A helper three.js library for building AR web experiences that run in WebARonARKit and WebARonARCore.
WebARonARKit and WebARonARCore are experimental apps for iOS and Android that let developers create Augmented Reality (AR) experiences using web technologies. three.ar.js makes it easier to create these experiences by providing helper classes and utilities on top of the three.js 3D library, which interfaces with the WebVR Extension for AR exposed by WebARonARKit and WebARonARCore. For example:
- THREE.ARReticle: a visible reticle drawn on the real surface of real world objects.
- THREE.ARPerspectiveCamera: a camera that matches your three.js scene to your camera's video feed.
See three.ar.js API documentataion for details.
Download the build at dist/three.ar.js and include it as a script tag in a web page. You must include three.js as well, and three.ar.js must be included after.
<script src='three.js'></script>
<script src='three.ar.js'></script>
If you're using a build tool, like browserify or webpack, install it via npm. Note you must also have three.js installed via npm.
$ npm install --save three three.ar.js
If you are including three.ar.js via script tag, the additional three.ar.js features are appended to the THREE
namespace, for example:
/**
* Not a full working example -- see the `examples/` directory
*/
THREE.ARUtils.getARDisplay().then(init);
function init(display) {
vrDisplay = display;
// Set up three.js scene
renderer = new THREE.WebGLRenderer({ alpha: true });
scene = new THREE.Scene();
// ...
// Set up our ARView with ARPerspectiveCamera
arView = new THREE.ARView(vrDisplay, renderer);
camera = new THREE.ARPerspectiveCamera(vrDisplay, 60, window.innerWidth / window.innerHeight, vrDisplay.depthNear, vrDisplay.depthFar);
vrControls = new THREE.VRControls(camera);
update();
}
function update() {
// Update our controls/camera, the ARView rendering,
// and our three.js scene
vrControls.update();
arView.render();
renderer.clearDepth();
renderer.render(scene, camera);
vrDisplay.requestAnimationFrame(update);
}
To view the additional APIs implemented by WebARonARKit and WebARonARCore, view the WebVR Extension for AR document.
For more examples, see the examples/ directory.
If you're developing and modifying the three.ar.js library itself, there are some helpful build tools for you.
Running npm run dev
will start a local dev server from the project root at http://0.0.0.0:8000
and rebuild and reload on changes made to src/
. View the demos at http://0.0.0.0:8000/examples, noting that a desktop browser won't have the AR-enhanced browser features.
If your mobile device with the AR-enhanced browser and your development machine are on the same local network, you can access these demos from your mobile device via http://$DEV_LOCAL_IP:8000/examples
.
If the devices are not on the same network, or you're having firewall issues, you can use an adb command to proxy an Android device's requests to the development machine's host via adb reverse tcp:8000 tcp:8000
.
Run npm run build
to create a new build in ./dist
. When sending pull requests, do not build your changes and allow maintainers to do so.
Run npm run lint
to run the linter on code in src/
.
Right now, there are only linting tests. To run the tests, execute:
$ npm test
For testing functionality, go through the examples with your changes and ensure the expected functionality.
Examples of three.ar.js are in the /examples
directory.
A list of examples that are compatible with WebARonARKit and WebARonARCore is also available at developers.google.com.
Apache License Version 2.0 (see the LICENSE
file inside this repo).