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Issue with switching from main radio frequency to additional channel #1526

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ghost opened this issue Apr 27, 2021 · 2 comments
Open

Issue with switching from main radio frequency to additional channel #1526

ghost opened this issue Apr 27, 2021 · 2 comments

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@ghost
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ghost commented Apr 27, 2021

Arma 3 Version: 2.04
CBA Version: 3.15.1
Task Force Radio Version: 1.0.327

Mods:

  • @ace
  • @CBA_A3
  • Task Force Arrowhead Radio (BETA!!!)

Description:

  • When a player talks on his first net on the radio and finishes his chat and then presses his other button to talk on the additional net, the additional net doesn't receive his comms. Instead, his first channel receives his comms even though at the bottom right of his screen you can clearly see he is transmitting on the correct (additional net) frequency.

Steps to reproduce:

  • One player has 2 radio frequencies set up, let's say 70 and 71. Player talks on net 70. Player is done talking on 70 and the moment he is done, he stops pressing on his 70 net button on his keyboard and presses on his button for 71 net, which is the additional channel button. Even though on the bottom right of his screen you see "Transmitting - 71", he is actually transmitting on 70. This error doesn't occur when the player waits a second or two before he presses on his additional channel button. The error only occurs when the player instantly switches from 70 to 71.

Please note that in this situation, player doesn't press both 70 and 71 channel buttons at the same time.

Where did the issue occur?

  • Dedicated / Self-Hosted Multiplayer
@Fusselwurm
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Fusselwurm commented May 1, 2021

sounds familiar.

just to be sure: does any of the keybinds include a modifier key (shift,alt,ctrl), or is even the modified version of the other keybind?

Also, I seem to remember that if it happens, I can prevent it by waiting for TS to close the mike before starting the next radio call.
So... release key, take a deep but silent breath, then press the other key.

@ghost
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ghost commented May 1, 2021

@Fusselwurm keybinds do not include a modifier. Yes I can of course wait for two seconds then say what I need to say, I also put that in my post, but I was wondering mostly if this can be changed and be better and not have us talk on the net which I don't intend to.

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