diff --git a/DirectXTK_Desktop_2015_Win10.vcxproj b/DirectXTK_Desktop_2015_Win10.vcxproj index 792ed302..ab94af04 100644 --- a/DirectXTK_Desktop_2015_Win10.vcxproj +++ b/DirectXTK_Desktop_2015_Win10.vcxproj @@ -227,7 +227,7 @@ Win32Proj DirectXTK12 DirectXTK12 - 10.0.10586.0 + 10.0.14393.0 diff --git a/DirectXTK_Windows10.vcxproj b/DirectXTK_Windows10.vcxproj index be76a6ee..e82272ea 100644 --- a/DirectXTK_Windows10.vcxproj +++ b/DirectXTK_Windows10.vcxproj @@ -242,8 +242,8 @@ 14.0 true Windows Store - 10.0.10586.0 - 10.0.10240.0 + 10.0.14393.0 + 10.0.10586.0 10.0 diff --git a/Readme.txt b/Readme.txt index 1016e268..5ea84a5e 100644 --- a/Readme.txt +++ b/Readme.txt @@ -4,14 +4,15 @@ DirectXTK - the DirectX Tool Kit for DirectX 12 Copyright (c) Microsoft Corporation. All rights reserved. -August 1, 2016 +August 2, 2016 This package contains the "DirectX Tool Kit", a collection of helper classes for writing Direct3D 12 C++ code for Universal Windows Platform (UWP) apps, Win32 desktop applications for Windows 10, and Xbox One exclusive apps. This code is designed to build with Visual Studio 2015. It is recommended that you -make use of VS 2015 Update 3 and Windows 10 (November 2015) or later. +make use of VS 2015 Update 3, Windows Tools 1.4.1., and the +Windows 10 Anniversary Update (14393). Inc\ Public Header Files (in the DirectX C++ namespace): @@ -93,6 +94,9 @@ COMPARISONS TO DIRECTX 11 VERSION RELEASE HISTORY --------------- +August 2, 2016 + Updated for VS 2015 Update 3 and Windows 10 SDK (14393) + August 1, 2016 Model effects array is now indexed by part rather than by material GamePad capabilities information updated for Universal Windows and Xbox One platforms