camera projection matrix #4506
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Zzerr0r
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@Zzerr0r any update on this? I am trying to use simGetCameraInfo with Unity API but it is crashing |
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The API provides a camera projection matrix through client.simGetCameraInfo().proj_mat however I don't know if this is the intrinsic or extrinsic matrix.
I am trying to reconstruct the world position of an object by multiplying its representation on the image plane with the inverse of the projection matrix.
does anyone have experience with this?
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