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LevelScene.m
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LevelScene.m
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/*
*
* Created by Mete Ozguz on 2012-03
* Copyright Mete Ozguz 2012
*
* http://www.meteozguz.com
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#import "LevelScene.h"
#import "DecryptionKeyScene.h"
#import "Tags.h"
#import "LevelCompleteScene.h"
#import "LevelExtras.h"
#import "Tile.h"
#import "Level.h"
#import "LevelHelper.h"
#import "Player.h"
#import "PauseMenu.h"
#import "AbilityMenu.h"
#import "GameState.h"
#import "GameController.h"
const GLubyte TILE_OPACITY_CONSTANT = 4.0;
@interface LevelScene()
{
Player *player;
GameController *gc;
GameState *gs;
LevelHelper *levelHelper;
CCArray *tiles;
CCArray *mines;
// CCArray *meditationMineCountDisplays;
CCLabelBMFont *title;
CCLabelBMFont *loseTitle;
PauseMenu *pauseMenu;
AbilityMenu *abilityMenu;
ccTime timeElapsed;
NSDictionary *portalDictionary; // this dictionary is used to move between portals
NSString *fuckingLvl33mineCountDisplaysString;
NSString *numberOfHolesInTiles;
CGSize winSize;
ccColor4F lineColor4F;
BOOL drawLine;
}
-(void)addLevelExtras:(NSInteger)level;
@end
@implementation LevelScene
+(id) scene
{
CCLOG(@"===========================================");
CCLOG(@"%@: %@", NSStringFromSelector(_cmd), self);
CCScene* scene = [CCScene node];
LevelScene* layer = [LevelScene node];
[scene addChild:layer];
return scene;
}
-(id) init
{
CCLOG(@"%@: %@", NSStringFromSelector(_cmd), self);
self = [super init];
if (self) {
[[NSNotificationCenter defaultCenter] postNotificationName:@"showBanner" object:self];
self.isTouchEnabled = YES;
winSize = [[CCDirector sharedDirector] winSize];
gc = [GameController sharedGameController];
timeElapsed = 0.0;
CCLayerColor *background = [CCLayerColor layerWithColor:[GameState sharedGameState].backgroundColor];
[self addChild:background z:Z_ORDER_BACKGROUND];
[Level sharedLevel];
[self addLevelTitle];
[self addGameOverTitle];
[self addAbilityMenu];
[self addPauseMenu];
[self addPlayer];
[self addTiles];
[self setPlayerPositionAndSize];
[self addLevelExtras:[[Level sharedLevel] getID]];
[self setLineColor];
[self schedule:@selector(checkPlayer:)];
// [self schedule:@selector(updateForBanner:) interval:5];
}
return self;
}
//-(void)updateForBanner:(ccTime)dt
//{
// [[NSNotificationCenter defaultCenter] postNotificationName:@"hideBanner" object:self];
// [self unschedule:@selector(updateForBanner:)];
//}
-(void)setLineColor
{
if ([[[GameState sharedGameState] getDifficulty] isEqualToString:@"Nightmare"]) {
drawLine = NO;
}else {
drawLine = YES;
}
ccColor4B lineColor4B = ccc4(61, 255, 12, 255);
lineColor4F = ccc4FFromccc4B(lineColor4B);
}
-(void)addPlayer
{
player = [Player playerWithParentNode:self];
player.tag = TAG_PLAYER;
NSString *deviceType = [UIDevice currentDevice].model;
if([deviceType rangeOfString:@"iPhone"].location != NSNotFound || [deviceType rangeOfString:@"iPod"].location != NSNotFound) {
if ([[Level sharedLevel] getID] >= 21) {
player.scale = 0.8;
}
}
}
-(void)setPlayerPositionAndSize
{
Tile *tile = [tiles objectAtIndex:[[Level sharedLevel] getStartIndex]];
[player setTileSize:[tile getSize]];
player.position = tile.position;
}
-(void)addTiles
{
levelHelper = [LevelHelper levelHelper];
tiles = [[CCArray alloc] initWithCapacity:[[Level sharedLevel] getNumberOfTiles]];
mines = [[CCArray alloc] initWithCapacity:0];
NSUInteger index = 0;
Tile *tile;
NSUInteger tileWidthInCCP = [levelHelper getTileWidthInCCP];
NSUInteger tileHeightInCCP = [levelHelper getTileHeightInCCP];
// Temporary arrays for initializing Portal Tiles Dictionary
NSMutableArray *portalObjects = [NSMutableArray arrayWithCapacity:0];
NSMutableArray *portalKeys = [NSMutableArray arrayWithCapacity:0];
for(int j = 0; j < [[Level sharedLevel] getSizeInTiles].height; j++) {
for(int i = 0; i < [[Level sharedLevel] getSizeInTiles].width; i++) {
char type = [[[Level sharedLevel] getMap] characterAtIndex:index];
NSArray *minePngArray = [levelHelper createMinePngArrayAtIndex:index];
tile = [Tile tileWithSpriteFrameNameArray:minePngArray andType:type];
// grouping tile
if ([tile getType] == 'x') {
[mines addObject:tile];
}
if (type >= 97 && type <= 112) { // ASCII {a,b,...,p}
[portalObjects addObject:tile];
[portalKeys addObject:[NSString stringWithFormat:@"%c", type]];
}
[tile setBoundingBox:CGRectMake(i*tileWidthInCCP, j*tileHeightInCCP, tileWidthInCCP, tileHeightInCCP)];
CCLOG(@"TILE #%d boundingBox: %f %f %f %f",index, [tile getBoundingBox].origin.x,[tile getBoundingBox].origin.y,[tile getBoundingBox].size.width,[tile getBoundingBox].size.height);
tile.position = ccp([tile getBoundingBox].origin.x + tileWidthInCCP / 2, [tile getBoundingBox].origin.y + tileHeightInCCP / 2);
CCLOG(@"TILE #%d position: %f %f ",index, tile.position.x, tile.position.y);
tile.opacity = 0;
if ([tile getType] == '2') {
if(![[[GameState sharedGameState] getDifficulty] isEqualToString:@"Nightmare"]) {
tile.opacity = 255;
}
}
NSString *deviceType = [UIDevice currentDevice].model;
if([deviceType rangeOfString:@"iPhone"].location != NSNotFound || [deviceType rangeOfString:@"iPod"].location != NSNotFound) {
if ([[Level sharedLevel] getID] >= 21) {
tile.scale = 0.8;
}
}
[tiles addObject:tile];
[self addChild:tile];
index++;
}
}
// this dictionary is used to move between portals
portalDictionary = [[NSDictionary alloc] initWithObjects:portalObjects forKeys:portalKeys];
}
-(void) addLevelTitle
{
title = [CCLabelBMFont labelWithString:NSLocalizedString([[Level sharedLevel] getTitle],nil) fntFile:gc.fontFile];
title.position = ccp(winSize.width / 2, winSize.height / 1.25);
while (title.boundingBox.size.width > winSize.width) {
title.scale -= 0.1;
}
[title runAction:[CCFadeOut actionWithDuration:2]];
[self addChild:title z:Z_ORDER_LEVEL_TITLE];
}
-(void) addGameOverTitle
{
loseTitle = [CCLabelBMFont labelWithString:NSLocalizedString(@"YOUR HOPES FADED OUT", nil) fntFile:gc.fontFile];
loseTitle.position = ccp(winSize.width / 2, winSize.height / 1.25);
loseTitle.opacity = 0;
loseTitle.scale = 0.5;
loseTitle.visible = NO;
[self addChild:loseTitle z:Z_ORDER_LEVEL_TITLE];
}
-(void) addAbilityMenu
{
if ([[Level sharedLevel] hasAbility]) {
abilityMenu = [AbilityMenu abilityMenuWithParentNode:self];
abilityMenu.position = ccp(0,0);
abilityMenu.visible = NO;
}
}
-(void) addPauseMenu
{
pauseMenu = [PauseMenu pauseMenuWithParentNode:self];
pauseMenu.position = ccp(0,0);
pauseMenu.visible = NO;
}
-(void)addLevelExtras:(NSInteger)level
{
CCLOG(@"%@: %@", NSStringFromSelector(_cmd), self);
switch (level) {
case 0: {
[Lvl0 Lvl0WithParentNode:self];
break;
}
case 1: {
[Lvl1 Lvl1WithParentNode:self];
self.isTouchEnabled = NO;
break;
}
case 7: {
[Lvl7 Lvl7WithParentNode:self];
break;
}
case 11: {
[Lvl11 Lvl11WithParentNode:self];
break;
}
case 33: {
[Lvl33 Lvl33WithParentNode:self];
break;
}
}
}
-(void) playerDied
{
[self unschedule:@selector(checkPlayer:)];
loseTitle.opacity = 255;
loseTitle.visible = YES;
id act1 = [CCFadeIn actionWithDuration:1];
[loseTitle runAction:act1];
self.isTouchEnabled=NO;
CCMenuItemLabel *tmp = (CCMenuItemLabel *)[pauseMenu.menu getChildByTag:TAG_MENU_ITEM_CONTINUE]; // returns CCNode*
tmp.visible = NO;
[self openMenu];
}
-(void)checkPlayer:(ccTime)delta
{
timeElapsed += delta;
//CHENCKING PLAYER STATUS
if ([player died]) {
[self playerDied];
}
if ([player won]) {
[self playerWon];
}
if ([player usedCrossPass]) {
[abilityMenu removeLastSelectedItem];
}
}
-(NSUInteger)getNumberOfExploredTiles
{
NSUInteger numberOfDiscoveredTiles = 0;
for (Tile *tile in tiles) {
if ([tile isDiscoveredByPlayer]) {
numberOfDiscoveredTiles++;
}
}
return numberOfDiscoveredTiles;
}
-(void)playerWon
{
[self unschedule:@selector(checkPlayer:)];
CCTransitionSlideInR* transition;
[[GameState sharedGameState] updateLevelDataWithTimeElapsed:timeElapsed withMoveCount:[player numberOfMoves] andWithOpenedTilesCount:[self getNumberOfExploredTiles]];
transition = [CCTransitionSlideInR transitionWithDuration:0.5 scene:[LevelCompleteScene scene]];
[[CCDirector sharedDirector] replaceScene:transition];
}
-(void)closeMenu
{
CCLOG(@"%@: %@", NSStringFromSelector(_cmd), self);
self.isTouchEnabled = YES;
pauseMenu.menu.isTouchEnabled = NO;
pauseMenu.visible = NO;
abilityMenu.menu.isTouchEnabled = NO;
abilityMenu.visible = NO;
[[NSNotificationCenter defaultCenter] postNotificationName:@"PauseMenuClosed" object:nil];
[self updateUIforClosedMenu];
}
-(void)openMenu
{
CCLOG(@"%@: %@", NSStringFromSelector(_cmd), self);
self.isTouchEnabled = NO;
pauseMenu.menu.isTouchEnabled = YES;
pauseMenu.visible = YES;
if (![player died]) {
abilityMenu.menu.isTouchEnabled = YES;
abilityMenu.visible = YES;
}
[[NSNotificationCenter defaultCenter] postNotificationName:@"PauseMenuOpened" object:nil];
[self updateUIforOpenedMenu];
}
-(void)updateUIforClosedMenu
{
lineColor4F.a = 1.0;
for (Tile *tile in tiles) {
tile.opacity = tile.opacity * TILE_OPACITY_CONSTANT;
[tile resumeSchedulerAndActions];
}
}
-(void)updateUIforOpenedMenu
{
lineColor4F.a = 0.1;
for (Tile *tile in tiles) {
[tile pauseSchedulerAndActions];
tile.opacity = tile.opacity / TILE_OPACITY_CONSTANT;
}
}
-(void) dealloc
{
CCLOG(@"%@: %@", NSStringFromSelector(_cmd), self);
[fuckingLvl33mineCountDisplaysString release];
[[Level sharedLevel] release];
[levelHelper release];
[portalDictionary release];
[tiles release];
[mines release];
[super dealloc];
}
- (void)registerWithTouchDispatcher
{
CCLOG(@"%@: %@", NSStringFromSelector(_cmd), self);
[[CCTouchDispatcher sharedDispatcher] addTargetedDelegate:self priority:0 swallowsTouches:YES];
}
- (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event
{
CCLOG(@"%@: %@", NSStringFromSelector(_cmd), self);
return YES;
}
- (void)ccTouchEnded:(UITouch *)touch withEvent:(UIEvent *)event
{
CCLOG(@"%@: %@", NSStringFromSelector(_cmd), self);
CGPoint location = [touch locationInView:[touch view]];
location = [[CCDirector sharedDirector] convertToGL:location];
if(CGRectContainsPoint(player.boundingBox, location)) {
[self openMenu];
}else {
[player tryToMoveToCCP:location];
}
}
// These methods are called when changing scenes.
-(void) onEnter
{
CCLOG(@"%@: %@", NSStringFromSelector(_cmd), self);
[super onEnter];
}
-(void) onEnterTransitionDidFinish
{
CCLOG(@"%@: %@", NSStringFromSelector(_cmd), self);
[super onEnterTransitionDidFinish];
}
-(void) onExit
{
CCLOG(@"%@: %@", NSStringFromSelector(_cmd), self);
[super onExit];
}
-(void)draw
{
if(drawLine){
glEnable(GL_LINE_SMOOTH);
// glColor4f(0.0, 0.0, 0.0, 1.0);
glColor4f(lineColor4F.a * lineColor4F.r, lineColor4F.a * lineColor4F.g, lineColor4F.a * lineColor4F.b, lineColor4F.a);
for(int j = 1; j < [[Level sharedLevel] getSizeInTiles].height; j++) {
ccDrawLine( ccp(0, j * [levelHelper getTileHeightInCCP]), ccp(winSize.width, j * [levelHelper getTileHeightInCCP]) );
}
for(int i = 1; i < [[Level sharedLevel] getSizeInTiles].width; i++) {
ccDrawLine( ccp(i*[levelHelper getTileWidthInCCP], 0), ccp(i*[levelHelper getTileWidthInCCP], winSize.height) );
}
}
}
-(CCArray *)getTiles
{
return tiles;
}
-(CCArray *)getMines
{
return mines;
}
-(NSDictionary *)getPortals
{
return portalDictionary;
}
-(void)useMeditation
{
for (Tile *tile in tiles) {
if (CGPointEqualToPoint(player.position, tile.position)) {
NSAssert(levelHelper != nil, @"LevelHelper is nil");
CCLOG(@"TILE index: %d",[levelHelper convertCCPtoIndex:tile.position]);
NSUInteger mineCount = [levelHelper getMineCountForMeditationAtIndex:[levelHelper convertCCPtoIndex:tile.position]];
[tile useMeditationWithSpriteFrameName:[NSString stringWithFormat:@"%d.png",mineCount]];
break;
}
}
}
-(NSUInteger)getPlayerPositionAsIndex
{
return [levelHelper convertCCPtoIndex:player.position];
}
-(Player *)getPlayer
{
return player;
}
-(AbilityMenu *)getAbilityMenu
{
return abilityMenu;
}
@end