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GameConfig.h
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GameConfig.h
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/*
*
* Created by Mete Ozguz on 2012-03
* Copyright Mete Ozguz 2012
*
* http://www.meteozguz.com
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#ifndef __GAME_CONFIG_H
#define __GAME_CONFIG_H
//
// Supported Autorotations:
// None,
// UIViewController,
// CCDirector
//
#define kGameAutorotationNone 0
#define kGameAutorotationCCDirector 1
#define kGameAutorotationUIViewController 2
//
// Define here the type of autorotation that you want for your game
//
// 3rd generation and newer devices: Rotate using UIViewController. Rotation should be supported on iPad apps.
// TIP:
// To improve the performance, you should set this value to "kGameAutorotationNone" or "kGameAutorotationCCDirector"
#if defined(__ARM_NEON__) || TARGET_IPHONE_SIMULATOR
//#define GAME_AUTOROTATION kGameAutorotationUIViewController
#define GAME_AUTOROTATION kGameAutorotationCCDirector
// ARMv6 (1st and 2nd generation devices): Don't rotate. It is very expensive
#elif __arm__
#define GAME_AUTOROTATION kGameAutorotationNone
// Ignore this value on Mac
#elif defined(__MAC_OS_X_VERSION_MAX_ALLOWED)
#else
#error(unknown architecture)
#endif
#endif // __GAME_CONFIG_H