diff --git a/DirectXTK_Desktop_2015_Win10.vcxproj b/DirectXTK_Desktop_2015_Win10.vcxproj
index 792ed302..ab94af04 100644
--- a/DirectXTK_Desktop_2015_Win10.vcxproj
+++ b/DirectXTK_Desktop_2015_Win10.vcxproj
@@ -227,7 +227,7 @@
Win32Proj
DirectXTK12
DirectXTK12
- 10.0.10586.0
+ 10.0.14393.0
diff --git a/DirectXTK_Windows10.vcxproj b/DirectXTK_Windows10.vcxproj
index be76a6ee..e82272ea 100644
--- a/DirectXTK_Windows10.vcxproj
+++ b/DirectXTK_Windows10.vcxproj
@@ -242,8 +242,8 @@
14.0
true
Windows Store
- 10.0.10586.0
- 10.0.10240.0
+ 10.0.14393.0
+ 10.0.10586.0
10.0
diff --git a/Readme.txt b/Readme.txt
index 1016e268..5ea84a5e 100644
--- a/Readme.txt
+++ b/Readme.txt
@@ -4,14 +4,15 @@ DirectXTK - the DirectX Tool Kit for DirectX 12
Copyright (c) Microsoft Corporation. All rights reserved.
-August 1, 2016
+August 2, 2016
This package contains the "DirectX Tool Kit", a collection of helper classes for
writing Direct3D 12 C++ code for Universal Windows Platform (UWP) apps, Win32 desktop
applications for Windows 10, and Xbox One exclusive apps.
This code is designed to build with Visual Studio 2015. It is recommended that you
-make use of VS 2015 Update 3 and Windows 10 (November 2015) or later.
+make use of VS 2015 Update 3, Windows Tools 1.4.1., and the
+Windows 10 Anniversary Update (14393).
Inc\
Public Header Files (in the DirectX C++ namespace):
@@ -93,6 +94,9 @@ COMPARISONS TO DIRECTX 11 VERSION
RELEASE HISTORY
---------------
+August 2, 2016
+ Updated for VS 2015 Update 3 and Windows 10 SDK (14393)
+
August 1, 2016
Model effects array is now indexed by part rather than by material
GamePad capabilities information updated for Universal Windows and Xbox One platforms