[TOC]
The motivation of this project is to produce a framework to:
- Facilitate flexible and efficient implementations of search algorithms (see \ref s-flexibility-efficiency).
- Facilitate gaining of insights into properties of search algorithms through a variety of means:
- Watching the progress of the algorithm in motion (see the video demo).
- Analyzing the log of events produced by the algorithm (see the video demo).
- Using policy-based design (see \ref s-policy).
- Enable easy production of examples that can be used for conference and classroom presentations.
The framework is written in C++
(the C++11
standard) to take advantage of both the expression power and the performance-related characteristics of this language.
When we talk about a search algorithm such as A*, we usually talk about a whole large family of algorithms. These algorithms differ in many aspects: from storing different information with search nodes to handling various search conditions (e.g. inconsistency) in different ways. The programming techniques that address the need for flexibility involve a trade-off between flexibility and efficiency. Efficiency may be an important factor for the following reasons:
- It allows performing experiments that involve solving large problem instances, a large number of problem instances and exploring large parameter spaces.
- It allows achieving the most fair comparison of algorithms by running each algorithm at its best.
- It allows to avoid comments from reviewers about non-state-of-the-art performance.
In the remainder of this section, I provide a brief description of the mentioned trade-off and describe the way chosen by the framework.
The programming language mechanisms that address the need for flexibility most directly are conditional statements and polymorphism. Two types of polymorphism are distinguished: dynamic and static.
Conditional statements and dynamic polymorphism allow us to choose execution path based on conditions that are checked at run-time. This is convenient, since the resulting executable can be used for many different experimental scenarios. However, these techniques incur performance cost. Only a small portion of this cost is due to the time taken to evaluate the conditions. A much greater performance cost may be incurred due to the fact that the need to check conditions at run-time precludes important compiler optimizations.
Static polymorphism (e.g. templates and compile-time techniques such as tag dispatch) provide maximal performance at the cost of the need to re-compile the program for each new configuration.
The framework chooses the middle path in the above trade-off. Namely, in the parts of the framework not directly related to producing experimental results (e.g. the tools for analysis), flexibility is achieved by run-time techniques. Where the time quality of experimental results is at stake, the performance is considered critical and compile-time techniques are used.
In the latter case of using compile-time techniques, flexibility is achieved by enabling configuration files consisting of preprocessor symbol definitions (see \ref s-why-symbols for the justification of this design decision). With rare exceptions, each symbol determines a behavior of the framework and is used as a default template argument somewhere in the framework. The mechanism is complemented with several convenience features:
-
The configuration file does not have to define all the symbols that appear in the framework, but only those that are actually used (i.e. those that appear in the templates that get instantiated). This is enabled by a special tool that takes over from the preprocessor and eliminates the unused symbols from the source before the actual compilation begins.
-
Two features are aimed at making it easy and efficient to write scripts that explore a parameter space and perform an experiment for each parameter setting:
- One can compile the framework and run an experiment by a single command, in which one can specify the configuration file, additional symbols for the compile-time configuration and command line arguments for the run-time configuration.
- The executables are cached. That is, if the current version of the framework's source code with the given compile-time configuration had ever been compiled, the executable from that previous compilation will be quickly retrieved and run. If not, the framework will be compiled and the executable will be saved for future use. The cached executables are stored in the
.execs/
directory.
The video demo explains this mechanism using several sample scenarios.
Policy-based design is a notion popularized by Andrei Alexandrescu in his seminal work Modern C++ Design. The following paragraph from the Wikipedia article provides a brief description of policy-based design (the italics are mine):
The central idiom in policy-based design is a class template (called the host class), taking several type parameters as input, which are instantiated with types selected by the user (called policy classes), each implementing a particular implicit interface (called a policy), and encapsulating some orthogonal (or mostly orthogonal) aspect of the behavior of the instantiated host class. By supplying a host class combined with a set of different, canned implementations for each policy, a library or module can support an exponential number of different behavior combinations, resolved at compile time, and selected by mixing and matching the different supplied policy classes in the instantiation of the host class template. Additionally, by writing a custom implementation of a given policy, a policy-based library can be used in situations requiring behaviors unforeseen by the library implementer. Even in cases where no more than one implementation of each policy will ever be used, decomposing a class into policies can aid the design process, by increasing modularity and highlighting exactly where orthogonal design decisions have been made. For example, suppose that we use policy-based design to implement the A* search algorithm. The class implementing the algorithm becomes the host class. Now, we need to identify orthogonal behaviors that distinguish the various variants of the algorithm. Each such behavior becomes a policy. Each way to implement a policy becomes a policy class. For one example, we might have a policy for dealing with inconsistency and implement two policy classes: the
do_nothing
policy and thebidirectional_pathmax (BPMX)
policy.
The proposition I would like to make is that, by gradually identifying a set of orthogonal policies (actually, a hierarchy of policies, since each policy may in turn be a host class with its own policies), we, as a research community, can arrive at a natural taxonomy of the variants of A* and other search algorithms. I believe that such a taxonomy would contribute greatly to our understanding of both the state of the art and the research possibilities ahead.
The algorithms that are already implemented in the framework show examples of using policy-based design to implement a heuristic search algorithm. Of course, examples cannot serve as proofs of the concept's applicability to all the possible search algorithms. In fact, I do not think such a proof exists. What does exist is the world-wide programming community's experience of almost two decades of using policy-based design for successfully implementing complex systems with high demands for generality, performance, flexibility and maintainability. However, anyone familiar with the existing body of search algorithms would realize that using this technology for heuristic search research will put this technology to a fascinating test.
Building a taxonomy as described above is a long-term (and, hopefully, communal) effort. Therefore, I did not attempt to arrive at a perfect set of policies for any algorithm. Rather, the policies will be added and refined as the different algorithms and variants are added to the framework.
The framework can be used in a great variety of ways. In particular, it comes with the \ref test.cpp module that implements three modes of operation:
- Building problem instances. In this mode, a file of random problem instances and the associated user-defined properties is produced. %and saved in the file specified by the run-time configuration. Problem instances can be configured to have user-defined properties, which can be used for post-processing analysis using bucketing and other techniques.
- Running a production experiment. In this mode, the algorithm of interest is employed to solve the specified problem instances. The produced table of results contains user-defined statistics. If per-instance results are requested, these results are sorted based on user-defined criteria associated with the instance properties.
- Analyzing the algorithm. In this mode, the algorithm's execution for solving the specified problem instance is exposed by the facilities of the user interface. These facilities allow the researcher to explore the graphical representation of the search domain (which is built by applying either an automatic or a user-defined layout), visualize the search process, build filters and perform searches to focus on the parts of the search process that provide most insight, and more.
One can also use screen shots or video captures of an analysis session for presentation and teaching purposes. The video demo shows examples of the framework's usage. When you download the framework, it will have all the files relevant to this demo in the projects/demo directory
.
Lastly for this section, I would like to share an example of how the framework can help better understand search algorithms from a theoretical point of view. In a recent experimental study, it was noticed that two variants of A* resulted in vastly different sizes of the open list. None of the co-authors could think of an explanation. With the framework's help, we now have a video which shows that the shapes of the open lists produced by the two variants are very different. One variant produces a smoothly shaped open list, while the other one produces an open list with a large number of protrusions, which greatly increase the size of the open list. Once this direct observation was obtained, we were also able to understand why the algorithms' makeup resulted in this behavior.
This section describes the conventions knowing which will help the reader to get started on working with the framework.
The framework is a header-only library. Let us explore the files comprising the framework.
The source code of the framework is organized into two directories:
- The
core/
directory contains the core facilities of the framework. In particular:- The files with the implementation of the user interface are stored in
core/user_interface/
. - The facilities that directly support the implementation of heuristic search algorithms are located in
core/search_base/
. - The lower-lever facilities are located in
core/util/
.
- The files with the implementation of the user interface are stored in
- The
extensions/
directory contains the facilities contributed by the users of the framework, i.e. the researchers. Usually, these facilities are directly supported by the facilities found incore/search_base/
. - The
projects/
directory is designated for the files related to specific experiments. The files may be of many kinds: configuration files, files storing the explicit domains, problem sets etc. At this point, each project gets its own directory inprojects/
, such as theprojects/demo/
directory used in the video demo. As the number of users grow, each user might get a directory inprojects/
named after him.
Lastly, the root directory contains:
- The file \ref test.cpp, which is the default main module, which implements running an experiment with a single configuration (in either production or analysis mode) and building a file with problem instances.
- The
align
utility, which is useful for aligning columns of the tables produced by several different invocations of the framework (see \ref s-single). - The
symbols
utility, which is invoked automatically during the compilation to get rid of the unused preprocessor symbols as explained in \ref s-configuration.
All of the framework's facilities live in the slb
namespace. In addition, the framework is organized in namespaces that mimic the folder structure. Thus, for example, the search base facilities are found in the \ref slb::core::sb namespace.
As explained in \ref s-configuration, most of the framework's facilities are implemented as template classes, whose default template arguments are determined by the compile-time configuration. Thus, it is possible for a template that implements a core facility to have a default template argument, which is a user-provided extension. If that extension in turn uses the core facility in question, a circular dependency emerges.
To avoid such circular dependencies, we need to forward-declare the names corresponding to the default template arguments. For this reason, the convention is that user-provided facilities should provide a header with forward declarations. This header's name should have the suffix _fwd.h
. For example, the Pancake Puzzle domain comes in two headers: extensions/domains/pancake.h
and extensions/domains/pancake_fwd.h
.
The forward-declaration headers must be #include
-d in the final source before the core facilities as described in the next subsection.
Since most of the facilities of the framework are template classes that have the search domain as one of their template parameters, separate compilation is difficult to achieve. Instead, the framework is compiled as a single translation unit. The following organization of #include
-directives makes this unit easy to manage:
- The main
.cpp
includes the configuration file (its name is given by theCONFIG
symbol) andslb.h
. slb.h
includes:outside_headers.h
, which in turn includes all the third-party facilities (i.e. the facilities coming from the standard library, theBoost
library etc.). This header is suitable for pre-compilation, which is currently not employed.extensions/headers_fwd.h
core/headers.h
extensions/headers.h
.
- For a directory
X/
:X/headers_fwd.h
includesheaders_fwd.h
from each of the sub-directories ofX
.X/headers.h
includes:- all headers from
X/
(besidesX/headers_fwd.h
andX/headers.h
) and headers.h
from each of the sub-directories ofX/
.
- all headers from
On my computer, the framework compiles in under ten seconds.
The framework employs preprocessor symbols to enable compile-time configuration. Please refer to the video demo for an initial explanation with some examples. This section provides some additional explanations.
C++11
contains a number of features whose aim (among other things) is to make most previously needed uses of the preprocessor directives unnecessary. There are many strong reasons for that effort and listing those reasons is beyond the scope of this page. It will suffice to quote Scott Meyers, who states in Item 2
of Effective C++ (3rd edition):
It's not yet time to retire the preprocessor, but you should definitely give it long and frequent vacations.
Unfortunately, Scott Meyers is right not only in the second part of the quote, but also in the first part. I did not find any better way to define compile-time configuration than preprocessor symbols. One obvious candidate for an alternative is to use aliases (i.e. the using
keyword). One particular problem with aliases did not allow me to pursue that direction. Namely, there is no easy way to determine which aliases are unused. Therefore, each compile-time configuration would have to define all the aliases, even the ones not used in the current experiment. This also means that introducing a new alias would necessitate updating all the existing experiments' configurations. In contrast, once the preprocessor is done, the unused symbols remain in the code and can be recognized by an automatic tool. This is precisely what the framework's symbols
tool does.
The framework employs the following conventions regarding the names of the preprocessor symbols:
- The names are prefixed with
SLB_
and contain only capital letters and underscores. - The names should be composed in a way that minimizes the probability of clashes with the names defined by other users. See the names of the existing user-defined symbols for examples of good names.
The framework employs the Templatized C++ Command Line Parser Library to parse the command line. The following subsections present the framework's features related to using the command line.
In addition to the standard command options (see below), the framework makes it possible to define command line options specific to user-provided facilities. For this reason, the class \ref slb::core::commandLine::CommandLine is a template that accepts a class implementing additional command line options as the template argument. See \ref slb::ext::domain::pancake::CommandLine for an example of such a class. Also, see the video demo for an example of configuring the framework to use additional command line options.
One can view the standard command line options by running the following command from the root directory.
make run MODE=debug CPP=test.cpp CONFIG="projects/demo/grid.astar.h" OPT="--help"
This particular configuration file (i.e. projects/demo/grid.astar.h
) was chosen because it does not define any additional command line options.
The class \ref slb::core::commandLine::CommandLine is a singleton. To initialize the command line object, one must call the \ref slb::core::commandLine::CommandLine<>::instance function, forwarding to it the argc
and argv
arguments of main
. Following the initialization, the command line object can be accessed by the user-provided facilities by calling the \ref slb::core::commandLine::CommandLine<>::instance function without arguments. The \ref CMD macro is defined as a short-hand for calling this function.
There are two cases in which the command line object cannot be accessed by using the \ref CMD macro:
- from the core facilities . This is because the classes implementing the user-provided additional command line options are only forward-declared (but not defined) by the time the compiler parses the core facilities.
- in order to access command line arguments defined by a user-provided facility. This is because, when the user-provided facility is not used by the particular experiment, the associated command line addition is not defined.
In these cases, the command line object needs to be made available through a template argument. The framework provides the macros \ref CMD_TPARAM and \ref CMD_T are provided for this purpose. For example, here is how the constructor of the Pancake's state accesses the number of pancakes supplied on the command line:
template <CMD_TPARAM>
Pancake() : pancakes_(CMD_T.nPancakes()) {...}
When exploring a parameter space by means of a script, it may be convenient to present the results of several invocations of the framework in a single table. The framework supports this by providing several standard command line options and a tool:
- The
--prefixTitle
option can be used to prepend the title row with a given string. The--prefixData
option can be used to prepend all the data rows with a given string. The script can use these options to insert extra columns into the table output by the framework. The purpose of these columns is to identify the parameter settings specific to a particular invocation of the framework. - The script can use the
--hideTitle
switch to append the table of results from the first invocation of the framework by only the data rows from the consequent invocations. Namely, when the--hideTitle
switch is specified, the title row is not shown in the output. - The
align
tool can be used to align the columns of the resulting table. This makes it easy to import the table correctly into a spreadsheet. The tool takes a file name containing a table of results as a command line argument and aligns the table in place.
The currently implemented algorithms employ a design solution that advocates for keeping algorithms as simple as possible without compromising generality. In particular:
- An algorithm should implement only the core flow of the search. The specific behaviors are to be factored out into policies.
- Communications between algorithms and policies should follow a similar pattern.
- Common characteristics of algorithms should be factored out into abstract base algorithms, from which specific algorithms can inherit.
In addition, there are cases when different policies of an algorithm need to communicate with each other. The proposed design supports this communication as well.
The following subsections describe a design solution that supports the above requirements. For the sake of uniformness, the users are strongly advised to employ this solution for their implementations.
Each search algorithm provides services for its policies. These policy services are public member functions of the class implementing the algorithm. Implementations of policy services can be shared between several algorithms by factoring these services out into the abstract base algorithm from which the algorithms in question inherit.
Each class implementing a policy of a search algorithm has a constructor that accepts an algorithm reference argument and stores this reference for future use. This way, function members of the policies have an empty parameter list, but can call the services provided by the algorithm. Consequently, policy classes are templates, where the template parameter is the class implementing the search algorithm.
This design provides an easy way of communication between policies as well. The algorithm can support this communication by providing policy services that return references to policy classes.
4.5.3 CRTP to enable initialization of policy classes in the abstract base algorithms {#s-base-crtp}
Using policy-based design in conjunction with abstract base algorithms as described above presents the following problem. Some policies are present in many algorithms. For example, many algorithms might have a policy for evaluating the stopping condition and maintaining the relevant data. When we factor out abstract base algorithms, these common policies become policies of the base algorithm. However, we would like these policies to have access to all the policy services provided by the actual (non-abstract) algorithms. Hence, the template classes implementing these policies need to be instantiated with the concrete algorithm's type, not the base algorithm's one.
To solve this problem, we use the Curiously Recurring Template Pattern (CRTP), whereby the abstract base algorithm has a template parameter specifying the concrete algorithm. Describing this technique is beyond the scope of this short document. The reader is referred to the Wikipedia article for details.
It is known that branching precludes significant compiler optimizations, so that avoiding unnecessary branching in implementations of search algorithms is an important efficiency concern.
Let us consider a particular example of such branching. Suppose that, in some variant of A* (and there are such variants), the selected node is not necessarily expanded. Furthermore, suppose that the search algorithm has a policy whose member function is called upon node selection. The regular implementation of this function does not return a value. However, the implementation for the mentioned variant returns a boolean value that indicates whether the selected node should be expanded or not. Depending on the particular policy implementation chosen by the compile-time configuration, the call to the policy's member function does or does not need to be followed by branching in the algorithm.
We would like to make sure that no branching occurs in the latter case. Hence, we require that policy implementations provide information to enable compile-time checks to avoid such unnecessary branching.
Policy-based design uses the template mechanism of C++. A distinguishing characteristic of C++ templates is that, once a template is instantiated with particular policies, the resulting code preserves complete type information. This code is very well suited for compiler optimizations. In fact, as the example below will show, a generic code that uses policy-based design may run faster than a hand-crafted code without templates that has the same policies hard-coded (see also page 780 of the fourth edition of "The C++ Programming Language" by Bjarne Stroustrup and the excellent discussion at http://stackoverflow.com/q/8925177/2725810).
The author of the framework has performed an experiment, whereby the performance of the framework's generic implementation of IDA* for solving instances of the sliding-tile puzzle is compared to the performance of the well-known highly crafted code of Richard Korf. The framework's implementation can be run by the command:
make run MODE=production CPP=test.cpp CONFIG="projects/demo/sliding_tile.idastar.h" OPT="-i projects/demo/sliding_tile.inst --perInstance"
The framework implements \ref slb::ext::domain::sliding_tile::SlidingTile "the domain" in such a way that the nodes are generated in the same order as they are generated by the code of Richard Korf. Both the code of Korf and the framework were compiled with the GNU compiler using the highest optimization level (the \c -O3 switch). On my computer, the highly crafted code of Korf solved his famous set of 100 problem instances in 8 minutes and 12 seconds. The framework solved the same code in 6 minutes and 44 seconds.
It must be noted that, when the code of Korf is compiled with the \c -O2 switch, it solves the set in 6 minutes and 1 second, which means that this hand-crafted code makes the additional optimizations enabled by the \c -O3 switch counter-productive. On the other hand, the superior run-time performance achieved by the code of Korf when compiled with {\tt -O2} shows that the current implementation of this experiment by the framework leaves space for improvement.
Achieving state-of-the-art performance in practice is not an easy task. Besides the need to choose the policies well, one needs to be very careful about correctly using (or avoiding) the language features that may affect performance, such as indirection through pointers, const
and constexpr
entities, noexcept
functions and many others. This may require much insight and experimentation, but pays off in state-of-the-art performance. For example, should the only noexcept
used in the implementation of the \ref sliding_tile.h "sliding-tile domain" be removed, the framework would take 10 minutes and 48 seconds to solve the same set of instances.
Three policies control the behavior of the algorithms derived from the abstract base algorithm \ref slb::ext::algorithm::Algorithm "Algorithm":
-
The goal handler (\c GoalHandler_) specifies the process by which the algorithm determines whether it should halt and stores the data needed for this process. The algorithm explicitly calls the following services of the goal handler:
- \c logInit -- puts the goal marking event into the log of events.
- \c onSelect -- updates the data stored by the goal handler upon selection of a node for expansion by the search algorithm.
- \c done -- determines whether the search algorithm is supposed to halt at this point.
See the file \ref goal_handlers.h for some examples of goal handlers.
-
The initial heuristic (\c InitialHeuristic_) specifies the heuristic function used to compute the heuristic value of the initial search node. Note that a separate policy is used for the initial node. In fact, the heuristic function used for the other nodes is not a policy of the algorithm, but of the generator policy described below. This is due to the fact that, unlike for other nodes, a dynamic heuristic cannot be used for the initial node.
The heuristic policies provide the call operator for computing the heuristic. See the file \ref heuristic_policies.h for some examples of heuristic policies.
-
The generator (\c Generator_) specifies the process by which the successors (also called neighbors) of a state are generated. The list of successors may consist either of the neighboring states or of the actions that lead to those states. Regardless of this distinction, the algorithm or other policies (see \ref s-communication) may explicitly call the following services of the generator:
- \c state -- computes the state corresponding to a given neighbor (which can be an action).
- \c heuristic -- computes the heuristic value corresponding to a given neighbor. Overloads for both dynamic and non-dynamic heuristics are provided when relevant. As mentioned above, the heuristic function is a policy of the generator policy.
- \c successors -- computes the list of successors. As mentioned, this list may consist either of the neighboring states or of the actions that lead to those states.
See the file \ref generators.h for some examples of generator policies.
Besides these policies, \ref slb::ext::algorithm::Algorithm "Algorithm" has two template parameters (which are actually listed first in the template parameter list) -- logFlag_ and Node_. These parameters determine whether the events generated by the search algorithm are logged and what data is stored with each node, respectively.
Algorithms derived from \ref slb::ext::algorithm::Algorithm "Algorithm" may use additional policies. These policies are listed last in the template parameter list of these algorithms. For example:
-
The \ref slb::ext::algorithm::Astar "A*" algorithm uses the open list policy called
Open_
, which determines the particular open list structure used by this algorithm. The open list policy provides the usual open list operations. See the file \ref open_list.h for an example of an open list policy. -
The \ref slb::ext::algorithm::IdAstar "IDA*" algorithm uses two additional policies:
- The backtracking policy (\c BacktrackLock), which specifies what should happen on entering and exiting from the next level of recursion. This policy uses the RAII mechanism. Namely, the algorithm has to create a policy object each time before making a recursive call. Entering and exiting from the next level of recursion are handled by the policy's constructor and destructor, respectively. See the file \ref backtrack_lock.h for some examples of backtracking policies.
- The pruning policy (\c Pruning), which specifies how the algorithm is to determine whether a successor can be pruned. Note that we are not talking about the pruning based on the cost threshold of the current iteration, which is done by the algorithm itself. See the file \ref pruning.h for some examples of pruning policies.
Each algorithm implementation can define event classes. An event object (which is an instance of an event class) describes something that happened during the algorithm's execution, such as node selection, node generation etc. The event classes must inherit, either directly or indirectly, from \ref slb::core::ui::EventBase. This enables storing events of different types in the event log, which in turn enables the capabilities of the framework for visualizing an algorithm's execution and analyzing its behavior. See the video demo for some examples of these capabilities.
To store an event in the even log, the heuristic search algorithm needs to call the \ref slb::core::ui::log "logging function", specifying the desired event type as an explicit template argument. The first two arguments supplied by the call are the reference to the event log and the search node pointer. An overload exists for accepting a unique pointer to the node instead of a raw pointer. Since the logging function is a template, the type of both the log and the search node are automatically deduced by the compiler. There is also a third optional argument, which we designate as the parent substitution node. The idea is that, sometimes, events concern both a node and second node other than the first node's parent. For example, when a non-optimal path to a state is discovered by the A* algorithm (see line 223 in the source code of \ref astar.h), this needs to be reflected during the visualization without changing the parent of the node that is already stored in the open/closed list. In this case, the current node would be passed as the parent substitution node.
To make sure that no logging-related run-time overhead is incurred in production runs, the logging function employs tag dispatch to choose one of two behaviors at compile time based on the compile-time configuration:
- Do nothing. (In this case, the call is totally eliminated by inlining and no run-time overhead at all is incurred.)
- Construct an event based on the function arguments and add that event into the log. The function \ref slb::ext::algorithm::Astar::run "Astar::run" provides several examples of how events are logged in the existing code.
Managed search nodes are yet another convenience that was achieved through the use of macros. A managed search node inherits from \ref slb::core::sb::ManagedNode and is endowed with reflection capabilities, which the framework uses to define universal output operators. Please refer to \ref node_kinds.h for examples of defining managed search nodes.
The basic data structures are provided by the standard library, the Boost library, as well as many others. These libraries can be freely included and used in the user-provided extensions.
The framework's philosophy towards the data structures directly relevant to implementing the search algorithms is bi-directional. On the one hand, the framework aims to provide a small set of such data structures. At present, this set is really minimal. However, the very next research project on the author's agenda is the comparison of the various open list implementations based on the facilities present in the various freely available C++ libraries. This would include both generic implementations and implementations for specific circumstances, such as uniform-cost search. On the other hand, the framework leaves full freedom to the researcher to provide his own data structures as extensions. It is also possible that some of these extensions will become part of the core in later versions of the framework.
The framework is intended to be used with Linux
. The instructions in this section have been tested on a fresh standard installation of Ubuntu 16.04
.
The following actions need to be taken to prepare and run the framework:
-
Download and extract the framework. Enter the framework's folder.
-
Make sure that the
COMPILER
variable inMakefile
contains the correct path to version 4.9 or newer ofg++
(that's wheng++
began to fully support regular expressions). -
Install
xlib
:sudo apt-get install libx11-dev
-
Install
cairo
:sudo apt-get install libcairo2-dev
-
Make sure that the
CAIRO_PATH
variable inMakefile
contains the correct path tocairo.h
. -
Download and extract the Boost library. The framework has been tested with version 1.61.0 of Boost.
-
Set the
BOOST_PATH
variable inMakefile
to point to theBoost
directory. -
Install
ncurses
:sudo apt-get install libncurses5-dev
That's it! Now it's time to check the framework out by running the examples from the video demo! \note Currently keyboard events are caught only when the graphical window is active.
The software frameworks written in C++
most similar in purpose to this framework are HOG2 by Nathan Sturtevant and the Research Code for Heuristic Search by Ethan Burns. There is also the Combinatorial Search for Java written by Matthew Hatem in Java
. All these frameworks aim for both performance and flexibility. In addition, HOG2
and the Research Code for Heuristic Search
are capable of producing visualizations, at least for some domains. However, all three frameworks lack proper documentation, so that one has to understand them from the source code. In addition, my framework provides the following features that are, to the best of my knowledge, not part of any existing framework:
- Support for analysis of user-provided implementation of search algorithms.
- Support for visualization of non-grid domains with either user-supplied or automatic layout.
- Support for compile-time configuration and scripting.
- The idea of gaining understanding through policy-based design is, to the best of my knowledge, also new in this framework.
Several other projects that are less related to this framework are:
- OCaml Search Code by Jordan Thayer. This framework is written in
OCaml
and has not been updated since 2012, when the group switched toC++
for performance reasons. - The Boost Graph Library.
BGL
provides several algorithms for searching in graphs. - PSVN by Robert Holte.
- Fast Downward by Malte Helmert.
\version 0.1 \author Meir Goldenberg ([email protected]) \copyright MIT License \warning Boost, Cairo and the Templatized C++ Command Line Parser Library come with their respective licenses.
Please send bug reports and feature requests to the author. The current list of requested features and bug reports can be found in the files future.org
and bugs.org
in the framework's root folder.