forked from mapbox/mapbox-gl-native-ios
-
Notifications
You must be signed in to change notification settings - Fork 1
/
MGLHeatmapStyleLayer.h
220 lines (171 loc) · 8.7 KB
/
MGLHeatmapStyleLayer.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
// This file is generated.
// Edit platform/darwin/scripts/generate-style-code.js, then run `make darwin-style-code`.
#import "MGLFoundation.h"
#import "MGLVectorStyleLayer.h"
NS_ASSUME_NONNULL_BEGIN
/**
An `MGLHeatmapStyleLayer` is a style layer that renders a <a
href="https://en.wikipedia.org/wiki/Heat_map">heatmap</a>.
A heatmap visualizes the spatial distribution of a large, dense set of point
data, using color to avoid cluttering the map with individual points at low
zoom levels. The points are weighted by an attribute you specify. Use a heatmap
style layer in conjunction with point or point collection features. These
features can come from vector tiles loaded by an `MGLVectorTileSource` object,
or they can be `MGLPointAnnotation`, `MGLPointFeature`, `MGLPointCollection`,
or `MGLPointCollectionFeature` instances in an `MGLShapeSource` or
`MGLComputedShapeSource` object.
Consider accompanying a heatmap style layer with an `MGLCircleStyleLayer` or
`MGLSymbolStyleLayer` at high zoom levels. If you are unsure whether the point
data in an `MGLShapeSource` is dense enough to warrant a heatmap, you can
alternatively cluster the source using the `MGLShapeSourceOptionClustered`
option and render the data using an `MGLCircleStyleLayer` or
`MGLSymbolStyleLayer`.
You can access an existing heatmap style layer using the
`-[MGLStyle layerWithIdentifier:]` method if you know its identifier;
otherwise, find it using the `MGLStyle.layers` property. You can also create a
new heatmap style layer and add it to the style using a method such as
`-[MGLStyle addLayer:]`.
#### Related examples
See the <a
href="https://docs.mapbox.com/ios/maps/examples/heatmap-example/">Create a
heatmap layer</a> example to learn how to add this style layer to your map.
### Example
```swift
let layer = MGLHeatmapStyleLayer(identifier: "earthquake-heat", source: earthquakes)
layer.heatmapWeight = NSExpression(format: "mgl_interpolate:withCurveType:parameters:stops:(magnitude, 'linear', nil, %@)",
[0: 0,
6: 1])
layer.heatmapIntensity = NSExpression(format: "mgl_interpolate:withCurveType:parameters:stops:($zoomLevel, 'linear', nil, %@)",
[0: 1,
9: 3])
mapView.style?.addLayer(layer)
```
*/
MGL_EXPORT
@interface MGLHeatmapStyleLayer : MGLVectorStyleLayer
/**
Returns a heatmap style layer initialized with an identifier and source.
After initializing and configuring the style layer, add it to a map view’s
style using the `-[MGLStyle addLayer:]` or
`-[MGLStyle insertLayer:belowLayer:]` method.
@param identifier A string that uniquely identifies the source in the style to
which it is added.
@param source The source from which to obtain the data to style. If the source
has not yet been added to the current style, the behavior is undefined.
@return An initialized foreground style layer.
*/
- (instancetype)initWithIdentifier:(NSString *)identifier source:(MGLSource *)source;
#pragma mark - Accessing the Paint Attributes
#if TARGET_OS_IPHONE
/**
The color of each screen point based on its density value in a heatmap. This
property is normally set to an interpolation or step expression with the
`$heatmapDensity` value as its input.
The default value of this property is an expression that evaluates to a rainbow
color scale from blue to red. Set this property to `nil` to reset it to the
default value.
You can set this property to an expression containing any of the following:
* Constant `UIColor` values
* Predefined functions, including mathematical and string operators
* Conditional expressions
* Variable assignments and references to assigned variables
* Interpolation and step functions applied to the `$heatmapDensity` variable
This property does not support applying interpolation or step functions to
feature attributes.
*/
@property (nonatomic, null_resettable) NSExpression *heatmapColor;
#else
/**
The color of each screen point based on its density value in a heatmap. This
property is normally set to an interpolation or step expression with the
`$heatmapDensity` value as its input.
The default value of this property is an expression that evaluates to a rainbow
color scale from blue to red. Set this property to `nil` to reset it to the
default value.
You can set this property to an expression containing any of the following:
* Constant `NSColor` values
* Predefined functions, including mathematical and string operators
* Conditional expressions
* Variable assignments and references to assigned variables
* Interpolation and step functions applied to the `$heatmapDensity` variable
This property does not support applying interpolation or step functions to
feature attributes.
*/
@property (nonatomic, null_resettable) NSExpression *heatmapColor;
#endif
/**
Similar to `heatmapWeight` but controls the intensity of the heatmap globally.
Primarily used for adjusting the heatmap based on zoom level.
The default value of this property is an expression that evaluates to the float
`1`. Set this property to `nil` to reset it to the default value.
You can set this property to an expression containing any of the following:
* Constant numeric values no less than 0
* Predefined functions, including mathematical and string operators
* Conditional expressions
* Variable assignments and references to assigned variables
* Interpolation and step functions applied to the `$zoomLevel` variable
This property does not support applying interpolation or step functions to
feature attributes.
*/
@property (nonatomic, null_resettable) NSExpression *heatmapIntensity;
/**
The transition affecting any changes to this layer’s `heatmapIntensity` property.
This property corresponds to the `heatmap-intensity-transition` property in the style JSON file format.
*/
@property (nonatomic) MGLTransition heatmapIntensityTransition;
/**
The global opacity at which the heatmap layer will be drawn.
The default value of this property is an expression that evaluates to the float
`1`. Set this property to `nil` to reset it to the default value.
You can set this property to an expression containing any of the following:
* Constant numeric values between 0 and 1 inclusive
* Predefined functions, including mathematical and string operators
* Conditional expressions
* Variable assignments and references to assigned variables
* Interpolation and step functions applied to the `$zoomLevel` variable
This property does not support applying interpolation or step functions to
feature attributes.
*/
@property (nonatomic, null_resettable) NSExpression *heatmapOpacity;
/**
The transition affecting any changes to this layer’s `heatmapOpacity` property.
This property corresponds to the `heatmap-opacity-transition` property in the style JSON file format.
*/
@property (nonatomic) MGLTransition heatmapOpacityTransition;
/**
Radius of influence of one heatmap point in points. Increasing the value makes
the heatmap smoother, but less detailed.
This property is measured in points.
The default value of this property is an expression that evaluates to the float
`30`. Set this property to `nil` to reset it to the default value.
You can set this property to an expression containing any of the following:
* Constant numeric values no less than 1
* Predefined functions, including mathematical and string operators
* Conditional expressions
* Variable assignments and references to assigned variables
* Interpolation and step functions applied to the `$zoomLevel` variable and/or
feature attributes
*/
@property (nonatomic, null_resettable) NSExpression *heatmapRadius;
/**
The transition affecting any changes to this layer’s `heatmapRadius` property.
This property corresponds to the `heatmap-radius-transition` property in the style JSON file format.
*/
@property (nonatomic) MGLTransition heatmapRadiusTransition;
/**
A measure of how much an individual point contributes to the heatmap. A value
of 10 would be equivalent to having 10 points of weight 1 in the same spot.
Especially useful when combined with clustering.
The default value of this property is an expression that evaluates to the float
`1`. Set this property to `nil` to reset it to the default value.
You can set this property to an expression containing any of the following:
* Constant numeric values no less than 0
* Predefined functions, including mathematical and string operators
* Conditional expressions
* Variable assignments and references to assigned variables
* Interpolation and step functions applied to the `$zoomLevel` variable and/or
feature attributes
*/
@property (nonatomic, null_resettable) NSExpression *heatmapWeight;
@end
NS_ASSUME_NONNULL_END