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states.h
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/*---------------------------------------------------------------------------
* ADOM Sage - frontend for ADOM
*
* Copyright (c) 2002 Joshua Kelley; see LICENSE for details
*
* State classes
*/
class State
{
public:
virtual ~State() {};
virtual const char *name(void) = 0;
virtual int wclear(WINDOW *win)
{
return real_wclear(win);
};
virtual int wmove(WINDOW *win, int y, int x)
{
return real_wmove(win, y, x);
};
virtual int waddch(WINDOW *win, chtype ch)
{
return real_waddch(win, ch);
};
virtual int waddnstr(WINDOW *win, const char *str, int n)
{
return real_waddnstr(win, str, n);
};
virtual chtype winch(WINDOW *win)
{
return real_winch(win);
}
virtual int wgetch(WINDOW *win)
{
return get_key(win);
};
virtual int wgetnstr(WINDOW *win, char *str, int n)
{
return get_string(win, str, n);
};
virtual int sprintf(char *str, const char *format, va_list ap)
{
return real_vsprintf(str, format, ap);
};
virtual int vsprintf(char *str, const char *format, va_list ap)
{
return real_vsprintf(str, format, ap);
};
virtual int vsnprintf(char *str, size_t size, const char *format, va_list ap)
{
int i = real_vsnprintf(str, size, format, ap);
return i;
};
virtual int unlink(const char *pathname)
{
return real_unlink(pathname);
}
};
class StatePassive : public State
{
public:
const char *name(void)
{
return "passive";
};
};
class StateDrawable : public State
{
public:
int waddch(WINDOW *win, chtype ch)
{
return real_waddch(win, convert_char(ch));
};
int waddnstr(WINDOW *win, const char *str, int n);
chtype winch(WINDOW *win)
{
return reverse_convert_char(real_winch(win));
};
};
class StateCmdProcessor : public State
{
public:
StateCmdProcessor(MsgMap *msgmap_to_use,
MsgMap *regex_msgmap_to_use,
KeyMap *keymap_to_use);
~StateCmdProcessor();
int wclear(WINDOW *win);
int wmove(WINDOW *win, int y, int x);
int waddch(WINDOW *win, chtype ch);
int waddnstr(WINDOW *win, const char *str, int n);
chtype winch(WINDOW *win);
int wgetch(WINDOW *win);
int vsprintf(char *str, const char *format, va_list ap);
int vsnprintf(char *str, size_t size, const char *format, va_list ap);
void enable_mouse(Command btn1_cmd = cmdInvalid,
Command btn2_cmd = cmdInvalid,
Command btn3_cmd = cmdInvalid,
Command btn4_cmd = cmdInvalid);
// Public variables for access by message handlers
int skip_next_msg;
int ignore_more;
State *next_state;
Command last_cmd;
protected:
// State tracking
int just_cleared;
// Mouse handling
bool mouse;
Command btn1, btn2, btn3, btn4;
MouseCookie old_mouse_status;
int mouse_x, mouse_y;
// Message handling
int at_more, skip_more, reset_colors;
short msg_color;
attr_t msg_attr;
MsgMap *msgmap;
MsgMap *re_msgmap;
// Command processing
string cmdstring;
KeyMap *keymap;
bool allow_repeat;
virtual void handle_cmd(WINDOW *win, Command cmd) = 0;
};
class StateDecorator : public State
{
public:
StateDecorator(StateCmdProcessor *new_component)
: component(new_component) {};
int wclear(WINDOW *win)
{
return component->wclear(win);
};
int wmove(WINDOW *win, int y, int x)
{
return component->wmove(win, y, x);
};
int waddch(WINDOW *win, chtype ch)
{
return component->waddch(win, ch);
}
int waddnstr(WINDOW *win, const char *str, int n)
{
return component->waddnstr(win, str, n);
};
chtype winch(WINDOW *win)
{
return component->winch(win);
}
int wgetch(WINDOW *win)
{
return component->wgetch(win);
}
int wgetnstr(WINDOW *win, char *str, int n)
{
return component->wgetnstr(win, str, n);
};
int vsprintf(char *str, const char *format, va_list ap)
{
return component->vsprintf(str, format, ap);
};
int vsnprintf(char *str, size_t size, const char *format, va_list ap)
{
return component->vsnprintf(str, size, format, ap);
};
protected:
StateCmdProcessor *component;
};
class StateStartup : public StateDrawable
{
public:
const char *name(void)
{
return "startup";
};
int waddch(WINDOW *win, chtype ch);
int waddnstr(WINDOW *win, const char *str, int n);
};
class StateRunning : public StateCmdProcessor
{
public:
StateRunning();
const char *name(void)
{
return "running";
};
protected:
virtual void handle_cmd(WINDOW *win, Command cmd);
};
class StateExamine : public StateCmdProcessor
{
public:
StateExamine();
const char *name(void)
{
return "examine";
};
protected:
virtual void handle_cmd(WINDOW *win, Command cmd);
};
class StateLocate : public StateCmdProcessor
{
public:
StateLocate();
const char *name(void)
{
return "locate";
};
protected:
virtual void handle_cmd(WINDOW *win, Command cmd);
};
class StateTarget : public StateCmdProcessor
{
public:
StateTarget();
const char *name(void)
{
return "target";
};
protected:
virtual void handle_cmd(WINDOW *win, Command cmd);
};
class StateFullScreen : public StateDrawable
{
public:
StateFullScreen();
const char *name(void)
{
return "full screen";
};
int wclear(WINDOW *win);
int vsprintf(char *str, const char *format, va_list ap);
int vsnprintf(char *str, size_t size, const char *format, va_list ap);
void process(const char *format);
private:
bool need_title;
};
class StateInfoScreen : public StateDrawable
{
public:
const char *name(void)
{
return "info screen";
};
int wgetch(WINDOW *win);
};
class StateLevelUp : public StateDrawable
{
public:
StateLevelUp();
const char *name(void)
{
return "level up";
};
int wclear(WINDOW *win);
int vsprintf(char *str, const char *format, va_list ap);
int vsnprintf(char *str, size_t size, const char *format, va_list ap);
void process(const char *format);
private:
bool done;
};
class StateWeaponStats : public State
{
public:
const char *name(void)
{
return "weapon stats";
};
StateWeaponStats();
int wmove(WINDOW *win, int y, int x);
int sprintf(char *str, const char *format, va_list ap);
int vsprintf(char *str, const char *format, va_list ap);
int vsnprintf(char *str, size_t size, const char *format, va_list ap);
int process(char *str, const char *format, va_list ap);
private:
int dice, sides, plus, fraction;
};
class StateExtDrop : public State
{
public:
const char *name(void)
{
return "extended drop";
};
int wclear(WINDOW *win);
};
class StateRecall : public StateDrawable
{
public:
const char *name(void)
{
return "recall";
};
int wgetch(WINDOW *win);
};
class StateSwap : public StateDecorator
{
public:
StateSwap(StateCmdProcessor *cmd_processor, Command new_dir);
const char *name(void)
{
return "swap";
};
int wgetch(WINDOW *win);
int vsprintf(char *str, const char *fmt, va_list ap);
int vsnprintf(char *str, size_t size, const char *fmt, va_list ap);
int process(char *str, const char *fmt);
private:
Command dir;
unsigned queue_size;
};
class StateAlchemy : public State
{
public:
StateAlchemy();
const char *name(void)
{
return "alchemy";
};
int wclear(WINDOW *win);
int wmove(WINDOW *win, int y, int x);
int waddch(WINDOW *win, chtype ch);
int vsprintf(char *str, const char *format, va_list ap);
int vsnprintf(char *str, size_t size, const char *format, va_list ap);
private:
int just_cleared;
};
class StateDynamicDisplay : public StateDecorator
{
public:
StateDynamicDisplay(StateCmdProcessor *cmd_processor, Command
cmd_new_display);
const char *name(void)
{
return "dynamic display";
};
int wgetch(WINDOW *win);
int vsprintf(char *str, const char *format, va_list ap);
int vsnprintf(char *str, size_t size, const char *format, va_list ap);
private:
size_t queue_size;
Command cmd_display;
};
class StateCastSpell : public State
{
public:
StateCastSpell();
const char *name(void)
{
return "cast spell";
};
int waddch(WINDOW *win, chtype ch);
int waddnstr(WINDOW *win, const char *str, int n);
int wgetch(WINDOW *win);
int vsprintf(char *str, const char *format, va_list ap);
int vsnprintf(char *str, size_t size, const char *format, va_list ap);
private:
char max_letter;
Spell current_spell;
void print_spell_details(WINDOW *win, const char *label,
const char *format, ...);
};
class StateMindcraft : public StateDrawable
{
public:
const char *name(void)
{
return "mindcraft";
};
int wclear(WINDOW *win);
int vsprintf(char *str, const char *format, va_list ap);
int vsnprintf(char *str, size_t size, const char *format, va_list ap);
// int process(char *str, const char *format, va_list ap);
};
class StateGameSummary : public StateDrawable
{
public:
StateGameSummary();
const char *name(void)
{
return "game summary";
};
int wclear(WINDOW *win);
private:
int clear_count;
};
class StateMemorial : public StateDecorator
{
public:
StateMemorial(StateCmdProcessor *cmd_processor);
const char *name(void)
{
return "memorial";
};
int wgetch(WINDOW *win);
int unlink(const char *pathname);
private:
bool do_log;
};
void push_state(State *state);
void pop_state(void);
State *cur_state(void);
void cleanup_states(void);