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OpenGL doesn't use the StateVar package but its own version of exactly the same thing (Graphics.Rendering.OpenGL.GL.StateVar). This means that using OpenGL with Hipmunk causes compilation issues.
I can commit a patch correcting this if desired, though it obviously creates a dependency on OpenGL. Unless you have another solution to function with both ...
Thanks,
The text was updated successfully, but these errors were encountered:
OpenGL doesn't use the StateVar package but its own version of exactly the same thing (Graphics.Rendering.OpenGL.GL.StateVar). This means that using OpenGL with Hipmunk causes compilation issues.
I can commit a patch correcting this if desired, though it obviously creates a dependency on OpenGL. Unless you have another solution to function with both ...
Thanks,
The text was updated successfully, but these errors were encountered: