6f93e86d43f" name="Front" value="13"/>
<characteristic characteristicId="5f9a3780-eecb-4c70-be1d-e5bd06b06e9e" name="Side" value="12"/>
<characteristic characteristicId="0a9f33cb-0412-420a-89d2-20707c360bd2" name="Rear" value="12"/>
<characteristic characteristicId="a558b3ef-04d0-440e-a312-bac3255bf592" name="I" value="4"/>
<characteristic characteristicId="5dff3e7c-e024-4030-a71d-03195ec06ea7" name="A" value="4"/>
<characteristic characteristicId="ae95a1af-719f-4365-b951-33cd3ca9148a" name="HP" value="7"/>
<characteristic characteristicId="077c342f-d7b9-45c6-b8af-88e97cafd3a2" name="Type" value="Vehicle (Super-heavy Walker)"/>
</characteristics>
<modifiers/>
</profile>
<profile id="241d-a711-8f0c-bcd5" profileTypeId="72c5eafc-75bf-4ed9-b425-78009f1efe82" name="Blessed Autosimulacra" hidden="false" book="" page="0">
<characteristics>
<characteristic characteristicId="21befb24-fc85-4f52-a745-64b2e48f8228" name="Description" value="If a vehicle has suffered Hull Point damage at the end of the controlling player’s turn, roll a D6. On a 6, one lost Hull Point is restored."/>
</characteristics>
<modifiers/>
</profile>
</profiles>
<links/>
</entry>
<entry id="f6db-94cd-4835-cea5" name="Cerastus Knight-Lancer" points="400.0" categoryId="c888f08a-6cea-4a01-8126-d374a9231554" type="model" minSelections="0" maxSelections="-1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false" book="lancer.pdf" page="0">
<entries>
<entry id="a4c5-acab-422f-6f5b" name="Cerastus Shock Lance" points="0.0" categoryId="(No Category)" type="upgrade" minSelections="1" maxSelections="1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false" page="0">
<entries/>
<entryGroups/>
<modifiers/>
<rules>
<rule id="3748-0bd7-32c7-f179" name="Swift Strike" hidden="false" book="lancer.pdf" page="0">
<description>The weapon gains a +1 bonus to Initiative on any turn it charges into close combat.</description>
<modifiers/>
</rule>
</rules>
<profiles>
<profile id="803b-96b0-41e7-5d8e" profileTypeId="d5f97c0b-9fc9-478d-aa34-a7c414d3ea48" name="Cerastus Shock Lance (melee)" hidden="false" book="lancer.pdf" page="0">
<characteristics>
<characteristic characteristicId="6fa97fa8-ea74-4a27-a0fb-bc4e5f367464" name="Range" value="-"/>
<characteristic characteristicId="a6383362-5aa8-4ff0-b1d0-00e059fc9d45" name="Strength" value="D"/>
<characteristic characteristicId="6abee736-f8d3-498e-97ac-a5c68445609f" name="AP" value="2"/>
<characteristic characteristicId="077c342f-d7b9-45c6-b8af-88e97cafd3a2" name="Type" value="Melee, Swift Strike"/>
</characteristics>
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<profile id="5a4f-a053-b884-8201" profileTypeId="d5f97c0b-9fc9-478d-aa34-a7c414d3ea48" name="Cerastus Shock Lance (energy blast)" hidden="false" book="lancer.pdf" page="0">
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<characteristic characteristicId="6fa97fa8-ea74-4a27-a0fb-bc4e5f367464" name="Range" value="18""/>
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<entry id="58d0-e977-08a9-b817" name="Ion Gauntlet Shield" points="0.0" categoryId="(No Category)" type="upgrade" minSelections="1" maxSelections="1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false" page="0">
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<rule id="9bea-01ae-b34b-3b34" name="Ion Gauntlet Shield" hidden="false" book="lancer.pdf" page="0">
<description>The ion gauntlet shield generator mounted in the Cerastus’ right gauntlet assembly is more concentrated than the directional ion shieldmounted on the Knight Paladin, but lacks its tactical flexibility. The ion gauntlet shield is used just as a standard ion shield is (see Codex: Imperial Knights), but may not offer protection to the Cerastus Knight-Lancer’s rear. However, the ion gauntlet shield also provides a 5+ invulnerable save against attacks in close combat and forces close combat attacks by other Super-heavy Walkers and Gargantuan Monstrous Creatures to suffer a -1 to hit.</description>
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<entryGroup id="0d10-106b-ee1f-8b79" name="Legacies of Glory (Walker+SH)" minSelections="0" maxSelections="-1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="true">
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<entry id="3187-1c4a-7c85-1632" name="Ullanor Crusade" points="40.0" categoryId="(No Category)" type="upgrade" minSelections="0" maxSelections="-1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
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<characteristic characteristicId="21befb24-fc85-4f52-a745-64b2e48f8228" name="Description" value="Adreadnought with the Ullanor Crusade gains the Hatred (Orks) Special Rule Enemy models charging a vehicle with the Ullanor Crusade Legacy of Glory must re-roll successful To Hit rolls in the first round of each combat."/>
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<entry id="f11f-14d1-2194-45d9" name="War of Murder" points="40.0" categoryId="(No Category)" type="upgrade" minSelections="0" maxSelections="-1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
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<characteristic characteristicId="21befb24-fc85-4f52-a745-64b2e48f8228" name="Description" value="The vehicle gains the Monster Hunter special rule. In addition, friendly Space Marine units within 6" of the vehicle gain the Fearless special rule."/>
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<entry id="12a8-72ec-cc8c-1a2b" name="Battle of Sarosh" points="60.0" categoryId="(No Category)" type="upgrade" minSelections="0" maxSelections="-1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
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<profile id="6fb2-c62d-b133-090f" profileTypeId="72c5eafc-75bf-4ed9-b425-78009f1efe82" name="Battle of Sarosh" hidden="false">
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<characteristic characteristicId="21befb24-fc85-4f52-a745-64b2e48f8228" name="Description" value="Once per game, one of the vehicles weapons gains the Skyfire, Interceptor, Tank Hunters and Night Vision special rules. The use of this rule should be declared before any to"/>
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<entry id="b9ac-29df-e06e-78f3" name="Isstvan III" points="60.0" categoryId="(No Category)" type="upgrade" minSelections="0" maxSelections="-1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
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<profile id="714f-076f-71a4-95f6" profileTypeId="72c5eafc-75bf-4ed9-b425-78009f1efe82" name="Isstvan III" hidden="false">
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<characteristic characteristicId="21befb24-fc85-4f52-a745-64b2e48f8228" name="Description" value="The vehicle has the Preferred Enemy (Chaos Space Marines) special rule. In addition, it automatically passes Dangerous Terrain tests incurred for passing through ruins and similar terrain."/>
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<entry id="1d22-d0a9-4a36-0e70" name="Burning of Prospero" points="40.0" categoryId="(No Category)" type="upgrade" minSelections="0" maxSelections="-1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
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<profile id="0923-7b91-699d-b9ac" profileTypeId="72c5eafc-75bf-4ed9-b425-78009f1efe82" name="Burning of Prospero" hidden="false">
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<characteristic characteristicId="21befb24-fc85-4f52-a745-64b2e48f8228" name="Description" value="The vehicle gains the Adamantium Will special rule. The bonus granted by this special rule is increased to +2 against Witchfire type psychic powers."/>
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</profile>
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</entry>
<entry id="13c8-2693-9269-3603" name="Battle of Calth" points="40.0" categoryId="(No Category)" type="upgrade" minSelections="0" maxSelections="-1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
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<profile id="d6bc-172e-4083-6e65" profileTypeId="72c5eafc-75bf-4ed9-b425-78009f1efe82" name="Battle of Calth" hidden="false">
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<characteristic characteristicId="21befb24-fc85-4f52-a745-64b2e48f8228" name="Description" value="The vehicle gains the Preferred Enemy (Chaos Space Marines) special rule. In addition, enemy Warlords within 12" suffer -1 to their leadership characteristic."/>
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</entry>
<entry id="83ab-f45b-4cfe-e00a" name="Battle of Signus Prime" points="70.0" categoryId="(No Category)" type="upgrade" minSelections="0" maxSelections="-1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
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<profile id="87c9-f1ca-0393-1222" profileTypeId="72c5eafc-75bf-4ed9-b425-78009f1efe82" name="Battle of Signus Prime" hidden="false">
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<characteristic characteristicId="21befb24-fc85-4f52-a745-64b2e48f8228" name="Description" value="The vehicle has the Preferred Enemy (Chaos Demons) special rule. In addition, friendly Space Marines who begin the turn within 6" of the vehicle gain the Furious Charge special rule until the end of that turn."/>
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</entry>
<entry id="b394-755d-9fc6-676e" name="Thramas Crusade" points="80.0" categoryId="(No Category)" type="upgrade" minSelections="0" maxSelections="-1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
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<profile id="43d2-e3be-65f7-4695" profileTypeId="72c5eafc-75bf-4ed9-b425-78009f1efe82" name="Thramas Crusade" hidden="false">
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<characteristic characteristicId="21befb24-fc85-4f52-a745-64b2e48f8228" name="Description" value="All friendly Space Marine models within 12" of the vehicle gain the Fearless special rule while within this distance."/>
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</entry>
<entry id="c57d-b771-b9b5-5e9f" name="Battle of Terra" points="80.0" categoryId="(No Category)" type="upgrade" minSelections="0" maxSelections="-1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries/>
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<profiles>
<profile id="b41b-c5dc-744c-72cd" profileTypeId="72c5eafc-75bf-4ed9-b425-78009f1efe82" name="Battle of Terra" hidden="false">
<characteristics>
<characteristic characteristicId="21befb24-fc85-4f52-a745-64b2e48f8228" name="Description" value="The vehicle gains the It Will Not Die special rule."/>
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</profile>
</profiles>
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</entry>
<entry id="b15c-cb5c-3fb6-d8f1" name="Icon of Glory" points="100.0" categoryId="(No Category)" type="upgrade" minSelections="0" maxSelections="-1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries/>
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<profiles>
<profile id="e21b-a15d-2854-8137" profileTypeId="72c5eafc-75bf-4ed9-b425-78009f1efe82" name="Icon of Glory" hidden="false">
<characteristics>
<characteristic characteristicId="21befb24-fc85-4f52-a745-64b2e48f8228" name="Description" value="The vehicle has either +1 BS or +1 WS (declared before the game begins. Should the army's warlord be within 2" of the vehicle, the range of any Command Trait he has rolled on the warlord traits table is increased by +6" In missions that use Objectives and Victory points to determine the winner, the destruction of the vehicle counts as an additional Secondary Objective, earning the opposing player an extra +1 Victory point."/>
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</profile>
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</entry>
<entry id="efd3-3308-e5da-9a97" name="Shrouded Provenance" points="60.0" categoryId="(No Category)" type="upgrade" minSelections="0" maxSelections="-1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries/>
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<profiles>
<profile id="433d-a5d6-5fd3-6dd3" profileTypeId="72c5eafc-75bf-4ed9-b425-78009f1efe82" name="Shrouded Provenance" hidden="false">
<characteristics>
<characteristic characteristicId="21befb24-fc85-4f52-a745-64b2e48f8228" name="Description" value="The vehicle gains the Venerable special rule. The vehicle always counts as an Ally of Convience to units in its own detachment, and as a Desperate Ally to units in any allied detachment."/>
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<modifiers/>
</profile>
</profiles>
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</entry>
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<rules>
<rule id="a498-b5df-a613-e6b6" name="Flank Speed" hidden="false" book="lancer.pdf" page="0">
<description>If the Cerastus Knight-Lancer opts to make a Run move rather than firing a weapon in the Shooting phase, it may move 3D6".</description>
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</rule>
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<profiles>
<profile id="acd6-ea4d-57e3-19b3" profileTypeId="3dadd2ff-33f1-41dd-85c7-bee5a7dfa413" name="Cerastus Knight-Lancer" hidden="false" book="lancer.pdf" page="0">
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<characteristic characteristicId="5ee4ff0b-b244-4670-9d05-91d10f80c32e" name="WS" value="4"/>
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<characteristic characteristicId="8cdd4fef-d1ba-4007-992c-b6f93e86d43f" name="Front" value="13"/>
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<characteristic characteristicId="0a9f33cb-0412-420a-89d2-20707c360bd2" name="Rear" value="12"/>
<characteristic characteristicId="a558b3ef-04d0-440e-a312-bac3255bf592" name="I" value="4"/>
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<characteristic characteristicId="077c342f-d7b9-45c6-b8af-88e97cafd3a2" name="Type" value="Vehicle (Super-heavy Walker)"/>
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</profile>
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</entry>
<entry id="3349-c6a5-45ad-a838" name="Mastodon Heavy Assault Transport" points="700.0" categoryId="c888f08a-6cea-4a01-8126-d374a9231554" type="model" minSelections="0" maxSelections="-1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false" book="Mastodon-Rules.pdf">
<entries>
<entry id="60de-491a-aba6-3575" name="Siege Melta Array" points="0.0" categoryId="(No Category)" type="upgrade" minSelections="1" maxSelections="1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false" page="0">
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<rules>
<rule id="d92b-05c4-dd2f-11ff" name="Stone Burner" hidden="false" book="Mastodon-Rules.pdf" page="2">
<description>When striking against buildings and fortifications, each penetrating hit inflicted becomes D3 penetrating hits.</description>
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</rule>
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<profiles>
<profile id="779a-11a5-44da-b979" profileTypeId="d5f97c0b-9fc9-478d-aa34-a7c414d3ea48" name="Siege Melta Array" hidden="false" book="Mastodon-Rules.pdf" page="2">
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<characteristic characteristicId="6fa97fa8-ea74-4a27-a0fb-bc4e5f367464" name="Range" value="12"/>
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</entry>
<entry id="5dc9-7a76-6f2e-354d" name="Hunter-killer Missile" points="5.0" categoryId="(No Category)" type="upgrade" minSelections="0" maxSelections="4" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false" page="0">
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</entry>
<entry id="e1a7-6c3f-fb2a-a232" name="Super-heavy Command Tank" points="20.0" categoryId="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false" page="0">
<entries/>
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<rules>
<rule id="97f2-cef2-0693-a3d6" name="Command Tank" hidden="false" book="Imperial Armour Apocalypse 2013" page="6">
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</rule>
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</entry>
<entry id="2f17-48d8-3871-8eec" name="Heavy Flamer" points="0.0" categoryId="(No Category)" type="upgrade" minSelections="2" maxSelections="2" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false" page="0">
<entries/>
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<link id="fe6c-8719-d841-dda5" targetId="0bf3f910-e27a-56b7-7cbb-2ccee5ad5215" linkType="profile">
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</link>
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</entry>
<entry id="db7e-a19f-f457-47e3" name="Lascannon" points="0.0" categoryId="(No Category)" type="upgrade" minSelections="2" maxSelections="2" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false" page="0">
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<link id="1f4f-b5d4-66b7-6e17" targetId="4670cd15-3fec-4512-f223-21bed1dc67ac" linkType="profile">
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</link>
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</entry>
<entry id="807b-c54f-38a5-56df" name="Void Shields" points="0.0" categoryId="(No Category)" type="upgrade" minSelections="2" maxSelections="2" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false" page="0">
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<profile id="89e2-2709-344b-6260" profileTypeId="72c5eafc-75bf-4ed9-b425-78009f1efe82" name="Void Shield" hidden="false" book="40k Apocalypse 2nd Ed" page="0">
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<characteristic characteristicId="21befb24-fc85-4f52-a745-64b2e48f8228" name="Description" value="Each hit scored against the model will instead hit a void shield (whilst they remain). Close combat attacks come from inside the shield and therefore are not stopped. Void shields have an Armour Value of 12. A glancing or penetrating hit (or any hit from a Destroyer weapon) scored against a void shield causes it to collapse. After all the void shields have collapsed, further hits strike the model instead. At the end of each of the controlling player's turns, roll one dice for each collapsed void shield: each roll of 5+ instantly restores one collapsed shield."/>
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</profile>
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</entry>
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<entryGroup id="6706-4d58-b4e5-e7fc" name="Turret" defaultEntryId="b17c-b535-576d-8f75" minSelections="1" maxSelections="1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries>
<entry id="b17c-b535-576d-8f75" name="Skyreaper Battery" points="0.0" categoryId="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false" page="0">
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<profile id="7e14-89fe-83c8-26e1" profileTypeId="d5f97c0b-9fc9-478d-aa34-a7c414d3ea48" name="Skyreaper Battery" hidden="false" book="Mastodon-Rules.pdf" page="2">
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<characteristic characteristicId="6fa97fa8-ea74-4a27-a0fb-bc4e5f367464" name="Range" value="48"/>
<characteristic characteristicId="a6383362-5aa8-4ff0-b1d0-00e059fc9d45" name="Strength" value="7"/>
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<characteristic characteristicId="077c342f-d7b9-45c6-b8af-88e97cafd3a2" name="Type" value="Heavy 5, Skyfire, Twin-linked, Interceptor"/>
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</profile>
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</entry>
<entry id="f640-87dc-0104-2883" name="Command Vox Relay" points="25.0" categoryId="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false" book="" page="0">
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<profile id="c849-9766-a4c0-7306" profileTypeId="72c5eafc-75bf-4ed9-b425-78009f1efe82" name="Command Vox Relay" hidden="false" book="Imperial Armour II 2nd Ed" page="186">
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<characteristic characteristicId="21befb24-fc85-4f52-a745-64b2e48f8228" name="Description" value="May add or subtract 1 from all reserve rolls while on the table"/>
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</profile>
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<rules>
<rule id="f795-ad59-bef0-94a4" name="Reinforced Shell" hidden="false" book="Mastodon-Rules.pdf" page="2">
<description>If a Mastodon is Destroyed, reduce the roll made on the Catastrophic Damage table by -2. If the result rolled is actually '0' or '-1' after this modifier is taken into account, the Mastodon does not Explode, but it instead becomes a broken shell (note that it still counts as being destroyed for the purpose of Victory points or any relevant mission objectives however). Any models transported inside suffer an immediate Strength 4 hit – Vehicles are struck on their weakest Armour value. From this point onwards, its shell is treated as a ruined building rather than a vehicle wreck, with its two doorways counted as being open access points to the interior.</description>
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</rule>
<rule id="27d1-5bd5-5b95-1052" name="Enhanced Defensive Fire" hidden="false" book="Mastodon-Rules.pdf" page="2">
<description>So long as at least one unit occupies the Mastodon, the Mastodon may use Overwatch fire with its sponson-mounted weapons when assaulted. When this is the case, each sponson may be fired once per Assault phase at an assaulting unit within the particular weapon's arc of fire. In the case of the Mastodon's lascannon, this Overwatch fire is carried out at BS 2, and in the case of the Mastodon’s heavy flamers, D3+1 automatic hits are inflicted per heavy flamer on the assaulting unit that is fired upon.</description>
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</rule>
<rule id="e0a3-3096-e57e-c6e1" name="Armoured Ceramite" hidden="false">
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<entry id="22c2-e991-6e02-1723" name="Two Twin-linked Plasma Blastguns" points="0.0" categoryId="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
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<entry id="c07a-7e45-852a-b684" name="Two Reaver Laser Blasters" points="100.0" categoryId="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
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<entry id="c802-447c-e2f1-5c9c" name="Two Reaver Melta Cannons" points="100.0" categoryId="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
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<entry id="bbed-f01c-eba8-c7fd" name="Two Reaver Gatling Blasters" points="100.0" categoryId="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
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<entry id="0d9a-213f-b6d9-b3e0" name="Two Vortex Missile Banks" points="150.0" categoryId="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries/>
<entryGroups/>
<modifiers/>
<rules/>
<profiles>
<profile id="12d9-f9fe-d34a-b1da" profileTypeId="d5f97c0b-9fc9-478d-aa34-a7c414d3ea48" name="Two Vortex Missile Banks" hidden="false">
<characteristics>
<characteristic characteristicId="6fa97fa8-ea74-4a27-a0fb-bc4e5f367464" name="Range" value="12"-360""/>
<characteristic characteristicId="a6383362-5aa8-4ff0-b1d0-00e059fc9d45" name="Strength" value="D"/>
<characteristic characteristicId="6abee736-f8d3-498e-97ac-a5c68445609f" name="AP" value="1"/>
<characteristic characteristicId="077c342f-d7b9-45c6-b8af-88e97cafd3a2" name="Type" value="Primary Weapon 1, Large Blast, Vortex, 2x One Use Only"/>
</characteristics>
<modifiers/>
</profile>
</profiles>
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</entry>
<entry id="e57e-ef01-2e11-7a82" name="Two Incinerator Missile Banks" points="75.0" categoryId="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
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<profiles>
<profile id="23b7-9702-99ae-81c7" profileTypeId="d5f97c0b-9fc9-478d-aa34-a7c414d3ea48" name="Two Incinerator Missile Banks" hidden="false">
<characteristics>
<characteristic characteristicId="6fa97fa8-ea74-4a27-a0fb-bc4e5f367464" name="Range" value="12"-360""/>
<characteristic characteristicId="a6383362-5aa8-4ff0-b1d0-00e059fc9d45" name="Strength" value="6"/>
<characteristic characteristicId="6abee736-f8d3-498e-97ac-a5c68445609f" name="AP" value="3"/>
<characteristic characteristicId="077c342f-d7b9-45c6-b8af-88e97cafd3a2" name="Type" value="Primary Weapon 10, Apocalyptic Barrage, No Cover Saves, One Use Only"/>
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</profile>
</profiles>
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</entry>
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<links/>
</entryGroup>
</entryGroups>
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<rules>
<rule id="6c10-1b46-e052-5524" name="Fear" hidden="false">
<description>At the start of each Fight sub-phase, a unit in base contact with one or more enemy models that cause Fear must take a Leadership test (called a Fear test) before any blows are struck. If the test is passed, all is well and there is no effect. If the test is failed, the unit succumbs to fear – all models in the unit have their Weapon Skill reduced to 1 for the remainder of that Fight sub-phase. Note that a model that causes Fear is not itself immune to Fear, and will still need to take a Fear test if it is base contact with any enemy models that cause Fear.</description>
<modifiers/>
</rule>
<rule id="772b-15ec-bb1e-206a" name="Hammer of Wrath" hidden="false">
<description>If a model with this special rule ends its charge move in base or hull contact with an enemy model, it makes one additional Attack that hits automatically and is resolved at the model’s unmodified Strength with AP-. This Attack does not benefit from any of the model’s special rules (such as Furious Charge, Rending etc.). This Attack is resolved during the Fight sub-phase at the Initiative 10 step, but does not grant the model an additional Pile In move.
If a model with this special rule charges a building or vehicle, the hit is resolved against the Armour Value of the facing the charging model is touching. If a model with this special rule charges a building or vehicle that is a Transport or a Chariot, the hit is resolved against the building or vehicle, not the occupants or the rider.</description>
<modifiers/>
</rule>
<rule id="6e65-1f0f-ac61-14ee" name="Invincible Behemoth" hidden="false">
<description>A Super-heavy vehicle is so large and strongly built that weapons which degrade the armour of smaller vehicles will not effect it. Because of this, any attack that says that the target model is destroyed, wrecked, Explodes! or is otherwise removed from play inflicts D3 Hull Points of damage on a Super-heavy vehicle instead.
In addition, any attacks or special abilities that permanently lower the Armour Values of a target vehicle do not affect a Super-heavy vehicle. Note that attacks or abilities that count the Armour Value as being lower, but do not actually change it, work normally.</description>
<modifiers/>
</rule>
<rule id="e7c0-fe8e-8aaf-304e" name="Move Through Cover" hidden="false">
<description>A unit that contains at least one model with this special rule rolls an extra D6 when rolling to move through difficult terrain and is not slowed by charging through difficult terrain. In most circumstances, this will mean that, when moving, the unit rolls 3D6 and picks the highest roll. Furthermore, a model with the Move Through Cover special rule automatically passes Dangerous Terrain tests.</description>
<modifiers/>
</rule>
<rule id="aed2-baed-146d-c110" name="Relentless" hidden="false">
<description>Relentless models can shoot with Heavy, Salvo or Ordnance weapons, counting as stationary, even if they moved in the previous Movement phase. They are also allowed to charge in the same turn they fire Heavy, Ordnance, Rapid Fire or Salvo weapons.</description>
<modifiers/>
</rule>
<rule id="8919-0948-a9c6-1016" name="Smash" hidden="false">
<description>All of the close combat attacks, except Hammer of Wrath attacks, of a model with this special rule are resolved at AP2 (unless it’s attacking with an AP1 weapon). Additionally, when it makes its close combat attacks, it can choose instead to make a single Smash Attack. If it does so, roll To Hit as normal, but resolve the Attack at double the model’s Strength (to a maximum of 10). Furthermore, a model making a Smash Attack can re-roll its armour penetration rolls, but must abide by the second result.</description>
<modifiers/>
</rule>
<rule id="311a-e53c-3e89-feb9" name="Strikedown" hidden="false">
<description>Any non-vehicle model that suffers one or more unsaved Wounds or passes one or more saving throws against an attack with the Strikedown special rule moves as if it is in difficult terrain until the end of its next turn. It is a good idea to mark affected models with counters or coins so that you remember.</description>
<modifiers/>
</rule>
<rule id="4a77-e482-7c30-ae50" name="Reactor Meltdown" hidden="false">
<description>Warlord Catastrophic Damage Table uses 12"/24"/36" blast measurements
D6 Result S AP
1 Explosion D/8/4 2/3/5
2-3 Devastating Explosion D/10/6 2/3/4
4-6 Titanic Explosion D/D/D 1/2/2</description>
<modifiers/>
</rule>
<rule id="78f4-a639-bee8-67a4" name="Towering Monstrosity (Warlord)" hidden="false">
<description>The Warlord Titan may only be hit on a 6 by Infantry and Monstrous Creatures of any type in an assault, and on a 5 or 6 by Super-heavy Walkers and Gargantuan Creatures in an assault.
The Warlord Titan may never be locked in an assault.
The Warlord Titan is completely immune to the effects of Haywire attacks, dangerous terrain, and psychic attacks other than Witchfire powers, which must attempt to damage it normally.
The Warlord Titan's Stomp attack uses the Large Blast marker.
The Warlord Titan's carapace-mounted weapons may not target models closer than 24" from its hull, unless they are Flyers, Flying Monstrous Creatures or other Super-heavy vehicles or Gargantuan Monstrous Creatures.</description>
<modifiers/>
</rule>
<rule id="a821-24ce-4463-bae8" name="Reinforced Structure" hidden="false">
<description>The Warlord Titan has an invulnerable save of 5+ against any attacks that have breached its void shields.</description>
<modifiers/>
</rule>
<rule id="00f2-b035-49f1-fc65" name="World Burner" hidden="false">
<description>The Warlord Titan may use any of its Blast marker weapons to target areas of the battlefield, rather than enemy units if it wishes, including buildings and ruins, etc.</description>