diff --git a/Assets/MRDL_PeriodicTable/Prefabs/ElementContainer.prefab b/Assets/MRDL_PeriodicTable/Prefabs/ElementContainer.prefab
index a5d5edac..eb971a39 100644
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diff --git a/Assets/MRDL_PeriodicTable/Prefabs/LayoutStyleButtons.prefab b/Assets/MRDL_PeriodicTable/Prefabs/LayoutStyleButtons.prefab
index f62ddde9..35c7c20e 100644
--- a/Assets/MRDL_PeriodicTable/Prefabs/LayoutStyleButtons.prefab
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index 4e1717ae..d67ce33f 100644
--- a/Assets/MRDL_PeriodicTable/Profiles/ElementBox.asset
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Microsoft.MixedReality.Toolkit.SDK
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- States: []
- CustomSettings: []
- States: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
+ states: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
diff --git a/Assets/MRDL_PeriodicTable/Profiles/ElementFrontPanel.asset b/Assets/MRDL_PeriodicTable/Profiles/ElementFrontPanel.asset
index e6f18891..bc7eef85 100644
--- a/Assets/MRDL_PeriodicTable/Profiles/ElementFrontPanel.asset
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m_Name: ElementFrontPanel
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AssemblyQualifiedName: Microsoft.MixedReality.Toolkit.UI.InteractableShaderTheme,
Microsoft.MixedReality.Toolkit.SDK
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+ states: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
diff --git a/Assets/MRDL_PeriodicTable/Scenes/Main.unity b/Assets/MRDL_PeriodicTable/Scenes/Main.unity
index 24206412..b56c1656 100644
--- a/Assets/MRDL_PeriodicTable/Scenes/Main.unity
+++ b/Assets/MRDL_PeriodicTable/Scenes/Main.unity
@@ -142,7 +142,7 @@ MonoBehaviour:
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m_Name:
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diff --git a/Assets/MRDL_PeriodicTable/Scripts/PeriodicTableLoader.cs b/Assets/MRDL_PeriodicTable/Scripts/PeriodicTableLoader.cs
index 7fd5f7eb..d86cebac 100644
--- a/Assets/MRDL_PeriodicTable/Scripts/PeriodicTableLoader.cs
+++ b/Assets/MRDL_PeriodicTable/Scripts/PeriodicTableLoader.cs
@@ -126,7 +126,6 @@ public void InitializeData()
}
Parent.localPosition = new Vector3(0.0f, -0.7f, 0.7f);
}
-
}
}
}
\ No newline at end of file
diff --git a/Assets/MRDL_PeriodicTable/Scripts/PresentToPlayer.cs b/Assets/MRDL_PeriodicTable/Scripts/PresentToPlayer.cs
index 180c4806..2894eb15 100644
--- a/Assets/MRDL_PeriodicTable/Scripts/PresentToPlayer.cs
+++ b/Assets/MRDL_PeriodicTable/Scripts/PresentToPlayer.cs
@@ -28,6 +28,7 @@ public bool Presenting
public float PresentationDistance = 1f;
public float TravelTime = 1f;
+ public AnimationCurve SmoothPosition = AnimationCurve.EaseInOut(0, 0, 1, 1);
public bool OrientToCamera = true;
public bool OrientYAxisOnly = true;
public Transform TargetTranfsorm;
@@ -82,7 +83,8 @@ IEnumerator PresentOverTime()
{
// Move the object directly in front of player
normalizedProgress = (Time.time - startTime) / TravelTime;
- TargetTranfsorm.position = Vector3.Lerp(initialPosition, targetPosition, normalizedProgress);
+ TargetTranfsorm.position = Vector3.Lerp(initialPosition, targetPosition, SmoothPosition.Evaluate(normalizedProgress));
+
if (OrientToCamera)
{
TargetTranfsorm.rotation = Quaternion.Lerp(TargetTranfsorm.rotation, targetRotation, Time.deltaTime * 10f);
@@ -104,7 +106,7 @@ IEnumerator PresentOverTime()
while (normalizedProgress < 1f)
{
normalizedProgress = (Time.time - startTime) / TravelTime;
- TargetTranfsorm.position = Vector3.Lerp(targetPosition, initialPosition, normalizedProgress);
+ TargetTranfsorm.position = Vector3.Lerp(targetPosition, initialPosition, SmoothPosition.Evaluate(normalizedProgress));
if (OrientToCamera)
{
TargetTranfsorm.rotation = Quaternion.Lerp(TargetTranfsorm.rotation, initialRotation, Time.deltaTime * 10f);
diff --git a/Assets/MixedRealityToolkit.Examples/Demos/Audio/Scripts/LoFiFilterSelection.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/Audio/Scripts/LoFiFilterSelection.cs.meta
index 664de85b..ea675cdc 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/Audio/Scripts/LoFiFilterSelection.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/Audio/Scripts/LoFiFilterSelection.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 93d49a6ae68a4f6ca0fea653caaa74fc, type: 3}
+ icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
diff --git a/Assets/MixedRealityToolkit.Examples/Demos/Boundary/Scripts/BoundaryVisualizationDemo.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/Boundary/Scripts/BoundaryVisualizationDemo.cs.meta
index 1693d6dc..a18b87f7 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/Boundary/Scripts/BoundaryVisualizationDemo.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/Boundary/Scripts/BoundaryVisualizationDemo.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 93d49a6ae68a4f6ca0fea653caaa74fc, type: 3}
+ icon: {instanceID: 0}
userData:
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoBasicSetup/Scripts/ColorTap.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoBasicSetup/Scripts/ColorTap.cs.meta
index e6a64536..48b0abc8 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoBasicSetup/Scripts/ColorTap.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoBasicSetup/Scripts/ColorTap.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 961230b29c294bb780054c5d02eb6180, type: 3}
+ icon: {instanceID: 0}
userData:
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoBasicSetup/Scripts/FollowEyeGazeGazeProvider.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoBasicSetup/Scripts/FollowEyeGazeGazeProvider.cs.meta
index 774a4448..f45d0183 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoBasicSetup/Scripts/FollowEyeGazeGazeProvider.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoBasicSetup/Scripts/FollowEyeGazeGazeProvider.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 961230b29c294bb780054c5d02eb6180, type: 3}
+ icon: {instanceID: 0}
userData:
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoScrollPanZoom/Scripts/BaseClasses/PanZoomBase.cs b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoScrollPanZoom/Scripts/BaseClasses/PanZoomBase.cs
index eb2e5cac..d068b7bf 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoScrollPanZoom/Scripts/BaseClasses/PanZoomBase.cs
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoScrollPanZoom/Scripts/BaseClasses/PanZoomBase.cs
@@ -207,7 +207,6 @@ public void AutoPan()
///
/// Scroll sideways.
///
- ///
public void PanHorizontally(float speed)
{
offsetRate_Pan = new Vector2(Time.deltaTime * speed, offsetRate_Pan.y);
@@ -216,7 +215,6 @@ public void PanHorizontally(float speed)
///
/// Scroll from top to bottom
///
- ///
public void PanVertically(float speed)
{
offsetRate_Pan = new Vector2(offsetRate_Pan.x, Time.deltaTime * speed);
@@ -235,7 +233,6 @@ public void DisableHandZoom()
///
/// Resets the zoom speed and sets the correct zoom direction when first engaging with "zoom in/out"
///
- ///
private void ZoomStart(bool zoomIn)
{
zoomSpeed = 0;
@@ -538,9 +535,6 @@ private IEnumerator ZoomAndStop(bool zoomIn)
/// Wrapper to ease keeping parameters up-to-date
///
///
- ///
- ///
- ///
internal bool UpdateValues(ref T objBase, T objLocal)
{
if (!EqualityComparer.Default.Equals(objBase, objLocal))
diff --git a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoScrollPanZoom/Scripts/BaseClasses/PanZoomBase.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoScrollPanZoom/Scripts/BaseClasses/PanZoomBase.cs.meta
index f0cc8d40..cc2428cb 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoScrollPanZoom/Scripts/BaseClasses/PanZoomBase.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoScrollPanZoom/Scripts/BaseClasses/PanZoomBase.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 961230b29c294bb780054c5d02eb6180, type: 3}
+ icon: {instanceID: 0}
userData:
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoScrollPanZoom/Scripts/BaseClasses/PanZoomBaseRectTransf.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoScrollPanZoom/Scripts/BaseClasses/PanZoomBaseRectTransf.cs.meta
index e2f3fe7f..be04bc50 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoScrollPanZoom/Scripts/BaseClasses/PanZoomBaseRectTransf.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoScrollPanZoom/Scripts/BaseClasses/PanZoomBaseRectTransf.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 961230b29c294bb780054c5d02eb6180, type: 3}
+ icon: {instanceID: 0}
userData:
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoScrollPanZoom/Scripts/BaseClasses/PanZoomBaseTexture.cs b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoScrollPanZoom/Scripts/BaseClasses/PanZoomBaseTexture.cs
index 3a56771f..93e20a85 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoScrollPanZoom/Scripts/BaseClasses/PanZoomBaseTexture.cs
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoScrollPanZoom/Scripts/BaseClasses/PanZoomBaseTexture.cs
@@ -73,9 +73,6 @@ public void Initialize(float newAspectRatio)
/// Returns the pan speed.
///
/// Normalized cursor position in the hit box. Center is assumed to be at [-0.5, 0.5].
- ///
- ///
- ///
public override float ComputePanSpeed(float uvCursorPos, float maxSpeed, float minDistFromCenterForAutoPan)
{
// UV space from [0,1] -> Center: [-0.5, 0.5]
diff --git a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoScrollPanZoom/Scripts/BaseClasses/PanZoomBaseTexture.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoScrollPanZoom/Scripts/BaseClasses/PanZoomBaseTexture.cs.meta
index e25aa316..6e6c1789 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoScrollPanZoom/Scripts/BaseClasses/PanZoomBaseTexture.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoScrollPanZoom/Scripts/BaseClasses/PanZoomBaseTexture.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 961230b29c294bb780054c5d02eb6180, type: 3}
+ icon: {instanceID: 0}
userData:
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assetBundleVariant:
diff --git a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoScrollPanZoom/Scripts/PanZoomRectTransf.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoScrollPanZoom/Scripts/PanZoomRectTransf.cs.meta
index 6d7649d9..fb3027a6 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoScrollPanZoom/Scripts/PanZoomRectTransf.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoScrollPanZoom/Scripts/PanZoomRectTransf.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 961230b29c294bb780054c5d02eb6180, type: 3}
+ icon: {instanceID: 0}
userData:
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoScrollPanZoom/Scripts/PanZoomTexture.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoScrollPanZoom/Scripts/PanZoomTexture.cs.meta
index 5fe76bb6..839ebe84 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoScrollPanZoom/Scripts/PanZoomTexture.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoScrollPanZoom/Scripts/PanZoomTexture.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 961230b29c294bb780054c5d02eb6180, type: 3}
+ icon: {instanceID: 0}
userData:
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoScrollPanZoom/Scripts/ScrollRectTransf.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoScrollPanZoom/Scripts/ScrollRectTransf.cs.meta
index 62085237..450ac3ae 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoScrollPanZoom/Scripts/ScrollRectTransf.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoScrollPanZoom/Scripts/ScrollRectTransf.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 961230b29c294bb780054c5d02eb6180, type: 3}
+ icon: {instanceID: 0}
userData:
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoScrollPanZoom/Scripts/ScrollTexture.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoScrollPanZoom/Scripts/ScrollTexture.cs.meta
index 8580b025..8a838c04 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoScrollPanZoom/Scripts/ScrollTexture.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoScrollPanZoom/Scripts/ScrollTexture.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 961230b29c294bb780054c5d02eb6180, type: 3}
+ icon: {instanceID: 0}
userData:
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoScrollPanZoom/Scripts/TargetMoveToCamera.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoScrollPanZoom/Scripts/TargetMoveToCamera.cs.meta
index b861ec17..3080e1cd 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoScrollPanZoom/Scripts/TargetMoveToCamera.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoScrollPanZoom/Scripts/TargetMoveToCamera.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 961230b29c294bb780054c5d02eb6180, type: 3}
+ icon: {instanceID: 0}
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetPositioning/Materials/mat_destination_blue.mat b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetPositioning/Materials/mat_destination_blue.mat
index b6727bbb..59b03df5 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetPositioning/Materials/mat_destination_blue.mat
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetPositioning/Materials/mat_destination_blue.mat
@@ -10,9 +10,8 @@ Material:
m_Name: mat_destination_blue
m_Shader: {fileID: 4800000, guid: 5bdea20278144b11916d77503ba1467a, type: 3}
m_ShaderKeywords: _BORDER_LIGHT_USES_HOVER_COLOR _DIRECTIONAL_LIGHT _DISABLE_ALBEDO_MAP
- _HOVER_LIGHT _REFLECTIONS _SPECULAR_HIGHLIGHTS
m_LightmapFlags: 4
- m_EnableInstancingVariants: 0
+ m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: 2000
stringTagMap:
@@ -45,6 +44,10 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _IridescentSpectrumMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -69,12 +72,17 @@ Material:
- _AlbedoAlphaMode: 0
- _AlbedoAssignedAtRuntime: 0
- _BlendOp: 0
+ - _BlendedClippingWidth: 1
- _BorderLight: 0
- _BorderLightOpaque: 0
+ - _BorderLightOpaqueAlpha: 1
+ - _BorderLightReplacesAlbedo: 0
- _BorderLightUsesHoverColor: 1
- - _BorderMinValue: 0.1
- - _BorderWidth: 0.1
+ - _BorderMinValue: 0.05
+ - _BorderWidth: 0.05
- _BumpScale: 1
+ - _ClippingBorder: 0
+ - _ClippingBorderWidth: 0.025
- _ClippingPlane: 0
- _ClippingPlaneBorder: 0
- _ClippingPlaneBorderWidth: 0.025
@@ -92,26 +100,39 @@ Material:
- _EnableHoverColorOverride: 0
- _EnableLocalSpaceTriplanarMapping: 0
- _EnableNormalMap: 0
+ - _EnableProximityLightColorOverride: 0
- _EnableTriplanarMapping: 0
- _EnvironmentColorIntensity: 0.5
- _EnvironmentColorThreshold: 1.5
- _EnvironmentColoring: 0
- _FadeBeginDistance: 0.85
- _FadeCompleteDistance: 0.5
+ - _FadeMinValue: 0
+ - _FluentLightIntensity: 1
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- - _HoverLight: 1
+ - _HoverLight: 0
- _HoverLightOpaque: 0
+ - _IgnoreZScale: 0
- _InnerGlow: 0
+ - _InnerGlowPower: 2.68
- _InstancedColor: 0
+ - _Iridescence: 0
+ - _IridescenceAngle: -0.78
+ - _IridescenceIntensity: 0.5
+ - _IridescenceThreshold: 0.05
- _Metallic: 0
- _Mode: 0
+ - _NearLightFade: 0
- _NearPlaneFade: 0
- _NormalMapScale: 1
- _OcclusionStrength: 1
- _Parallax: 0.02
- - _Reflections: 1
+ - _ProximityLight: 0
+ - _ProximityLightSubtractive: 0
+ - _ProximityLightTwoSided: 0
+ - _Reflections: 0
- _Refraction: 0
- _RefractiveIndex: 0
- _RenderQueueOverride: -1
@@ -122,7 +143,8 @@ Material:
- _RoundCorners: 0
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- - _SpecularHighlights: 1
+ - _SpecularHighlights: 0
+ - _SphericalHarmonics: 0
- _SrcBlend: 1
- _Stencil: 0
- _StencilComparison: 0
@@ -130,12 +152,19 @@ Material:
- _StencilReference: 0
- _TriplanarMappingBlendSharpness: 4
- _UVSec: 0
+ - _VertexColors: 0
+ - _VertexExtrusion: 0
+ - _VertexExtrusionSmoothNormals: 0
+ - _VertexExtrusionValue: 0
+ - _ZOffsetFactor: 0
+ - _ZOffsetUnits: 0
- _ZTest: 4
- _ZWrite: 1
m_Colors:
- _ClipPlane: {r: 0, g: 1, b: 0, a: 0}
+ - _ClippingBorderColor: {r: 1, g: 0.2, b: 0, a: 1}
- _ClippingPlaneBorderColor: {r: 1, g: 0.2, b: 0, a: 1}
- - _Color: {r: 0.062477753, g: 0.08642863, b: 0.33962262, a: 1}
+ - _Color: {r: 0.27536488, g: 0.29355088, b: 0.49056602, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _EmissiveColor: {r: 0, g: 0, b: 0, a: 1}
- _EnvironmentColorX: {r: 1, g: 0, b: 0, a: 1}
@@ -144,4 +173,7 @@ Material:
- _HoverColorOpaqueOverride: {r: 1, g: 1, b: 1, a: 1}
- _HoverColorOverride: {r: 1, g: 1, b: 1, a: 1}
- _InnerGlowColor: {r: 1, g: 1, b: 1, a: 0.75}
+ - _ProximityLightCenterColorOverride: {r: 1, g: 0, b: 0, a: 0}
+ - _ProximityLightMiddleColorOverride: {r: 0, g: 1, b: 0, a: 0.5}
+ - _ProximityLightOuterColorOverride: {r: 0, g: 0, b: 1, a: 1}
- _RimColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
diff --git a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetPositioning/Materials/mat_destination_purple.mat b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetPositioning/Materials/mat_destination_purple.mat
index 7bbf2a19..4d088fbf 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetPositioning/Materials/mat_destination_purple.mat
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetPositioning/Materials/mat_destination_purple.mat
@@ -10,7 +10,7 @@ Material:
m_Name: mat_destination_purple
m_Shader: {fileID: 4800000, guid: 5bdea20278144b11916d77503ba1467a, type: 3}
m_ShaderKeywords: _BORDER_LIGHT_USES_HOVER_COLOR _DIRECTIONAL_LIGHT _DISABLE_ALBEDO_MAP
- _HOVER_LIGHT _REFLECTIONS _SPECULAR_HIGHLIGHTS
+ _SPECULAR_HIGHLIGHTS
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
@@ -45,6 +45,10 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _IridescentSpectrumMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -69,12 +73,17 @@ Material:
- _AlbedoAlphaMode: 0
- _AlbedoAssignedAtRuntime: 0
- _BlendOp: 0
+ - _BlendedClippingWidth: 1
- _BorderLight: 0
- _BorderLightOpaque: 0
+ - _BorderLightOpaqueAlpha: 1
+ - _BorderLightReplacesAlbedo: 0
- _BorderLightUsesHoverColor: 1
- _BorderMinValue: 0.1
- _BorderWidth: 0.1
- _BumpScale: 1
+ - _ClippingBorder: 0
+ - _ClippingBorderWidth: 0.025
- _ClippingPlane: 0
- _ClippingPlaneBorder: 0
- _ClippingPlaneBorderWidth: 0.025
@@ -92,26 +101,39 @@ Material:
- _EnableHoverColorOverride: 0
- _EnableLocalSpaceTriplanarMapping: 0
- _EnableNormalMap: 0
+ - _EnableProximityLightColorOverride: 0
- _EnableTriplanarMapping: 0
- _EnvironmentColorIntensity: 0.5
- _EnvironmentColorThreshold: 1.5
- _EnvironmentColoring: 0
- _FadeBeginDistance: 0.85
- _FadeCompleteDistance: 0.5
+ - _FadeMinValue: 0
+ - _FluentLightIntensity: 1
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- - _HoverLight: 1
+ - _HoverLight: 0
- _HoverLightOpaque: 0
+ - _IgnoreZScale: 0
- _InnerGlow: 0
+ - _InnerGlowPower: 4
- _InstancedColor: 0
+ - _Iridescence: 0
+ - _IridescenceAngle: -0.78
+ - _IridescenceIntensity: 0.5
+ - _IridescenceThreshold: 0.05
- _Metallic: 0
- _Mode: 0
+ - _NearLightFade: 0
- _NearPlaneFade: 0
- _NormalMapScale: 1
- _OcclusionStrength: 1
- _Parallax: 0.02
- - _Reflections: 1
+ - _ProximityLight: 0
+ - _ProximityLightSubtractive: 0
+ - _ProximityLightTwoSided: 0
+ - _Reflections: 0
- _Refraction: 0
- _RefractiveIndex: 0
- _RenderQueueOverride: -1
@@ -123,6 +145,7 @@ Material:
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
+ - _SphericalHarmonics: 0
- _SrcBlend: 1
- _Stencil: 0
- _StencilComparison: 0
@@ -130,12 +153,19 @@ Material:
- _StencilReference: 0
- _TriplanarMappingBlendSharpness: 4
- _UVSec: 0
+ - _VertexColors: 0
+ - _VertexExtrusion: 0
+ - _VertexExtrusionSmoothNormals: 0
+ - _VertexExtrusionValue: 0
+ - _ZOffsetFactor: 0
+ - _ZOffsetUnits: 0
- _ZTest: 4
- _ZWrite: 1
m_Colors:
- _ClipPlane: {r: 0, g: 1, b: 0, a: 0}
+ - _ClippingBorderColor: {r: 1, g: 0.2, b: 0, a: 1}
- _ClippingPlaneBorderColor: {r: 1, g: 0.2, b: 0, a: 1}
- - _Color: {r: 0.41509432, g: 0.048949793, b: 0.37441173, a: 1}
+ - _Color: {r: 0.745283, g: 0.35506406, b: 0.70050377, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _EmissiveColor: {r: 0, g: 0, b: 0, a: 1}
- _EnvironmentColorX: {r: 1, g: 0, b: 0, a: 1}
@@ -144,4 +174,7 @@ Material:
- _HoverColorOpaqueOverride: {r: 1, g: 1, b: 1, a: 1}
- _HoverColorOverride: {r: 1, g: 1, b: 1, a: 1}
- _InnerGlowColor: {r: 1, g: 1, b: 1, a: 0.75}
+ - _ProximityLightCenterColorOverride: {r: 1, g: 0, b: 0, a: 0}
+ - _ProximityLightMiddleColorOverride: {r: 0, g: 1, b: 0, a: 0.5}
+ - _ProximityLightOuterColorOverride: {r: 0, g: 0, b: 1, a: 1}
- _RimColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
diff --git a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetPositioning/Materials/mat_destination_yellow.mat b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetPositioning/Materials/mat_destination_yellow.mat
index 497e9acf..9276cd74 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetPositioning/Materials/mat_destination_yellow.mat
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetPositioning/Materials/mat_destination_yellow.mat
@@ -10,7 +10,7 @@ Material:
m_Name: mat_destination_yellow
m_Shader: {fileID: 4800000, guid: 5bdea20278144b11916d77503ba1467a, type: 3}
m_ShaderKeywords: _ALPHAPREMULTIPLY_ON _BORDER_LIGHT_USES_HOVER_COLOR _DIRECTIONAL_LIGHT
- _DISABLE_ALBEDO_MAP _HOVER_LIGHT _REFLECTIONS _SPECULAR_HIGHLIGHTS
+ _DISABLE_ALBEDO_MAP _SPECULAR_HIGHLIGHTS
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
@@ -45,6 +45,10 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _IridescentSpectrumMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -69,12 +73,17 @@ Material:
- _AlbedoAlphaMode: 0
- _AlbedoAssignedAtRuntime: 0
- _BlendOp: 0
+ - _BlendedClippingWidth: 1
- _BorderLight: 0
- _BorderLightOpaque: 0
+ - _BorderLightOpaqueAlpha: 1
+ - _BorderLightReplacesAlbedo: 0
- _BorderLightUsesHoverColor: 1
- _BorderMinValue: 0.1
- _BorderWidth: 0.1
- _BumpScale: 1
+ - _ClippingBorder: 0
+ - _ClippingBorderWidth: 0.025
- _ClippingPlane: 0
- _ClippingPlaneBorder: 0
- _ClippingPlaneBorderWidth: 0.025
@@ -92,26 +101,39 @@ Material:
- _EnableHoverColorOverride: 0
- _EnableLocalSpaceTriplanarMapping: 0
- _EnableNormalMap: 0
+ - _EnableProximityLightColorOverride: 0
- _EnableTriplanarMapping: 0
- _EnvironmentColorIntensity: 0.5
- _EnvironmentColorThreshold: 1.5
- _EnvironmentColoring: 0
- _FadeBeginDistance: 0.85
- _FadeCompleteDistance: 0.5
+ - _FadeMinValue: 0
+ - _FluentLightIntensity: 1
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- - _HoverLight: 1
+ - _HoverLight: 0
- _HoverLightOpaque: 0
+ - _IgnoreZScale: 0
- _InnerGlow: 0
+ - _InnerGlowPower: 2.99
- _InstancedColor: 0
+ - _Iridescence: 0
+ - _IridescenceAngle: -0.78
+ - _IridescenceIntensity: 0.5
+ - _IridescenceThreshold: 0.05
- _Metallic: 0
- _Mode: 0
+ - _NearLightFade: 0
- _NearPlaneFade: 0
- _NormalMapScale: 1
- _OcclusionStrength: 1
- _Parallax: 0.02
- - _Reflections: 1
+ - _ProximityLight: 0
+ - _ProximityLightSubtractive: 0
+ - _ProximityLightTwoSided: 0
+ - _Reflections: 0
- _Refraction: 0
- _RefractiveIndex: 0
- _RenderQueueOverride: -1
@@ -123,6 +145,7 @@ Material:
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
+ - _SphericalHarmonics: 0
- _SrcBlend: 1
- _Stencil: 0
- _StencilComparison: 0
@@ -130,12 +153,19 @@ Material:
- _StencilReference: 0
- _TriplanarMappingBlendSharpness: 4
- _UVSec: 0
+ - _VertexColors: 0
+ - _VertexExtrusion: 0
+ - _VertexExtrusionSmoothNormals: 0
+ - _VertexExtrusionValue: 0
+ - _ZOffsetFactor: 0
+ - _ZOffsetUnits: 0
- _ZTest: 4
- _ZWrite: 1
m_Colors:
- _ClipPlane: {r: 0, g: 1, b: 0, a: 0}
+ - _ClippingBorderColor: {r: 1, g: 0.2, b: 0, a: 1}
- _ClippingPlaneBorderColor: {r: 1, g: 0.2, b: 0, a: 1}
- - _Color: {r: 0.43444195, g: 0.4433962, b: 0.15686187, a: 0.28627452}
+ - _Color: {r: 0.8584906, g: 0.6870186, b: 0.2794144, a: 0.28627452}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _EmissiveColor: {r: 0, g: 0, b: 0, a: 1}
- _EnvironmentColorX: {r: 1, g: 0, b: 0, a: 1}
@@ -144,4 +174,7 @@ Material:
- _HoverColorOpaqueOverride: {r: 1, g: 1, b: 1, a: 1}
- _HoverColorOverride: {r: 1, g: 1, b: 1, a: 1}
- _InnerGlowColor: {r: 1, g: 1, b: 1, a: 0.75}
+ - _ProximityLightCenterColorOverride: {r: 1, g: 0, b: 0, a: 0}
+ - _ProximityLightMiddleColorOverride: {r: 0, g: 1, b: 0, a: 0.5}
+ - _ProximityLightOuterColorOverride: {r: 0, g: 0, b: 1, a: 1}
- _RimColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
diff --git a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetPositioning/Materials/mat_sliderbar.mat b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetPositioning/Materials/mat_sliderbar.mat
index 6ee87d11..ce0a710a 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetPositioning/Materials/mat_sliderbar.mat
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetPositioning/Materials/mat_sliderbar.mat
@@ -8,10 +8,9 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: mat_sliderbar
- m_Shader: {fileID: 45, guid: 0000000000000000f000000000000000, type: 0}
- m_ShaderKeywords: _ALPHABLEND_ON _BORDER_LIGHT_USES_HOVER_COLOR _DIRECTIONAL_LIGHT
- _DISABLE_ALBEDO_MAP _EMISSION _GLOSSYREFLECTIONS_OFF _HOVER_LIGHT _INNER_GLOW
- _IRIDESCENCE _REFLECTIONS _SPECULARHIGHLIGHTS_OFF _SPECULAR_HIGHLIGHTS
+ m_Shader: {fileID: 4800000, guid: 5bdea20278144b11916d77503ba1467a, type: 3}
+ m_ShaderKeywords: _ALPHABLEND_ON _BORDER_LIGHT_USES_HOVER_COLOR _DISABLE_ALBEDO_MAP
+ _GLOSSYREFLECTIONS_OFF _SPECULARHIGHLIGHTS_OFF
m_LightmapFlags: 1
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
@@ -78,6 +77,7 @@ Material:
- _AlbedoAlphaMode: 0
- _AlbedoAssignedAtRuntime: 0
- _BlendOp: 0
+ - _BlendedClippingWidth: 1
- _BorderLight: 0
- _BorderLightOpaque: 0
- _BorderLightOpaqueAlpha: 1
@@ -98,41 +98,48 @@ Material:
- _CustomMode: 2
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- - _DirectionalLight: 1
+ - _DirectionalLight: 0
- _DstBlend: 10
- _EdgeSmoothingValue: 0.0172
- _EnableChannelMap: 0
- - _EnableEmission: 1
+ - _EnableEmission: 0
- _EnableHoverColorOpaqueOverride: 0
- _EnableHoverColorOverride: 0
- _EnableLocalSpaceTriplanarMapping: 0
- _EnableNormalMap: 0
+ - _EnableProximityLightColorOverride: 0
- _EnableTriplanarMapping: 0
- _EnvironmentColorIntensity: 0.5
- _EnvironmentColorThreshold: 1.5
- _EnvironmentColoring: 0
- _FadeBeginDistance: 0.85
- _FadeCompleteDistance: 0.5
+ - _FadeMinValue: 0
+ - _FluentLightIntensity: 1
- _GlossMapScale: 1
- _Glossiness: 0.338
- _GlossyReflections: 0
- - _HoverLight: 1
+ - _HoverLight: 0
- _HoverLightOpaque: 0
- - _InnerGlow: 1
+ - _IgnoreZScale: 0
+ - _InnerGlow: 0
- _InnerGlowPower: 4
- _InstancedColor: 0
- - _Iridescence: 1
+ - _Iridescence: 0
- _IridescenceAngle: -0.78
- _IridescenceIntensity: 0.254
- _IridescenceThreshold: 0.05
- _Metallic: 0.368
- - _Mode: 2
+ - _Mode: 5
+ - _NearLightFade: 0
- _NearPlaneFade: 0
- _NormalMapScale: 1
- _OcclusionStrength: 1
- _Parallax: 0.02
- _ProximityLight: 0
- - _Reflections: 1
+ - _ProximityLightSubtractive: 0
+ - _ProximityLightTwoSided: 0
+ - _Reflections: 0
- _Refraction: 0
- _RefractiveIndex: 0
- _RenderQueueOverride: -1
@@ -141,7 +148,7 @@ Material:
- _RoundCornerMargin: 0.01
- _RoundCornerRadius: 0.25
- _RoundCorners: 0
- - _Smoothness: 0.287
+ - _Smoothness: 0.338
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 0
- _SphericalHarmonics: 0
@@ -153,13 +160,18 @@ Material:
- _TriplanarMappingBlendSharpness: 4
- _UVSec: 0
- _VertexColors: 0
+ - _VertexExtrusion: 0
+ - _VertexExtrusionSmoothNormals: 0
+ - _VertexExtrusionValue: 0
+ - _ZOffsetFactor: 0
+ - _ZOffsetUnits: 0
- _ZTest: 4
- - _ZWrite: 0
+ - _ZWrite: 1
m_Colors:
- _ClipPlane: {r: 0, g: 1, b: 0, a: 0}
- _ClippingBorderColor: {r: 1, g: 0.2, b: 0, a: 1}
- _ClippingPlaneBorderColor: {r: 1, g: 0.2, b: 0, a: 1}
- - _Color: {r: 0.5754717, g: 0.5754717, b: 0.5754717, a: 1}
+ - _Color: {r: 0.6320754, g: 0.6320754, b: 0.6320754, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _EmissiveColor: {r: 0, g: 0, b: 0, a: 1}
- _EnvironmentColorX: {r: 1, g: 0, b: 0, a: 1}
@@ -168,5 +180,8 @@ Material:
- _HoverColorOpaqueOverride: {r: 1, g: 1, b: 1, a: 1}
- _HoverColorOverride: {r: 1, g: 1, b: 1, a: 1}
- _InnerGlowColor: {r: 1, g: 1, b: 1, a: 0.75}
+ - _ProximityLightCenterColorOverride: {r: 1, g: 0, b: 0, a: 0}
+ - _ProximityLightMiddleColorOverride: {r: 0, g: 1, b: 0, a: 0.5}
+ - _ProximityLightOuterColorOverride: {r: 0, g: 0, b: 1, a: 1}
- _RimColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
diff --git a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetPositioning/Materials/mat_start_location.mat b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetPositioning/Materials/mat_start_location.mat
index 3c21e2df..2aa69959 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetPositioning/Materials/mat_start_location.mat
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetPositioning/Materials/mat_start_location.mat
@@ -10,7 +10,7 @@ Material:
m_Name: mat_start_location
m_Shader: {fileID: 4800000, guid: 5bdea20278144b11916d77503ba1467a, type: 3}
m_ShaderKeywords: _BORDER_LIGHT_USES_HOVER_COLOR _DIRECTIONAL_LIGHT _DISABLE_ALBEDO_MAP
- _HOVER_LIGHT _REFLECTIONS _SPECULAR_HIGHLIGHTS
+ _HOVER_LIGHT _SPECULAR_HIGHLIGHTS
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
@@ -45,6 +45,10 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _IridescentSpectrumMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -69,12 +73,17 @@ Material:
- _AlbedoAlphaMode: 0
- _AlbedoAssignedAtRuntime: 0
- _BlendOp: 0
+ - _BlendedClippingWidth: 1
- _BorderLight: 0
- _BorderLightOpaque: 0
+ - _BorderLightOpaqueAlpha: 1
+ - _BorderLightReplacesAlbedo: 0
- _BorderLightUsesHoverColor: 1
- _BorderMinValue: 0.1
- _BorderWidth: 0.1
- _BumpScale: 1
+ - _ClippingBorder: 0
+ - _ClippingBorderWidth: 0.025
- _ClippingPlane: 0
- _ClippingPlaneBorder: 0
- _ClippingPlaneBorderWidth: 0.025
@@ -92,26 +101,39 @@ Material:
- _EnableHoverColorOverride: 0
- _EnableLocalSpaceTriplanarMapping: 0
- _EnableNormalMap: 0
+ - _EnableProximityLightColorOverride: 0
- _EnableTriplanarMapping: 0
- _EnvironmentColorIntensity: 0.5
- _EnvironmentColorThreshold: 1.5
- _EnvironmentColoring: 0
- _FadeBeginDistance: 0.85
- _FadeCompleteDistance: 0.5
+ - _FadeMinValue: 0
+ - _FluentLightIntensity: 1
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _HoverLight: 1
- _HoverLightOpaque: 0
+ - _IgnoreZScale: 0
- _InnerGlow: 0
+ - _InnerGlowPower: 4
- _InstancedColor: 0
+ - _Iridescence: 0
+ - _IridescenceAngle: -0.78
+ - _IridescenceIntensity: 0.5
+ - _IridescenceThreshold: 0.05
- _Metallic: 0
- _Mode: 0
+ - _NearLightFade: 0
- _NearPlaneFade: 0
- _NormalMapScale: 1
- _OcclusionStrength: 1
- _Parallax: 0.02
- - _Reflections: 1
+ - _ProximityLight: 0
+ - _ProximityLightSubtractive: 0
+ - _ProximityLightTwoSided: 0
+ - _Reflections: 0
- _Refraction: 0
- _RefractiveIndex: 0
- _RenderQueueOverride: -1
@@ -123,6 +145,7 @@ Material:
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
+ - _SphericalHarmonics: 0
- _SrcBlend: 1
- _Stencil: 0
- _StencilComparison: 0
@@ -130,12 +153,19 @@ Material:
- _StencilReference: 0
- _TriplanarMappingBlendSharpness: 4
- _UVSec: 0
+ - _VertexColors: 0
+ - _VertexExtrusion: 0
+ - _VertexExtrusionSmoothNormals: 0
+ - _VertexExtrusionValue: 0
+ - _ZOffsetFactor: 0
+ - _ZOffsetUnits: 0
- _ZTest: 4
- _ZWrite: 1
m_Colors:
- _ClipPlane: {r: 0, g: 1, b: 0, a: 0}
+ - _ClippingBorderColor: {r: 1, g: 0.2, b: 0, a: 1}
- _ClippingPlaneBorderColor: {r: 1, g: 0.2, b: 0, a: 1}
- - _Color: {r: 0.21698111, g: 0.21698111, b: 0.21698111, a: 1}
+ - _Color: {r: 0.6037736, g: 0.6037736, b: 0.6037736, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _EmissiveColor: {r: 0, g: 0, b: 0, a: 1}
- _EnvironmentColorX: {r: 1, g: 0, b: 0, a: 1}
@@ -144,4 +174,7 @@ Material:
- _HoverColorOpaqueOverride: {r: 1, g: 1, b: 1, a: 1}
- _HoverColorOverride: {r: 1, g: 1, b: 1, a: 1}
- _InnerGlowColor: {r: 1, g: 1, b: 1, a: 0.75}
+ - _ProximityLightCenterColorOverride: {r: 1, g: 0, b: 0, a: 0}
+ - _ProximityLightMiddleColorOverride: {r: 0, g: 1, b: 0, a: 0.5}
+ - _ProximityLightOuterColorOverride: {r: 0, g: 0, b: 1, a: 1}
- _RimColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
diff --git a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetPositioning/Prefabs/EyeTrackingDemoSliderHorizontal.prefab b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetPositioning/Prefabs/EyeTrackingDemoSliderHorizontal.prefab
index 7e2d9225..10202a38 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetPositioning/Prefabs/EyeTrackingDemoSliderHorizontal.prefab
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetPositioning/Prefabs/EyeTrackingDemoSliderHorizontal.prefab
@@ -149,7 +149,6 @@ MonoBehaviour:
m_fontSizeMax: 72
m_fontStyle: 0
m_textAlignment: 257
- m_isAlignmentEnumConverted: 1
m_characterSpacing: 0
m_wordSpacing: 0
m_lineSpacing: 0
@@ -176,6 +175,7 @@ MonoBehaviour:
m_verticalMapping: 0
m_uvLineOffset: 0
m_geometrySortingOrder: 0
+ m_VertexBufferAutoSizeReduction: 1
m_firstVisibleCharacter: 0
m_useMaxVisibleDescender: 1
m_pageToDisplay: 1
@@ -190,12 +190,9 @@ MonoBehaviour:
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pageCount: 1
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m_isUsingLegacyAnimationComponent: 0
m_isVolumetricText: 0
m_spriteAnimator: {fileID: 0}
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- m_inputSource: 0
m_hasFontAssetChanged: 0
m_renderer: {fileID: 1626080345}
m_subTextObjects:
@@ -711,6 +708,83 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+--- !u!1 &5529061647714878770
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
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+ - component: {fileID: 2333375046082179222}
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+ m_Name: Quad
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
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+Transform:
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+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 5529061647714878770}
+ m_LocalRotation: {x: -0, y: -0, z: 0.7071068, w: 0.7071068}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 0.1598534, y: 0.40047625, z: 0.02235}
+ m_Children: []
+ m_Father: {fileID: 8870521974597119031}
+ m_RootOrder: 5
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 5529061647714878770}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
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+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 5529061647714878770}
+ m_Enabled: 1
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+ m_ReceiveShadows: 0
+ m_DynamicOccludee: 1
+ m_MotionVectors: 2
+ m_LightProbeUsage: 0
+ m_ReflectionProbeUsage: 0
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
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+ m_SortingLayerID: 0
+ m_SortingLayer: 0
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--- !u!1 &6457725254128359797
GameObject:
m_ObjectHideFlags: 0
@@ -1328,7 +1402,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
- m_IsActive: 1
+ m_IsActive: 0
--- !u!4 &8870521974202702741
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m_ObjectHideFlags: 0
@@ -1433,6 +1507,7 @@ Transform:
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- {fileID: 1626080341}
- {fileID: 2136147849867492814}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
diff --git a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetPositioning/Prefabs/EyeTrackingDemoSliderVertical.prefab b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetPositioning/Prefabs/EyeTrackingDemoSliderVertical.prefab
index a0b59a7b..7fae8bc9 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetPositioning/Prefabs/EyeTrackingDemoSliderVertical.prefab
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetPositioning/Prefabs/EyeTrackingDemoSliderVertical.prefab
@@ -39,7 +39,7 @@ Transform:
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- {fileID: 4960682321218417967}
m_Father: {fileID: 5293869240424762248}
- m_RootOrder: 4
+ m_RootOrder: 5
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1301327209055190471
GameObject:
@@ -458,7 +458,7 @@ RectTransform:
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m_Children: []
m_Father: {fileID: 5293869240424762248}
- m_RootOrder: 3
+ m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: -90}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
@@ -575,7 +575,6 @@ MonoBehaviour:
m_fontSizeMax: 72
m_fontStyle: 0
m_textAlignment: 258
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m_characterSpacing: 0
m_wordSpacing: 0
m_lineSpacing: 0
@@ -602,6 +601,7 @@ MonoBehaviour:
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m_uvLineOffset: 0
m_geometrySortingOrder: 0
+ m_VertexBufferAutoSizeReduction: 1
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@@ -616,12 +616,9 @@ MonoBehaviour:
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m_Children: []
m_Father: {fileID: 5293869240424762248}
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m_Children:
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m_Father: {fileID: 5293869240424762248}
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MeshFilter:
@@ -1681,3 +1679,80 @@ MeshRenderer:
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m_SortingLayer: 0
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetPositioning/Scripts/GrabReleaseDetector.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetPositioning/Scripts/GrabReleaseDetector.cs.meta
index 361e6ed6..34463df2 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetPositioning/Scripts/GrabReleaseDetector.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetPositioning/Scripts/GrabReleaseDetector.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetPositioning/Scripts/MoveObjByEyeGaze.cs b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetPositioning/Scripts/MoveObjByEyeGaze.cs
index f6a66801..5d1d883b 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetPositioning/Scripts/MoveObjByEyeGaze.cs
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetPositioning/Scripts/MoveObjByEyeGaze.cs
@@ -1,5 +1,5 @@
-// Copyright (c) Microsoft Corporation. All rights reserved.
-// Licensed under the MIT License. See LICENSE in the project root for license information.
+// Copyright (c) Microsoft Corporation.
+// Licensed under the MIT License.
using Microsoft.MixedReality.Toolkit.Input;
using Microsoft.MixedReality.Toolkit.Utilities;
@@ -21,24 +21,7 @@ public class MoveObjByEyeGaze : MonoBehaviour,
IMixedRealityPointerHandler,
IMixedRealityHandJointHandler
{
- private IMixedRealityInputSystem inputSystem = null;
-
- ///
- /// The active instance of the input system.
- ///
- private IMixedRealityInputSystem InputSystem
- {
- get
- {
- if (inputSystem == null)
- {
- MixedRealityServiceRegistry.TryGetService(out inputSystem);
- }
- return inputSystem;
- }
- }
-
- private IMixedRealityEyeGazeProvider EyeTrackingProvider => eyeTrackingProvider ?? (eyeTrackingProvider = InputSystem?.EyeGazeProvider);
+ private IMixedRealityEyeGazeProvider EyeTrackingProvider => eyeTrackingProvider ?? (eyeTrackingProvider = CoreServices.InputSystem?.EyeGazeProvider);
private IMixedRealityEyeGazeProvider eyeTrackingProvider = null;
#region Serialized variables
@@ -259,12 +242,12 @@ void IMixedRealitySpeechHandler.OnSpeechKeywordRecognized(SpeechEventData eventD
if (voiceAction_PutThis == eventData.MixedRealityInputAction)
{
DragAndDrop_Start();
- InputSystem.PushModalInputHandler(gameObject);
+ CoreServices.InputSystem.PushModalInputHandler(gameObject);
}
else if (voiceAction_OverHere == eventData.MixedRealityInputAction)
{
DragAndDrop_Finish();
- InputSystem.PopModalInputHandler();
+ CoreServices.InputSystem.PopModalInputHandler();
}
}
#endregion
@@ -368,7 +351,7 @@ private void HandDrag_Start()
handPos_relative = Vector3.zero;
handPos_absolute = Vector3.zero;
DragAndDrop_Start();
- InputSystem.PushModalInputHandler(gameObject);
+ CoreServices.InputSystem.PushModalInputHandler(gameObject);
}
}
@@ -383,7 +366,7 @@ private void HandDrag_Stop()
handIsPinching = false;
handPos_relative = Vector3.zero;
DragAndDrop_Finish();
- InputSystem.PopModalInputHandler();
+ CoreServices.InputSystem.PopModalInputHandler();
currEngagedHand = Handedness.None;
}
}
@@ -391,7 +374,6 @@ private void HandDrag_Stop()
///
/// Check whether the user is looking away from the target.
///
- ///
private bool IsLookingAwayFromTarget()
{
// First, let's check if the target is still hit by the eye gaze cursor
@@ -416,7 +398,6 @@ private bool IsLookingAwayFromTarget()
///
/// Determine whether the user is looking away from the preview.
///
- ///
private bool IsLookingAwayFromPreview()
{
if (prevPreviewPos == null || EyeTrackingProvider == null)
@@ -481,8 +462,6 @@ private bool IsDestinationPlausible()
///
/// Retrieve a valid location for placing the target.
///
- ///
- ///
private Vector3 GetValidPlacemLocation(GameObject hitobj)
{
// Determine position
@@ -598,7 +577,6 @@ public void DragAndDrop_Finish()
///
/// Move the target using relative input values.
///
- ///
private void RelativeMoveUpdate(Vector3 relativeMovement)
{
manualTargetManip = false;
@@ -608,7 +586,6 @@ private void RelativeMoveUpdate(Vector3 relativeMovement)
///
/// Compute the angle between the initial (when selecting the target) and current eye gaze direction.
///
- ///
public float Angle_InitialGazeToCurrGazeDir()
{
return Vector3.Angle(initalGazeDir, EyeTrackingProvider.GazeDirection);
@@ -617,7 +594,6 @@ public float Angle_InitialGazeToCurrGazeDir()
///
/// Compute angle between target center ( OR original targeting location??? ) and current targeting direction
///
- ///
public float Angle_ToCurrHitTarget(GameObject gobj)
{
if (EyeTrackingProvider?.GazeTarget != null)
diff --git a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetPositioning/Scripts/MoveObjByEyeGaze.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetPositioning/Scripts/MoveObjByEyeGaze.cs.meta
index 233fbdae..3126f14e 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetPositioning/Scripts/MoveObjByEyeGaze.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetPositioning/Scripts/MoveObjByEyeGaze.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetPositioning/Scripts/SnapTo.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetPositioning/Scripts/SnapTo.cs.meta
index 5e22f23a..2317fa5f 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetPositioning/Scripts/SnapTo.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetPositioning/Scripts/SnapTo.cs.meta
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetPositioning/Scripts/TransportToRespawnLocation.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetPositioning/Scripts/TransportToRespawnLocation.cs.meta
index fb72541e..d9145582 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetPositioning/Scripts/TransportToRespawnLocation.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetPositioning/Scripts/TransportToRespawnLocation.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetPositioning/Scripts/TriggerZonePlaceObjsWithin.cs b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetPositioning/Scripts/TriggerZonePlaceObjsWithin.cs
index f37ad58b..7ce466b7 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetPositioning/Scripts/TriggerZonePlaceObjsWithin.cs
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetPositioning/Scripts/TriggerZonePlaceObjsWithin.cs
@@ -43,7 +43,6 @@ private void Start()
///
/// If a new collider enters our trigger zone, let's add it to the list of currently colliding targets.
///
- ///
private void OnTriggerEnter(Collider other)
{
if (!currCollidingObjs.Contains(other.gameObject.name))
@@ -57,7 +56,6 @@ private void OnTriggerEnter(Collider other)
///
/// If an already enrolled collider leaves our trigger zone, let's remove it from the list of currently colliding targets.
///
- ///
void OnTriggerExit(Collider other)
{
if (currCollidingObjs.Contains(other.gameObject.name))
diff --git a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetPositioning/Scripts/TriggerZonePlaceObjsWithin.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetPositioning/Scripts/TriggerZonePlaceObjsWithin.cs.meta
index 712771bd..82c8f077 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetPositioning/Scripts/TriggerZonePlaceObjsWithin.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetPositioning/Scripts/TriggerZonePlaceObjsWithin.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetSelections/Scripts/HitBehaviorDestroyOnSelect.cs b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetSelections/Scripts/HitBehaviorDestroyOnSelect.cs
index 4e49997c..b331a8bf 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetSelections/Scripts/HitBehaviorDestroyOnSelect.cs
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetSelections/Scripts/HitBehaviorDestroyOnSelect.cs
@@ -117,7 +117,6 @@ public void TargetSelected()
///
/// Check whether the selected target is the intended one based on the referenced 'targetIterator' object.
///
- ///
private bool HandleTargetGridIterator()
{
if (targetIterator != null)
diff --git a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetSelections/Scripts/HitBehaviorDestroyOnSelect.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetSelections/Scripts/HitBehaviorDestroyOnSelect.cs.meta
index a384ec90..46205d5a 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetSelections/Scripts/HitBehaviorDestroyOnSelect.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetSelections/Scripts/HitBehaviorDestroyOnSelect.cs.meta
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index c730f417..024b26f7 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetSelections/Scripts/RotateWithConstSpeedDir.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetSelections/Scripts/RotateWithConstSpeedDir.cs.meta
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetSelections/Scripts/TargetGroupCreatorRadial.cs b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetSelections/Scripts/TargetGroupCreatorRadial.cs
index 7330dbef..27fd1f08 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetSelections/Scripts/TargetGroupCreatorRadial.cs
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetSelections/Scripts/TargetGroupCreatorRadial.cs
@@ -138,7 +138,6 @@ internal GameObject[] InstantiatedObjects
///
/// Returns a random template.
///
- ///
private GameObject GetRandomTemplate()
{
int num = Random.Range(0, templates.Length);
diff --git a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetSelections/Scripts/TargetGroupCreatorRadial.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetSelections/Scripts/TargetGroupCreatorRadial.cs.meta
index 78a7d46b..dd5896f9 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetSelections/Scripts/TargetGroupCreatorRadial.cs.meta
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index 0cf59315..4cee4fb9 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetSelections/Scripts/TargetGroupIterator.cs.meta
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetSelections/Scripts/ToggleGameObject.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetSelections/Scripts/ToggleGameObject.cs.meta
index e1f1995a..4ea69879 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetSelections/Scripts/ToggleGameObject.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetSelections/Scripts/ToggleGameObject.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoVisualizer/Scripts/AsyncHelpers.cs b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoVisualizer/Scripts/AsyncHelpers.cs
index 1d67b95c..9bb2164d 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoVisualizer/Scripts/AsyncHelpers.cs
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoVisualizer/Scripts/AsyncHelpers.cs
@@ -45,7 +45,6 @@ public static void RunSync(Func task)
///
/// Return Type
/// Task method to execute
- ///
public static T RunSync(Func> task)
{
var oldContext = SynchronizationContext.Current;
diff --git a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoVisualizer/Scripts/AsyncHelpers.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoVisualizer/Scripts/AsyncHelpers.cs.meta
index 3d91ffd9..427a7fdc 100644
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index 6fd513da..13fee4ec 100644
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoVisualizer/Scripts/InputPointerVisualizer.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoVisualizer/Scripts/InputPointerVisualizer.cs.meta
index aeb7ad9f..3182a57d 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoVisualizer/Scripts/InputPointerVisualizer.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoVisualizer/Scripts/InputPointerVisualizer.cs.meta
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoVisualizer/Scripts/LogStructure.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoVisualizer/Scripts/LogStructure.cs.meta
index ebd94ab7..2709c1d7 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoVisualizer/Scripts/LogStructure.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoVisualizer/Scripts/LogStructure.cs.meta
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoVisualizer/Scripts/LogStructureEyeGaze.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoVisualizer/Scripts/LogStructureEyeGaze.cs.meta
index cbf396ee..cd22bddd 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoVisualizer/Scripts/LogStructureEyeGaze.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoVisualizer/Scripts/LogStructureEyeGaze.cs.meta
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoVisualizer/Scripts/OnSelectVisualizerInputController.cs b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoVisualizer/Scripts/OnSelectVisualizerInputController.cs
index c5aef932..94c9d290 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoVisualizer/Scripts/OnSelectVisualizerInputController.cs
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoVisualizer/Scripts/OnSelectVisualizerInputController.cs
@@ -17,10 +17,6 @@ public class OnSelectVisualizerInputController : BaseEyeFocusHandler, IMixedReal
[SerializeField]
public UnityEvent EventToTrigger;
- [SerializeField]
- [Tooltip("Optional AudioClip which is played when the button is selected.")]
- private AudioClip audio_OnSelect;
-
private void Awake()
{
Debug.LogError(this.GetType().Name + " is deprecated");
diff --git a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoVisualizer/Scripts/OnSelectVisualizerInputController.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoVisualizer/Scripts/OnSelectVisualizerInputController.cs.meta
index 0784e3eb..96dda83c 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoVisualizer/Scripts/OnSelectVisualizerInputController.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoVisualizer/Scripts/OnSelectVisualizerInputController.cs.meta
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoVisualizer/Scripts/ParticleHeatmap.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoVisualizer/Scripts/ParticleHeatmap.cs.meta
index b962e6e6..be4d0acf 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoVisualizer/Scripts/ParticleHeatmap.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoVisualizer/Scripts/ParticleHeatmap.cs.meta
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoVisualizer/Scripts/ParticleHeatmapParticleData.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoVisualizer/Scripts/ParticleHeatmapParticleData.cs.meta
index 7ebd65c9..7311b8d0 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoVisualizer/Scripts/ParticleHeatmapParticleData.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoVisualizer/Scripts/ParticleHeatmapParticleData.cs.meta
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoVisualizer/Scripts/UserInputPlayback.cs b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoVisualizer/Scripts/UserInputPlayback.cs
index a21112b4..4925acfd 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoVisualizer/Scripts/UserInputPlayback.cs
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoVisualizer/Scripts/UserInputPlayback.cs
@@ -1,12 +1,12 @@
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root for license information.
+using Microsoft.MixedReality.Toolkit.Input;
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
-using Microsoft.MixedReality.Toolkit.Input;
#if WINDOWS_UWP
using System.Threading.Tasks;
@@ -26,15 +26,14 @@ public class UserInputPlayback : MonoBehaviour
[SerializeField]
private DrawOnTexture[] heatmapRefs = null;
- private StreamReader streamReader;
private List loggedLines;
#if WINDOWS_UWP
- private StorageFolder UWP_RootFolder = KnownFolders.MusicLibrary;
- private string UWP_SubFolderName = "MRTK_ET_Demo\\tester";
- private string UWP_FileName = "mrtk_log_mostRecentET.csv";
- private StorageFolder UWP_LogSessionFolder;
- private StorageFile UWP_LogFile;
+ private StorageFolder uwpRootFolder = KnownFolders.MusicLibrary;
+ private readonly string uwpSubFolderName = "MRTK_ET_Demo\\tester";
+ private readonly string uwpFileName = "mrtk_log_mostRecentET.csv";
+ private StorageFolder uwpLogSessionFolder;
+ private StorageFile uwpLogFile;
#endif
private void Start()
@@ -58,16 +57,16 @@ public async Task UWP_Load()
public async Task UWP_LoadNewFile(string filename)
{
ResetCurrentStream();
- bool fileExists = await UWP_FileExists(UWP_SubFolderName, UWP_FileName);
+ bool fileExists = await UWP_FileExists(uwpSubFolderName, uwpFileName);
if (fileExists)
{
- txt_LoadingUpdate.text = "File exists: " + UWP_FileName;
- await UWP_ReadData(UWP_LogFile);
+ txt_LoadingUpdate.text = "File exists: " + uwpFileName;
+ await UWP_ReadData(uwpLogFile);
}
else
{
- txt_LoadingUpdate.text = "Error: File does not exist! " + UWP_FileName;
+ txt_LoadingUpdate.text = "Error: File does not exist! " + uwpFileName;
return false;
}
@@ -78,8 +77,8 @@ public async Task UWP_FileExists(string dir, string filename)
{
try
{
- UWP_LogSessionFolder = await UWP_RootFolder.GetFolderAsync(dir);
- UWP_LogFile = await UWP_LogSessionFolder.GetFileAsync(filename);
+ uwpLogSessionFolder = await uwpRootFolder.GetFolderAsync(dir);
+ uwpLogFile = await uwpLogSessionFolder.GetFileAsync(filename);
return true;
}
@@ -147,7 +146,7 @@ public void LoadNewFile(string filename)
}
}
-#region Parsers
+ #region Parsers
private Vector3 TryParseStringToVector3(string x, string y, string z, out bool isValid)
{
isValid = true;
@@ -181,9 +180,9 @@ private float ParseStringToFloat(string val)
return tval;
}
-#endregion
+ #endregion
-#region Available player actions
+ #region Available player actions
public void Load()
{
#if UNITY_EDITOR
@@ -339,7 +338,7 @@ private void UpdateLoadingStatus(int now, int total)
if (txt_LoadingUpdate != null)
{
LoadingStatus_Show();
- txt_LoadingUpdate.text = String.Format($"Replay status: {((100f*now)/total):0}%");
+ txt_LoadingUpdate.text = String.Format($"Replay status: {((100f * now) / total):0}%");
}
}
@@ -418,9 +417,9 @@ private IEnumerator AddToCounter(float time)
}
return null;
}
-#endregion
+ #endregion
-#region Handle data replay
+ #region Handle data replay
private bool DataIsLoaded
{
get { return (loggedLines.Count > 0); }
@@ -533,6 +532,6 @@ private void PlayNext()
replayNotStartedYet = true;
}
}
-#endregion
+ #endregion
}
}
\ No newline at end of file
diff --git a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoVisualizer/Scripts/UserInputPlayback.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoVisualizer/Scripts/UserInputPlayback.cs.meta
index f2625d86..adb863c4 100644
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index aef06075..10000826 100644
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index eb146a6b..4336ef05 100644
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index 5b78fc6c..13f72a1c 100644
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index 2b17b9f8..ceccb2dd 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Prefabs/EyeCalibrationChecker.prefab
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@@ -1756,8 +1746,8 @@ MonoBehaviour:
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m_text: Easiest way to get there? Simply flip your visor up and back
down and a notification should appear asking you to go through the calibration.
- Otherwise you can also start it from Settings -> System -> Utilities
- -> Open Calibration.
+ Otherwise you can also start it from Settings -> System -> Calibration
+ -> Run eye calibration.
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Prefabs/EyeTrackingDemos ManagerComponents.prefab b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Prefabs/EyeTrackingDemos ManagerComponents.prefab
new file mode 100644
index 00000000..fe6caa6f
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+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 8854803465081329498, guid: d7a95106a0331134db596f593a2d20e4,
+ type: 3}
+ propertyPath: m_textInfo.textComponent
+ value:
+ objectReference: {fileID: 4863263709136924946}
+ - target: {fileID: 8639034156913448031, guid: d7a95106a0331134db596f593a2d20e4,
+ type: 3}
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+ value:
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+ - target: {fileID: 2941753179112369455, guid: d7a95106a0331134db596f593a2d20e4,
+ type: 3}
+ propertyPath: m_text
+ value: Easiest way to get there? Simply flip your visor up and
+ back down and a notification should appear asking you to go through
+ the calibration. You can also start it from Settings -> System
+ -> Calibration -> Run eye calibration.
+ objectReference: {fileID: 0}
+ - target: {fileID: 2941753179112369455, guid: d7a95106a0331134db596f593a2d20e4,
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+ m_RemovedComponents: []
+ m_SourcePrefab: {fileID: 100100000, guid: d7a95106a0331134db596f593a2d20e4, type: 3}
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Prefabs/PianoKeySharp.prefab.meta b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Prefabs/EyeTrackingDemos ManagerComponents.prefab.meta
similarity index 74%
rename from Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Prefabs/PianoKeySharp.prefab.meta
rename to Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Prefabs/EyeTrackingDemos ManagerComponents.prefab.meta
index 51a62cd4..9c126b26 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Prefabs/PianoKeySharp.prefab.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Prefabs/EyeTrackingDemos ManagerComponents.prefab.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: e1657334de570a149a28f93811a8b162
+guid: fda837e43ea42874b8a9941a5968b1d1
PrefabImporter:
externalObjects: {}
userData:
diff --git a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Profiles/EyeTrackingDemoConfigurationProfile.asset b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Profiles/EyeTrackingDemoConfigurationProfile.asset
index 26b64792..c97381da 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Profiles/EyeTrackingDemoConfigurationProfile.asset
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Profiles/EyeTrackingDemoConfigurationProfile.asset
@@ -40,9 +40,11 @@ MonoBehaviour:
diagnosticsSystemType:
reference: Microsoft.MixedReality.Toolkit.Diagnostics.MixedRealityDiagnosticsSystem,
Microsoft.MixedReality.Toolkit.Services.DiagnosticsSystem
- sceneSystemProfile: {fileID: 0}
- enableSceneSystem: 0
+ sceneSystemProfile: {fileID: 11400000, guid: 804bab7b8e8e6e545a0924260c4f5c3f, type: 2}
+ enableSceneSystem: 1
sceneSystemType:
- reference:
- registeredServiceProvidersProfile: {fileID: 0}
+ reference: Microsoft.MixedReality.Toolkit.SceneSystem.MixedRealitySceneSystem,
+ Microsoft.MixedReality.Toolkit.Services.SceneSystem
+ registeredServiceProvidersProfile: {fileID: 11400000, guid: ac2fb1c077158d74dba65bebd28ce63f,
+ type: 2}
useServiceInspectors: 0
diff --git a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Profiles/EyeTrackingDemoInputSimulationProfile.asset b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Profiles/EyeTrackingDemoInputSimulationProfile.asset
index 7ce9960b..da3c8fa6 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Profiles/EyeTrackingDemoInputSimulationProfile.asset
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Profiles/EyeTrackingDemoInputSimulationProfile.asset
@@ -13,28 +13,49 @@ MonoBehaviour:
m_Name: EyeTrackingDemoInputSimulationProfile
m_EditorClassIdentifier:
isCustomProfile: 1
+ indicatorsPrefab: {fileID: 0}
+ mouseRotationSensitivity: 0.1
+ mouseX: Mouse X
+ mouseY: Mouse Y
+ mouseScroll: Mouse ScrollWheel
+ doublePressTime: 0.4
isCameraControlEnabled: 1
- extraMouseSensitivityScale: 3
- defaultMouseSensitivity: 0.1
- mouseLookButton: 1
+ mouseLookSpeed: 3
+ mouseLookButton:
+ bindingType: 1
+ code: 1
+ mouseLookToggle: 0
isControllerLookInverted: 1
currentControlMode: 0
- fastControlKey: 305
+ fastControlKey:
+ bindingType: 2
+ code: 305
controlSlowSpeed: 0.1
controlFastSpeed: 1
moveHorizontal: Horizontal
moveVertical: Vertical
- mouseX: Mouse X
- mouseY: Mouse Y
+ moveUpDown: UpDown
lookHorizontal: AXIS_4
lookVertical: AXIS_5
simulateEyePosition: 1
- handSimulationMode: 2
- toggleLeftHandKey: 116
- toggleRightHandKey: 121
+ defaultHandSimulationMode: 2
+ toggleLeftHandKey:
+ bindingType: 2
+ code: 116
+ toggleRightHandKey:
+ bindingType: 2
+ code: 121
handHideTimeout: 0.2
- leftHandManipulationKey: 304
- rightHandManipulationKey: 32
+ leftHandManipulationKey:
+ bindingType: 2
+ code: 304
+ rightHandManipulationKey:
+ bindingType: 2
+ code: 32
+ mouseHandRotationSpeed: 30
+ handRotateButton:
+ bindingType: 2
+ code: 306
defaultHandGesture: 2
leftMouseHandGesture: 3
middleMouseHandGesture: 0
@@ -43,12 +64,5 @@ MonoBehaviour:
holdStartDuration: 0.5
navigationStartThreshold: 0.03
defaultHandDistance: 0.5
- handDepthMultiplier: 0.1
+ handDepthMultiplier: 0.03
handJitterAmount: 0
- yawHandCWKey: 101
- yawHandCCWKey: 113
- pitchHandCWKey: 102
- pitchHandCCWKey: 114
- rollHandCWKey: 120
- rollHandCCWKey: 122
- handRotationSpeed: 100
diff --git a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/AudioFeedbackPlayer.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/AudioFeedbackPlayer.cs.meta
index 6189abc7..3aec23b5 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/AudioFeedbackPlayer.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/AudioFeedbackPlayer.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/FollowEyeGaze.cs b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/FollowEyeGaze.cs
index 6146c810..4d765cf4 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/FollowEyeGaze.cs
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/FollowEyeGaze.cs
@@ -16,9 +16,9 @@ public class FollowEyeGaze : MonoBehaviour
[Tooltip("Display the game object along the eye gaze ray at a default distance (in meters).")]
[SerializeField]
private float defaultDistanceInMeters = 2f;
-
+
private IMixedRealityInputSystem inputSystem = null;
-
+
///
/// The active instance of the input system.
///
@@ -26,43 +26,43 @@ private IMixedRealityInputSystem InputSystem
{
get
{
- if (inputSystem == null)
- {
- MixedRealityServiceRegistry.TryGetService(out inputSystem);
- }
+ MixedRealityServiceRegistry.TryGetService(out inputSystem);
return inputSystem;
}
}
private void Update()
{
- gameObject.transform.position = InputSystem.EyeGazeProvider.GazeOrigin + InputSystem.EyeGazeProvider.GazeDirection.normalized * defaultDistanceInMeters;
+ if (InputSystem?.EyeGazeProvider != null)
+ {
+ gameObject.transform.position = InputSystem.EyeGazeProvider.GazeOrigin + InputSystem.EyeGazeProvider.GazeDirection.normalized * defaultDistanceInMeters;
- EyeTrackingTarget lookedAtEyeTarget = EyeTrackingTarget.LookedAtEyeTarget;
+ EyeTrackingTarget lookedAtEyeTarget = EyeTrackingTarget.LookedAtEyeTarget;
- // Update GameObject to the current eye gaze position at a given distance
- if (lookedAtEyeTarget != null)
- {
- // Show the object at the center of the currently looked at target.
- if (lookedAtEyeTarget.EyeCursorSnapToTargetCenter)
+ // Update GameObject to the current eye gaze position at a given distance
+ if (lookedAtEyeTarget != null)
{
- Ray rayToCenter = new Ray(CameraCache.Main.transform.position, lookedAtEyeTarget.transform.position - CameraCache.Main.transform.position);
- RaycastHit hitInfo;
- UnityEngine.Physics.Raycast(rayToCenter, out hitInfo);
- gameObject.transform.position = hitInfo.point;
+ // Show the object at the center of the currently looked at target.
+ if (lookedAtEyeTarget.EyeCursorSnapToTargetCenter)
+ {
+ Ray rayToCenter = new Ray(CameraCache.Main.transform.position, lookedAtEyeTarget.transform.position - CameraCache.Main.transform.position);
+ RaycastHit hitInfo;
+ UnityEngine.Physics.Raycast(rayToCenter, out hitInfo);
+ gameObject.transform.position = hitInfo.point;
+ }
+ else
+ {
+ // Show the object at the hit position of the user's eye gaze ray with the target.
+ //gameObject.transform.position = EyeTrackingTarget.LookedAtPoint;
+ gameObject.transform.position = InputSystem.EyeGazeProvider.GazeOrigin + InputSystem.EyeGazeProvider.GazeDirection.normalized * defaultDistanceInMeters;
+ }
}
else
{
- // Show the object at the hit position of the user's eye gaze ray with the target.
- //gameObject.transform.position = EyeTrackingTarget.LookedAtPoint;
+ // If no target is hit, show the object at a default distance along the gaze ray.
gameObject.transform.position = InputSystem.EyeGazeProvider.GazeOrigin + InputSystem.EyeGazeProvider.GazeDirection.normalized * defaultDistanceInMeters;
}
}
- else
- {
- // If no target is hit, show the object at a default distance along the gaze ray.
- gameObject.transform.position = InputSystem.EyeGazeProvider.GazeOrigin + InputSystem.EyeGazeProvider.GazeDirection.normalized * defaultDistanceInMeters;
- }
}
}
}
diff --git a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/FollowEyeGaze.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/FollowEyeGaze.cs.meta
index f0e9b872..f21efdf9 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/FollowEyeGaze.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/FollowEyeGaze.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 961230b29c294bb780054c5d02eb6180, type: 3}
+ icon: {instanceID: 0}
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/Input/SpeechVisualFeedback.cs b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/Input/SpeechVisualFeedback.cs
index 5873d369..012ac2a8 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/Input/SpeechVisualFeedback.cs
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/Input/SpeechVisualFeedback.cs
@@ -58,7 +58,6 @@ private IMixedRealityInputSystem InputSystem
///
/// Update text to be displayed
///
- ///
private void UpdateTextMesh(string msg)
{
if (MyTextMesh != null)
@@ -70,7 +69,6 @@ private void UpdateTextMesh(string msg)
///
/// This method handles displaying a given text message.
///
- ///
public void ShowVisualFeedback(string msg)
{
// Start showing the visual feedback
diff --git a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/Input/SpeechVisualFeedback.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/Input/SpeechVisualFeedback.cs.meta
index ead525a9..19fd623c 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/Input/SpeechVisualFeedback.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/Input/SpeechVisualFeedback.cs.meta
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index 94c759ec..5d0abc67 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/TargetBehaviors/BlendOut.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/TargetBehaviors/BlendOut.cs.meta
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index d1d1b19d..7b06dd96 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/TargetBehaviors/ChangeSize.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/TargetBehaviors/ChangeSize.cs.meta
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index 8c478d6d..350fcb00 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/TargetBehaviors/FaceUser.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/TargetBehaviors/FaceUser.cs.meta
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/TargetBehaviors/KeepFacingCamera.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/TargetBehaviors/KeepFacingCamera.cs.meta
index 21c1ac3b..1ad96e93 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/TargetBehaviors/KeepFacingCamera.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/TargetBehaviors/KeepFacingCamera.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/TargetBehaviors/LoadAdditiveScene.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/TargetBehaviors/LoadAdditiveScene.cs.meta
index e44943b5..77422fb9 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/TargetBehaviors/LoadAdditiveScene.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/TargetBehaviors/LoadAdditiveScene.cs.meta
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/TargetBehaviors/MoveWithCamera.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/TargetBehaviors/MoveWithCamera.cs.meta
index 77f22530..92d37e28 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/TargetBehaviors/MoveWithCamera.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/TargetBehaviors/MoveWithCamera.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/TargetBehaviors/OnLoadStartScene.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/TargetBehaviors/OnLoadStartScene.cs.meta
index f344f710..45881daf 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/TargetBehaviors/OnLoadStartScene.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/TargetBehaviors/OnLoadStartScene.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/TargetBehaviors/OnLookAtRotateByEyeGaze.cs b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/TargetBehaviors/OnLookAtRotateByEyeGaze.cs
index 6d66569c..58695a1d 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/TargetBehaviors/OnLookAtRotateByEyeGaze.cs
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/TargetBehaviors/OnLookAtRotateByEyeGaze.cs
@@ -124,10 +124,6 @@ private void RotateHitTarget()
///
/// Clamps angle within the range of a given min and max value and maps it to the range of -180 to +180.
///
- ///
- ///
- ///
- ///
private float ClampAngleInDegree(float angleInDegree, float minAngleInDegree, float maxAngleInDegree)
{
// Angle is not constricted
diff --git a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/TargetBehaviors/OnLookAtRotateByEyeGaze.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/TargetBehaviors/OnLookAtRotateByEyeGaze.cs.meta
index a7b47a86..a5c96715 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/TargetBehaviors/OnLookAtRotateByEyeGaze.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/TargetBehaviors/OnLookAtRotateByEyeGaze.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/TargetBehaviors/OnLookAtShowHoverFeedback.cs b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/TargetBehaviors/OnLookAtShowHoverFeedback.cs
index a1d576d8..2b3a1a5a 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/TargetBehaviors/OnLookAtShowHoverFeedback.cs
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/TargetBehaviors/OnLookAtShowHoverFeedback.cs
@@ -170,7 +170,6 @@ private void DestroyLocalFeedback()
///
/// Shows different types of visual feedback based on given normalized interest level (0-no interest; 1-full interest).
///
- ///
private void ShowFeedback(float normalizedInterest)
{
if (highlightOn)
@@ -202,7 +201,6 @@ private void ShowFeedback(float normalizedInterest)
///
/// Handles displaying a visual overlay to indicate the hover state.
///
- ///
private void ShowFeedback_Overlay(float normalizedInterest)
{
if (Overlay_UseIt)
@@ -280,8 +278,6 @@ private void ShowFeedback_Highlight(float normInterest)
///
/// Returns adjusted normalized interest based on the selected transition type.
///
- ///
- ///
private float TransitionAdjustedInterest(float normalizedInterest)
{
float quadIncreasePower = 4;
@@ -381,9 +377,6 @@ private void SaveOriginalColor()
/// Returns an array of colors with respect to a given array of renderers for a given color property, such as "_Color" or "_EmissionColor".
/// For more information, see https://docs.unity3d.com/ScriptReference/Material.GetColor.html
///
- ///
- ///
- ///
private Color[] GetColorsByProperty(string colorProperty, Renderer[] renderers)
{
Color[] saveColorsTo = new Color[renderers.Length];
@@ -405,7 +398,6 @@ private Color[] GetColorsByProperty(string colorProperty, Renderer[] renderers)
/// Initial color.
/// Final color once the blend is completed (blend factor = 1).
/// Value between 0 (original color) and 1 (final color).
- ///
private Color BlendColors(Color colorStart, Color colorEnd, float normalizedBlendFactor)
{
Color c = colorStart;
@@ -419,10 +411,6 @@ private Color BlendColors(Color colorStart, Color colorEnd, float normalizedBlen
///
/// Returns an individual color channel that is blended between an original and final value based on normalized blend factor.
///
- ///
- ///
- ///
- ///
private float divBlendColor(float startVal, float endVal, float normalizedBlendFactor)
{
return (startVal + (endVal - startVal) * normalizedBlendFactor);
diff --git a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/TargetBehaviors/OnLookAtShowHoverFeedback.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/TargetBehaviors/OnLookAtShowHoverFeedback.cs.meta
index 14ee7ee8..02d46f42 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/TargetBehaviors/OnLookAtShowHoverFeedback.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/TargetBehaviors/OnLookAtShowHoverFeedback.cs.meta
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serializedVersion: 2
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/Targeting/DwellSelection.cs b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/Targeting/DwellSelection.cs
index 735cb64e..254f6f9b 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/Targeting/DwellSelection.cs
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/Targeting/DwellSelection.cs
@@ -67,7 +67,6 @@ public class DwellSelection : BaseEyeFocusHandler, IMixedRealityPointerHandler
private DateTime startTime_dwellFeedback;
private Interactable routingTarget;
- private EyeTrackingTarget etTarget;
void Start()
{
@@ -262,10 +261,6 @@ private void UpdateTransparency(float normalizedProgress)
///
/// Returns an individual color channel that is blended between an original and final value based on normalized blend factor.
///
- ///
- ///
- ///
- ///
private float LerpTransparency(float startVal, float endVal, float normalizedBlendFactor)
{
return (startVal + (endVal - startVal) * normalizedBlendFactor);
diff --git a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/Targeting/DwellSelection.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/Targeting/DwellSelection.cs.meta
index 744bedc8..30ecad46 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/Targeting/DwellSelection.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/Targeting/DwellSelection.cs.meta
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index 816738f7..6d372324 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/Targeting/TargetEventArgs.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/Targeting/TargetEventArgs.cs.meta
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index 4421c49b..585263c3 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/Utils/ChangeRenderMode.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/Utils/ChangeRenderMode.cs.meta
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index dc33bd02..c1246cc6 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/Utils/DoNotRender.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/Utils/DoNotRender.cs.meta
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index d26a29d5..0be0cce0 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/Utils/EyeCalibrationChecker.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/Utils/EyeCalibrationChecker.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/Utils/KeepThisAlive.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/Utils/KeepThisAlive.cs.meta
index ff73352a..ff492706 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/Utils/KeepThisAlive.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/Utils/KeepThisAlive.cs.meta
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/Utils/LoadProfilesOnStartup.cs b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/Utils/LoadProfilesOnStartup.cs
new file mode 100644
index 00000000..f9edd180
--- /dev/null
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/Utils/LoadProfilesOnStartup.cs
@@ -0,0 +1,31 @@
+// Copyright (c) Microsoft Corporation.
+// Licensed under the MIT License.
+
+using UnityEngine;
+
+namespace Microsoft.MixedReality.Toolkit.Examples.Demos.EyeTracking
+{
+ ///
+ /// Automatically loads a given Mixed Reality Toolkit configuration profile when loading up the scene.
+ ///
+ public class LoadProfilesOnStartup : MonoBehaviour
+ {
+ [Tooltip("Mixed Reality Toolkit profile to load when starting up this scene.")]
+ [SerializeField]
+ private MixedRealityToolkitConfigurationProfile configProfile = null;
+
+ private void Start()
+ {
+ MixedRealityToolkit.Instance.ActiveProfile = null;
+ }
+
+ private void LateUpdate()
+ {
+ if ((configProfile != null) && (MixedRealityToolkit.Instance != null) && (MixedRealityToolkit.Instance.ActiveProfile == null))
+ {
+ MixedRealityToolkit.Instance.ActiveProfile = configProfile;
+ Debug.Log($"Loading new MRTK configuration profile: {configProfile.name}");
+ }
+ }
+ }
+}
diff --git a/Assets/MixedRealityToolkit.Extensions/SceneTransitionService/ISceneTransitionService.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/Utils/LoadProfilesOnStartup.cs.meta
similarity index 61%
rename from Assets/MixedRealityToolkit.Extensions/SceneTransitionService/ISceneTransitionService.cs.meta
rename to Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/Utils/LoadProfilesOnStartup.cs.meta
index 8d80149b..552198a9 100644
--- a/Assets/MixedRealityToolkit.Extensions/SceneTransitionService/ISceneTransitionService.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/Utils/LoadProfilesOnStartup.cs.meta
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index f2f0c475..af13fdf0 100644
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index 6569c401..c2c3cf48 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/Utils/TriggerOnStartup.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/Utils/TriggerOnStartup.cs.meta
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/Utils/Utils.cs b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/Utils/Utils.cs
index d9eb36f9..2c6abea6 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/Utils/Utils.cs
+++ b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/Utils/Utils.cs
@@ -33,8 +33,6 @@ public static string GetValidFilename(string unvalidatedFilename)
///
/// Returns the full name of a given GameObject in the scene graph.
///
- ///
- ///
public static string GetFullName(GameObject go)
{
bool valid;
@@ -44,8 +42,6 @@ public static string GetFullName(GameObject go)
///
/// Returns the full name of a given GameObject in the scene graph.
///
- ///
- ///
public static string GetFullName(GameObject go, out bool valid)
{
valid = false;
@@ -67,10 +63,6 @@ public static string GetFullName(GameObject go, out bool valid)
///
/// Normalize the given value based on the provided min and max values.
///
- ///
- ///
- ///
- ///
public static float Normalize(float value, float min, float max)
{
if (value > max)
@@ -85,8 +77,6 @@ public static float Normalize(float value, float min, float max)
/// Shuffles the entries in a given array and returns the shuffled array.
///
///
- ///
- ///
public static T[] RandomizeListOrder(T[] array)
{
T[] arr = (T[])array.Clone();
@@ -106,7 +96,6 @@ public static T[] RandomizeListOrder(T[] array)
///
/// In degrees.
/// In meters.
- ///
public static Vector3 VisAngleInDegreesToMeters(Vector3 visAngleInDegrees, float distInMeters)
{
return new Vector3(
@@ -120,7 +109,6 @@ public static Vector3 VisAngleInDegreesToMeters(Vector3 visAngleInDegrees, float
///
/// In degrees.
/// In meters.
- ///
public static float VisAngleInDegreesToMeters(float visAngleInDegrees, float distInMeters)
{
return (2 * Mathf.Tan(Mathf.Deg2Rad * visAngleInDegrees / 2) * distInMeters);
@@ -130,7 +118,6 @@ public static float VisAngleInDegreesToMeters(float visAngleInDegrees, float dis
/// Loads a Unity scene with the given name.
///
/// Name of the scene to be loaded.
- ///
public static IEnumerator LoadNewScene(string sceneToBeLoaded)
{
return LoadNewScene(sceneToBeLoaded, 0.5f);
@@ -141,7 +128,6 @@ public static IEnumerator LoadNewScene(string sceneToBeLoaded)
///
/// Name of the scene to be loaded.
/// Delay in seconds to wait before loading the new scene.
- ///
public static IEnumerator LoadNewScene(string sceneToBeLoaded, float delayInSeconds)
{
yield return new WaitForSeconds(delayInSeconds);
@@ -151,8 +137,6 @@ public static IEnumerator LoadNewScene(string sceneToBeLoaded, float delayInSeco
///
/// Change the color of game object "gobj".
///
- ///
- ///
/// Enter "null" in case you're passing the original object and want to save the original color.
public static void GameObject_ChangeColor(GameObject gobj, Color newColor, ref Color? originalColor, bool onlyApplyToRootObj)
{
@@ -195,8 +179,6 @@ public static void GameObject_ChangeColor(GameObject gobj, Color newColor, ref C
///
/// Change the transparency of game object "gobj" with a transparency value between 0 and 1;
///
- ///
- ///
public static void GameObject_ChangeTransparency(GameObject gobj, float newTransparency)
{
float origTransp = 0; // just a dummy variable to reuse the following function
@@ -207,7 +189,6 @@ public static void GameObject_ChangeTransparency(GameObject gobj, float newTrans
/// Change the transparency of game object "gobj" with a transparency value between 0 and 255 with the option to
/// receive the original transparency value back.
///
- ///
/// Expected values range from 0 (fully transparent) to 1 (fully opaque).
/// Input "-1" if you don't know the original transparency yet.
public static void GameObject_ChangeTransparency(GameObject gobj, float transparency, ref float originalTransparency)
diff --git a/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/Utils/Utils.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/Utils/Utils.cs.meta
index 6e443f57..de2f92a5 100644
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index 59fb71c8..332f84cc 100644
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index 781766ea..06f52873 100644
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index 091b1180..6c88fe6b 100644
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index 53250a49..da8cd337 100644
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Scenes/HandBasedMenuExample.unity b/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Scenes/HandMenuExamples.unity
similarity index 53%
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+ m_SourcePrefab: {fileID: 100100000, guid: 9a7c24f281a2c3d45a9b8befe608bf77, type: 3}
diff --git a/Assets/MixedRealityToolkit.Extensions/MixedReality.Toolkit.Extensions.nuspec.meta b/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Scenes/NearMenuExamples.unity.meta
similarity index 74%
rename from Assets/MixedRealityToolkit.Extensions/MixedReality.Toolkit.Extensions.nuspec.meta
rename to Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Scenes/NearMenuExamples.unity.meta
index 130ade5e..25a5fe47 100644
--- a/Assets/MixedRealityToolkit.Extensions/MixedReality.Toolkit.Extensions.nuspec.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Scenes/NearMenuExamples.unity.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: 81a8f8b24c6b26b458376b7f421856f5
+guid: bf3eb3415bffceb41810526380c2c71c
DefaultImporter:
externalObjects: {}
userData:
diff --git a/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/ColorChanger.cs b/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/ColorChanger.cs
index d8da7224..47464bf5 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/ColorChanger.cs
+++ b/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/ColorChanger.cs
@@ -1,19 +1,20 @@
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root for license information.
-using System.Collections;
-using System.Collections.Generic;
using UnityEngine;
namespace Microsoft.MixedReality.Toolkit.Examples.Demos
{
+ ///
+ /// Change the color of the material on a renderer. Useful for visualizing button presses.
+ ///
public class ColorChanger : MonoBehaviour
{
public MeshRenderer rend;
public Material[] mats;
public int cur;
- public void Start()
+ private void Start()
{
if (rend == null)
{
@@ -21,6 +22,9 @@ public void Start()
}
}
+ ///
+ /// Increments to the next material in the input list of materials and applies it to the renderer.
+ ///
public void Increment()
{
if (mats != null && mats.Length > 0)
@@ -33,6 +37,9 @@ public void Increment()
}
}
+ ///
+ /// Sets a random color on the renderer's material.
+ ///
public void RandomColor()
{
rend.material.color = UnityEngine.Random.ColorHSV();
diff --git a/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/ColorChanger.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/ColorChanger.cs.meta
index 9f83fb50..65189110 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/ColorChanger.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/ColorChanger.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 961230b29c294bb780054c5d02eb6180, type: 3}
+ icon: {instanceID: 0}
userData:
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/ColorChangerUnityUI.cs b/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/ColorChangerUnityUI.cs
new file mode 100644
index 00000000..2aeb01b9
--- /dev/null
+++ b/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/ColorChangerUnityUI.cs
@@ -0,0 +1,33 @@
+// Copyright (c) Microsoft Corporation. All rights reserved.
+// Licensed under the MIT License. See LICENSE in the project root for license information.
+
+using UnityEngine;
+using UnityEngine.UI;
+
+namespace Microsoft.MixedReality.Toolkit.Examples.Demos
+{
+ ///
+ /// Change the color of the material on a UnityUI Graphic (ex. Image). Useful for visualizing button presses.
+ ///
+ class ColorChangerUnityUI : MonoBehaviour
+ {
+ [SerializeField]
+ private Graphic graphic;
+
+ private void Start()
+ {
+ if (graphic == null)
+ {
+ graphic = GetComponent();
+ }
+ }
+
+ ///
+ /// Sets a random color on the renderer's material.
+ ///
+ public void RandomColor()
+ {
+ graphic.color = UnityEngine.Random.ColorHSV();
+ }
+ }
+}
diff --git a/Assets/MixedRealityToolkit.Extensions/SceneTransitionService/SceneTransitionService.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/ColorChangerUnityUI.cs.meta
similarity index 61%
rename from Assets/MixedRealityToolkit.Extensions/SceneTransitionService/SceneTransitionService.cs.meta
rename to Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/ColorChangerUnityUI.cs.meta
index cf574444..000f6af4 100644
--- a/Assets/MixedRealityToolkit.Extensions/SceneTransitionService/SceneTransitionService.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/ColorChangerUnityUI.cs.meta
@@ -1,11 +1,11 @@
fileFormatVersion: 2
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+guid: 181c4d8b533b45949bf25adae9058071
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
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+ icon: {instanceID: 0}
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/DebugTextOutput.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/DebugTextOutput.cs.meta
index 3a0cf206..06d5ca77 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/DebugTextOutput.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/DebugTextOutput.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/DemoTouchButton.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/DemoTouchButton.cs.meta
index 308aa5b4..12ab2dfe 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/DemoTouchButton.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/DemoTouchButton.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 961230b29c294bb780054c5d02eb6180, type: 3}
+ icon: {instanceID: 0}
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/GestureTester.cs b/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/GestureTester.cs
index d8068950..e9d7c7bd 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/GestureTester.cs
+++ b/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/GestureTester.cs
@@ -12,11 +12,13 @@ public class GestureTester : MonoBehaviour, IMixedRealityGestureHandler
public GameObject HoldIndicator = null;
public GameObject ManipulationIndicator = null;
public GameObject NavigationIndicator = null;
+ public GameObject SelectIndicator = null;
public Material DefaultMaterial = null;
public Material HoldMaterial = null;
public Material ManipulationMaterial = null;
public Material NavigationMaterial = null;
+ public Material SelectMaterial = null;
public GameObject RailsAxisX = null;
public GameObject RailsAxisY = null;
@@ -58,6 +60,8 @@ public void OnGestureStarted(InputEventData eventData)
SetIndicator(NavigationIndicator, $"Navigation: started {Vector3.zero}", NavigationMaterial, Vector3.zero);
ShowRails(Vector3.zero);
}
+
+ SetIndicator(SelectIndicator, "Select:", DefaultMaterial);
}
public void OnGestureUpdated(InputEventData eventData)
@@ -96,6 +100,10 @@ public void OnGestureCompleted(InputEventData eventData)
{
SetIndicator(HoldIndicator, "Hold: completed", DefaultMaterial);
}
+ else if (action == "Select")
+ {
+ SetIndicator(SelectIndicator, "Select: completed", SelectMaterial);
+ }
}
public void OnGestureCompleted(InputEventData eventData)
diff --git a/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/GestureTester.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/GestureTester.cs.meta
index 89dd99b8..ad17d5c3 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/GestureTester.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/GestureTester.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 961230b29c294bb780054c5d02eb6180, type: 3}
+ icon: {instanceID: 0}
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/GrabTouchExample.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/GrabTouchExample.cs.meta
index 1967229d..307bda7a 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/GrabTouchExample.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/GrabTouchExample.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
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+ icon: {instanceID: 0}
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/HandInteractionTouch.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/HandInteractionTouch.cs.meta
index a48829be..eb2adfb1 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/HandInteractionTouch.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/HandInteractionTouch.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
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- icon: {fileID: 2800000, guid: 961230b29c294bb780054c5d02eb6180, type: 3}
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/HandInteractionTouchRotate.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/HandInteractionTouchRotate.cs.meta
index aa800565..058e1bc0 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/HandInteractionTouchRotate.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/HandInteractionTouchRotate.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/LaunchUri.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/LaunchUri.cs.meta
index 9a48aedf..3329f17b 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/LaunchUri.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/LaunchUri.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
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- icon: {fileID: 2800000, guid: 961230b29c294bb780054c5d02eb6180, type: 3}
+ icon: {instanceID: 0}
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/RotateWithPan.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/RotateWithPan.cs.meta
index 63fddad0..a969e868 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/RotateWithPan.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/RotateWithPan.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/SystemKeyboardExample.cs b/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/SystemKeyboardExample.cs
index f0bf57e2..0b87a8c9 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/SystemKeyboardExample.cs
+++ b/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/SystemKeyboardExample.cs
@@ -17,24 +17,32 @@ namespace Microsoft.MixedReality.Toolkit.Examples.Demos
///
public class SystemKeyboardExample : MonoBehaviour
{
+#if WINDOWS_UWP
private MixedRealityKeyboard wmrKeyboard;
+#elif UNITY_IOS || UNITY_ANDROID
private TouchScreenKeyboard touchscreenKeyboard;
- public static string keyboardText = "";
- public TextMeshPro debugMessage;
+#endif
+
+ public static string KeyboardText = "";
+
+ [SerializeField]
+ private TextMeshPro debugMessage = null;
private void Start()
{
-#if !UNITY_EDITOR && UNITY_WSA
+#if WINDOWS_UWP
// Windows mixed reality keyboard initialization goes here
wmrKeyboard = gameObject.AddComponent();
#elif UNITY_IOS || UNITY_ANDROID
// non-Windows mixed reality keyboard initialization goes here
+#else
+ debugMessage.text = "Keyboard not supported on this platform.";
#endif
}
public void OpenSystemKeyboard()
{
-#if !UNITY_EDITOR && UNITY_WSA
+#if WINDOWS_UWP
wmrKeyboard.ShowKeyboard();
#elif UNITY_IOS || UNITY_ANDROID
touchscreenKeyboard = TouchScreenKeyboard.Open("", TouchScreenKeyboardType.Default, false, false, false, false);
@@ -43,22 +51,31 @@ public void OpenSystemKeyboard()
private void Update()
{
-#if !UNITY_EDITOR && UNITY_WSA
+#if WINDOWS_UWP
// Windows mixed reality keyboard update goes here
- keyboardText = wmrKeyboard.Text;
+ KeyboardText = wmrKeyboard.Text;
if (wmrKeyboard.Visible)
{
- debugMessage.text = "typing... " + keyboardText;
+ if (debugMessage != null)
+ {
+ debugMessage.text = "typing... " + KeyboardText;
+ }
}
else
{
- if (keyboardText == null || keyboardText.Length == 0)
+ if (KeyboardText == null || KeyboardText.Length == 0)
{
- debugMessage.text = "open keyboard to type text";
+ if (debugMessage != null)
+ {
+ debugMessage.text = "open keyboard to type text";
+ }
}
else
{
- debugMessage.text = "typed " + keyboardText;
+ if (debugMessage != null)
+ {
+ debugMessage.text = "typed " + KeyboardText;
+ }
}
}
#elif UNITY_IOS || UNITY_ANDROID
@@ -69,14 +86,21 @@ private void Update()
// Unity bug tracking the issue https://fogbugz.unity3d.com/default.asp?1137074_rttdnt8t1lccmtd3
if (touchscreenKeyboard != null)
{
- keyboardText = touchscreenKeyboard.text;
+ KeyboardText = touchscreenKeyboard.text;
if (TouchScreenKeyboard.visible)
{
- debugMessage.text = "typing... " + keyboardText;
+ if (debugMessage != null)
+ {
+ debugMessage.text = "typing... " + KeyboardText;
+ }
}
else
{
- debugMessage.text = "typed " + keyboardText;
+ if (debugMessage != null)
+ {
+ debugMessage.text = "typed " + KeyboardText;
+ }
+
touchscreenKeyboard = null;
}
}
diff --git a/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/SystemKeyboardExample.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/SystemKeyboardExample.cs.meta
index 74038a74..c75b37a3 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/SystemKeyboardExample.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/SystemKeyboardExample.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 961230b29c294bb780054c5d02eb6180, type: 3}
+ icon: {instanceID: 0}
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/TetheredPlacement.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/TetheredPlacement.cs.meta
index 1a0c93c3..03eb0a0c 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/TetheredPlacement.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/TetheredPlacement.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/ToggleBoundingBox.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/ToggleBoundingBox.cs.meta
index 7144205c..e5484474 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/ToggleBoundingBox.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Script/ToggleBoundingBox.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
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diff --git a/Assets/MixedRealityToolkit.Extensions/SceneTransitionService.meta b/Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/DisablePointers.meta
similarity index 77%
rename from Assets/MixedRealityToolkit.Extensions/SceneTransitionService.meta
rename to Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/DisablePointers.meta
index 859c733b..60cabec3 100644
--- a/Assets/MixedRealityToolkit.Extensions/SceneTransitionService.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/DisablePointers.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
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+guid: 511dd6483269b5941b54d96433b0de23
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/DisablePointers/DisablePointersExample.cs b/Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/DisablePointers/DisablePointersExample.cs
new file mode 100644
index 00000000..ef504ec6
--- /dev/null
+++ b/Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/DisablePointers/DisablePointersExample.cs
@@ -0,0 +1,148 @@
+using Microsoft.MixedReality.Toolkit.Input;
+using Microsoft.MixedReality.Toolkit.UI;
+using Microsoft.MixedReality.Toolkit.Utilities;
+using UnityEngine;
+
+
+namespace Microsoft.MixedReality.Toolkit.Examples.Demos
+{
+ ///
+ /// This example demonstrates how to turn pointers on and off by
+ /// specifying custom behaviors.
+ ///
+ public class DisablePointersExample : MonoBehaviour
+ {
+ public Interactable GazeToggle;
+ public Interactable GrabToggle;
+ public Interactable PokeToggle;
+ public Interactable HandRayToggle;
+ public Interactable ControllerRayToggle;
+
+ public void SetHandRayEnabled(bool isEnabled)
+ {
+ PointerUtils.SetHandRayPointerBehavior(isEnabled ? PointerBehavior.Default : PointerBehavior.AlwaysOff,
+ Handedness.Any);
+ }
+
+ public void SetRightHandRayEnabled(bool isEnabled)
+ {
+ PointerUtils.SetHandRayPointerBehavior(isEnabled ? PointerBehavior.Default : PointerBehavior.AlwaysOff,
+ Handedness.Right);
+ }
+
+ public void SetLeftHandRayEnabled(bool isEnabled)
+ {
+ PointerUtils.SetHandRayPointerBehavior(isEnabled ? PointerBehavior.Default : PointerBehavior.AlwaysOff,
+ Handedness.Left);
+ }
+
+ public void SetControllerRayEnabled(bool isEnabled)
+ {
+ PointerUtils.SetMotionControllerRayPointerBehavior(isEnabled ? PointerBehavior.Default : PointerBehavior.AlwaysOff,
+ Handedness.Any);
+ }
+
+ public void SetGazeEnabled(bool isEnabled)
+ {
+ PointerUtils.SetGazePointerBehavior(isEnabled ? PointerBehavior.Default : PointerBehavior.AlwaysOff);
+ }
+
+ public void SetGrabEnabled(bool isEnabled)
+ {
+ PointerUtils.SetHandGrabPointerBehavior(isEnabled ? PointerBehavior.Default : PointerBehavior.AlwaysOff, Handedness.Any);
+ }
+
+ public void SetPokeEnabled(bool isEnabled)
+ {
+ PointerUtils.SetHandPokePointerBehavior(isEnabled ? PointerBehavior.Default : PointerBehavior.AlwaysOff, Handedness.Any);
+ }
+
+ public void SetVR()
+ {
+ PointerUtils.SetHandPokePointerBehavior(PointerBehavior.AlwaysOff, Handedness.Any);
+ PointerUtils.SetHandGrabPointerBehavior(PointerBehavior.AlwaysOff, Handedness.Any);
+ PointerUtils.SetHandRayPointerBehavior(PointerBehavior.AlwaysOff, Handedness.Any);
+ PointerUtils.SetMotionControllerRayPointerBehavior(PointerBehavior.Default, Handedness.Any);
+ PointerUtils.SetGazePointerBehavior(PointerBehavior.AlwaysOff);
+ }
+
+ public void SetFingerOnly()
+ {
+ PointerUtils.SetHandPokePointerBehavior(PointerBehavior.Default, Handedness.Any);
+ PointerUtils.SetHandGrabPointerBehavior(PointerBehavior.AlwaysOff, Handedness.Any);
+ PointerUtils.SetHandRayPointerBehavior(PointerBehavior.AlwaysOff, Handedness.Any);
+ PointerUtils.SetMotionControllerRayPointerBehavior(PointerBehavior.AlwaysOff, Handedness.Any);
+ PointerUtils.SetGazePointerBehavior(PointerBehavior.AlwaysOff);
+ }
+
+ public void SetHoloLens1()
+ {
+ PointerUtils.SetHandPokePointerBehavior(PointerBehavior.AlwaysOff, Handedness.Any);
+ PointerUtils.SetHandGrabPointerBehavior(PointerBehavior.AlwaysOff, Handedness.Any);
+ PointerUtils.SetHandRayPointerBehavior(PointerBehavior.AlwaysOff, Handedness.Any);
+ PointerUtils.SetMotionControllerRayPointerBehavior(PointerBehavior.AlwaysOff, Handedness.Any);
+ PointerUtils.SetGazePointerBehavior(PointerBehavior.Default);
+ }
+
+ public void SetHoloLens2()
+ {
+ PointerUtils.SetHandPokePointerBehavior(PointerBehavior.Default, Handedness.Any);
+ PointerUtils.SetHandGrabPointerBehavior(PointerBehavior.Default, Handedness.Any);
+ PointerUtils.SetHandRayPointerBehavior(PointerBehavior.Default, Handedness.Any);
+ PointerUtils.SetMotionControllerRayPointerBehavior(PointerBehavior.AlwaysOff, Handedness.Any);
+ PointerUtils.SetGazePointerBehavior(PointerBehavior.AlwaysOff);
+ }
+
+
+ void Start()
+ {
+ ResetExample();
+ }
+
+ public void ResetExample()
+ {
+ IMixedRealityCapabilityCheck capabilityChecker = CoreServices.InputSystem as IMixedRealityCapabilityCheck;
+ if (capabilityChecker != null)
+ {
+ if (capabilityChecker.CheckCapability(MixedRealityCapability.ArticulatedHand))
+ {
+ SetHoloLens2();
+ }
+ else if (capabilityChecker.CheckCapability(MixedRealityCapability.MotionController))
+ {
+ SetVR();
+ }
+ else
+ {
+ SetHoloLens1();
+ }
+ }
+ else
+ {
+ Debug.LogWarning("Input system does not implement IMixedRealityCapabilityCheck, not setting to any preset interaction");
+ }
+ }
+
+ void Update()
+ {
+ SetToggleHelper(HandRayToggle, "HandRayToggle", InputSourceType.Hand);
+ SetToggleHelper(ControllerRayToggle, "ControllerRayToggle", InputSourceType.Controller);
+ SetToggleHelper(GrabToggle, "GrabToggle", InputSourceType.Hand);
+ SetToggleHelper(PokeToggle, "PokeToggle", InputSourceType.Hand);
+ SetToggleHelper(GazeToggle, "GazeToggle", InputSourceType.Hand);
+ }
+
+ private void SetToggleHelper(Interactable toggle, string toggleName, InputSourceType inputType) where T : class, IMixedRealityPointer
+ {
+ if (toggle == null)
+ {
+ Debug.LogWarning($"Button {toggleName} is null on gameobject {gameObject.name}. Did you forget to set it?");
+ }
+ else
+ {
+ toggle.IsToggled = PointerUtils.GetPointerBehavior(Handedness.Any, inputType) != PointerBehavior.AlwaysOff;
+ }
+ }
+ }
+
+}
\ No newline at end of file
diff --git a/Assets/MixedRealityToolkit.Extensions/SceneTransitionService/SceneTransitionServiceProfile.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/DisablePointers/DisablePointersExample.cs.meta
similarity index 61%
rename from Assets/MixedRealityToolkit.Extensions/SceneTransitionService/SceneTransitionServiceProfile.cs.meta
rename to Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/DisablePointers/DisablePointersExample.cs.meta
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/DisablePointers/DisablePointersExample.unity b/Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/DisablePointers/DisablePointersExample.unity
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+ hand ray, gaze, grab, and poke pointers on and off from code.\n\n\n\nClick
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+ rays on / off. You can also set the UI to certain common modes used by HoloLens
+ 1 (GGV Pointer only), HoloLens 2 (Grab, Poke, Line pointers), and VR (Line
+ and teleport pointers only). If you get stuck, say \"reset example\".\n\n\n\nThis
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+ GGV pointer as well as HoloLens 2 \u2013 style Line Pointer. To switch between
+ HoloLens 1 and 2 style interactions, make sure your profile copies the pointer
+ profile in this example.\r\n\nHave a look at TurnPointersOnOffController to
+ see how to call PointerUtils to enable / disable the various pointers in the
+ input system. \r\n"
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/DisablePointers/DisablePointersExampleInputSystemProfile.asset.meta b/Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/DisablePointers/DisablePointersExampleInputSystemProfile.asset.meta
new file mode 100644
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new file mode 100644
index 00000000..80ccea6d
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+ pointerPrefab: {fileID: 1247086986094436, guid: 039b325c9e8fd0545a0475fd4aa35b10,
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+ pointerMediator:
+ reference: Microsoft.MixedReality.Toolkit.Input.DefaultPointerMediator, Microsoft.MixedReality.Toolkit.SDK
+ primaryPointerSelector:
+ reference: Microsoft.MixedReality.Toolkit.Input.DefaultPrimaryPointerSelector,
+ Microsoft.MixedReality.Toolkit.SDK
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new file mode 100644
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new file mode 100644
index 00000000..7170a059
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+ m_EditorClassIdentifier:
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+ recognitionConfidenceLevel: 1
+ speechCommands:
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+ keyCode: 51
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+ description: Menu
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+ - localizationKey:
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+ keyCode: 49
+ action:
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+ description: Select
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+ - localizationKey:
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+ keyCode: 48
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+ - localizationKey:
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+ keyCode: 57
+ action:
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/DisablePointers/DisablePointersExampleSpeechCommandsProfile.asset.meta b/Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/DisablePointers/DisablePointersExampleSpeechCommandsProfile.asset.meta
new file mode 100644
index 00000000..bbe236c6
--- /dev/null
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@@ -0,0 +1,8 @@
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/InputActions/InputActions.MixedRealityControllerMappingProfile.asset b/Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/InputActions/InputActions.MixedRealityControllerMappingProfile.asset
index 393b9ffa..a190f53c 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/InputActions/InputActions.MixedRealityControllerMappingProfile.asset
+++ b/Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/InputActions/InputActions.MixedRealityControllerMappingProfile.asset
@@ -13,7 +13,7 @@ MonoBehaviour:
m_Name: InputActions.MixedRealityControllerMappingProfile
m_EditorClassIdentifier:
isCustomProfile: 1
- mixedRealityControllerMappingProfiles:
+ mixedRealityControllerMappings:
- controllerType:
reference: Microsoft.MixedReality.Toolkit.WindowsMixedReality.Input.WindowsMixedRealityArticulatedHand,
Microsoft.MixedReality.Toolkit.Providers.WindowsMixedReality
@@ -1173,7 +1173,7 @@ MonoBehaviour:
id: 0
description: None
axisConstraint: 0
- keyCode: 337
+ keyCode: 336
axisCodeX:
axisCodeY:
invertXAxis: 0
@@ -1475,9 +1475,9 @@ MonoBehaviour:
invertXAxis: 0
invertYAxis: 0
- id: 2
- description: Trigger Press
+ description: Trigger Press (Select)
axisType: 2
- inputType: 13
+ inputType: 25
inputAction:
id: 1
description: Select
@@ -1662,9 +1662,9 @@ MonoBehaviour:
invertXAxis: 0
invertYAxis: 0
- id: 2
- description: Trigger Press
+ description: Trigger Press (Select)
axisType: 2
- inputType: 13
+ inputType: 25
inputAction:
id: 1
description: Select
@@ -1848,9 +1848,9 @@ MonoBehaviour:
invertXAxis: 0
invertYAxis: 0
- id: 2
- description: Trigger Press
+ description: Trigger Press (Select)
axisType: 2
- inputType: 13
+ inputType: 25
inputAction:
id: 1
description: Select
@@ -1969,9 +1969,9 @@ MonoBehaviour:
invertXAxis: 0
invertYAxis: 0
- id: 2
- description: Trigger Press
+ description: Trigger Press (Select)
axisType: 2
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+ inputType: 25
inputAction:
id: 1
description: Select
@@ -2132,7 +2132,7 @@ MonoBehaviour:
- id: 5
description: Trigger Press (Select)
axisType: 2
- inputType: 13
+ inputType: 25
inputAction:
id: 1
description: Select
@@ -2254,7 +2254,7 @@ MonoBehaviour:
- id: 2
description: Grip Press
axisType: 3
- inputType: 7
+ inputType: 13
inputAction:
id: 7
description: Grip Press
@@ -2293,7 +2293,7 @@ MonoBehaviour:
- id: 5
description: Trigger Press (Select)
axisType: 2
- inputType: 13
+ inputType: 25
inputAction:
id: 1
description: Select
@@ -2579,37 +2579,6 @@ MonoBehaviour:
axisCodeY:
invertXAxis: 0
invertYAxis: 0
- - controllerType:
- reference: Microsoft.MixedReality.Toolkit.Services.InputSimulation.SimulatedGestureHand,
- Microsoft.MixedReality.Toolkit.Services.InputSimulation
- handedness: 2
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- description: Select
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- description: Select
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- axisCodeX:
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- inputType: 14
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- keyCode: 0
- axisCodeX:
- axisCodeY:
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- invertYAxis: 0
- controllerType:
reference: Microsoft.MixedReality.Toolkit.OpenVR.Input.GenericOpenVRController,
Microsoft.MixedReality.Toolkit.Providers.OpenVR
@@ -2644,7 +2613,7 @@ MonoBehaviour:
- id: 2
description: Trigger Press (Select)
axisType: 2
- inputType: 13
+ inputType: 25
inputAction:
id: 1
description: Select
@@ -2771,6 +2740,19 @@ MonoBehaviour:
axisCodeY: AXIS_18
invertXAxis: 0
invertYAxis: 0
+ - id: 12
+ description: Spatial Grip
+ axisType: 7
+ inputType: 14
+ inputAction:
+ id: 0
+ description: None
+ axisConstraint: 0
+ keyCode: 0
+ axisCodeX:
+ axisCodeY:
+ invertXAxis: 0
+ invertYAxis: 0
- controllerType:
reference: Microsoft.MixedReality.Toolkit.OpenVR.Input.GenericOpenVRController,
Microsoft.MixedReality.Toolkit.Providers.OpenVR
@@ -2805,7 +2787,7 @@ MonoBehaviour:
- id: 2
description: Trigger Press (Select)
axisType: 2
- inputType: 13
+ inputType: 25
inputAction:
id: 1
description: Select
@@ -2932,172 +2914,14 @@ MonoBehaviour:
axisCodeY: AXIS_20
invertXAxis: 0
invertYAxis: 0
- - controllerType:
- reference: Microsoft.MixedReality.Toolkit.Services.InputSimulation.SimulatedArticulatedHand,
- Microsoft.MixedReality.Toolkit.Services.InputSimulation
- handedness: 1
- interactions:
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- description: Spatial Pointer
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- inputType: 3
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- description: Pointer Pose
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- axisCodeX:
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- reference: Microsoft.MixedReality.Toolkit.Services.InputSimulation.SimulatedArticulatedHand,
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- description: Pointer Pose
- axisConstraint: 7
- keyCode: 0
- axisCodeX:
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+ - id: 12
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- reference: Microsoft.MixedReality.Toolkit.Services.InputSimulation.SimulatedGestureHand,
- Microsoft.MixedReality.Toolkit.Services.InputSimulation
- handedness: 1
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- description: Select
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- description: Select
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- - id: 1
- description: Grip Pose
- axisType: 7
- inputType: 14
- inputAction:
- id: 3
- description: Grip Pose
- axisConstraint: 7
+ id: 0
+ description: None
+ axisConstraint: 0
keyCode: 0
axisCodeX:
axisCodeY:
diff --git a/Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/InputActions/InputActions.MixedRealityInputSimulationProfile.asset b/Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/InputActions/InputActions.MixedRealityInputSimulationProfile.asset
index d9f405c6..eff3ac78 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/InputActions/InputActions.MixedRealityInputSimulationProfile.asset
+++ b/Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/InputActions/InputActions.MixedRealityInputSimulationProfile.asset
@@ -13,28 +13,49 @@ MonoBehaviour:
m_Name: InputActions.MixedRealityInputSimulationProfile
m_EditorClassIdentifier:
isCustomProfile: 1
+ indicatorsPrefab: {fileID: 0}
+ mouseRotationSensitivity: 0.1
+ mouseX: Mouse X
+ mouseY: Mouse Y
+ mouseScroll: Mouse ScrollWheel
+ doublePressTime: 0.4
isCameraControlEnabled: 1
- extraMouseSensitivityScale: 3
- defaultMouseSensitivity: 0.1
- mouseLookButton: 1
+ mouseLookSpeed: 3
+ mouseLookButton:
+ bindingType: 1
+ code: 1
+ mouseLookToggle: 0
isControllerLookInverted: 1
currentControlMode: 0
- fastControlKey: 305
+ fastControlKey:
+ bindingType: 2
+ code: 305
controlSlowSpeed: 0.1
controlFastSpeed: 1
moveHorizontal: Horizontal
moveVertical: Vertical
- mouseX: Mouse X
- mouseY: Mouse Y
+ moveUpDown: UpDown
lookHorizontal: AXIS_4
lookVertical: AXIS_5
simulateEyePosition: 0
- handSimulationMode: 1
- toggleLeftHandKey: 116
- toggleRightHandKey: 121
+ defaultHandSimulationMode: 2
+ toggleLeftHandKey:
+ bindingType: 2
+ code: 116
+ toggleRightHandKey:
+ bindingType: 2
+ code: 121
handHideTimeout: 0.2
- leftHandManipulationKey: 304
- rightHandManipulationKey: 32
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+ code: 304
+ rightHandManipulationKey:
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+ code: 32
+ mouseHandRotationSpeed: 30
+ handRotateButton:
+ bindingType: 2
+ code: 306
defaultHandGesture: 2
leftMouseHandGesture: 3
middleMouseHandGesture: 0
@@ -43,12 +64,5 @@ MonoBehaviour:
holdStartDuration: 0.5
navigationStartThreshold: 0.03
defaultHandDistance: 0.5
- handDepthMultiplier: 0.1
+ handDepthMultiplier: 0.03
handJitterAmount: 0
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/InputActions/Rotator.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/InputActions/Rotator.cs.meta
index 2daf10be..d037c0ad 100644
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diff --git a/Assets/MixedRealityToolkit.Extensions/SceneTransitionService/Scripts.meta b/Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/InputData.meta
similarity index 77%
rename from Assets/MixedRealityToolkit.Extensions/SceneTransitionService/Scripts.meta
rename to Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/InputData.meta
index 33963712..1303ac41 100644
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/InputData/HeadGizmo.prefab b/Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/InputData/HeadGizmo.prefab
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/InputData/HeadGizmo.prefab.meta b/Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/InputData/HeadGizmo.prefab.meta
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/InputData/InputDataExample.cs b/Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/InputData/InputDataExample.cs
new file mode 100644
index 00000000..0af8de18
--- /dev/null
+++ b/Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/InputData/InputDataExample.cs
@@ -0,0 +1,90 @@
+using Microsoft.MixedReality.Toolkit.Input;
+using Microsoft.MixedReality.Toolkit.Utilities;
+using System;
+using System.Text;
+using UnityEngine;
+using UnityEngine.UI;
+
+namespace Microsoft.MixedReality.Toolkit.Examples.Demos
+{
+ ///
+ /// This class demonstrates how to query input data either by using InputUtils or
+ /// by directly accessing InteractionMappings from all active controllers.
+ ///
+ public class InputDataExample : MonoBehaviour
+ {
+ public TextMesh inputUtilsText;
+ public TextMesh rawDataText;
+
+ private Tuple [] inputSources = new Tuple[]
+ {
+ new Tuple(InputSourceType.Controller, Handedness.Right) ,
+ new Tuple(InputSourceType.Controller, Handedness.Left) ,
+ new Tuple(InputSourceType.Eyes, Handedness.Any) ,
+ new Tuple(InputSourceType.Head, Handedness.Any) ,
+ new Tuple(InputSourceType.Hand, Handedness.Left) ,
+ new Tuple(InputSourceType.Hand, Handedness.Right)
+ };
+
+ void Update()
+ {
+ StringBuilder sb = new StringBuilder();
+ foreach (var tuple in inputSources)
+ {
+ var sourceType = tuple.Item1;
+ var handedness = tuple.Item2;
+ sb.Append(sourceType.ToString() + " ");
+ if (handedness != Handedness.Any)
+ {
+ sb.Append(handedness.ToString());
+ }
+ sb.Append(": ");
+ Ray myRay;
+ if (InputRayUtils.TryGetRay(sourceType, handedness, out myRay))
+ {
+ sb.Append($"pos: ({myRay.origin.x:F2}, {myRay.origin.y:F2}, {myRay.origin.z:F2}");
+ sb.Append($" forward: ({myRay.direction.x:F2}, {myRay.direction.y:F2}, {myRay.direction.z:F2}");
+ }
+ else
+ {
+ sb.Append(" not available");
+ }
+ sb.AppendLine();
+ }
+ inputUtilsText.text = sb.ToString();
+
+ // Iterate through all controllers output position, rotation, and other data from input
+ // mappings on a controller.
+ sb.Clear();
+ foreach(var controller in CoreServices.InputSystem.DetectedControllers)
+ {
+ sb.AppendLine("Inputs for " + controller.InputSource.SourceName);
+ sb.AppendLine();
+ // Interactions for a controller is the list of inputs that this controller exposes
+ foreach(MixedRealityInteractionMapping inputMapping in controller.Interactions)
+ {
+ sb.AppendLine("\tDescription: " + inputMapping.Description);
+ sb.Append("\tAxisType: " + inputMapping.AxisType);
+ sb.Append("\tInputType: " + inputMapping.InputType);
+ sb.Append("\tPositionData: " + inputMapping.PositionData);
+ sb.Append("\tRotationData: " + inputMapping.RotationData);
+ sb.Append("\tBoolData: " + inputMapping.BoolData);
+ sb.Append("\tFloatData: " + inputMapping.FloatData);
+ sb.AppendLine();
+ sb.AppendLine();
+ }
+ sb.AppendLine();
+ }
+ rawDataText.text = sb.ToString();
+ }
+
+ public void Start()
+ {
+ // Disable the hand and gaze ray, we don't want then for this demo and the conflict
+ // with the visuals
+ PointerUtils.SetGazePointerBehavior(PointerBehavior.AlwaysOff);
+ PointerUtils.SetHandRayPointerBehavior(PointerBehavior.AlwaysOff);
+ }
+
+ }
+}
diff --git a/Assets/MixedRealityToolkit.Extensions/SceneTransitionService/Scripts/CameraFaderQuad.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/InputData/InputDataExample.cs.meta
similarity index 61%
rename from Assets/MixedRealityToolkit.Extensions/SceneTransitionService/Scripts/CameraFaderQuad.cs.meta
rename to Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/InputData/InputDataExample.cs.meta
index 0c3000fc..c54b3087 100644
--- a/Assets/MixedRealityToolkit.Extensions/SceneTransitionService/Scripts/CameraFaderQuad.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/InputData/InputDataExample.cs.meta
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/InputData/InputDataExample.unity b/Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/InputData/InputDataExample.unity
new file mode 100644
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/InputData/InputDataExample.unity.meta b/Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/InputData/InputDataExample.unity.meta
new file mode 100644
index 00000000..e9cee7ea
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+++ b/Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/InputData/InputDataExample.unity.meta
@@ -0,0 +1,7 @@
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/InputData/InputDataExampleGizmo.cs b/Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/InputData/InputDataExampleGizmo.cs
new file mode 100644
index 00000000..f822b935
--- /dev/null
+++ b/Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/InputData/InputDataExampleGizmo.cs
@@ -0,0 +1,45 @@
+using Microsoft.MixedReality.Toolkit.Input;
+using Microsoft.MixedReality.Toolkit.Utilities;
+using UnityEngine;
+
+namespace Microsoft.MixedReality.Toolkit.Examples.Demos
+{
+ ///
+ /// Attach this component to a game object to sychronize the objects position
+ /// and rotation to the given input type. If the input data is not available,
+ /// the component will hide the object by disabling all renderers.
+ ///
+ public class InputDataExampleGizmo : MonoBehaviour
+ {
+ public InputSourceType sourceType;
+ public Handedness handedness;
+ private bool isDataAvailable = true;
+
+ private void SetIsDataAvailable(bool value)
+ {
+ if (value != isDataAvailable)
+ {
+ foreach (var item in GetComponentsInChildren())
+ {
+ item.enabled = value;
+ }
+ }
+ isDataAvailable = value;
+ }
+ public void Update()
+ {
+ Ray myRay;
+ if(InputRayUtils.TryGetRay(sourceType, handedness, out myRay))
+ {
+ transform.localPosition= myRay.origin;
+ transform.localRotation = Quaternion.LookRotation(myRay.direction, Vector3.up);
+ SetIsDataAvailable(true);
+ }
+ else
+ {
+ SetIsDataAvailable(false);
+ }
+ }
+ }
+}
+
diff --git a/Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/InputData/InputDataExampleGizmo.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/InputData/InputDataExampleGizmo.cs.meta
new file mode 100644
index 00000000..fb8054f4
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diff --git a/Assets/MixedRealityToolkit.Examples/StandardAssets/Models/Materials/Material_37.mat b/Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/InputData/InputRaysFloor.mat
similarity index 72%
rename from Assets/MixedRealityToolkit.Examples/StandardAssets/Models/Materials/Material_37.mat
rename to Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/InputData/InputRaysFloor.mat
index adf824c2..3694a6b6 100644
--- a/Assets/MixedRealityToolkit.Examples/StandardAssets/Models/Materials/Material_37.mat
+++ b/Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/InputData/InputRaysFloor.mat
@@ -7,14 +7,16 @@ Material:
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m_PrefabInstance: {fileID: 0}
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+ m_Name: InputRaysFloor
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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+ _DISABLE_ALBEDO_MAP _GLOSSYREFLECTIONS_OFF _LIGHTMAPPING_REALTIME _SPECULAR_HIGHLIGHTS
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@@ -37,11 +39,11 @@ Material:
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diff --git a/Assets/MixedRealityToolkit.Examples/StandardAssets/Models/Materials/Material_38.mat.meta b/Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/InputData/InputRaysFloor.mat.meta
similarity index 79%
rename from Assets/MixedRealityToolkit.Examples/StandardAssets/Models/Materials/Material_38.mat.meta
rename to Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/InputData/InputRaysFloor.mat.meta
index d345d130..c4347d70 100644
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similarity index 72%
rename from Assets/MixedRealityToolkit.Examples/StandardAssets/Models/Materials/Material_38.mat
rename to Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/InputData/InputRaysFloor_Highlighted.mat
index f9651a8a..f7cb24b4 100644
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@@ -59,19 +61,19 @@ Material:
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diff --git a/Assets/MixedRealityToolkit.Examples/StandardAssets/Models/Materials/Material_37.mat.meta b/Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/InputData/InputRaysFloor_Highlighted.mat.meta
similarity index 79%
rename from Assets/MixedRealityToolkit.Examples/StandardAssets/Models/Materials/Material_37.mat.meta
rename to Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/InputData/InputRaysFloor_Highlighted.mat.meta
index 581664b7..a42ed8e5 100644
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new file mode 100644
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/PointerResult/SpawnOnPointerEvent.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/PointerResult/SpawnOnPointerEvent.cs.meta
index 81cac22d..793ca1bf 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/PointerResult/SpawnOnPointerEvent.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/PointerResult/SpawnOnPointerEvent.cs.meta
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/PrimaryPointer/PrimaryPointerHandlerExample.cs b/Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/PrimaryPointer/PrimaryPointerHandlerExample.cs
index 076383d5..7c96c2e6 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/PrimaryPointer/PrimaryPointerHandlerExample.cs
+++ b/Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/PrimaryPointer/PrimaryPointerHandlerExample.cs
@@ -23,7 +23,8 @@ private void OnPrimaryPointerChanged(IMixedRealityPointer oldPointer, IMixedReal
{
if (newPointer != null)
{
- Transform parentTransform = newPointer.BaseCursor?.GameObjectReference?.transform;
+ GameObject gameObjectReference = newPointer.BaseCursor?.GameObjectReference;
+ Transform parentTransform = (gameObjectReference != null) ? gameObjectReference.transform : null;
// If there's no cursor try using the controller pointer transform instead
if (parentTransform == null)
diff --git a/Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/PrimaryPointer/PrimaryPointerHandlerExample.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/PrimaryPointer/PrimaryPointerHandlerExample.cs.meta
index 8248428a..0906b1b6 100644
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/Speech/Speech.MixedRealitySpeechCommandsProfile.asset b/Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/Speech/Speech.MixedRealitySpeechCommandsProfile.asset
index 6f78ef33..de069d65 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/Speech/Speech.MixedRealitySpeechCommandsProfile.asset
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/Speech/Speech.unity b/Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/Speech/Speech.unity
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/Speech/SpeechInputExamples.unity b/Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/Speech/SpeechInputExamples.unity
new file mode 100644
index 00000000..dcc6393b
--- /dev/null
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+
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+ Three different commands are configured in the Speech Commands profile found
+ under the Input System profile in the Mixed Reality Toolkit component: open,
+ close and select.
+
+
+ The Global Speech Handler game object listens for speech command events regardless
+ of focus using a Speech Input Handler component with Is Focus Required unset.
+ It activates and deactivates the Menu object in response to the ''open'' and
+ ''close'' commands.
+
+
+ The Local Speech Handler only listens for speech commands when it is in focus,
+ changing the text state when ''select'' is used.
+
+'
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/Speech/Speech.unity.meta b/Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/Speech/SpeechInputExamples.unity.meta
similarity index 100%
rename from Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/Speech/Speech.unity.meta
rename to Assets/MixedRealityToolkit.Examples/Demos/Input/Scenes/Speech/SpeechInputExamples.unity.meta
diff --git a/Assets/MixedRealityToolkit.Examples/Demos/Solvers/Scenes/SolverExamples.unity b/Assets/MixedRealityToolkit.Examples/Demos/Solvers/Scenes/SolverExamples.unity
index 85cfbc19..322cfe07 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/Solvers/Scenes/SolverExamples.unity
+++ b/Assets/MixedRealityToolkit.Examples/Demos/Solvers/Scenes/SolverExamples.unity
@@ -1225,7 +1225,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 03daa81ea5f685f4ebf6e32038d058ca, type: 3}
m_Name:
m_EditorClassIdentifier:
- hostTransform: {fileID: 0}
+ hostTransform: {fileID: 2126597302}
manipulationType: 2
twoHandedManipulationType: 5
allowFarManipulation: 1
@@ -5458,7 +5458,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 23f9be7a3cb53794ead8b55e784b65aa, type: 3}
m_Name:
m_EditorClassIdentifier:
- targetObject: {fileID: 409178425}
+ targetObject: {fileID: 2126597301}
boundsOverride: {fileID: 409178428}
activation: 0
scaleMinimum: 0.2
diff --git a/Assets/MixedRealityToolkit.Examples/Demos/Solvers/Scripts/SolverExampleManager.cs b/Assets/MixedRealityToolkit.Examples/Demos/Solvers/Scripts/SolverExampleManager.cs
index aa8cc9cf..86c220fc 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/Solvers/Scripts/SolverExampleManager.cs
+++ b/Assets/MixedRealityToolkit.Examples/Demos/Solvers/Scripts/SolverExampleManager.cs
@@ -102,15 +102,9 @@ private void DestroySolver()
{
if (currentSolver != null)
{
- DestroyImmediate(currentSolver);
+ Destroy(currentSolver);
currentSolver = null;
}
-
- if (handler != null)
- {
- DestroyImmediate(handler);
- handler = null;
- }
}
}
}
\ No newline at end of file
diff --git a/Assets/MixedRealityToolkit.Examples/Demos/Solvers/Scripts/SolverExampleManager.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/Solvers/Scripts/SolverExampleManager.cs.meta
index 42209b73..066281bd 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/Solvers/Scripts/SolverExampleManager.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/Solvers/Scripts/SolverExampleManager.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 961230b29c294bb780054c5d02eb6180, type: 3}
+ icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
diff --git a/Assets/MixedRealityToolkit.Examples/Demos/SpatialAwareness/Scripts/ClearSpatialObservations.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/SpatialAwareness/Scripts/ClearSpatialObservations.cs.meta
index be82fff3..faad0658 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/SpatialAwareness/Scripts/ClearSpatialObservations.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/SpatialAwareness/Scripts/ClearSpatialObservations.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 961230b29c294bb780054c5d02eb6180, type: 3}
+ icon: {instanceID: 0}
userData:
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/SpatialAwareness/Scripts/DemoSpatialMeshHandler.cs b/Assets/MixedRealityToolkit.Examples/Demos/SpatialAwareness/Scripts/DemoSpatialMeshHandler.cs
index 63a9855a..d1de798b 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/SpatialAwareness/Scripts/DemoSpatialMeshHandler.cs
+++ b/Assets/MixedRealityToolkit.Examples/Demos/SpatialAwareness/Scripts/DemoSpatialMeshHandler.cs
@@ -2,7 +2,6 @@
// Licensed under the MIT License. See LICENSE in the project root for license information.
using Microsoft.MixedReality.Toolkit.SpatialAwareness;
-using Microsoft.MixedReality.Toolkit.Utilities;
using System.Collections.Generic;
using UnityEngine;
@@ -16,20 +15,6 @@ namespace Microsoft.MixedReality.Toolkit.Examples.Demos
///
public class DemoSpatialMeshHandler : MonoBehaviour, SpatialAwarenessHandler
{
- private IMixedRealitySpatialAwarenessSystem spatialAwarenessSystem = null;
-
- private IMixedRealitySpatialAwarenessSystem SpatialAwarenessSystem
- {
- get
- {
- if (spatialAwarenessSystem == null)
- {
- MixedRealityServiceRegistry.TryGetService(out spatialAwarenessSystem);
- }
- return spatialAwarenessSystem;
- }
- }
-
///
/// Collection that tracks the IDs and count of updates for each active spatial awareness mesh.
///
@@ -65,9 +50,9 @@ private void OnDestroy()
///
private void RegisterEventHandlers()
{
- if (!isRegistered && (SpatialAwarenessSystem != null))
+ if (!isRegistered && (CoreServices.SpatialAwarenessSystem != null))
{
- SpatialAwarenessSystem.RegisterHandler(this);
+ CoreServices.SpatialAwarenessSystem.RegisterHandler(this);
isRegistered = true;
}
}
@@ -77,9 +62,9 @@ private void RegisterEventHandlers()
///
private void UnregisterEventHandlers()
{
- if (isRegistered && (SpatialAwarenessSystem != null))
+ if (isRegistered && (CoreServices.SpatialAwarenessSystem != null))
{
- SpatialAwarenessSystem.UnregisterHandler(this);
+ CoreServices.SpatialAwarenessSystem.UnregisterHandler(this);
isRegistered = false;
}
}
diff --git a/Assets/MixedRealityToolkit.Examples/Demos/SpatialAwareness/Scripts/DemoSpatialMeshHandler.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/SpatialAwareness/Scripts/DemoSpatialMeshHandler.cs.meta
index 015ec3c0..7d01ffa5 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/SpatialAwareness/Scripts/DemoSpatialMeshHandler.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/SpatialAwareness/Scripts/DemoSpatialMeshHandler.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 961230b29c294bb780054c5d02eb6180, type: 3}
+ icon: {instanceID: 0}
userData:
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Animations/EdgeSmoothing.anim b/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Animations/EdgeSmoothing.anim
index 8c7e9321..942ee46b 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Animations/EdgeSmoothing.anim
+++ b/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Animations/EdgeSmoothing.anim
@@ -3,8 +3,9 @@
--- !u!74 &7400000
AnimationClip:
m_ObjectHideFlags: 0
- m_PrefabParentObject: {fileID: 0}
- m_PrefabInternal: {fileID: 0}
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
m_Name: EdgeSmoothing
serializedVersion: 6
m_Legacy: 0
@@ -19,24 +20,33 @@ AnimationClip:
- curve:
serializedVersion: 2
m_Curve:
- - serializedVersion: 2
+ - serializedVersion: 3
time: 0
- value: 0.01
+ value: 0.001
inSlope: 0
outSlope: 0
tangentMode: 136
- - serializedVersion: 2
+ weightedMode: 0
+ inWeight: 0.33333334
+ outWeight: 0.33333334
+ - serializedVersion: 3
time: 1
- value: 0.2
+ value: 0.04
inSlope: 0
outSlope: 0
tangentMode: 136
- - serializedVersion: 2
+ weightedMode: 0
+ inWeight: 0.33333334
+ outWeight: 0.33333334
+ - serializedVersion: 3
time: 2
- value: 0.01
+ value: 0.001
inSlope: 0
outSlope: 0
tangentMode: 136
+ weightedMode: 0
+ inWeight: 0.33333334
+ outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
@@ -84,24 +94,33 @@ AnimationClip:
- curve:
serializedVersion: 2
m_Curve:
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+ - serializedVersion: 3
time: 0
- value: 0.01
+ value: 0.001
inSlope: 0
outSlope: 0
tangentMode: 136
- - serializedVersion: 2
+ weightedMode: 0
+ inWeight: 0.33333334
+ outWeight: 0.33333334
+ - serializedVersion: 3
time: 1
- value: 0.2
+ value: 0.04
inSlope: 0
outSlope: 0
tangentMode: 136
- - serializedVersion: 2
+ weightedMode: 0
+ inWeight: 0.33333334
+ outWeight: 0.33333334
+ - serializedVersion: 3
time: 2
- value: 0.01
+ value: 0.001
inSlope: 0
outSlope: 0
tangentMode: 136
+ weightedMode: 0
+ inWeight: 0.33333334
+ outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
@@ -112,5 +131,4 @@ AnimationClip:
m_EulerEditorCurves: []
m_HasGenericRootTransform: 0
m_HasMotionFloatCurves: 0
- m_GenerateMotionCurves: 0
m_Events: []
diff --git a/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Animations/VertexExtrusion.anim b/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Animations/VertexExtrusion.anim
index cc6433e6..09cbeaf4 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Animations/VertexExtrusion.anim
+++ b/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Animations/VertexExtrusion.anim
@@ -31,7 +31,7 @@ AnimationClip:
outWeight: 0.16047335
- serializedVersion: 3
time: 2
- value: 0.2
+ value: 0.04
inSlope: 0
outSlope: 0
tangentMode: 0
@@ -105,7 +105,7 @@ AnimationClip:
outWeight: 0.16047335
- serializedVersion: 3
time: 2
- value: 0.2
+ value: 0.04
inSlope: 0
outSlope: 0
tangentMode: 0
diff --git a/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/CubeOpaqueBorder.mat b/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/CubeOpaqueBorder.mat
index 65cdb4b3..45b06cff 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/CubeOpaqueBorder.mat
+++ b/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/CubeOpaqueBorder.mat
@@ -45,6 +45,10 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _IridescentSpectrumMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
- _LightMapTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -72,15 +76,21 @@ Material:
m_Floats:
- _AlbedoAlphaMode: 0
- _AlbedoAlphaSmoothness: 0
+ - _AlbedoAssignedAtRuntime: 0
- _BlendOp: 0
+ - _BlendedClippingWidth: 1
- _BorderLight: 1
- _BorderLightOpaque: 1
+ - _BorderLightOpaqueAlpha: 1
+ - _BorderLightReplacesAlbedo: 0
- _BorderLightUsesHoverColor: 1
- _BorderMinValue: 0.1
- _BorderWidth: 0.1
- _BorderWidthHorizontal: 0.1
- _BorderWidthVertical: 0.1
- _BumpScale: 1
+ - _ClippingBorder: 0
+ - _ClippingBorderWidth: 0.025
- _ClippingPlane: 0
- _ClippingPlaneBorder: 0
- _ClippingPlaneBorderWidth: 0.025
@@ -97,24 +107,40 @@ Material:
- _EnableHoverColorOpaqueOverride: 0
- _EnableHoverColorOverride: 1
- _EnableLightMap: 0
+ - _EnableLocalSpaceTriplanarMapping: 0
- _EnableNormalMap: 0
+ - _EnableProximityLightColorOverride: 0
+ - _EnableTriplanarMapping: 0
- _EnvironmentColorIntensity: 0.5
- _EnvironmentColorThreshold: 1.5
- _EnvironmentColoring: 0
- _FadeBeginDistance: 0.85
- _FadeCompleteDistance: 0.5
+ - _FadeMinValue: 0
+ - _FluentLightIntensity: 1
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _HoverLight: 1
- _HoverLightOpaque: 0
+ - _IgnoreZScale: 0
- _InnerGlow: 0
+ - _InnerGlowPower: 4
- _InstancedColor: 0
+ - _Iridescence: 0
+ - _IridescenceAngle: -0.78
+ - _IridescenceIntensity: 0.5
+ - _IridescenceThreshold: 0.05
- _Metallic: 0
- _Mode: 1
+ - _NearLightFade: 0
- _NearPlaneFade: 0
+ - _NormalMapScale: 1
- _OcclusionStrength: 1
- _Parallax: 0.02
+ - _ProximityLight: 0
+ - _ProximityLightSubtractive: 0
+ - _ProximityLightTwoSided: 0
- _Reflections: 0
- _Refraction: 0
- _RefractiveIndex: 1.1
@@ -127,16 +153,25 @@ Material:
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
+ - _SphericalHarmonics: 0
- _SrcBlend: 1
- _Stencil: 0
- _StencilComparison: 0
- _StencilOperation: 0
- _StencilReference: 0
+ - _TriplanarMappingBlendSharpness: 4
- _UVSec: 0
+ - _VertexColors: 0
+ - _VertexExtrusion: 0
+ - _VertexExtrusionSmoothNormals: 0
+ - _VertexExtrusionValue: 0
+ - _ZOffsetFactor: 0
+ - _ZOffsetUnits: 0
- _ZTest: 4
- _ZWrite: 1
m_Colors:
- _ClipPlane: {r: 0, g: 1, b: 0, a: 0}
+ - _ClippingBorderColor: {r: 1, g: 0.2, b: 0, a: 1}
- _ClippingPlaneBorderColor: {r: 1, g: 0.2, b: 0, a: 1}
- _Color: {r: 0.50735295, g: 0.6738337, b: 1, a: 0}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
@@ -148,4 +183,7 @@ Material:
- _HoverColorOpaqueOverride: {r: 1, g: 1, b: 1, a: 1}
- _HoverColorOverride: {r: 0.16506273, g: 0.27093035, b: 0.52205884, a: 1}
- _InnerGlowColor: {r: 1, g: 1, b: 1, a: 0.75}
+ - _ProximityLightCenterColorOverride: {r: 1, g: 0, b: 0, a: 0}
+ - _ProximityLightMiddleColorOverride: {r: 0, g: 1, b: 0, a: 0.5}
+ - _ProximityLightOuterColorOverride: {r: 0, g: 0, b: 1, a: 1}
- _RimColor: {r: 1, g: 1, b: 1, a: 1}
diff --git a/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/HumanHeart.mat b/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/HumanHeart.mat
index 497d6bd5..eb7de962 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/HumanHeart.mat
+++ b/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/HumanHeart.mat
@@ -9,9 +9,8 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: HumanHeart
m_Shader: {fileID: 4800000, guid: 5bdea20278144b11916d77503ba1467a, type: 3}
- m_ShaderKeywords: _CLIPPING_BORDER _CLIPPING_BOX _CLIPPING_SPHERE _DIRECTIONAL_LIGHT
- _HOVER_COLOR_OVERRIDE _HOVER_LIGHT _PROXIMITY_LIGHT_COLOR_OVERRIDE _REFLECTIONS
- _SPECULAR_HIGHLIGHTS
+ m_ShaderKeywords: _CLIPPING_BORDER _DIRECTIONAL_LIGHT _HOVER_COLOR_OVERRIDE _HOVER_LIGHT
+ _PROXIMITY_LIGHT_COLOR_OVERRIDE _REFLECTIONS _SPECULAR_HIGHLIGHTS
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
@@ -84,7 +83,7 @@ Material:
- _BorderWidth: 0.1
- _BumpScale: 1
- _ClippingBorder: 1
- - _ClippingBorderWidth: 0.02
+ - _ClippingBorderWidth: 0.01
- _ColorWriteMask: 15
- _CullMode: 0
- _CustomMode: 0
@@ -111,6 +110,7 @@ Material:
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- _GlossyReflections: 1
- _HoverLight: 1
+ - _IgnoreZScale: 0
- _InnerGlow: 0
- _InnerGlowPower: 4
- _InstancedColor: 0
@@ -150,6 +150,7 @@ Material:
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- _VertexColors: 0
- _VertexExtrusion: 0
+ - _VertexExtrusionSmoothNormals: 0
- _VertexExtrusionValue: 0
- _ZOffsetFactor: 0
- _ZOffsetUnits: 0
diff --git a/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/Lander.mat b/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/Lander.mat
new file mode 100644
index 00000000..232c986f
--- /dev/null
+++ b/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/Lander.mat
@@ -0,0 +1,172 @@
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+ m_ShaderKeywords: _CHANNEL_MAP _DIRECTIONAL_LIGHT _METALLICGLOSSMAP _NORMALMAP _NORMAL_MAP
+ _REFLECTIONS _SPECULAR_HIGHLIGHTS _SPHERICAL_HARMONICS
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+ - _AlbedoAssignedAtRuntime: 0
+ - _BlendOp: 0
+ - _BlendedClippingWidth: 1
+ - _BorderLight: 0
+ - _BorderLightOpaque: 0
+ - _BorderLightOpaqueAlpha: 1
+ - _BorderLightReplacesAlbedo: 0
+ - _BorderLightUsesHoverColor: 0
+ - _BorderMinValue: 0.1
+ - _BorderWidth: 0.1
+ - _ClippingBorder: 0
+ - _ClippingBorderWidth: 0.025
+ - _ColorWriteMask: 15
+ - _CullMode: 0
+ - _CustomMode: 2
+ - _Cutoff: 0.5
+ - _DirectionalLight: 0
+ - _DstBlend: 1
+ - _EdgeSmoothingValue: 0.002
+ - _EnableChannelMap: 0
+ - _EnableEmission: 0
+ - _EnableHoverColorOverride: 0
+ - _EnableLocalSpaceTriplanarMapping: 0
+ - _EnableNormalMap: 0
+ - _EnableProximityLightColorOverride: 0
+ - _EnableTriplanarMapping: 0
+ - _EnvironmentColorIntensity: 0.5
+ - _EnvironmentColorThreshold: 1.5
+ - _EnvironmentColoring: 0
+ - _FadeBeginDistance: 0
+ - _FadeCompleteDistance: 0.15
+ - _FadeMinValue: 0
+ - _FluentLightIntensity: 1
+ - _HoverLight: 0
+ - _IgnoreZScale: 0
+ - _InnerGlow: 0
+ - _InnerGlowPower: 4
+ - _InstancedColor: 0
+ - _Iridescence: 0
+ - _IridescenceAngle: -0.78
+ - _IridescenceIntensity: 0.5
+ - _IridescenceThreshold: 0.05
+ - _Metallic: 0
+ - _Mode: 4
+ - _NearLightFade: 1
+ - _NearPlaneFade: 1
+ - _NormalMapScale: 1
+ - _ProximityLight: 0
+ - _ProximityLightSubtractive: 0
+ - _ProximityLightTwoSided: 0
+ - _Reflections: 0
+ - _Refraction: 0
+ - _RefractiveIndex: 0
+ - _RenderQueueOverride: -1
+ - _RimLight: 1
+ - _RimPower: 0.5
+ - _RoundCornerMargin: 0.01
+ - _RoundCornerRadius: 0.25
+ - _RoundCorners: 0
+ - _SmoothNormals: 1
+ - _Smoothness: 0.5
+ - _SpecularHighlights: 0
+ - _SphericalHarmonics: 0
+ - _SrcBlend: 1
+ - _Stencil: 0
+ - _StencilComparison: 0
+ - _StencilOperation: 0
+ - _StencilReference: 0
+ - _TriplanarMappingBlendSharpness: 4
+ - _VertexColors: 0
+ - _VertexExtrusion: 1
+ - _VertexExtrusionSmoothNormals: 1
+ - _VertexExtrusionValue: 0.02
+ - _ZOffsetFactor: 0
+ - _ZOffsetUnits: 0
+ - _ZTest: 4
+ - _ZWrite: 0
+ m_Colors:
+ - _ClippingBorderColor: {r: 1, g: 0.2, b: 0, a: 1}
+ - _Color: {r: 0, g: 0, b: 0, a: 1}
+ - _EmissiveColor: {r: 0, g: 0, b: 0, a: 1}
+ - _EnvironmentColorX: {r: 1, g: 0, b: 0, a: 1}
+ - _EnvironmentColorY: {r: 0, g: 1, b: 0, a: 1}
+ - _EnvironmentColorZ: {r: 0, g: 0, b: 1, a: 1}
+ - _HoverColorOverride: {r: 1, g: 1, b: 1, a: 1}
+ - _InnerGlowColor: {r: 1, g: 1, b: 1, a: 0.75}
+ - _ProximityLightCenterColorOverride: {r: 1, g: 0, b: 0, a: 0}
+ - _ProximityLightMiddleColorOverride: {r: 0, g: 1, b: 0, a: 0.5}
+ - _ProximityLightOuterColorOverride: {r: 0, g: 0, b: 1, a: 1}
+ - _RimColor: {r: 0, g: 0.5921569, b: 1, a: 1}
diff --git a/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/OutlineReveal.mat.meta b/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/OutlineReveal.mat.meta
new file mode 100644
index 00000000..b810ad31
--- /dev/null
+++ b/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/OutlineReveal.mat.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 19785a69f0929db4ca564cee70a149ce
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 2100000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/PanelBorder.mat b/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/PanelBorder.mat
index 36b3b839..8e0385b4 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/PanelBorder.mat
+++ b/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/PanelBorder.mat
@@ -101,7 +101,7 @@ Material:
- _DetailNormalMapScale: 1
- _DirectionalLight: 0
- _DstBlend: 10
- - _EdgeSmoothingValue: 0.002
+ - _EdgeSmoothingValue: 0.001
- _EnableChannelMap: 0
- _EnableEmission: 0
- _EnableHoverColorOpaqueOverride: 0
@@ -123,6 +123,7 @@ Material:
- _GlossyReflections: 1
- _HoverLight: 1
- _HoverLightOpaque: 0
+ - _IgnoreZScale: 0
- _InnerGlow: 1
- _InnerGlowPower: 4
- _InstancedColor: 0
@@ -146,7 +147,7 @@ Material:
- _RenderQueueOverride: -1
- _RimLight: 0
- _RimPower: 3
- - _RoundCornerMargin: 0.01
+ - _RoundCornerMargin: 0.025
- _RoundCornerRadius: 0.01
- _RoundCorners: 1
- _Smoothness: 0.5
@@ -162,6 +163,7 @@ Material:
- _UVSec: 0
- _VertexColors: 0
- _VertexExtrusion: 0
+ - _VertexExtrusionSmoothNormals: 0
- _VertexExtrusionValue: 0
- _ZOffsetFactor: 0
- _ZOffsetUnits: 0
diff --git a/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/PanelBorderBlue.mat b/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/PanelBorderBlue.mat
index cf974ee2..cc5775c9 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/PanelBorderBlue.mat
+++ b/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/PanelBorderBlue.mat
@@ -101,7 +101,7 @@ Material:
- _DetailNormalMapScale: 1
- _DirectionalLight: 0
- _DstBlend: 10
- - _EdgeSmoothingValue: 0.002
+ - _EdgeSmoothingValue: 0.001
- _EnableChannelMap: 0
- _EnableEmission: 0
- _EnableHoverColorOpaqueOverride: 0
@@ -123,6 +123,7 @@ Material:
- _GlossyReflections: 1
- _HoverLight: 1
- _HoverLightOpaque: 0
+ - _IgnoreZScale: 0
- _InnerGlow: 1
- _InnerGlowPower: 4
- _InstancedColor: 0
@@ -146,7 +147,7 @@ Material:
- _RenderQueueOverride: -1
- _RimLight: 0
- _RimPower: 3
- - _RoundCornerMargin: 0.01
+ - _RoundCornerMargin: 0.025
- _RoundCornerRadius: 0.01
- _RoundCorners: 1
- _Smoothness: 0.5
@@ -162,6 +163,7 @@ Material:
- _UVSec: 0
- _VertexColors: 0
- _VertexExtrusion: 0
+ - _VertexExtrusionSmoothNormals: 0
- _VertexExtrusionValue: 0
- _ZOffsetFactor: 0
- _ZOffsetUnits: 0
diff --git a/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/PanelBorderCyan.mat b/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/PanelBorderCyan.mat
index 1475004c..bd8c6525 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/PanelBorderCyan.mat
+++ b/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/PanelBorderCyan.mat
@@ -101,7 +101,7 @@ Material:
- _DetailNormalMapScale: 1
- _DirectionalLight: 0
- _DstBlend: 10
- - _EdgeSmoothingValue: 0.002
+ - _EdgeSmoothingValue: 0.001
- _EnableChannelMap: 0
- _EnableEmission: 0
- _EnableHoverColorOpaqueOverride: 0
@@ -123,6 +123,7 @@ Material:
- _GlossyReflections: 1
- _HoverLight: 1
- _HoverLightOpaque: 0
+ - _IgnoreZScale: 0
- _InnerGlow: 1
- _InnerGlowPower: 4
- _InstancedColor: 0
@@ -146,7 +147,7 @@ Material:
- _RenderQueueOverride: -1
- _RimLight: 0
- _RimPower: 3
- - _RoundCornerMargin: 0.01
+ - _RoundCornerMargin: 0.02
- _RoundCornerRadius: 0.01
- _RoundCorners: 1
- _Smoothness: 0.5
@@ -162,6 +163,7 @@ Material:
- _UVSec: 0
- _VertexColors: 0
- _VertexExtrusion: 0
+ - _VertexExtrusionSmoothNormals: 0
- _VertexExtrusionValue: 0
- _ZOffsetFactor: 0
- _ZOffsetUnits: 0
diff --git a/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/PanelBorderGreen.mat b/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/PanelBorderGreen.mat
index 844b8326..120c9fd7 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/PanelBorderGreen.mat
+++ b/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/PanelBorderGreen.mat
@@ -101,7 +101,7 @@ Material:
- _DetailNormalMapScale: 1
- _DirectionalLight: 0
- _DstBlend: 10
- - _EdgeSmoothingValue: 0.002
+ - _EdgeSmoothingValue: 0.001
- _EnableChannelMap: 0
- _EnableEmission: 0
- _EnableHoverColorOpaqueOverride: 0
@@ -123,6 +123,7 @@ Material:
- _GlossyReflections: 1
- _HoverLight: 1
- _HoverLightOpaque: 0
+ - _IgnoreZScale: 0
- _InnerGlow: 1
- _InnerGlowPower: 4
- _InstancedColor: 0
@@ -146,7 +147,7 @@ Material:
- _RenderQueueOverride: -1
- _RimLight: 0
- _RimPower: 3
- - _RoundCornerMargin: 0.01
+ - _RoundCornerMargin: 0.025
- _RoundCornerRadius: 0.01
- _RoundCorners: 1
- _Smoothness: 0.5
@@ -162,6 +163,7 @@ Material:
- _UVSec: 0
- _VertexColors: 0
- _VertexExtrusion: 0
+ - _VertexExtrusionSmoothNormals: 0
- _VertexExtrusionValue: 0
- _ZOffsetFactor: 0
- _ZOffsetUnits: 0
diff --git a/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/PanelBorderOrange.mat b/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/PanelBorderOrange.mat
index c588bcaa..faa1d079 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/PanelBorderOrange.mat
+++ b/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/PanelBorderOrange.mat
@@ -101,7 +101,7 @@ Material:
- _DetailNormalMapScale: 1
- _DirectionalLight: 0
- _DstBlend: 10
- - _EdgeSmoothingValue: 0.002
+ - _EdgeSmoothingValue: 0.001
- _EnableChannelMap: 0
- _EnableEmission: 0
- _EnableHoverColorOpaqueOverride: 0
@@ -123,6 +123,7 @@ Material:
- _GlossyReflections: 1
- _HoverLight: 1
- _HoverLightOpaque: 0
+ - _IgnoreZScale: 0
- _InnerGlow: 1
- _InnerGlowPower: 4
- _InstancedColor: 0
@@ -146,7 +147,7 @@ Material:
- _RenderQueueOverride: -1
- _RimLight: 0
- _RimPower: 3
- - _RoundCornerMargin: 0.01
+ - _RoundCornerMargin: 0.025
- _RoundCornerRadius: 0.01
- _RoundCorners: 1
- _Smoothness: 0.5
@@ -162,6 +163,7 @@ Material:
- _UVSec: 0
- _VertexColors: 0
- _VertexExtrusion: 0
+ - _VertexExtrusionSmoothNormals: 0
- _VertexExtrusionValue: 0
- _ZOffsetFactor: 0
- _ZOffsetUnits: 0
diff --git a/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/PanelBorderPink.mat b/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/PanelBorderPink.mat
index 449e999c..dbe3eebe 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/PanelBorderPink.mat
+++ b/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/PanelBorderPink.mat
@@ -101,7 +101,7 @@ Material:
- _DetailNormalMapScale: 1
- _DirectionalLight: 0
- _DstBlend: 10
- - _EdgeSmoothingValue: 0.002
+ - _EdgeSmoothingValue: 0.001
- _EnableChannelMap: 0
- _EnableEmission: 0
- _EnableHoverColorOpaqueOverride: 0
@@ -123,6 +123,7 @@ Material:
- _GlossyReflections: 1
- _HoverLight: 1
- _HoverLightOpaque: 0
+ - _IgnoreZScale: 0
- _InnerGlow: 1
- _InnerGlowPower: 4
- _InstancedColor: 0
@@ -146,7 +147,7 @@ Material:
- _RenderQueueOverride: -1
- _RimLight: 0
- _RimPower: 3
- - _RoundCornerMargin: 0.01
+ - _RoundCornerMargin: 0.025
- _RoundCornerPower: 0.4
- _RoundCornerRadius: 0.01
- _RoundCorners: 1
@@ -163,6 +164,7 @@ Material:
- _UVSec: 0
- _VertexColors: 0
- _VertexExtrusion: 0
+ - _VertexExtrusionSmoothNormals: 0
- _VertexExtrusionValue: 0
- _ZOffsetFactor: 0
- _ZOffsetUnits: 0
diff --git a/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/PanelBorderPurple.mat b/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/PanelBorderPurple.mat
index 6b0635d7..25c1fa85 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/PanelBorderPurple.mat
+++ b/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/PanelBorderPurple.mat
@@ -101,7 +101,7 @@ Material:
- _DetailNormalMapScale: 1
- _DirectionalLight: 0
- _DstBlend: 10
- - _EdgeSmoothingValue: 0.002
+ - _EdgeSmoothingValue: 0.001
- _EnableChannelMap: 0
- _EnableEmission: 0
- _EnableHoverColorOpaqueOverride: 0
@@ -123,6 +123,7 @@ Material:
- _GlossyReflections: 1
- _HoverLight: 1
- _HoverLightOpaque: 0
+ - _IgnoreZScale: 0
- _InnerGlow: 1
- _InnerGlowPower: 4
- _InstancedColor: 0
@@ -146,7 +147,7 @@ Material:
- _RenderQueueOverride: -1
- _RimLight: 0
- _RimPower: 3
- - _RoundCornerMargin: 0.01
+ - _RoundCornerMargin: 0.025
- _RoundCornerRadius: 0.01
- _RoundCorners: 1
- _Smoothness: 0.5
@@ -162,6 +163,7 @@ Material:
- _UVSec: 0
- _VertexColors: 0
- _VertexExtrusion: 0
+ - _VertexExtrusionSmoothNormals: 0
- _VertexExtrusionValue: 0
- _ZOffsetFactor: 0
- _ZOffsetUnits: 0
diff --git a/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/PanelBorderRed.mat b/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/PanelBorderRed.mat
index 6a184aa2..bb9f7b99 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/PanelBorderRed.mat
+++ b/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/PanelBorderRed.mat
@@ -101,7 +101,7 @@ Material:
- _DetailNormalMapScale: 1
- _DirectionalLight: 0
- _DstBlend: 10
- - _EdgeSmoothingValue: 0.002
+ - _EdgeSmoothingValue: 0.001
- _EnableChannelMap: 0
- _EnableEmission: 0
- _EnableHoverColorOpaqueOverride: 0
@@ -123,6 +123,7 @@ Material:
- _GlossyReflections: 1
- _HoverLight: 1
- _HoverLightOpaque: 0
+ - _IgnoreZScale: 0
- _InnerGlow: 1
- _InnerGlowPower: 4
- _InstancedColor: 0
@@ -146,7 +147,7 @@ Material:
- _RenderQueueOverride: -1
- _RimLight: 0
- _RimPower: 3
- - _RoundCornerMargin: 0.01
+ - _RoundCornerMargin: 0.025
- _RoundCornerRadius: 0.01
- _RoundCorners: 1
- _Smoothness: 0.5
@@ -162,6 +163,7 @@ Material:
- _UVSec: 0
- _VertexColors: 0
- _VertexExtrusion: 0
+ - _VertexExtrusionSmoothNormals: 0
- _VertexExtrusionValue: 0
- _ZOffsetFactor: 0
- _ZOffsetUnits: 0
diff --git a/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/PanelBorderRoundedBlue.mat b/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/PanelBorderRoundedBlue.mat
index 8845578a..d6379093 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/PanelBorderRoundedBlue.mat
+++ b/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/PanelBorderRoundedBlue.mat
@@ -101,7 +101,7 @@ Material:
- _DetailNormalMapScale: 1
- _DirectionalLight: 0
- _DstBlend: 10
- - _EdgeSmoothingValue: 0.002
+ - _EdgeSmoothingValue: 0.001
- _EnableChannelMap: 0
- _EnableEmission: 0
- _EnableHoverColorOpaqueOverride: 0
@@ -123,6 +123,7 @@ Material:
- _GlossyReflections: 1
- _HoverLight: 1
- _HoverLightOpaque: 0
+ - _IgnoreZScale: 0
- _InnerGlow: 1
- _InnerGlowPower: 4
- _InstancedColor: 0
@@ -146,7 +147,7 @@ Material:
- _RenderQueueOverride: -1
- _RimLight: 0
- _RimPower: 3
- - _RoundCornerMargin: 0.005
+ - _RoundCornerMargin: 0.025
- _RoundCornerPower: 0.05
- _RoundCornerRadius: 0.5
- _RoundCorners: 1
@@ -163,6 +164,7 @@ Material:
- _UVSec: 0
- _VertexColors: 0
- _VertexExtrusion: 0
+ - _VertexExtrusionSmoothNormals: 0
- _VertexExtrusionValue: 0
- _ZOffsetFactor: 0
- _ZOffsetUnits: 0
diff --git a/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/PanelBorderRoundedCyan.mat b/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/PanelBorderRoundedCyan.mat
index 6032be92..ce233a96 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/PanelBorderRoundedCyan.mat
+++ b/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/PanelBorderRoundedCyan.mat
@@ -101,7 +101,7 @@ Material:
- _DetailNormalMapScale: 1
- _DirectionalLight: 0
- _DstBlend: 10
- - _EdgeSmoothingValue: 0.002
+ - _EdgeSmoothingValue: 0.001
- _EnableChannelMap: 0
- _EnableEmission: 0
- _EnableHoverColorOpaqueOverride: 0
@@ -123,6 +123,7 @@ Material:
- _GlossyReflections: 1
- _HoverLight: 1
- _HoverLightOpaque: 0
+ - _IgnoreZScale: 0
- _InnerGlow: 1
- _InnerGlowPower: 4
- _InstancedColor: 0
@@ -146,7 +147,7 @@ Material:
- _RenderQueueOverride: -1
- _RimLight: 0
- _RimPower: 3
- - _RoundCornerMargin: 0.005
+ - _RoundCornerMargin: 0.025
- _RoundCornerPower: 0.4
- _RoundCornerRadius: 0.25
- _RoundCorners: 1
@@ -163,6 +164,7 @@ Material:
- _UVSec: 0
- _VertexColors: 0
- _VertexExtrusion: 0
+ - _VertexExtrusionSmoothNormals: 0
- _VertexExtrusionValue: 0
- _ZOffsetFactor: 0
- _ZOffsetUnits: 0
diff --git a/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/PanelBorderRoundedEdgeSmoothing.mat b/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/PanelBorderRoundedEdgeSmoothing.mat
index 7fc1dbe0..8209eef8 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/PanelBorderRoundedEdgeSmoothing.mat
+++ b/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/PanelBorderRoundedEdgeSmoothing.mat
@@ -101,7 +101,7 @@ Material:
- _DetailNormalMapScale: 1
- _DirectionalLight: 0
- _DstBlend: 10
- - _EdgeSmoothingValue: 0.01
+ - _EdgeSmoothingValue: 0.001
- _EnableChannelMap: 0
- _EnableEmission: 0
- _EnableHoverColorOpaqueOverride: 0
@@ -123,6 +123,7 @@ Material:
- _GlossyReflections: 1
- _HoverLight: 1
- _HoverLightOpaque: 0
+ - _IgnoreZScale: 0
- _InnerGlow: 0
- _InnerGlowPower: 4
- _InstancedColor: 0
@@ -163,6 +164,7 @@ Material:
- _UVSec: 0
- _VertexColors: 0
- _VertexExtrusion: 0
+ - _VertexExtrusionSmoothNormals: 0
- _VertexExtrusionValue: 0
- _ZOffsetFactor: 0
- _ZOffsetUnits: 0
diff --git a/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/PanelBorderRoundedPink.mat b/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/PanelBorderRoundedPink.mat
index 1aa064c0..f82534f9 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/PanelBorderRoundedPink.mat
+++ b/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/PanelBorderRoundedPink.mat
@@ -101,7 +101,7 @@ Material:
- _DetailNormalMapScale: 1
- _DirectionalLight: 0
- _DstBlend: 10
- - _EdgeSmoothingValue: 0.002
+ - _EdgeSmoothingValue: 0.001
- _EnableChannelMap: 0
- _EnableEmission: 0
- _EnableHoverColorOpaqueOverride: 0
@@ -123,6 +123,7 @@ Material:
- _GlossyReflections: 1
- _HoverLight: 1
- _HoverLightOpaque: 0
+ - _IgnoreZScale: 0
- _InnerGlow: 1
- _InnerGlowPower: 4
- _InstancedColor: 0
@@ -146,7 +147,7 @@ Material:
- _RenderQueueOverride: -1
- _RimLight: 0
- _RimPower: 3
- - _RoundCornerMargin: 0.005
+ - _RoundCornerMargin: 0.025
- _RoundCornerPower: 0.015
- _RoundCornerRadius: 0.25
- _RoundCorners: 1
@@ -163,6 +164,7 @@ Material:
- _UVSec: 0
- _VertexColors: 0
- _VertexExtrusion: 0
+ - _VertexExtrusionSmoothNormals: 0
- _VertexExtrusionValue: 0
- _ZOffsetFactor: 0
- _ZOffsetUnits: 0
diff --git a/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/PanelBorderRoundedRed.mat b/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/PanelBorderRoundedRed.mat
index 012463b6..8feadb0e 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/PanelBorderRoundedRed.mat
+++ b/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/PanelBorderRoundedRed.mat
@@ -102,7 +102,7 @@ Material:
- _DetailNormalMapScale: 1
- _DirectionalLight: 0
- _DstBlend: 10
- - _EdgeSmoothingValue: 0.002
+ - _EdgeSmoothingValue: 0.001
- _EnableChannelMap: 0
- _EnableEmission: 0
- _EnableHoverColorOpaqueOverride: 0
@@ -124,6 +124,7 @@ Material:
- _GlossyReflections: 1
- _HoverLight: 1
- _HoverLightOpaque: 0
+ - _IgnoreZScale: 0
- _InnerGlow: 1
- _InnerGlowPower: 4
- _InstancedColor: 0
@@ -147,7 +148,7 @@ Material:
- _RenderQueueOverride: -1
- _RimLight: 0
- _RimPower: 3
- - _RoundCornerMargin: 0.005
+ - _RoundCornerMargin: 0.025
- _RoundCornerPower: 0.4
- _RoundCornerRadius: 0.25
- _RoundCorners: 1
@@ -164,6 +165,7 @@ Material:
- _UVSec: 0
- _VertexColors: 0
- _VertexExtrusion: 0
+ - _VertexExtrusionSmoothNormals: 0
- _VertexExtrusionValue: 0
- _ZOffsetFactor: 0
- _ZOffsetUnits: 0
diff --git a/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/ShaderBallClippingBox.mat b/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/ShaderBallClippingBox.mat
index 24e67945..d92660a2 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/ShaderBallClippingBox.mat
+++ b/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/ShaderBallClippingBox.mat
@@ -9,8 +9,8 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: ShaderBallClippingBox
m_Shader: {fileID: 4800000, guid: 5bdea20278144b11916d77503ba1467a, type: 3}
- m_ShaderKeywords: _BORDER_LIGHT_USES_HOVER_COLOR _CLIPPING_BOX _DIRECTIONAL_LIGHT
- _HOVER_COLOR_OVERRIDE _HOVER_LIGHT _REFLECTIONS _RIM_LIGHT _SPECULAR_HIGHLIGHTS
+ m_ShaderKeywords: _BORDER_LIGHT_USES_HOVER_COLOR _DIRECTIONAL_LIGHT _HOVER_COLOR_OVERRIDE
+ _HOVER_LIGHT _REFLECTIONS _RIM_LIGHT _SPECULAR_HIGHLIGHTS
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
@@ -128,6 +128,7 @@ Material:
- _GlossyReflections: 1
- _HoverLight: 1
- _HoverLightOpaque: 0
+ - _IgnoreZScale: 0
- _InnerGlow: 0
- _InnerGlowPower: 4
- _InstancedColor: 0
@@ -167,6 +168,7 @@ Material:
- _UVSec: 0
- _VertexColors: 0
- _VertexExtrusion: 0
+ - _VertexExtrusionSmoothNormals: 0
- _VertexExtrusionValue: 0
- _ZOffsetFactor: 0
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/ShaderBallClippingPlane.mat b/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/ShaderBallClippingPlane.mat
index ec3d5467..e5798b7e 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/ShaderBallClippingPlane.mat
+++ b/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/ShaderBallClippingPlane.mat
@@ -9,8 +9,8 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: ShaderBallClippingPlane
m_Shader: {fileID: 4800000, guid: 5bdea20278144b11916d77503ba1467a, type: 3}
- m_ShaderKeywords: _CLIPPING_BORDER _CLIPPING_PLANE _CLIPPING_PLANE_BORDER _DIRECTIONAL_LIGHT
- _HOVER_LIGHT _REFLECTIONS _SPECULAR_HIGHLIGHTS
+ m_ShaderKeywords: _CLIPPING_BORDER _CLIPPING_PLANE_BORDER _DIRECTIONAL_LIGHT _HOVER_LIGHT
+ _REFLECTIONS _SPECULAR_HIGHLIGHTS
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
@@ -126,6 +126,7 @@ Material:
- _GlossyReflections: 1
- _HoverLight: 1
- _HoverLightOpaque: 0
+ - _IgnoreZScale: 0
- _InnerGlow: 0
- _InnerGlowPower: 4
- _InstancedColor: 0
@@ -167,6 +168,7 @@ Material:
- _UVSec: 0
- _VertexColors: 0
- _VertexExtrusion: 0
+ - _VertexExtrusionSmoothNormals: 0
- _VertexExtrusionValue: 0
- _ZOffsetFactor: 0
- _ZOffsetUnits: 0
diff --git a/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/ShaderBallClippingPlaneInner.mat b/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/ShaderBallClippingPlaneInner.mat
index 5a421691..43f52f39 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/ShaderBallClippingPlaneInner.mat
+++ b/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/ShaderBallClippingPlaneInner.mat
@@ -9,8 +9,8 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: ShaderBallClippingPlaneInner
m_Shader: {fileID: 4800000, guid: 5bdea20278144b11916d77503ba1467a, type: 3}
- m_ShaderKeywords: _CLIPPING_PLANE _CLIPPING_PLANE_BORDER _DIRECTIONAL_LIGHT _EMISSION
- _HOVER_LIGHT _REFLECTIONS _SPECULAR_HIGHLIGHTS
+ m_ShaderKeywords: _CLIPPING_PLANE_BORDER _DIRECTIONAL_LIGHT _EMISSION _HOVER_LIGHT
+ _REFLECTIONS _SPECULAR_HIGHLIGHTS
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
@@ -126,6 +126,7 @@ Material:
- _GlossyReflections: 1
- _HoverLight: 1
- _HoverLightOpaque: 0
+ - _IgnoreZScale: 0
- _InnerGlow: 0
- _InnerGlowPower: 4
- _InstancedColor: 0
@@ -167,6 +168,7 @@ Material:
- _UVSec: 0
- _VertexColors: 0
- _VertexExtrusion: 0
+ - _VertexExtrusionSmoothNormals: 0
- _VertexExtrusionValue: 0
- _ZOffsetFactor: 0
- _ZOffsetUnits: 0
diff --git a/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/ShaderBallClippingSphere.mat b/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/ShaderBallClippingSphere.mat
index 0cb1f72c..ebbf3095 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/ShaderBallClippingSphere.mat
+++ b/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Materials/ShaderBallClippingSphere.mat
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m_PrefabAsset: {fileID: 0}
m_Name: ShaderBallClippingSphere
m_Shader: {fileID: 4800000, guid: 5bdea20278144b11916d77503ba1467a, type: 3}
- m_ShaderKeywords: _BORDER_LIGHT_USES_HOVER_COLOR _CLIPPING_SPHERE _DIRECTIONAL_LIGHT
- _HOVER_LIGHT _REFLECTIONS _SPECULAR_HIGHLIGHTS
+ m_ShaderKeywords: _BORDER_LIGHT_USES_HOVER_COLOR _DIRECTIONAL_LIGHT _HOVER_LIGHT
+ _REFLECTIONS _SPECULAR_HIGHLIGHTS
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
@@ -128,6 +128,7 @@ Material:
- _GlossyReflections: 1
- _HoverLight: 1
- _HoverLightOpaque: 0
+ - _IgnoreZScale: 0
- _InnerGlow: 0
- _InnerGlowPower: 4
- _InstancedColor: 0
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- _VertexColors: 0
- _VertexExtrusion: 0
+ - _VertexExtrusionSmoothNormals: 0
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Models/Lander.fbx b/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Models/Lander.fbx
new file mode 100644
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new file mode 100644
index 00000000..f14cf0ad
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Scenes/ClippingExamples.unity b/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Scenes/ClippingExamples.unity
index e198b41c..d853a2ab 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Scenes/ClippingExamples.unity
+++ b/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Scenes/ClippingExamples.unity
@@ -127,6 +127,7 @@ GameObject:
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- component: {fileID: 135874845}
- component: {fileID: 135874844}
+ - component: {fileID: 135874850}
m_Layer: 0
m_Name: ClippingSphere
m_TagString: Untagged
@@ -142,8 +143,8 @@ Transform:
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m_GameObject: {fileID: 135874842}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
- m_LocalPosition: {x: 0.65, y: 0, z: -0.5}
- m_LocalScale: {x: 0.3, y: 0.3, z: 0.3}
+ m_LocalPosition: {x: 0.208, y: 0.131, z: -1.306}
+ m_LocalScale: {x: 0.114771, y: 0.114771, z: 0.114771}
m_Children:
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m_Father: {fileID: 1229001242}
@@ -199,11 +200,35 @@ MonoBehaviour:
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
+ - m_Target: {fileID: 135874850}
+ m_MethodName: PlayOneShot
+ m_Mode: 2
+ m_Arguments:
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+ type: 3}
+ m_ObjectArgumentAssemblyTypeName: UnityEngine.AudioClip, UnityEngine
+ m_IntArgument: 0
+ m_FloatArgument: 0
+ m_StringArgument:
+ m_BoolArgument: 0
+ m_CallState: 2
m_TypeName: Microsoft.MixedReality.Toolkit.UI.ManipulationEvent, Microsoft.MixedReality.Toolkit.SDK,
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
OnManipulationEnded:
m_PersistentCalls:
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+ m_Calls:
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+ m_MethodName: PlayOneShot
+ m_Mode: 2
+ m_Arguments:
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+ m_ObjectArgumentAssemblyTypeName: UnityEngine.AudioClip, UnityEngine
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+ m_FloatArgument: 0
+ m_StringArgument:
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+ m_CallState: 2
m_TypeName: Microsoft.MixedReality.Toolkit.UI.ManipulationEvent, Microsoft.MixedReality.Toolkit.SDK,
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m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 135874842}
m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
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propertyPath: m_LocalPosition.y
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objectReference: {fileID: 0}
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propertyPath: m_LocalScale.x
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+ MeshOutline, MeshOutlineHierarchy, and MeshSmoother components to outline
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+
+
+
+ Play the scene to see outlines rendered around the cube and spheres. To see
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+
+
+
+
+
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+ size. While not inexpensive, this technique is more performant on mobile devices
+ than outline post process effects. The topology of some meshes results in
+ extrusion not expanding correctly. To resolve this the MeshSmoother component
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+ when using the MeshOutline or MeshOutlineHierarchy components and the outline
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+ Immersive headset'
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new file mode 100644
index 00000000..84e96673
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index 8db8edfc..8a598672 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Scripts/Editor/MaterialMatrixEditor.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Scripts/Editor/MaterialMatrixEditor.cs.meta
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index 9d3932e6..f704c577 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Scripts/MaterialMatrix.cs
+++ b/Assets/MixedRealityToolkit.Examples/Demos/StandardShader/Scripts/MaterialMatrix.cs
@@ -41,21 +41,12 @@ public void BuildMatrix()
for (int i = 0; i < children.Count; ++i)
{
Transform child = children[i];
-
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- {
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- }
- else
- {
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+ GameObjectExtensions.DestroyGameObject(child.gameObject);
}
if (material == null)
{
Debug.LogError("Failed to build material matrix due to missing material.");
-
return;
}
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/UX/BoundingBox/Scenes/BoundingBoxExamples.unity b/Assets/MixedRealityToolkit.Examples/Demos/UX/BoundingBox/Scenes/BoundingBoxExamples.unity
index 23e1fda9..5f82f859 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/UX/BoundingBox/Scenes/BoundingBoxExamples.unity
+++ b/Assets/MixedRealityToolkit.Examples/Demos/UX/BoundingBox/Scenes/BoundingBoxExamples.unity
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m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
- m_AnchoredPosition: {x: -0.167, y: 0.1}
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m_SizeDelta: {x: 50, y: 5}
m_Pivot: {x: 0.5, y: 0.5}
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m_fontSizeMax: 72
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m_wordSpacing: 0
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@@ -237,6 +236,7 @@ MonoBehaviour:
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m_uvLineOffset: 0
m_geometrySortingOrder: 0
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boundsOverride: {fileID: 43248686}
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scaleMinimum: 0.3
scaleMaximum: 5
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m_EditorClassIdentifier:
targetObject: {fileID: 84712345}
boundsOverride: {fileID: 84712349}
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scaleMinimum: 0.3
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_fontSizeMax: 72
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m_uvLineOffset: 0
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m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
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m_SizeDelta: {x: 75, y: 5}
m_Pivot: {x: 0.5, y: 0.5}
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m_fontSizeMax: 72
m_fontStyle: 0
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m_wordSpacing: 0
m_lineSpacing: 1
@@ -1438,6 +1433,7 @@ MonoBehaviour:
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m_uvLineOffset: 0
m_geometrySortingOrder: 0
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_fontSizeMax: 72
m_fontStyle: 0
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m_uvLineOffset: 0
m_geometrySortingOrder: 0
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_SizeDelta: {x: 60, y: 5}
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m_fontSizeMax: 72
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@@ -2243,6 +2229,7 @@ MonoBehaviour:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_fontSizeMax: 72
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_fontSizeMax: 72
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@@ -2851,6 +2831,7 @@ MonoBehaviour:
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m_uvLineOffset: 0
m_geometrySortingOrder: 0
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boundsOverride: {fileID: 848177534}
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+ m_RootOrder: 8
+ m_LocalEulerAnglesHint: {x: 0, y: 180, z: 0}
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GameObject:
m_ObjectHideFlags: 0
@@ -2291,6 +2425,12 @@ PrefabInstance:
propertyPath: Enabled
value: 1
objectReference: {fileID: 0}
+ - target: {fileID: 114818926546564510, guid: 02c524b22137b5449904f5395141cc73,
+ type: 3}
+ propertyPath: Events.Array.data[0].AssemblyQualifiedName
+ value: Microsoft.MixedReality.Toolkit.UI.InteractableOnFocusReceiver, Microsoft.MixedReality.Toolkit.SDK,
+ Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
+ objectReference: {fileID: 0}
- target: {fileID: 3354217369102256160, guid: 02c524b22137b5449904f5395141cc73,
type: 3}
propertyPath: localCenter.z
@@ -3149,16 +3289,16 @@ MonoBehaviour:
Interactable: {fileID: 1093241601}
InteractableSearchScope: 0
Events:
- - Name: CustomEvent
- Event:
+ - Event:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
ClassName: CustomInteractablesReceiver
- AssemblyQualifiedName:
+ AssemblyQualifiedName: Microsoft.MixedReality.Toolkit.UI.CustomInteractablesReceiver,
+ Microsoft.MixedReality.Toolkit.Demos.UX.Interactables, Version=0.0.0.0, Culture=neutral,
+ PublicKeyToken=null
Settings: []
- HideUnityEvents: 1
--- !u!4 &1441615695 stripped
Transform:
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@@ -3474,26 +3614,23 @@ MonoBehaviour:
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Themes:
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m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
Events:
- - Name: CustomEvent
- Event:
+ - Event:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
ClassName: CustomInteractablesReceiver
AssemblyQualifiedName: Microsoft.MixedReality.Toolkit.UI.CustomInteractablesReceiver,
- MixedRealityToolkit.Examples.Demos.UX.Interactables
+ Microsoft.MixedReality.Toolkit.Demos.UX.Interactables, Version=0.0.0.0, Culture=neutral,
+ PublicKeyToken=null
Settings: []
- HideUnityEvents: 1
- - Name: OnTouch
- Event:
+ - Event:
m_PersistentCalls:
m_Calls:
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@@ -3511,7 +3648,7 @@ MonoBehaviour:
Culture=neutral, PublicKeyToken=null
ClassName: InteractableOnTouchReceiver
AssemblyQualifiedName: Microsoft.MixedReality.Toolkit.UI.InteractableOnTouchReceiver,
- Microsoft.MixedReality.Toolkit.SDK
+ Microsoft.MixedReality.Toolkit.SDK, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
Settings:
- Type: 18
Label: On Touch End
@@ -3555,7 +3692,6 @@ MonoBehaviour:
m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
Options: []
- HideUnityEvents: 0
dimensionIndex: 0
--- !u!114 &1590642588
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m_Name:
m_EditorClassIdentifier:
eventsToReceive: 0
- pokeThreshold: 0.25
- touchableCollider: {fileID: 1590642586}
debounceThreshold: 0.01
+ touchableCollider: {fileID: 1590642586}
localForward: {x: 0, y: 0, z: -1}
localUp: {x: 0, y: 1, z: 0}
localCenter: {x: 0, y: 0, z: -0.06}
@@ -4336,6 +4471,17 @@ PrefabInstance:
value: UnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
objectReference: {fileID: 0}
+ - target: {fileID: 5519682016867449653, guid: 4b1ffbebacd36694ebea9fb6d437c68f,
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+ value:
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--- !u!4 &1672550136 stripped
diff --git a/Assets/MixedRealityToolkit.Examples/Demos/UX/Interactables/Scripts/CustomInteractablesReceiver.cs b/Assets/MixedRealityToolkit.Examples/Demos/UX/Interactables/Scripts/CustomInteractablesReceiver.cs
index 32c540f0..a6b13dac 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/UX/Interactables/Scripts/CustomInteractablesReceiver.cs
+++ b/Assets/MixedRealityToolkit.Examples/Demos/UX/Interactables/Scripts/CustomInteractablesReceiver.cs
@@ -16,6 +16,9 @@ namespace Microsoft.MixedReality.Toolkit.UI
///
public class CustomInteractablesReceiver : ReceiverBase
{
+ ///
+ public override bool HideUnityEvents => true;
+
private State lastState;
private string statusString = "State: %state%";
private string clickString = "Clicked!";
@@ -29,10 +32,8 @@ public class CustomInteractablesReceiver : ReceiverBase
private Coroutine showVoice;
private int clickCount = 0;
- public CustomInteractablesReceiver(UnityEvent ev) : base(ev)
+ public CustomInteractablesReceiver(UnityEvent ev) : base(ev, "CustomEvent")
{
- Name = "CustomEvent";
- HideUnityEvents = true; // hides Unity events in the receiver - meant to be code only
}
///
@@ -66,8 +67,6 @@ private void SetOutput()
///
/// allow the info to remove click info if a click event has expired
///
- ///
- ///
private IEnumerator ClickTimer(float time)
{
yield return new WaitForSeconds(time);
@@ -77,8 +76,6 @@ private IEnumerator ClickTimer(float time)
///
/// allow the info to remove voice command info and it expires
///
- ///
- ///
private IEnumerator VoiceTimer(float time)
{
yield return new WaitForSeconds(time);
@@ -88,8 +85,6 @@ private IEnumerator VoiceTimer(float time)
///
/// Called on update, check to see if the state has changed sense the last call
///
- ///
- ///
public override void OnUpdate(InteractableStates state, Interactable source)
{
if (state.CurrentState() != lastState)
@@ -138,9 +133,6 @@ public override void OnUpdate(InteractableStates state, Interactable source)
///
/// click happened
///
- ///
- ///
- ///
public override void OnClick(InteractableStates state, Interactable source, IMixedRealityPointer pointer = null)
{
base.OnClick(state, source);
@@ -162,11 +154,6 @@ public override void OnClick(InteractableStates state, Interactable source, IMix
///
/// voice command called
///
- ///
- ///
- ///
- ///
- ///
public override void OnVoiceCommand(InteractableStates state, Interactable source, string command, int index = 0, int length = 1)
{
base.OnVoiceCommand(state, source, command, index, length);
diff --git a/Assets/MixedRealityToolkit.Examples/Demos/UX/Interactables/Scripts/CustomInteractablesReceiver.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/UX/Interactables/Scripts/CustomInteractablesReceiver.cs.meta
index b05c1bb4..c4a981f0 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/UX/Interactables/Scripts/CustomInteractablesReceiver.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/UX/Interactables/Scripts/CustomInteractablesReceiver.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
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defaultReferences: []
executionOrder: 0
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/UX/ManipulationHandler/Scripts/ChangeManipulation.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/UX/ManipulationHandler/Scripts/ChangeManipulation.cs.meta
index 70894bb4..8ab77a1c 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/UX/ManipulationHandler/Scripts/ChangeManipulation.cs.meta
+++ b/Assets/MixedRealityToolkit.Examples/Demos/UX/ManipulationHandler/Scripts/ChangeManipulation.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
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defaultReferences: []
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/UX/PressableButton/Scenes/PressableButtonExample.unity b/Assets/MixedRealityToolkit.Examples/Demos/UX/PressableButton/Scenes/PressableButtonExample.unity
index 29655725..b2fa6183 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/UX/PressableButton/Scenes/PressableButtonExample.unity
+++ b/Assets/MixedRealityToolkit.Examples/Demos/UX/PressableButton/Scenes/PressableButtonExample.unity
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m_wordSpacing: 0
m_lineSpacing: 0
@@ -419,6 +418,7 @@ MonoBehaviour:
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m_uvLineOffset: 0
m_geometrySortingOrder: 0
+ m_VertexBufferAutoSizeReduction: 1
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@@ -433,12 +433,9 @@ MonoBehaviour:
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m_wordSpacing: 0
m_lineSpacing: 0
@@ -629,6 +625,7 @@ MonoBehaviour:
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m_wordSpacing: 0
m_lineSpacing: 0
@@ -837,6 +830,7 @@ MonoBehaviour:
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m_uvLineOffset: 0
m_geometrySortingOrder: 0
+ m_VertexBufferAutoSizeReduction: 1
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@@ -851,12 +845,9 @@ MonoBehaviour:
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m_GameObject: {fileID: 79500390}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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@@ -1026,32 +1017,27 @@ MonoBehaviour:
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InputActionId: 0
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+ dimensions: 1
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CanSelect: 1
CanDeselect: 1
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- Profiles:
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+ profiles:
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m_Calls: []
m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
Events: []
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+ enabledOnStart: 1
--- !u!82 &86423575
AudioSource:
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m_wordSpacing: 0
m_lineSpacing: 0
@@ -1363,6 +1348,7 @@ MonoBehaviour:
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m_uvLineOffset: 0
m_geometrySortingOrder: 0
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@@ -1377,12 +1363,9 @@ MonoBehaviour:
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m_textAlignment: 257
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m_wordSpacing: 0
m_lineSpacing: 0
@@ -1650,6 +1632,7 @@ MonoBehaviour:
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m_uvLineOffset: 0
m_geometrySortingOrder: 0
+ m_VertexBufferAutoSizeReduction: 1
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@@ -1664,12 +1647,9 @@ MonoBehaviour:
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m_wordSpacing: 0
m_lineSpacing: 0
@@ -2187,6 +2166,7 @@ MonoBehaviour:
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m_uvLineOffset: 0
m_geometrySortingOrder: 0
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InputActionId: 0
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- Profiles:
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m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
Events: []
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+ enabledOnStart: 1
--- !u!82 &242762044
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m_GameObject: {fileID: 246773160}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
- m_LocalPosition: {x: 0.56152123, y: 0.055693645, z: 1.0254}
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m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
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m_wordSpacing: 0
m_lineSpacing: 0
@@ -2727,6 +2698,7 @@ MonoBehaviour:
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m_uvLineOffset: 0
m_geometrySortingOrder: 0
+ m_VertexBufferAutoSizeReduction: 1
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m_wordSpacing: 0
m_lineSpacing: 0
@@ -3078,6 +3046,7 @@ MonoBehaviour:
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/UX/Slate/SlateExample.unity b/Assets/MixedRealityToolkit.Examples/Demos/UX/Slate/SlateExample.unity
index 1b05cd5e..2f6f60cd 100644
--- a/Assets/MixedRealityToolkit.Examples/Demos/UX/Slate/SlateExample.unity
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index 6d05bbfb..29a15767 100644
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diff --git a/Assets/MixedRealityToolkit.Examples/Demos/Utilities/InspectorFields/Inspectors/InspectorFieldsExampleInspector.cs.meta b/Assets/MixedRealityToolkit.Examples/Demos/Utilities/InspectorFields/Inspectors/InspectorFieldsExampleInspector.cs.meta
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index bafdc97c..c12cd5b2 100644
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diff --git a/Assets/MixedRealityToolkit.Extensions.meta b/Assets/MixedRealityToolkit.Examples/Experimental.meta
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/TypeResolution.meta b/Assets/MixedRealityToolkit.Examples/Experimental/Dwell.meta
similarity index 77%
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index 7642b649..83a68ad3 100644
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diff --git a/Assets/MixedRealityToolkit.Examples/Experimental/Dwell/BaseDwellSample.cs b/Assets/MixedRealityToolkit.Examples/Experimental/Dwell/BaseDwellSample.cs
new file mode 100644
index 00000000..e6ac4130
--- /dev/null
+++ b/Assets/MixedRealityToolkit.Examples/Experimental/Dwell/BaseDwellSample.cs
@@ -0,0 +1,47 @@
+// Copyright (c) Microsoft Corporation. All rights reserved.
+// Licensed under the MIT License. See LICENSE in the project root for license information.
+
+using Microsoft.MixedReality.Toolkit.Input;
+using UnityEngine;
+using UnityEngine.UI;
+
+namespace Microsoft.MixedReality.Toolkit.Experimental.Dwell
+{
+ ///
+ /// Example script to demonstrate dwell visuals in sample scene
+ ///
+ public abstract class BaseDwellSample : MonoBehaviour
+ {
+ [SerializeField]
+ protected Image dwellVisualImage = null;
+
+ [SerializeField]
+ protected Button targetButton = null;
+
+ protected DwellHandler dwellHandler;
+
+ public bool isDwelling = false;
+
+ protected virtual void Awake()
+ {
+ dwellHandler = this.GetComponent();
+ }
+
+ public virtual void DwellStarted(IMixedRealityPointer pointer) { isDwelling = true; }
+
+ public virtual void DwellIntended(IMixedRealityPointer pointer) { }
+
+ public virtual void DwellCanceled(IMixedRealityPointer pointer) { isDwelling = false; }
+
+ public virtual void DwellCompleted(IMixedRealityPointer pointer)
+ {
+ isDwelling = false;
+ if (targetButton != null)
+ {
+ targetButton.onClick?.Invoke();
+ }
+ }
+
+ public virtual void ButtonExecute() { }
+ }
+}
diff --git a/Assets/MixedRealityToolkit.Examples/Experimental/Dwell/BaseDwellSample.cs.meta b/Assets/MixedRealityToolkit.Examples/Experimental/Dwell/BaseDwellSample.cs.meta
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diff --git a/Assets/MixedRealityToolkit.Examples/Experimental/Dwell/CustomDwellHandler.cs b/Assets/MixedRealityToolkit.Examples/Experimental/Dwell/CustomDwellHandler.cs
new file mode 100644
index 00000000..087ac840
--- /dev/null
+++ b/Assets/MixedRealityToolkit.Examples/Experimental/Dwell/CustomDwellHandler.cs
@@ -0,0 +1,35 @@
+// Copyright (c) Microsoft Corporation. All rights reserved.
+// Licensed under the MIT License. See LICENSE in the project root for license information.
+
+using UnityEngine;
+
+namespace Microsoft.MixedReality.Toolkit.Experimental.Dwell
+{
+ ///
+ /// Example to demonstrate DwellHandler override
+ ///
+ public class CustomDwellHandler : DwellHandler
+ {
+ protected override void UpdateFillTimer()
+ {
+ switch (CurrentDwellState)
+ {
+ case DwellStateType.DwellCanceled:
+ var customDwellProfile = dwellProfile as DwellProfileWithDecay;
+ if (customDwellProfile != null && customDwellProfile.AllowDwellDecayOnCancel)
+ {
+ FillTimer -= Time.deltaTime;
+ }
+ if (FillTimer <= 0)
+ {
+ FillTimer = 0;
+ CurrentDwellState = DwellStateType.None;
+ }
+ break;
+ default:
+ base.UpdateFillTimer();
+ break;
+ }
+ }
+ }
+}
diff --git a/Assets/MixedRealityToolkit.Examples/Experimental/Dwell/CustomDwellHandler.cs.meta b/Assets/MixedRealityToolkit.Examples/Experimental/Dwell/CustomDwellHandler.cs.meta
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diff --git a/Assets/MixedRealityToolkit.Examples/Experimental/Dwell/DwellProfileWithDecay.asset b/Assets/MixedRealityToolkit.Examples/Experimental/Dwell/DwellProfileWithDecay.asset
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diff --git a/Assets/MixedRealityToolkit.Examples/Experimental/Dwell/DwellProfileWithDecay.cs b/Assets/MixedRealityToolkit.Examples/Experimental/Dwell/DwellProfileWithDecay.cs
new file mode 100644
index 00000000..99660d1d
--- /dev/null
+++ b/Assets/MixedRealityToolkit.Examples/Experimental/Dwell/DwellProfileWithDecay.cs
@@ -0,0 +1,42 @@
+// Copyright (c) Microsoft Corporation. All rights reserved.
+// Licensed under the MIT License. See LICENSE in the project root for license information.
+
+using System;
+using UnityEngine;
+
+namespace Microsoft.MixedReality.Toolkit.Experimental.Dwell
+{
+ ///
+ /// Custom profile for the extended dwell profile sample
+ ///
+ [MixedRealityServiceProfile(typeof(DwellProfileWithDecay))]
+ [CreateAssetMenu(menuName = "Mixed Reality Toolkit/Profiles/Dwell Profile With Decay", fileName = "DwellProfileWithDecay", order = 100)]
+ [Serializable]
+ public class DwellProfileWithDecay : DwellProfile
+ {
+ [Tooltip("Should the system allow for dwell to resume if the pointer exits the target briefly.")]
+ [SerializeField]
+ private bool allowDwellDecayOnCancel = false;
+
+ [Tooltip("Time in seconds when gaze can fall off the target and come back.")]
+ [SerializeField]
+ [Range(0, 20)]
+ private float timeToAllowDwellDecay = 20;
+
+ public bool AllowDwellDecayOnCancel
+ {
+ get
+ {
+ return allowDwellDecayOnCancel;
+ }
+ }
+
+ public float TimeToAllowDwellDecay
+ {
+ get
+ {
+ return timeToAllowDwellDecay;
+ }
+ }
+ }
+}
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diff --git a/Assets/MixedRealityToolkit.Examples/Experimental/Dwell/DwellScene.unity.meta b/Assets/MixedRealityToolkit.Examples/Experimental/Dwell/DwellScene.unity.meta
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index 00000000..bc4e021a
--- /dev/null
+++ b/Assets/MixedRealityToolkit.Examples/Experimental/Dwell/InstantDwellProfile.asset
@@ -0,0 +1,20 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!114 &11400000
+MonoBehaviour:
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diff --git a/Assets/MixedRealityToolkit.Examples/Experimental/Dwell/InstantDwellSample.cs b/Assets/MixedRealityToolkit.Examples/Experimental/Dwell/InstantDwellSample.cs
new file mode 100644
index 00000000..a608bc3f
--- /dev/null
+++ b/Assets/MixedRealityToolkit.Examples/Experimental/Dwell/InstantDwellSample.cs
@@ -0,0 +1,40 @@
+// Copyright (c) Microsoft Corporation. All rights reserved.
+// Licensed under the MIT License. See LICENSE in the project root for license information.
+
+using Microsoft.MixedReality.Toolkit.Input;
+using TMPro;
+using UnityEngine;
+
+namespace Microsoft.MixedReality.Toolkit.Experimental.Dwell
+{
+ ///
+ /// Dwell sample with no DwellIntended delay
+ ///
+ public class InstantDwellSample : BaseDwellSample
+ {
+ [SerializeField]
+ private Transform listItems = null;
+
+ public void Update()
+ {
+ float value = dwellHandler.DwellProgress;
+ dwellVisualImage.transform.localScale = new Vector3(value, 1, 0);
+ }
+
+ public override void DwellCompleted(IMixedRealityPointer pointer)
+ {
+ dwellVisualImage.transform.localScale = Vector3.zero;
+ base.DwellCompleted(pointer);
+ }
+
+ public override void ButtonExecute()
+ {
+ var textMeshObjects = listItems.GetComponentsInChildren();
+
+ foreach (var textObject in textMeshObjects)
+ {
+ textObject.text = int.Parse(textObject.text) + 5 + "";
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/MixedRealityToolkit.Examples/Experimental/Dwell/InstantDwellSample.cs.meta b/Assets/MixedRealityToolkit.Examples/Experimental/Dwell/InstantDwellSample.cs.meta
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diff --git a/Assets/MixedRealityToolkit.Examples/Experimental/Dwell/ListItemDwell.cs b/Assets/MixedRealityToolkit.Examples/Experimental/Dwell/ListItemDwell.cs
new file mode 100644
index 00000000..32542e5f
--- /dev/null
+++ b/Assets/MixedRealityToolkit.Examples/Experimental/Dwell/ListItemDwell.cs
@@ -0,0 +1,48 @@
+// Copyright (c) Microsoft Corporation. All rights reserved.
+// Licensed under the MIT License. See LICENSE in the project root for license information.
+
+using Microsoft.MixedReality.Toolkit.Input;
+using TMPro;
+using UnityEngine;
+
+namespace Microsoft.MixedReality.Toolkit.Experimental.Dwell
+{
+ ///
+ /// Dwell sample to work on a list of dwell targets
+ ///
+ public class ListItemDwell : BaseDwellSample
+ {
+ [SerializeField]
+ private TextMeshProUGUI itemName = null;
+
+ [SerializeField]
+ private TextMeshProUGUI displayLabel = null;
+
+ protected override void Awake()
+ {
+ base.Awake();
+ dwellHandler = this.GetComponentInChildren();
+ }
+
+ public void Update()
+ {
+ if (isDwelling)
+ {
+ float value = dwellHandler.DwellProgress;
+ dwellVisualImage.fillAmount = value;
+ }
+ }
+
+ public override void DwellCompleted(IMixedRealityPointer pointer)
+ {
+ base.DwellCompleted(pointer);
+ dwellVisualImage.fillAmount = 0;
+ ButtonExecute();
+ }
+
+ public override void ButtonExecute()
+ {
+ displayLabel.text = "Selected Item: " + itemName.text;
+ }
+ }
+}
diff --git a/Assets/MixedRealityToolkit.Examples/Experimental/Dwell/ListItemDwell.cs.meta b/Assets/MixedRealityToolkit.Examples/Experimental/Dwell/ListItemDwell.cs.meta
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diff --git a/Assets/MixedRealityToolkit.Examples/Experimental/Dwell/ToggleDwellProfile.asset b/Assets/MixedRealityToolkit.Examples/Experimental/Dwell/ToggleDwellProfile.asset
new file mode 100644
index 00000000..3ced2315
--- /dev/null
+++ b/Assets/MixedRealityToolkit.Examples/Experimental/Dwell/ToggleDwellProfile.asset
@@ -0,0 +1,20 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!114 &11400000
+MonoBehaviour:
+ m_ObjectHideFlags: 0
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+ m_Name: ToggleDwellProfile
+ m_EditorClassIdentifier:
+ dwellTriggerPointerType: 4
+ dwellIntentDelay: 0
+ dwellStartDelay: 1.5
+ timeToCompleteDwell: 4.54
+ allowDwellResume: 0
+ timeToAllowDwellResume: 0.747
diff --git a/Assets/MixedRealityToolkit.Examples/Experimental/Dwell/ToggleDwellProfile.asset.meta b/Assets/MixedRealityToolkit.Examples/Experimental/Dwell/ToggleDwellProfile.asset.meta
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diff --git a/Assets/MixedRealityToolkit.Examples/Experimental/Dwell/ToggleDwellSample.cs b/Assets/MixedRealityToolkit.Examples/Experimental/Dwell/ToggleDwellSample.cs
new file mode 100644
index 00000000..03c85b84
--- /dev/null
+++ b/Assets/MixedRealityToolkit.Examples/Experimental/Dwell/ToggleDwellSample.cs
@@ -0,0 +1,90 @@
+// Copyright (c) Microsoft Corporation. All rights reserved.
+// Licensed under the MIT License. See LICENSE in the project root for license information.
+
+using Microsoft.MixedReality.Toolkit.Input;
+using TMPro;
+using UnityEngine;
+using UnityEngine.UI;
+
+namespace Microsoft.MixedReality.Toolkit.Experimental.Dwell
+{
+ ///
+ /// Example script to demonstrate a toggle button using dwell
+ ///
+ public class ToggleDwellSample : BaseDwellSample
+ {
+ [SerializeField]
+ private TextMeshProUGUI dwellStatus = null;
+
+ [SerializeField]
+ private Image buttonBackground = null;
+
+ private bool isDwellEnabled = true;
+
+ [SerializeField]
+ private Color dwellOnColor = Color.white;
+
+ [SerializeField]
+ private Color dwellOffColor = Color.cyan;
+
+ [SerializeField]
+ private Color dwellIntendedColor = Color.cyan;
+
+ [SerializeField]
+ private float dwellVisualCancelDurationInFrames = 60;
+
+ private float cancelStartScale = 0;
+
+ public void Update()
+ {
+ if (isDwelling)
+ {
+ float value = dwellHandler.DwellProgress;
+ dwellVisualImage.transform.localScale = new Vector3(value, value, value);
+ }
+ else if (!isDwelling && dwellVisualImage.transform.localScale.x > 0)
+ {
+ float value = Mathf.Clamp(dwellVisualImage.transform.localScale.x - (cancelStartScale / dwellVisualCancelDurationInFrames), 0f, 1f);
+ dwellVisualImage.transform.localScale = new Vector3(value, value, value);
+ }
+ }
+
+ public override void DwellIntended(IMixedRealityPointer pointer)
+ {
+ buttonBackground.color = dwellIntendedColor;
+ dwellVisualImage.transform.localScale = Vector3.zero;
+ }
+
+ public override void DwellCanceled(IMixedRealityPointer pointer)
+ {
+ base.DwellCanceled(pointer);
+ buttonBackground.color = isDwellEnabled ? this.dwellOnColor : this.dwellOffColor;
+ cancelStartScale = dwellVisualImage.transform.localScale.x;
+ }
+
+ public override void DwellCompleted(IMixedRealityPointer pointer)
+ {
+ base.DwellCompleted(pointer);
+ dwellVisualImage.transform.localScale = Vector3.zero;
+ }
+
+ public override void ButtonExecute()
+ {
+ isDwellEnabled = !isDwellEnabled;
+ dwellStatus.text = isDwellEnabled ? "On" : "Off";
+
+ // swap the button background and dwell visuals overla color
+ buttonBackground.color = isDwellEnabled ? this.dwellOnColor : this.dwellOffColor;
+ dwellVisualImage.color = isDwellEnabled ? this.dwellOffColor : this.dwellOnColor;
+
+ var foundObjects = FindObjectsOfType();
+
+ foreach (var obj in foundObjects)
+ {
+ obj.enabled = isDwellEnabled;
+ }
+
+ dwellHandler.enabled = true;
+ }
+ }
+}
diff --git a/Assets/MixedRealityToolkit.Examples/Experimental/Dwell/ToggleDwellSample.cs.meta b/Assets/MixedRealityToolkit.Examples/Experimental/Dwell/ToggleDwellSample.cs.meta
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+ - Name: _ClippingBorderColor
+ Type: 0
+ Range: {x: 0.2, y: 0}
+ - Name: _HoverColorOverride
+ Type: 0
+ Range: {x: 1, y: 1}
+ - Name: _ProximityLightCenterColorOverride
+ Type: 0
+ Range: {x: 0, y: 0}
+ - Name: _ProximityLightMiddleColorOverride
+ Type: 0
+ Range: {x: 1, y: 0}
+ - Name: _ProximityLightOuterColorOverride
+ Type: 0
+ Range: {x: 0, y: 1}
+ - Name: _InnerGlowColor
+ Type: 0
+ Range: {x: 1, y: 1}
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+ Type: 0
+ Range: {x: 0, y: 0}
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+ Type: 0
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+ Type: 0
+ Range: {x: 0, y: 1}
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+ - _EmissiveColor
+ - _RimColor
+ - _ClippingBorderColor
+ - _HoverColorOverride
+ - _ProximityLightCenterColorOverride
+ - _ProximityLightMiddleColorOverride
+ - _ProximityLightOuterColorOverride
+ - _InnerGlowColor
+ - _EnvironmentColorX
+ - _EnvironmentColorY
+ - _EnvironmentColorZ
+ ShaderName: Mixed Reality Toolkit/Standard
+ customProperties: []
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+ LerpTime: 0.5
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diff --git a/Assets/MixedRealityToolkit.Examples/Experimental/ExamplesHub/Themes/ExampleHubBackPlateTheme.asset.meta b/Assets/MixedRealityToolkit.Examples/Experimental/ExamplesHub/Themes/ExampleHubBackPlateTheme.asset.meta
new file mode 100644
index 00000000..7ba67b15
--- /dev/null
+++ b/Assets/MixedRealityToolkit.Examples/Experimental/ExamplesHub/Themes/ExampleHubBackPlateTheme.asset.meta
@@ -0,0 +1,8 @@
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+guid: 67481c8ca0b33ba47a2d7963f6e2f1b1
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 11400000
+ userData:
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diff --git a/Assets/MixedRealityToolkit.Examples/Inspectors.meta b/Assets/MixedRealityToolkit.Examples/Inspectors.meta
new file mode 100644
index 00000000..64fc690b
--- /dev/null
+++ b/Assets/MixedRealityToolkit.Examples/Inspectors.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 018a14318b93c544abed62b0fd1bbd2f
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
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diff --git a/Assets/MixedRealityToolkit.Examples/Inspectors/DwellProfileWithDecayInspector.cs b/Assets/MixedRealityToolkit.Examples/Inspectors/DwellProfileWithDecayInspector.cs
new file mode 100644
index 00000000..466ba8e8
--- /dev/null
+++ b/Assets/MixedRealityToolkit.Examples/Inspectors/DwellProfileWithDecayInspector.cs
@@ -0,0 +1,33 @@
+// Copyright (c) Microsoft Corporation. All rights reserved.
+// Licensed under the MIT License. See LICENSE in the project root for license information.
+
+using System;
+using UnityEditor;
+
+namespace Microsoft.MixedReality.Toolkit.Experimental.Dwell.Editor
+{
+ ///
+ /// Custom profile inspector for the extended dwell profile sample
+ ///
+ [CustomEditor(typeof(DwellProfileWithDecay))]
+ [Serializable]
+ public class DwellProfileWithDecayInspector : UnityEditor.Editor
+ {
+ public override void OnInspectorGUI()
+ {
+ DrawPropertiesExcluding(this.serializedObject, "timeToAllowDwellDecay", "timeToAllowDwellResume");
+ DrawConditionalParameter("timeToAllowDwellDecay", "allowDwellDecayOnCancel");
+
+ this.serializedObject.ApplyModifiedProperties();
+ }
+
+ public void DrawConditionalParameter(string propertyToDraw, string conditionalProperty)
+ {
+ var propertyRef = serializedObject.FindProperty(conditionalProperty);
+ if (propertyRef.boolValue)
+ {
+ EditorGUILayout.PropertyField(this.serializedObject.FindProperty(propertyToDraw));
+ }
+ }
+ }
+}
diff --git a/Assets/MixedRealityToolkit.Examples/Inspectors/DwellProfileWithDecayInspector.cs.meta b/Assets/MixedRealityToolkit.Examples/Inspectors/DwellProfileWithDecayInspector.cs.meta
new file mode 100644
index 00000000..f16cbffa
--- /dev/null
+++ b/Assets/MixedRealityToolkit.Examples/Inspectors/DwellProfileWithDecayInspector.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 2795d014c40fb8b4d9ae103b920cff86
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/MixedRealityToolkit.Examples/Inspectors/Microsoft.MixedReality.Examples.Editor.Inspectors.asmdef b/Assets/MixedRealityToolkit.Examples/Inspectors/Microsoft.MixedReality.Examples.Editor.Inspectors.asmdef
new file mode 100644
index 00000000..587bcc97
--- /dev/null
+++ b/Assets/MixedRealityToolkit.Examples/Inspectors/Microsoft.MixedReality.Examples.Editor.Inspectors.asmdef
@@ -0,0 +1,22 @@
+{
+ "name": "Microsoft.MixedReality.Toolkit.Examples.Editor.Inspectors",
+ "references": [
+ "Microsoft.MixedReality.Toolkit",
+ "Microsoft.MixedReality.Toolkit.Async",
+ "Microsoft.MixedReality.Toolkit.Editor.BuildAndDeploy",
+ "Microsoft.MixedReality.Toolkit.Editor.ClassExtensions",
+ "Microsoft.MixedReality.Toolkit.Editor.Utilities",
+ "Microsoft.MixedReality.Toolkit.Examples",
+ "Unity.TextMeshPro.Editor"
+ ],
+ "optionalUnityReferences": [],
+ "includePlatforms": [
+ "Editor"
+ ],
+ "excludePlatforms": [],
+ "allowUnsafeCode": false,
+ "overrideReferences": false,
+ "precompiledReferences": [],
+ "autoReferenced": true,
+ "defineConstraints": []
+}
\ No newline at end of file
diff --git a/Assets/MixedRealityToolkit.Services/InputAnimation/Editor/MixedRealityToolkit.Services.InputAnimation.Editor.asmdef.meta b/Assets/MixedRealityToolkit.Examples/Inspectors/Microsoft.MixedReality.Examples.Editor.Inspectors.asmdef.meta
similarity index 76%
rename from Assets/MixedRealityToolkit.Services/InputAnimation/Editor/MixedRealityToolkit.Services.InputAnimation.Editor.asmdef.meta
rename to Assets/MixedRealityToolkit.Examples/Inspectors/Microsoft.MixedReality.Examples.Editor.Inspectors.asmdef.meta
index e46043f9..4ad273ac 100644
--- a/Assets/MixedRealityToolkit.Services/InputAnimation/Editor/MixedRealityToolkit.Services.InputAnimation.Editor.asmdef.meta
+++ b/Assets/MixedRealityToolkit.Examples/Inspectors/Microsoft.MixedReality.Examples.Editor.Inspectors.asmdef.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: 1f520ba1fccbe724cb9b1a4ba962407b
+guid: af55d837e6dc5fb4cb3c4559f317e7f6
AssemblyDefinitionImporter:
externalObjects: {}
userData:
diff --git a/Assets/MixedRealityToolkit.Examples/MRTK.Examples.sentinel b/Assets/MixedRealityToolkit.Examples/MRTK.Examples.sentinel
new file mode 100644
index 00000000..e69de29b
diff --git a/Assets/MixedRealityToolkit.Examples/MRTK.Examples.sentinel.meta b/Assets/MixedRealityToolkit.Examples/MRTK.Examples.sentinel.meta
new file mode 100644
index 00000000..5bca428c
--- /dev/null
+++ b/Assets/MixedRealityToolkit.Examples/MRTK.Examples.sentinel.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 82b2eec91c3226a46a21e783fc3c885d
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/MixedRealityToolkit.Examples/MixedReality.Toolkit.Examples.nuspec b/Assets/MixedRealityToolkit.Examples/MixedReality.Toolkit.Examples.nuspec
index b5dacf49..f852a788 100644
--- a/Assets/MixedRealityToolkit.Examples/MixedReality.Toolkit.Examples.nuspec
+++ b/Assets/MixedRealityToolkit.Examples/MixedReality.Toolkit.Examples.nuspec
@@ -15,6 +15,9 @@
+
+
+
@@ -24,5 +27,6 @@
+
\ No newline at end of file
diff --git a/Assets/MixedRealityToolkit.Examples/StandardAssets/Materials/Coffee.mat b/Assets/MixedRealityToolkit.Examples/StandardAssets/Materials/Coffee.mat
index 0a7de261..8c94f6f8 100644
--- a/Assets/MixedRealityToolkit.Examples/StandardAssets/Materials/Coffee.mat
+++ b/Assets/MixedRealityToolkit.Examples/StandardAssets/Materials/Coffee.mat
@@ -45,6 +45,10 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _IridescentSpectrumMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 659a33cb4a7138343ae519b13efd2375, type: 3}
m_Scale: {x: 1, y: 1}
@@ -69,12 +73,17 @@ Material:
- _AlbedoAlphaMode: 0
- _AlbedoAssignedAtRuntime: 0
- _BlendOp: 0
+ - _BlendedClippingWidth: 1
- _BorderLight: 0
- _BorderLightOpaque: 0
+ - _BorderLightOpaqueAlpha: 1
+ - _BorderLightReplacesAlbedo: 0
- _BorderLightUsesHoverColor: 1
- _BorderMinValue: 0.1
- _BorderWidth: 0.1
- _BumpScale: 1
+ - _ClippingBorder: 0
+ - _ClippingBorderWidth: 0.025
- _ClippingPlane: 0
- _ClippingPlaneBorder: 0
- _ClippingPlaneBorderWidth: 0.025
@@ -92,25 +101,38 @@ Material:
- _EnableHoverColorOverride: 0
- _EnableLocalSpaceTriplanarMapping: 0
- _EnableNormalMap: 0
+ - _EnableProximityLightColorOverride: 0
- _EnableTriplanarMapping: 0
- _EnvironmentColorIntensity: 0.5
- _EnvironmentColorThreshold: 1.5
- _EnvironmentColoring: 0
- _FadeBeginDistance: 0.85
- _FadeCompleteDistance: 0.5
+ - _FadeMinValue: 0
+ - _FluentLightIntensity: 1
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _HoverLight: 1
- _HoverLightOpaque: 0
+ - _IgnoreZScale: 0
- _InnerGlow: 0
+ - _InnerGlowPower: 4
- _InstancedColor: 0
+ - _Iridescence: 0
+ - _IridescenceAngle: -0.78
+ - _IridescenceIntensity: 0.5
+ - _IridescenceThreshold: 0.05
- _Metallic: 0
- _Mode: 0
+ - _NearLightFade: 0
- _NearPlaneFade: 0
- _NormalMapScale: 1
- _OcclusionStrength: 1
- _Parallax: 0.02
+ - _ProximityLight: 0
+ - _ProximityLightSubtractive: 0
+ - _ProximityLightTwoSided: 0
- _Reflections: 1
- _Refraction: 0
- _RefractiveIndex: 0
@@ -123,6 +145,7 @@ Material:
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
+ - _SphericalHarmonics: 0
- _SrcBlend: 1
- _Stencil: 0
- _StencilComparison: 0
@@ -130,10 +153,17 @@ Material:
- _StencilReference: 0
- _TriplanarMappingBlendSharpness: 4
- _UVSec: 0
+ - _VertexColors: 0
+ - _VertexExtrusion: 0
+ - _VertexExtrusionSmoothNormals: 0
+ - _VertexExtrusionValue: 0
+ - _ZOffsetFactor: 0
+ - _ZOffsetUnits: 0
- _ZTest: 4
- _ZWrite: 1
m_Colors:
- _ClipPlane: {r: 0, g: 1, b: 0, a: 0}
+ - _ClippingBorderColor: {r: 1, g: 0.2, b: 0, a: 1}
- _ClippingPlaneBorderColor: {r: 1, g: 0.2, b: 0, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
@@ -144,4 +174,7 @@ Material:
- _HoverColorOpaqueOverride: {r: 1, g: 1, b: 1, a: 1}
- _HoverColorOverride: {r: 1, g: 1, b: 1, a: 1}
- _InnerGlowColor: {r: 1, g: 1, b: 1, a: 0.75}
+ - _ProximityLightCenterColorOverride: {r: 1, g: 0, b: 0, a: 0}
+ - _ProximityLightMiddleColorOverride: {r: 0, g: 1, b: 0, a: 0.5}
+ - _ProximityLightOuterColorOverride: {r: 0, g: 0, b: 1, a: 1}
- _RimColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
diff --git a/Assets/MixedRealityToolkit.Examples/StandardAssets/Materials/ExampleHubCube.mat b/Assets/MixedRealityToolkit.Examples/StandardAssets/Materials/ExampleHubCube.mat
new file mode 100644
index 00000000..bd30388c
--- /dev/null
+++ b/Assets/MixedRealityToolkit.Examples/StandardAssets/Materials/ExampleHubCube.mat
@@ -0,0 +1,136 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
+Material:
+ serializedVersion: 6
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: ExampleHubCube
+ m_Shader: {fileID: 4800000, guid: 5bdea20278144b11916d77503ba1467a, type: 3}
+ m_ShaderKeywords: _ALPHABLEND_ON _BORDER_LIGHT _BORDER_LIGHT_USES_HOVER_COLOR _DISABLE_ALBEDO_MAP
+ _HOVER_LIGHT _NEAR_LIGHT_FADE _NEAR_PLANE_FADE _NEAR_PLANE_FADE_REVERSE _PROXIMITY_LIGHT
+ m_LightmapFlags: 4
+ m_EnableInstancingVariants: 1
+ m_DoubleSidedGI: 0
+ m_CustomRenderQueue: 3000
+ stringTagMap:
+ RenderType: Transparent
+ disabledShaderPasses: []
+ m_SavedProperties:
+ serializedVersion: 3
+ m_TexEnvs:
+ - _ChannelMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _IridescentSpectrumMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MainTex:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _NormalMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ m_Floats:
+ - _AlbedoAlphaMode: 0
+ - _AlbedoAssignedAtRuntime: 0
+ - _BlendOp: 0
+ - _BlendedClippingWidth: 1
+ - _BorderLight: 1
+ - _BorderLightOpaque: 0
+ - _BorderLightOpaqueAlpha: 1
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+ - _BorderLightUsesHoverColor: 1
+ - _BorderMinValue: 1
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+ - _ClippingBorderWidth: 0.025
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+ - _CullMode: 0
+ - _CustomMode: 2
+ - _Cutoff: 0.5
+ - _DirectionalLight: 0
+ - _DstBlend: 1
+ - _EdgeSmoothingValue: 0.002
+ - _EnableChannelMap: 0
+ - _EnableEmission: 0
+ - _EnableHoverColorOpaqueOverride: 0
+ - _EnableHoverColorOverride: 0
+ - _EnableLocalSpaceTriplanarMapping: 0
+ - _EnableNormalMap: 0
+ - _EnableProximityLightColorOverride: 0
+ - _EnableTriplanarMapping: 0
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+ - _EnvironmentColorThreshold: 1.5
+ - _EnvironmentColoring: 0
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+ - _InnerGlow: 0
+ - _InnerGlowPower: 14.8
+ - _InstancedColor: 0
+ - _Iridescence: 0
+ - _IridescenceAngle: -0.78
+ - _IridescenceIntensity: 0.5
+ - _IridescenceThreshold: 0.05
+ - _Metallic: 0
+ - _Mode: 4
+ - _NearLightFade: 1
+ - _NearPlaneFade: 1
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+ - _RimLight: 0
+ - _RimPower: 0.25
+ - _RoundCornerMargin: 0.01
+ - _RoundCornerRadius: 0.25
+ - _RoundCorners: 0
+ - _Smoothness: 0.5
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+ - _SphericalHarmonics: 0
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+ m_Colors:
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+ - _Color: {r: 0.66226417, g: 0.66226417, b: 0.66226417, a: 1}
+ - _EmissiveColor: {r: 0, g: 0, b: 0, a: 1}
+ - _EnvironmentColorX: {r: 1, g: 0, b: 0, a: 1}
+ - _EnvironmentColorY: {r: 0, g: 1, b: 0, a: 1}
+ - _EnvironmentColorZ: {r: 0, g: 0, b: 1, a: 1}
+ - _HoverColorOpaqueOverride: {r: 1, g: 1, b: 1, a: 1}
+ - _HoverColorOverride: {r: 1, g: 1, b: 1, a: 1}
+ - _InnerGlowColor: {r: 0.3962264, g: 0.3962264, b: 0.3962264, a: 1}
+ - _ProximityLightCenterColorOverride: {r: 1, g: 0, b: 0, a: 0}
+ - _ProximityLightMiddleColorOverride: {r: 0, g: 1, b: 0, a: 0.5}
+ - _ProximityLightOuterColorOverride: {r: 0, g: 0, b: 1, a: 1}
+ - _RimColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
diff --git a/Assets/MixedRealityToolkit.Examples/StandardAssets/Materials/ExampleHubCube.mat.meta b/Assets/MixedRealityToolkit.Examples/StandardAssets/Materials/ExampleHubCube.mat.meta
new file mode 100644
index 00000000..12a2076c
--- /dev/null
+++ b/Assets/MixedRealityToolkit.Examples/StandardAssets/Materials/ExampleHubCube.mat.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 5f113c86f1a963d47bdc2d07049d272d
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/MixedRealityToolkit.Examples/StandardAssets/Materials/PianoKeys.mat b/Assets/MixedRealityToolkit.Examples/StandardAssets/Materials/PianoKeys.mat
index 2f9e8e27..6aaa70b6 100644
--- a/Assets/MixedRealityToolkit.Examples/StandardAssets/Materials/PianoKeys.mat
+++ b/Assets/MixedRealityToolkit.Examples/StandardAssets/Materials/PianoKeys.mat
@@ -72,6 +72,7 @@ Material:
- _AlbedoAlphaMode: 0
- _AlbedoAssignedAtRuntime: 0
- _BlendOp: 0
+ - _BlendedClippingWidth: 1
- _BorderLight: 0
- _BorderLightOpaque: 0
- _BorderLightOpaqueAlpha: 1
@@ -98,16 +99,20 @@ Material:
- _EnableHoverColorOverride: 0
- _EnableLocalSpaceTriplanarMapping: 0
- _EnableNormalMap: 1
+ - _EnableProximityLightColorOverride: 0
- _EnableTriplanarMapping: 0
- _EnvironmentColorIntensity: 0.5
- _EnvironmentColorThreshold: 1.5
- _EnvironmentColoring: 0
- _FadeBeginDistance: 0.85
- _FadeCompleteDistance: 0.5
+ - _FadeMinValue: 0
+ - _FluentLightIntensity: 1
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _HoverLight: 1
+ - _IgnoreZScale: 0
- _InnerGlow: 0
- _InnerGlowPower: 4
- _InstancedColor: 0
@@ -123,6 +128,7 @@ Material:
- _OcclusionStrength: 1
- _Parallax: 0.02
- _ProximityLight: 0
+ - _ProximityLightSubtractive: 0
- _ProximityLightTwoSided: 0
- _Reflections: 1
- _Refraction: 0
@@ -145,6 +151,11 @@ Material:
- _TriplanarMappingBlendSharpness: 4
- _UVSec: 0
- _VertexColors: 0
+ - _VertexExtrusion: 0
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- _HoverColorOverride: {r: 1, g: 1, b: 1, a: 1}
- _InnerGlowColor: {r: 1, g: 1, b: 1, a: 0.75}
+ - _ProximityLightCenterColorOverride: {r: 1, g: 0, b: 0, a: 0}
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+ - _ProximityLightOuterColorOverride: {r: 0, g: 0, b: 1, a: 1}
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diff --git a/Assets/MixedRealityToolkit.Examples/StandardAssets/Models/EarthCore.fbm/MaterialEarth.mat b/Assets/MixedRealityToolkit.Examples/StandardAssets/Models/EarthCore.fbm/MaterialEarth.mat
index 57968290..3e25d7ec 100644
--- a/Assets/MixedRealityToolkit.Examples/StandardAssets/Models/EarthCore.fbm/MaterialEarth.mat
+++ b/Assets/MixedRealityToolkit.Examples/StandardAssets/Models/EarthCore.fbm/MaterialEarth.mat
@@ -72,6 +72,7 @@ Material:
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- _AlbedoAssignedAtRuntime: 0
- _BlendOp: 0
+ - _BlendedClippingWidth: 1
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@@ -98,16 +99,20 @@ Material:
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@@ -123,6 +128,8 @@ Material:
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+ - _ProximityLightSubtractive: 0
+ - _ProximityLightTwoSided: 0
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- _Refraction: 0
- _RefractiveIndex: 0
@@ -144,6 +151,11 @@ Material:
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- _HoverColorOverride: {r: 1, g: 1, b: 1, a: 1}
- _InnerGlowColor: {r: 1, g: 1, b: 1, a: 0.75}
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+ - _ProximityLightOuterColorOverride: {r: 0, g: 0, b: 1, a: 1}
- _RimColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
diff --git a/Assets/MixedRealityToolkit.Examples/StandardAssets/Models/Materials/Cheese2.mat b/Assets/MixedRealityToolkit.Examples/StandardAssets/Models/Materials/Cheese2.mat
index 2a8b8708..35f5a70c 100644
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@@ -72,6 +72,7 @@ Material:
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- _AlbedoAssignedAtRuntime: 0
- _BlendOp: 0
+ - _BlendedClippingWidth: 1
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- _BorderLightOpaqueAlpha: 1
@@ -98,16 +99,20 @@ Material:
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+ - _EnableProximityLightColorOverride: 0
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- _EnvironmentColorIntensity: 0.5
- _EnvironmentColorThreshold: 1.5
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- _HoverLight: 1
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- _InstancedColor: 0
@@ -123,6 +128,8 @@ Material:
- _OcclusionStrength: 1
- _Parallax: 0.02
- _ProximityLight: 0
+ - _ProximityLightSubtractive: 0
+ - _ProximityLightTwoSided: 0
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- _Refraction: 0
- _RefractiveIndex: 0
@@ -144,6 +151,11 @@ Material:
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- _HoverColorOverride: {r: 1, g: 1, b: 1, a: 1}
- _InnerGlowColor: {r: 1, g: 1, b: 1, a: 0.75}
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+ - _ProximityLightOuterColorOverride: {r: 0, g: 0, b: 1, a: 1}
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diff --git a/Assets/MixedRealityToolkit.Examples/StandardAssets/Prefabs/Cheese.prefab b/Assets/MixedRealityToolkit.Examples/StandardAssets/Prefabs/Cheese.prefab
index 2dc46ba5..cd59c3dd 100644
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+++ b/Assets/MixedRealityToolkit.Examples/StandardAssets/Prefabs/Cheese.prefab
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oneHandRotationModeFar: 5
releaseBehavior: 3
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+ constraintOnRotation: 2
constraintOnMovement: 0
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smoothingAmountOneHandManip: 0.001
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+ type: 3}
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+ value: Say "Toggle Profiler"
+ objectReference: {fileID: 0}
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+ m_SourcePrefab: {fileID: 100100000, guid: 3f1f46cbecbe08e46a303ccfdb5b498a, type: 3}
diff --git a/Assets/MixedRealityToolkit.Examples/StandardAssets/Prefabs/Menus/NearMenuExample4x2.prefab.meta b/Assets/MixedRealityToolkit.Examples/StandardAssets/Prefabs/Menus/NearMenuExample4x2.prefab.meta
new file mode 100644
index 00000000..d6ace575
--- /dev/null
+++ b/Assets/MixedRealityToolkit.Examples/StandardAssets/Prefabs/Menus/NearMenuExample4x2.prefab.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 6dfc5f0a5fe04f94ab15177720f4bf05
+PrefabImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/MixedRealityToolkit.Examples/Version.txt b/Assets/MixedRealityToolkit.Examples/Version.txt
index e670c2ae..4df313d1 100644
--- a/Assets/MixedRealityToolkit.Examples/Version.txt
+++ b/Assets/MixedRealityToolkit.Examples/Version.txt
@@ -1 +1 @@
-Microsoft Mixed Reality Toolkit 2.0.0
\ No newline at end of file
+Microsoft Mixed Reality Toolkit 2.1.0
\ No newline at end of file
diff --git a/Assets/MixedRealityToolkit.Extensions/License.txt b/Assets/MixedRealityToolkit.Extensions/License.txt
deleted file mode 100644
index f1fb456d..00000000
--- a/Assets/MixedRealityToolkit.Extensions/License.txt
+++ /dev/null
@@ -1,21 +0,0 @@
-MIT License
-
-Copyright (c) 2019 Microsoft Corporation
-
-Permission is hereby granted, free of charge, to any person obtaining a copy
-of this software and associated documentation files (the "Software"), to deal
-in the Software without restriction, including without limitation the rights
-to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the Software is
-furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included in
-all copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-THE SOFTWARE.
\ No newline at end of file
diff --git a/Assets/MixedRealityToolkit.Extensions/MixedReality.Toolkit.Extensions.nuspec b/Assets/MixedRealityToolkit.Extensions/MixedReality.Toolkit.Extensions.nuspec
deleted file mode 100644
index a16927c2..00000000
--- a/Assets/MixedRealityToolkit.Extensions/MixedReality.Toolkit.Extensions.nuspec
+++ /dev/null
@@ -1,27 +0,0 @@
-
-
-
- Microsoft.MixedReality.Toolkit.Extensions
- $version$
- Microsoft
- Microsoft,MixedReality
- https://github.com/Microsoft/MixedRealityToolkit-Unity/blob/mrtk_release/License.txt
- https://github.com/Microsoft/MixedRealityToolkit-Unity
- true
- Extension services and components for the Mixed Reality Toolkit
- © Microsoft Corporation. All rights reserved.
- $releaseNotes$
- Unity MixedReality
-
-
-
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/Assets/MixedRealityToolkit.Extensions/SceneTransitionService/ISceneTransitionService.cs b/Assets/MixedRealityToolkit.Extensions/SceneTransitionService/ISceneTransitionService.cs
deleted file mode 100644
index b6aaba7f..00000000
--- a/Assets/MixedRealityToolkit.Extensions/SceneTransitionService/ISceneTransitionService.cs
+++ /dev/null
@@ -1,129 +0,0 @@
-// Copyright (c) Microsoft Corporation. All rights reserved.
-// Licensed under the MIT License. See LICENSE in the project root for license information.
-
-using Microsoft.MixedReality.Toolkit.UI;
-using System;
-using System.Collections.Generic;
-using System.Threading.Tasks;
-using UnityEngine;
-
-namespace Microsoft.MixedReality.Toolkit.Extensions.SceneTransitions
-{
- public interface ISceneTransitionService : IMixedRealityExtensionService
- {
- ///
- /// Called when transition starts.
- /// This is called at the beginning of a transition, not at the beginning of a scene load.
- /// For scene load events, we recommend using IMixedRealitySceneSystem.
- ///
- Action OnTransitionStarted { get; set; }
-
- ///
- /// Called when transition ends.
- /// This is called at the end of a transition, not at the end of a scene load.
- /// For scene load events, we recommend using IMixedRealitySceneSystem.
- ///
- Action OnTransitionCompleted { get; set; }
-
- ///
- /// Whether to use a fade color during transitions.
- ///
- bool UseFadeColor { get; set; }
-
- ///
- /// The color to use when fading out.
- ///
- Color FadeColor { get; set; }
-
- ///
- /// Time in seconds for fade in to complete.
- ///
- float FadeInTime { get; set; }
-
- ///
- /// Time in seconds for fade out to complete.
- ///
- float FadeOutTime { get; set; }
-
- ///
- /// Which cameras to target when fading.
- ///
- CameraFaderTargets FadeTargets { get; set; }
-
- ///
- /// True when a scene transition is in progress.
- ///
- bool TransitionInProgress { get; }
-
- ///
- /// From 0 to 1
- ///
- float TransitionProgress { get; }
-
- ///
- /// Fades out, enables progress indicator, execute scene operations in order, disables progress indicator, fades back in
- ///
- /// A set of tasks from the Scene System.
- /// If null, default progress indicator prefab will be used (or none if default is disabled in profile)
- ///
- Task DoSceneTransition(IEnumerable> sceneOperations, IProgressIndicator progressIndicator = null);
-
- ///
- /// Fades out, enables progress indicator, executes scene op 1, executes scene op 2, disables progress indicator, fades back in
- ///
- ///
- ///
- ///
- ///
- Task DoSceneTransition(Func sceneOp1, Func sceneOp2, IProgressIndicator progressIndicator = null);
-
- ///
- /// Fades out, enables progress indicator, execute scene operation, disables progress indicator, fades back in
- ///
- /// A set of tasks from the Scene System.
- /// If null, default progress indicator prefab will be used (or none if default is disabled in profile)
- ///
- Task DoSceneTransition(Func sceneOperation, IProgressIndicator progressIndicator = null);
-
- ///
- /// If FadeTargets is set to custom, you will need to provide a custom set of cameras for fading using this function PRIOR to calling DoSceneTransition.
- ///
- ///
- void SetCustomFadeTargetCameras(IEnumerable customFadeTargetCameras);
-
- ///
- /// Fades target cameras out to color. Can be used independently of scene transitions provided no transition is taking place.
- ///
- ///
- Task FadeOut();
-
- ///
- /// Fades target cameras in. Instant fade-out will occur if fade state is not opaque. Can be used independently of scene transitions provided no transition is taking place.
- ///
- ///
- Task FadeIn();
-
- ///
- /// Instantiates the default progress indicator and returns its main transform. Can be used independently of scene transitions provided no transition is taking place.
- ///
- ///
- Transform ShowDefaultProgressIndicator();
-
- ///
- /// Hides the default progress indicator. Task completes when hide animation is done. Can be used independently of scene transitions provided no transition is taking place.
- ///
- Task HideProgressIndicator();
-
- ///
- /// Sets progress to value from 0-1. If no progress indicator exists, has no effect.
- ///
- ///
- void SetProgressValue(float progress);
-
- ///
- /// Sets the message on displayed progress indicator. If no progress indicator exists, has no effect.
- ///
- ///
- void SetProgressMessage(string message);
- }
-}
\ No newline at end of file
diff --git a/Assets/MixedRealityToolkit.Extensions/SceneTransitionService/SceneTransitionService.cs b/Assets/MixedRealityToolkit.Extensions/SceneTransitionService/SceneTransitionService.cs
deleted file mode 100644
index 4a48f88e..00000000
--- a/Assets/MixedRealityToolkit.Extensions/SceneTransitionService/SceneTransitionService.cs
+++ /dev/null
@@ -1,433 +0,0 @@
-// Copyright (c) Microsoft Corporation. All rights reserved.
-// Licensed under the MIT License. See LICENSE in the project root for license information.
-
-using System.Threading.Tasks;
-using Microsoft.MixedReality.Toolkit.Utilities;
-using UnityEngine;
-using System.Collections.Generic;
-using System;
-using Microsoft.MixedReality.Toolkit.UI;
-
-namespace Microsoft.MixedReality.Toolkit.Extensions.SceneTransitions
-{
- [MixedRealityExtensionService(SupportedPlatforms.WindowsStandalone|SupportedPlatforms.MacStandalone|SupportedPlatforms.LinuxStandalone|SupportedPlatforms.WindowsUniversal)]
- [HelpURL("https://microsoft.github.io/MixedRealityToolkit-Unity/Documentation/Extensions/SceneTransitionService/SceneTransitionServiceOverview.html")]
- public class SceneTransitionService : BaseExtensionService, ISceneTransitionService, IMixedRealityExtensionService
- {
- public SceneTransitionService(IMixedRealityServiceRegistrar registrar, string name, uint priority, BaseMixedRealityProfile profile) : base(registrar, name, priority, profile)
- {
- sceneTransitionServiceProfile = (SceneTransitionServiceProfile)profile;
- }
-
- ///
- public bool UseFadeColor { get; set; }
-
- ///
- public Color FadeColor { get; set; }
-
- ///
- public float FadeInTime { get; set; }
-
- ///
- public float FadeOutTime { get; set; }
-
- ///
- public CameraFaderTargets FadeTargets { get; set; }
-
- ///
- public Action OnTransitionStarted { get; set; }
-
- ///
- public Action OnTransitionCompleted { get; set; }
-
- ///
- public bool TransitionInProgress { get; set; }
-
- ///
- public float TransitionProgress { get; set; }
-
- private SceneTransitionServiceProfile sceneTransitionServiceProfile;
- private GameObject progressIndicatorObject;
- private IProgressIndicator defaultProgressIndicator;
- private ICameraFader cameraFader;
- private List customFadeTargetCameras = new List();
-
- #region public methods
-
- ///
- public override void Initialize()
- {
- UseFadeColor = sceneTransitionServiceProfile.UseFadeColor;
- FadeColor = sceneTransitionServiceProfile.FadeColor;
- FadeInTime = sceneTransitionServiceProfile.FadeInTime;
- FadeOutTime = sceneTransitionServiceProfile.FadeOutTime;
- FadeTargets = sceneTransitionServiceProfile.FadeTargets;
- }
-
- ///
- public override void Enable()
- {
- if (!MixedRealityToolkit.IsSceneSystemEnabled)
- {
- Debug.LogError("This extension requires an active IMixedRealitySceneService.");
- }
- }
-
- ///
- public override void Destroy()
- {
- CleanUpDefaultProgressIndicator();
- CleanUpCameraFader();
- }
-
- #endregion
-
- #region ISceneTransitionService implementation
-
- ///
- public async Task DoSceneTransition(Func sceneOperation, IProgressIndicator progressIndicator = null)
- {
- await DoSceneTransition(new Func[] { sceneOperation }, progressIndicator);
- }
-
- ///
- public async Task DoSceneTransition(Func sceneOp1, Func sceneOp2, IProgressIndicator progressIndicator = null)
- {
- await DoSceneTransition(new Func[] { sceneOp1, sceneOp2 }, progressIndicator);
- }
-
- ///
- public async Task DoSceneTransition(IEnumerable> sceneOperations, IProgressIndicator progressIndicator = null)
- {
- if (TransitionInProgress)
- {
- throw new Exception("Attempting to do a transition while one is already in progress.");
- }
-
- #region Transition begin
-
- TransitionInProgress = true;
- OnTransitionStarted?.Invoke();
-
- if (progressIndicator == null && sceneTransitionServiceProfile.UseDefaultProgressIndicator)
- { // If we haven't been given a progress indicator, and we're supposed to use a default
- // find / create the default progress indicator
- CreateDefaultProgressIndicator();
- progressIndicator = defaultProgressIndicator;
- }
-
- if (UseFadeColor)
- {
- await FadeOut();
- }
-
- if (progressIndicator != null)
- {
- await progressIndicator.OpenAsync();
- }
-
- #endregion
-
- #region Task execution
-
- // Make sure we're on the main thread
-
- foreach (Func sceneOperation in sceneOperations)
- {
- await sceneOperation();
- }
-
- #endregion
-
- #region Transition end
-
- // If we used a progress indicator, close it
- if (progressIndicator != null)
- {
- await progressIndicator.CloseAsync();
- }
-
-
- if (UseFadeColor)
- {
- await FadeIn();
- }
-
- TransitionInProgress = false;
- OnTransitionCompleted?.Invoke();
-
- #endregion
- }
-
- ///
- public void SetCustomFadeTargetCameras(IEnumerable customFadeTargetCameras)
- {
- this.customFadeTargetCameras.Clear();
- this.customFadeTargetCameras.AddRange(customFadeTargetCameras);
- }
-
- ///
- public async Task FadeOut()
- {
- CreateCameraFader();
-
- switch (cameraFader.State)
- {
- case CameraFaderState.Clear:
- // Ready to go!
- break;
-
- case CameraFaderState.FadingOut:
- Debug.LogWarning("Already fading out. Taking no action.");
- break;
-
- case CameraFaderState.Opaque:
- Debug.LogWarning("Already faded out. Taking no action.");
- break;
-
- case CameraFaderState.FadingIn:
- while (cameraFader.State == CameraFaderState.FadingIn)
- { // Wait until we're done fading in to fade back in
- await Task.Yield();
- }
- break;
- }
-
- await cameraFader.FadeOutAsync(FadeInTime, FadeColor, GatherFadeTargetCameras());
- }
-
- ///
- public async Task FadeIn()
- {
- CreateCameraFader();
-
- switch (cameraFader.State)
- {
- case CameraFaderState.Opaque:
- // Ready to go!
- break;
-
- case CameraFaderState.FadingOut:
- while (cameraFader.State == CameraFaderState.FadingOut)
- { // Wait until we're done fading out to fade back in
- await Task.Yield();
- }
- break;
-
- case CameraFaderState.FadingIn:
- Debug.LogWarning("Already fading in. Taking no action.");
- return;
-
- case CameraFaderState.Clear:
- // If we haven't faded out yet, do so now - make it instantaneous
- await cameraFader.FadeOutAsync(0, FadeColor, GatherFadeTargetCameras());
- break;
- }
-
- await cameraFader.FadeInAsync(FadeInTime);
- }
-
- ///
- public Transform ShowDefaultProgressIndicator()
- {
- CreateDefaultProgressIndicator();
-
- switch (defaultProgressIndicator.State)
- {
- case ProgressIndicatorState.Open:
- case ProgressIndicatorState.Opening:
- // If it's already open / opening, don't botheer to open again
- break;
-
- case ProgressIndicatorState.Closed:
- // Open it now - don't await result, we want to return the transform promptly
- defaultProgressIndicator.OpenAsync();
- break;
-
- case ProgressIndicatorState.Closing:
- default:
- // Open it now - don't await result, we want to return the transform promptly
- defaultProgressIndicator.OpenAsync();
- break;
- }
-
- return defaultProgressIndicator.MainTransform;
- }
-
- ///
- public async Task HideProgressIndicator()
- {
- if (TransitionInProgress)
- {
- Debug.LogWarning("A scene transition is already in progress. This would interrupt that transition. Taking no action.");
- return;
- }
-
- if (defaultProgressIndicator == null)
- {
- // No need to do anything.
- return;
- }
-
- switch (defaultProgressIndicator.State)
- {
- case ProgressIndicatorState.Closed:
- // No need to do anything.
- return;
-
- case ProgressIndicatorState.Closing:
- while (defaultProgressIndicator.State == ProgressIndicatorState.Closing)
- { // Wait for progress indicator to be done closing
- await Task.Yield();
- }
- return;
-
- case ProgressIndicatorState.Open:
- await defaultProgressIndicator.CloseAsync();
- return;
-
- case ProgressIndicatorState.Opening:
- while (defaultProgressIndicator.State == ProgressIndicatorState.Opening)
- { // Wait for it to be done opening, then close it
- await Task.Yield();
- }
- await defaultProgressIndicator.CloseAsync();
- return;
- }
- }
-
- ///
- public void SetProgressMessage(string message)
- {
- if (defaultProgressIndicator == null)
- {
- Debug.LogWarning("Progress Indicator has not been launched. Taking no action.");
- }
-
- defaultProgressIndicator.Message = message;
- }
-
- ///
- public void SetProgressValue(float progress)
- {
- if (defaultProgressIndicator == null)
- {
- Debug.LogWarning("Progress Indicator has not been launched. Taking no action.");
- }
-
- defaultProgressIndicator.Progress = progress;
- }
-
- #endregion
-
- #region private methods
-
- private List GatherFadeTargetCameras()
- {
- List targetCameras = new List();
-
- switch (FadeTargets)
- {
- case CameraFaderTargets.All:
- // Add every single camera in all scenes
- targetCameras.AddRange(GameObject.FindObjectsOfType());
- break;
-
- case CameraFaderTargets.Main:
- targetCameras.Add(CameraCache.Main);
- break;
-
- case CameraFaderTargets.UI:
- foreach (Canvas canvas in GameObject.FindObjectsOfType
/// The InteractionSourceState retrieved from the platform.
- ///
private void UpdatePointerData(InteractionSourceState interactionSourceState, MixedRealityInteractionMapping interactionMapping)
{
if (interactionSourceState.source.supportsPointing)
@@ -219,7 +214,6 @@ private void UpdatePointerData(InteractionSourceState interactionSourceState, Mi
/// Update the spatial grip input from the device.
///
/// The InteractionSourceState retrieved from the platform.
- ///
private void UpdateGripData(InteractionSourceState interactionSourceState, MixedRealityInteractionMapping interactionMapping)
{
switch (interactionMapping.AxisType)
@@ -249,7 +243,6 @@ private void UpdateGripData(InteractionSourceState interactionSourceState, Mixed
/// Update the trigger and grasped input from the device.
///
/// The InteractionSourceState retrieved from the platform.
- ///
private void UpdateTriggerData(InteractionSourceState interactionSourceState, MixedRealityInteractionMapping interactionMapping)
{
switch (interactionMapping.InputType)
@@ -344,6 +337,10 @@ private void UpdateTriggerData(InteractionSourceState interactionSourceState, Mi
private bool GetSelectPressedWorkaround(InteractionSourceState interactionSourceState)
{
bool selectPressed = interactionSourceState.selectPressed;
+ // Only do this workaround inside the Unity editor (in holographic remoting scenarios).
+ // When this is invoked on device, this will display an error attempting to load the
+ // remoting binaries.
+#if UNITY_EDITOR
if (interactionSourceState.source.kind == InteractionSourceKind.Hand &&
UnityEngine.XR.WSA.HolographicRemoting.ConnectionState == UnityEngine.XR.WSA.HolographicStreamerConnectionState.Connected)
{
@@ -357,6 +354,7 @@ private bool GetSelectPressedWorkaround(InteractionSourceState interactionSource
selectPressed = interactionSourceState.anyPressed;
}
+#endif // UNITY_EDITOR
return selectPressed;
}
diff --git a/Assets/MixedRealityToolkit.Providers/WindowsMixedReality/BaseWindowsMixedRealitySource.cs.meta b/Assets/MixedRealityToolkit.Providers/WindowsMixedReality/BaseWindowsMixedRealitySource.cs.meta
index 3efb198e..6377288e 100644
--- a/Assets/MixedRealityToolkit.Providers/WindowsMixedReality/BaseWindowsMixedRealitySource.cs.meta
+++ b/Assets/MixedRealityToolkit.Providers/WindowsMixedReality/BaseWindowsMixedRealitySource.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 961230b29c294bb780054c5d02eb6180, type: 3}
+ icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
diff --git a/Assets/MixedRealityToolkit.Providers/WindowsMixedReality/Extensions/GestureRecognizerExtensions.cs.meta b/Assets/MixedRealityToolkit.Providers/WindowsMixedReality/Extensions/GestureRecognizerExtensions.cs.meta
index b5b1ad74..725caacd 100644
--- a/Assets/MixedRealityToolkit.Providers/WindowsMixedReality/Extensions/GestureRecognizerExtensions.cs.meta
+++ b/Assets/MixedRealityToolkit.Providers/WindowsMixedReality/Extensions/GestureRecognizerExtensions.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 961230b29c294bb780054c5d02eb6180, type: 3}
+ icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
diff --git a/Assets/MixedRealityToolkit.Providers/WindowsMixedReality/Extensions/InteractionSourceExtensions.cs.meta b/Assets/MixedRealityToolkit.Providers/WindowsMixedReality/Extensions/InteractionSourceExtensions.cs.meta
index d476a594..4c516d65 100644
--- a/Assets/MixedRealityToolkit.Providers/WindowsMixedReality/Extensions/InteractionSourceExtensions.cs.meta
+++ b/Assets/MixedRealityToolkit.Providers/WindowsMixedReality/Extensions/InteractionSourceExtensions.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 961230b29c294bb780054c5d02eb6180, type: 3}
+ icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
diff --git a/Assets/MixedRealityToolkit.Providers/WindowsMixedReality/WindowsMixedRealityArticulatedHand.cs b/Assets/MixedRealityToolkit.Providers/WindowsMixedReality/WindowsMixedRealityArticulatedHand.cs
index 99c01382..ad2e108d 100644
--- a/Assets/MixedRealityToolkit.Providers/WindowsMixedReality/WindowsMixedRealityArticulatedHand.cs
+++ b/Assets/MixedRealityToolkit.Providers/WindowsMixedReality/WindowsMixedRealityArticulatedHand.cs
@@ -28,22 +28,12 @@ namespace Microsoft.MixedReality.Toolkit.WindowsMixedReality.Input
new[] { Handedness.Left, Handedness.Right })]
public class WindowsMixedRealityArticulatedHand : BaseWindowsMixedRealitySource, IMixedRealityHand
{
- ///
+ ///
/// Constructor.
///
- ///
- ///
- ///
- ///
public WindowsMixedRealityArticulatedHand(TrackingState trackingState, Handedness controllerHandedness, IMixedRealityInputSource inputSource = null, MixedRealityInteractionMapping[] interactions = null)
: base(trackingState, controllerHandedness, inputSource, interactions)
{
-#if WINDOWS_UWP
- UnityEngine.WSA.Application.InvokeOnUIThread(() =>
- {
- spatialInteractionManager = SpatialInteractionManager.GetForCurrentView();
- }, true);
-#endif // WINDOWS_UWP
}
///
@@ -107,6 +97,22 @@ public override bool IsInPointingPose
private readonly HandRay handRay = new HandRay();
#if WINDOWS_UWP
+ private SpatialInteractionManager SpatialInteractionManager
+ {
+ get
+ {
+ if (spatialInteractionManager == null)
+ {
+ UnityEngine.WSA.Application.InvokeOnUIThread(() =>
+ {
+ spatialInteractionManager = SpatialInteractionManager.GetForCurrentView();
+ }, true);
+ }
+
+ return spatialInteractionManager;
+ }
+ }
+
private SpatialInteractionManager spatialInteractionManager = null;
private HandMeshObserver handMeshObserver = null;
private int[] handMeshTriangleIndices = null;
@@ -206,7 +212,7 @@ private void UpdateHandData(InteractionSourceState interactionSourceState)
}
PerceptionTimestamp perceptionTimestamp = PerceptionTimestampHelper.FromHistoricalTargetTime(DateTimeOffset.Now);
- IReadOnlyList sources = spatialInteractionManager?.GetDetectedSourcesAtTimestamp(perceptionTimestamp);
+ IReadOnlyList sources = SpatialInteractionManager?.GetDetectedSourcesAtTimestamp(perceptionTimestamp);
foreach (SpatialInteractionSourceState sourceState in sources)
{
if (sourceState.Source.Id.Equals(interactionSourceState.source.id))
diff --git a/Assets/MixedRealityToolkit.Providers/WindowsMixedReality/WindowsMixedRealityArticulatedHand.cs.meta b/Assets/MixedRealityToolkit.Providers/WindowsMixedReality/WindowsMixedRealityArticulatedHand.cs.meta
index cf4dc9fa..c695776b 100644
--- a/Assets/MixedRealityToolkit.Providers/WindowsMixedReality/WindowsMixedRealityArticulatedHand.cs.meta
+++ b/Assets/MixedRealityToolkit.Providers/WindowsMixedReality/WindowsMixedRealityArticulatedHand.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 961230b29c294bb780054c5d02eb6180, type: 3}
+ icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
diff --git a/Assets/MixedRealityToolkit.Providers/WindowsMixedReality/WindowsMixedRealityController.cs b/Assets/MixedRealityToolkit.Providers/WindowsMixedReality/WindowsMixedRealityController.cs
index 87f6e3b0..1bcb4ca0 100644
--- a/Assets/MixedRealityToolkit.Providers/WindowsMixedReality/WindowsMixedRealityController.cs
+++ b/Assets/MixedRealityToolkit.Providers/WindowsMixedReality/WindowsMixedRealityController.cs
@@ -32,10 +32,6 @@ public class WindowsMixedRealityController : BaseWindowsMixedRealitySource
///
/// Constructor.
///
- ///
- ///
- ///
- ///
public WindowsMixedRealityController(TrackingState trackingState, Handedness controllerHandedness, IMixedRealityInputSource inputSource = null, MixedRealityInteractionMapping[] interactions = null)
: base(trackingState, controllerHandedness, inputSource, interactions)
{
@@ -106,7 +102,6 @@ public override void UpdateController(InteractionSourceState interactionSourceSt
/// Update the touchpad input from the device.
///
/// The InteractionSourceState retrieved from the platform.
- ///
private void UpdateTouchpadData(InteractionSourceState interactionSourceState, MixedRealityInteractionMapping interactionMapping)
{
switch (interactionMapping.InputType)
@@ -171,7 +166,6 @@ private void UpdateTouchpadData(InteractionSourceState interactionSourceState, M
/// Update the thumbstick input from the device.
///
/// The InteractionSourceState retrieved from the platform.
- ///
private void UpdateThumbstickData(InteractionSourceState interactionSourceState, MixedRealityInteractionMapping interactionMapping)
{
switch (interactionMapping.InputType)
@@ -216,7 +210,6 @@ private void UpdateThumbstickData(InteractionSourceState interactionSourceState,
/// Update the menu button state.
///
/// The InteractionSourceState retrieved from the platform.
- ///
private void UpdateMenuData(InteractionSourceState interactionSourceState, MixedRealityInteractionMapping interactionMapping)
{
// Update the interaction data source
diff --git a/Assets/MixedRealityToolkit.Providers/WindowsMixedReality/WindowsMixedRealityController.cs.meta b/Assets/MixedRealityToolkit.Providers/WindowsMixedReality/WindowsMixedRealityController.cs.meta
index 383bf9d9..5a5ea3e7 100644
--- a/Assets/MixedRealityToolkit.Providers/WindowsMixedReality/WindowsMixedRealityController.cs.meta
+++ b/Assets/MixedRealityToolkit.Providers/WindowsMixedReality/WindowsMixedRealityController.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 961230b29c294bb780054c5d02eb6180, type: 3}
+ icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
diff --git a/Assets/MixedRealityToolkit.Providers/WindowsMixedReality/WindowsMixedRealityDeviceManager.cs b/Assets/MixedRealityToolkit.Providers/WindowsMixedReality/WindowsMixedRealityDeviceManager.cs
index 169d01d3..5a877d66 100644
--- a/Assets/MixedRealityToolkit.Providers/WindowsMixedReality/WindowsMixedRealityDeviceManager.cs
+++ b/Assets/MixedRealityToolkit.Providers/WindowsMixedReality/WindowsMixedRealityDeviceManager.cs
@@ -235,7 +235,7 @@ public static WindowsGestureSettings NavigationSettings
{
navigationSettings = value;
- if (Application.isPlaying)
+ if (Application.isPlaying && !useRailsNavigation)
{
navigationGestureRecognizer?.UpdateAndResetGestures(WSANavigationSettings);
}
@@ -254,7 +254,7 @@ public static WindowsGestureSettings RailsNavigationSettings
{
railsNavigationSettings = value;
- if (Application.isPlaying)
+ if (Application.isPlaying && useRailsNavigation)
{
navigationGestureRecognizer?.UpdateAndResetGestures(WSARailsNavigationSettings);
}
@@ -275,7 +275,7 @@ public static bool UseRailsNavigation
if (Application.isPlaying)
{
- navigationGestureRecognizer?.UpdateAndResetGestures(useRailsNavigation ? WSANavigationSettings : WSARailsNavigationSettings);
+ navigationGestureRecognizer?.UpdateAndResetGestures(useRailsNavigation ? WSARailsNavigationSettings : WSANavigationSettings);
}
}
}
@@ -283,6 +283,7 @@ public static bool UseRailsNavigation
private MixedRealityInputAction holdAction = MixedRealityInputAction.None;
private MixedRealityInputAction navigationAction = MixedRealityInputAction.None;
private MixedRealityInputAction manipulationAction = MixedRealityInputAction.None;
+ private MixedRealityInputAction selectAction = MixedRealityInputAction.None;
private static GestureRecognizer gestureRecognizer;
private static WsaGestureSettings WSAGestureSettings => (WsaGestureSettings)gestureSettings;
@@ -304,9 +305,6 @@ public override void Enable()
IMixedRealityInputSystem inputSystem = Service as IMixedRealityInputSystem;
- RegisterGestureEvents();
- RegisterNavigationEvents();
-
if ((inputSystem != null) &&
InputSystemProfile.GesturesProfile != null)
{
@@ -331,10 +329,16 @@ public override void Enable()
case GestureInputType.Navigation:
navigationAction = gesture.Action;
break;
+ case GestureInputType.Select:
+ selectAction = gesture.Action;
+ break;
}
}
}
+ RegisterGestureEvents();
+ RegisterNavigationEvents();
+
InteractionManager.InteractionSourceDetected += InteractionManager_InteractionSourceDetected;
InteractionManager.InteractionSourceLost += InteractionManager_InteractionSourceLost;
InteractionManager.InteractionSourcePressed += InteractionManager_InteractionSourcePressed;
@@ -386,64 +390,96 @@ public override void Update()
private void RegisterGestureEvents()
{
- if (gestureRecognizer == null)
+ if (holdAction != MixedRealityInputAction.None ||
+ manipulationAction != MixedRealityInputAction.None ||
+ selectAction != MixedRealityInputAction.None)
{
- try
+ if (gestureRecognizer == null)
{
- gestureRecognizer = new GestureRecognizer();
+ try
+ {
+ gestureRecognizer = new GestureRecognizer();
+ }
+ catch (Exception ex)
+ {
+ Debug.LogWarning($"Failed to create gesture recognizer. OS version might not support it. Exception: {ex}");
+ gestureRecognizer = null;
+ return;
+ }
+ gestureRecognizer.SetRecognizableGestures(WSAGestureSettings);
}
- catch (Exception ex)
+
+ if (holdAction != MixedRealityInputAction.None)
{
- Debug.LogWarning($"Failed to create gesture recognizer. OS version might not support it. Exception: {ex}");
- gestureRecognizer = null;
- return;
+ gestureRecognizer.HoldStarted += GestureRecognizer_HoldStarted;
+ gestureRecognizer.HoldCompleted += GestureRecognizer_HoldCompleted;
+ gestureRecognizer.HoldCanceled += GestureRecognizer_HoldCanceled;
}
- }
- gestureRecognizer.HoldStarted += GestureRecognizer_HoldStarted;
- gestureRecognizer.HoldCompleted += GestureRecognizer_HoldCompleted;
- gestureRecognizer.HoldCanceled += GestureRecognizer_HoldCanceled;
+ if (manipulationAction != MixedRealityInputAction.None)
+ {
+ gestureRecognizer.ManipulationStarted += GestureRecognizer_ManipulationStarted;
+ gestureRecognizer.ManipulationUpdated += GestureRecognizer_ManipulationUpdated;
+ gestureRecognizer.ManipulationCompleted += GestureRecognizer_ManipulationCompleted;
+ gestureRecognizer.ManipulationCanceled += GestureRecognizer_ManipulationCanceled;
+ }
- gestureRecognizer.ManipulationStarted += GestureRecognizer_ManipulationStarted;
- gestureRecognizer.ManipulationUpdated += GestureRecognizer_ManipulationUpdated;
- gestureRecognizer.ManipulationCompleted += GestureRecognizer_ManipulationCompleted;
- gestureRecognizer.ManipulationCanceled += GestureRecognizer_ManipulationCanceled;
+ if (selectAction != MixedRealityInputAction.None)
+ {
+ gestureRecognizer.Tapped += GestureRecognizer_Tapped;
+ }
+ }
}
private void UnregisterGestureEvents()
{
if (gestureRecognizer == null) { return; }
- gestureRecognizer.HoldStarted -= GestureRecognizer_HoldStarted;
- gestureRecognizer.HoldCompleted -= GestureRecognizer_HoldCompleted;
- gestureRecognizer.HoldCanceled -= GestureRecognizer_HoldCanceled;
+ if (holdAction != MixedRealityInputAction.None)
+ {
+ gestureRecognizer.HoldStarted -= GestureRecognizer_HoldStarted;
+ gestureRecognizer.HoldCompleted -= GestureRecognizer_HoldCompleted;
+ gestureRecognizer.HoldCanceled -= GestureRecognizer_HoldCanceled;
+ }
- gestureRecognizer.ManipulationStarted -= GestureRecognizer_ManipulationStarted;
- gestureRecognizer.ManipulationUpdated -= GestureRecognizer_ManipulationUpdated;
- gestureRecognizer.ManipulationCompleted -= GestureRecognizer_ManipulationCompleted;
- gestureRecognizer.ManipulationCanceled -= GestureRecognizer_ManipulationCanceled;
+ if (manipulationAction != MixedRealityInputAction.None)
+ {
+ gestureRecognizer.ManipulationStarted -= GestureRecognizer_ManipulationStarted;
+ gestureRecognizer.ManipulationUpdated -= GestureRecognizer_ManipulationUpdated;
+ gestureRecognizer.ManipulationCompleted -= GestureRecognizer_ManipulationCompleted;
+ gestureRecognizer.ManipulationCanceled -= GestureRecognizer_ManipulationCanceled;
+ }
+
+ if (selectAction != MixedRealityInputAction.None)
+ {
+ gestureRecognizer.Tapped -= GestureRecognizer_Tapped;
+ }
}
private void RegisterNavigationEvents()
{
- if (navigationGestureRecognizer == null)
+ if (navigationAction != MixedRealityInputAction.None)
{
- try
- {
- navigationGestureRecognizer = new GestureRecognizer();
- }
- catch (Exception ex)
+ if (navigationGestureRecognizer == null)
{
- Debug.LogWarning($"Failed to create gesture recognizer. OS version might not support it. Exception: {ex}");
- navigationGestureRecognizer = null;
- return;
+ try
+ {
+ navigationGestureRecognizer = new GestureRecognizer();
+ }
+ catch (Exception ex)
+ {
+ Debug.LogWarning($"Failed to create gesture recognizer. OS version might not support it. Exception: {ex}");
+ navigationGestureRecognizer = null;
+ return;
+ }
+ navigationGestureRecognizer.SetRecognizableGestures(useRailsNavigation ? WSARailsNavigationSettings : WSANavigationSettings);
}
- }
- navigationGestureRecognizer.NavigationStarted += NavigationGestureRecognizer_NavigationStarted;
- navigationGestureRecognizer.NavigationUpdated += NavigationGestureRecognizer_NavigationUpdated;
- navigationGestureRecognizer.NavigationCompleted += NavigationGestureRecognizer_NavigationCompleted;
- navigationGestureRecognizer.NavigationCanceled += NavigationGestureRecognizer_NavigationCanceled;
+ navigationGestureRecognizer.NavigationStarted += NavigationGestureRecognizer_NavigationStarted;
+ navigationGestureRecognizer.NavigationUpdated += NavigationGestureRecognizer_NavigationUpdated;
+ navigationGestureRecognizer.NavigationCompleted += NavigationGestureRecognizer_NavigationCompleted;
+ navigationGestureRecognizer.NavigationCanceled += NavigationGestureRecognizer_NavigationCanceled;
+ }
}
private void UnregisterNavigationEvents()
@@ -769,6 +805,16 @@ private void GestureRecognizer_ManipulationCanceled(ManipulationCanceledEventArg
}
}
+ private void GestureRecognizer_Tapped(TappedEventArgs args)
+ {
+ var controller = GetController(args.source, false);
+ if (controller != null)
+ {
+ IMixedRealityInputSystem inputSystem = Service as IMixedRealityInputSystem;
+ inputSystem.RaiseGestureCompleted(controller, selectAction);
+ }
+ }
+
#endregion Gesture Recognizer Events
#region Navigation Recognizer Events
@@ -860,4 +906,4 @@ private void UpdateInteractionManagerReading()
#endif // UNITY_WSA
}
-}
\ No newline at end of file
+}
diff --git a/Assets/MixedRealityToolkit.Providers/WindowsMixedReality/WindowsMixedRealityDeviceManager.cs.meta b/Assets/MixedRealityToolkit.Providers/WindowsMixedReality/WindowsMixedRealityDeviceManager.cs.meta
index d5e308d6..368fa4ca 100644
--- a/Assets/MixedRealityToolkit.Providers/WindowsMixedReality/WindowsMixedRealityDeviceManager.cs.meta
+++ b/Assets/MixedRealityToolkit.Providers/WindowsMixedReality/WindowsMixedRealityDeviceManager.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 961230b29c294bb780054c5d02eb6180, type: 3}
+ icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
diff --git a/Assets/MixedRealityToolkit.Providers/WindowsMixedReality/WindowsMixedRealityEyeGazeDataProvider.cs.meta b/Assets/MixedRealityToolkit.Providers/WindowsMixedReality/WindowsMixedRealityEyeGazeDataProvider.cs.meta
index d86576e7..d0db008a 100644
--- a/Assets/MixedRealityToolkit.Providers/WindowsMixedReality/WindowsMixedRealityEyeGazeDataProvider.cs.meta
+++ b/Assets/MixedRealityToolkit.Providers/WindowsMixedReality/WindowsMixedRealityEyeGazeDataProvider.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 961230b29c294bb780054c5d02eb6180, type: 3}
+ icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
diff --git a/Assets/MixedRealityToolkit.Providers/WindowsMixedReality/WindowsMixedRealityGGVHand.cs.meta b/Assets/MixedRealityToolkit.Providers/WindowsMixedReality/WindowsMixedRealityGGVHand.cs.meta
index 82aaf8e4..0467bc17 100644
--- a/Assets/MixedRealityToolkit.Providers/WindowsMixedReality/WindowsMixedRealityGGVHand.cs.meta
+++ b/Assets/MixedRealityToolkit.Providers/WindowsMixedReality/WindowsMixedRealityGGVHand.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 961230b29c294bb780054c5d02eb6180, type: 3}
+ icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
diff --git a/Assets/MixedRealityToolkit.Providers/WindowsMixedReality/WindowsMixedRealityHandRecorder.cs.meta b/Assets/MixedRealityToolkit.Providers/WindowsMixedReality/WindowsMixedRealityHandRecorder.cs.meta
index 22ce9079..5da2e148 100644
--- a/Assets/MixedRealityToolkit.Providers/WindowsMixedReality/WindowsMixedRealityHandRecorder.cs.meta
+++ b/Assets/MixedRealityToolkit.Providers/WindowsMixedReality/WindowsMixedRealityHandRecorder.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 961230b29c294bb780054c5d02eb6180, type: 3}
+ icon: {instanceID: 0}
userData:
assetBundleName:
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diff --git a/Assets/MixedRealityToolkit.Providers/WindowsMixedReality/WindowsMixedRealitySpatialMeshObserver.cs b/Assets/MixedRealityToolkit.Providers/WindowsMixedReality/WindowsMixedRealitySpatialMeshObserver.cs
index 7d26e5de..911c621c 100644
--- a/Assets/MixedRealityToolkit.Providers/WindowsMixedReality/WindowsMixedRealitySpatialMeshObserver.cs
+++ b/Assets/MixedRealityToolkit.Providers/WindowsMixedReality/WindowsMixedRealitySpatialMeshObserver.cs
@@ -5,11 +5,11 @@
using Microsoft.MixedReality.Toolkit.Utilities;
using Microsoft.MixedReality.Toolkit.Windows.Utilities;
using System.Collections.Generic;
-using System.Globalization;
using UnityEngine;
using UnityEngine.EventSystems;
#if UNITY_WSA
+using UnityEngine.XR;
using UnityEngine.XR.WSA;
#endif // UNITY_WSA
@@ -23,12 +23,12 @@ namespace Microsoft.MixedReality.Toolkit.WindowsMixedReality.SpatialAwareness
typeof(IMixedRealitySpatialAwarenessSystem),
SupportedPlatforms.WindowsUniversal,
"Windows Mixed Reality Spatial Mesh Observer",
- "Profiles/DefaultMixedRealitySpatialAwarenessMeshObserverProfile.asset",
+ "Profiles/DefaultMixedRealitySpatialAwarenessMeshObserverProfile.asset",
"MixedRealityToolkit.SDK")]
[HelpURL("https://microsoft.github.io/MixedRealityToolkit-Unity/Documentation/SpatialAwareness/SpatialAwarenessGettingStarted.html")]
- public class WindowsMixedRealitySpatialMeshObserver :
- BaseSpatialObserver,
- IMixedRealitySpatialAwarenessMeshObserver,
+ public class WindowsMixedRealitySpatialMeshObserver :
+ BaseSpatialObserver,
+ IMixedRealitySpatialAwarenessMeshObserver,
IMixedRealityCapabilityCheck
{
///
@@ -254,7 +254,7 @@ private int LookupTriangleDensity(SpatialAwarenessMeshLevelOfDetail levelOfDetai
{
int triangleDensity = 0;
- switch(levelOfDetail)
+ switch (levelOfDetail)
{
case SpatialAwarenessMeshLevelOfDetail.Coarse:
triangleDensity = 0;
@@ -361,7 +361,7 @@ public override void Resume()
Debug.LogWarning("The Windows Mixed Reality spatial observer is currently running.");
return;
}
-
+
// We want the first update immediately.
lastUpdated = 0;
@@ -427,11 +427,6 @@ private void CleanupObservedObjects()
{
if (Application.isPlaying)
{
- // Cleanup the scene objects are managing
- if (observedObjectParent != null)
- {
- observedObjectParent.transform.DetachChildren();
- }
foreach (SpatialAwarenessMeshObject meshObject in meshes.Values)
{
@@ -478,10 +473,7 @@ private void DisposeObserver()
///
private void UpdateObserver()
{
- if (SpatialAwarenessSystem == null)
- {
- return;
- }
+ if (SpatialAwarenessSystem == null || HolographicSettings.IsDisplayOpaque || !XRDevice.isPresent) { return; }
// Only update the observer if it is running.
if (IsRunning && (outstandingMeshObject == null))
@@ -528,7 +520,6 @@ private class PlayspaceAdapter : MonoBehaviour
///
/// Second transform to apply
/// First transform to apply
- ///
private static Pose Concatenate(Pose lhs, Pose rhs)
{
return rhs.GetTransformedBy(lhs);
@@ -561,9 +552,9 @@ private void RequestMesh(SurfaceId surfaceId)
if (spareMeshObject == null)
{
newMesh = SpatialAwarenessMeshObject.Create(
- null,
- MeshPhysicsLayer,
- meshName,
+ null,
+ MeshPhysicsLayer,
+ meshName,
surfaceId.handle,
ObservedObjectParent);
@@ -652,7 +643,6 @@ protected void RemoveMeshObject(int id)
///
/// Reclaims the to allow for later reuse.
///
- ///
protected void ReclaimMeshObject(SpatialAwarenessMeshObject availableMeshObject)
{
if (spareMeshObject == null)
@@ -679,20 +669,34 @@ protected void ReclaimMeshObject(SpatialAwarenessMeshObject availableMeshObject)
///
private void ConfigureObserverVolume()
{
+ if (MixedRealityPlayspace.Transform == null)
+ {
+ Debug.LogError("Unexpected failure acquiring MixedRealityPlayspace.");
+ return;
+ }
+
+ // If we aren't using a HoloLens or there isn't an XR device present, return.
+ if (observer == null || HolographicSettings.IsDisplayOpaque || !XRDevice.isPresent) { return; }
+
+ // The observer's origin is in world space, we need it in the camera's parent's space
+ // to set the volume. The MixedRealityPlayspace provides that space that the camera/head moves around in.
+ Vector3 observerOriginPlayspace = MixedRealityPlayspace.InverseTransformPoint(ObserverOrigin);
+ Quaternion observerRotationPlayspace = Quaternion.Inverse(MixedRealityPlayspace.Rotation) * ObserverRotation;
+
// Update the observer
- switch(ObserverVolumeType)
+ switch (ObserverVolumeType)
{
case VolumeType.AxisAlignedCube:
- observer.SetVolumeAsAxisAlignedBox(ObserverOrigin, ObservationExtents);
+ observer.SetVolumeAsAxisAlignedBox(observerOriginPlayspace, ObservationExtents);
break;
case VolumeType.Sphere:
// We use the x value of the extents as the sphere radius
- observer.SetVolumeAsSphere(ObserverOrigin, ObservationExtents.x);
+ observer.SetVolumeAsSphere(observerOriginPlayspace, ObservationExtents.x);
break;
case VolumeType.UserAlignedCube:
- observer.SetVolumeAsOrientedBox(ObserverOrigin, ObservationExtents, ObserverRotation);
+ observer.SetVolumeAsOrientedBox(observerOriginPlayspace, ObservationExtents, observerRotationPlayspace);
break;
default:
diff --git a/Assets/MixedRealityToolkit.Providers/WindowsMixedReality/WindowsMixedRealitySpatialMeshObserver.cs.meta b/Assets/MixedRealityToolkit.Providers/WindowsMixedReality/WindowsMixedRealitySpatialMeshObserver.cs.meta
index b9e79005..eec21dc7 100644
--- a/Assets/MixedRealityToolkit.Providers/WindowsMixedReality/WindowsMixedRealitySpatialMeshObserver.cs.meta
+++ b/Assets/MixedRealityToolkit.Providers/WindowsMixedReality/WindowsMixedRealitySpatialMeshObserver.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 961230b29c294bb780054c5d02eb6180, type: 3}
+ icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
diff --git a/Assets/MixedRealityToolkit.Providers/WindowsMixedReality/WindowsMixedRealityUtilities.cs.meta b/Assets/MixedRealityToolkit.Providers/WindowsMixedReality/WindowsMixedRealityUtilities.cs.meta
index a1de742e..349609c9 100644
--- a/Assets/MixedRealityToolkit.Providers/WindowsMixedReality/WindowsMixedRealityUtilities.cs.meta
+++ b/Assets/MixedRealityToolkit.Providers/WindowsMixedReality/WindowsMixedRealityUtilities.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 961230b29c294bb780054c5d02eb6180, type: 3}
+ icon: {instanceID: 0}
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diff --git a/Assets/MixedRealityToolkit.Providers/WindowsVoiceInput/WindowsDictationInputProvider.cs.meta b/Assets/MixedRealityToolkit.Providers/WindowsVoiceInput/WindowsDictationInputProvider.cs.meta
index 46423791..d08bde4f 100644
--- a/Assets/MixedRealityToolkit.Providers/WindowsVoiceInput/WindowsDictationInputProvider.cs.meta
+++ b/Assets/MixedRealityToolkit.Providers/WindowsVoiceInput/WindowsDictationInputProvider.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
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diff --git a/Assets/MixedRealityToolkit.Providers/WindowsVoiceInput/WindowsSpeechInputProvider.cs.meta b/Assets/MixedRealityToolkit.Providers/WindowsVoiceInput/WindowsSpeechInputProvider.cs.meta
index f155fdbc..d4b59245 100644
--- a/Assets/MixedRealityToolkit.Providers/WindowsVoiceInput/WindowsSpeechInputProvider.cs.meta
+++ b/Assets/MixedRealityToolkit.Providers/WindowsVoiceInput/WindowsSpeechInputProvider.cs.meta
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diff --git a/Assets/MixedRealityToolkit.SDK/Experimental/Features/Dwell.meta b/Assets/MixedRealityToolkit.SDK/Experimental/Features/Dwell.meta
new file mode 100644
index 00000000..933066ed
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+++ b/Assets/MixedRealityToolkit.SDK/Experimental/Features/Dwell.meta
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diff --git a/Assets/MixedRealityToolkit.SDK/Experimental/Features/Dwell/DwellHandler.cs b/Assets/MixedRealityToolkit.SDK/Experimental/Features/Dwell/DwellHandler.cs
new file mode 100644
index 00000000..ddfe95ff
--- /dev/null
+++ b/Assets/MixedRealityToolkit.SDK/Experimental/Features/Dwell/DwellHandler.cs
@@ -0,0 +1,253 @@
+// Copyright (c) Microsoft Corporation. All rights reserved.
+// Licensed under the MIT License. See LICENSE in the project root for license information.
+
+using Microsoft.MixedReality.Toolkit.Input;
+using System;
+using UnityEngine;
+
+namespace Microsoft.MixedReality.Toolkit.Experimental.Dwell
+{
+ ///
+ /// Use this component to add a Dwell modality (https://docs.microsoft.com/en-us/windows/mixed-reality/gaze-and-dwell) to the UI target.
+ ///
+ public class DwellHandler : MonoBehaviour, IMixedRealityFocusHandler
+ {
+ ///
+ /// None = 0 - Default state
+ /// FocusGained - State reached when Focus enters target
+ /// DwellIntended - State reached when Focus stays on target for dwellIntentDelay seconds. Signifies user's intent to interact with the target.
+ /// DwellStarted - State reached when Focus stays on target for dwellIntentDelay + dwellStartDelay seconds. Typically tied to invoke feedback for dwell.
+ /// DwellCompleted - State reached when Focus stays on target for dwellIntentDelay + dwellStartDelay + timeToCompleteDwell seconds. Typically invokes the button clicked event.
+ /// DwellCanceled - State reached when DwellStarted state is reached but focus exits the target before timeToCompleteDwell.
+ ///
+ protected enum DwellStateType
+ {
+ None = 0,
+ FocusGained,
+ DwellIntended,
+ DwellStarted,
+ DwellCompleted,
+ DwellCanceled,
+ }
+
+ [Header("Dwell Settings")]
+ [SerializeField]
+ protected DwellProfile dwellProfile = null;
+
+ [Header("Dwell Events")]
+ [SerializeField]
+ private DwellUnityEvent DwellIntended = new DwellUnityEvent();
+
+ [SerializeField]
+ private DwellUnityEvent DwellStarted = new DwellUnityEvent();
+
+ [SerializeField]
+ private DwellUnityEvent DwellCompleted = new DwellUnityEvent();
+
+ [SerializeField]
+ private DwellUnityEvent DwellCanceled = new DwellUnityEvent();
+
+ ///
+ /// Property exposing the computation for what percentage of dwell has progressed.
+ ///
+ public virtual float DwellProgress
+ {
+ get
+ {
+ switch (CurrentDwellState)
+ {
+ case DwellStateType.None:
+ case DwellStateType.FocusGained:
+ return 0;
+ case DwellStateType.DwellStarted:
+ return GetCurrentDwellProgress();
+ case DwellStateType.DwellCompleted:
+ return 1;
+ case DwellStateType.DwellCanceled:
+ if (dwellProfile.TimeToAllowDwellResume > TimeSpan.Zero)
+ {
+ return GetCurrentDwellProgress();
+ }
+ break;
+ default:
+ return 0;
+ }
+
+ return 0;
+ }
+ }
+
+ ///
+ /// Cached pointer reference to track focus events maps to the same pointer id that initiated dwell
+ ///
+ private IMixedRealityPointer pointer;
+
+ private DateTime focusEnterTime = DateTime.MaxValue;
+ private DateTime focusExitTime = DateTime.MaxValue;
+
+ ///
+ /// Exposes whether the target has focus from the pointer type defined in dwell profile settings
+ ///
+ protected bool HasFocus { get; private set; }
+
+ ///
+ /// Captures the dwell status
+ ///
+ protected DwellStateType CurrentDwellState = DwellStateType.None;
+
+ ///
+ /// Abstracted value for the how long the dwelled object still needs to be focused to complete the dwell action
+ /// Value ranges from 0 to "TimeToCompleteDwell" setting in the dwellprofile. This picks up the same unit as TimeToCompleteDwell
+ ///
+ protected float FillTimer = 0;
+
+ private void Awake()
+ {
+ Debug.Assert(dwellProfile != null, "DwellProfile is null, creating default profile.");
+
+ if (dwellProfile == null)
+ {
+ dwellProfile = ScriptableObject.CreateInstance();
+ }
+ }
+
+ ///
+ /// Valid state transitions for default implementation
+ /// Current State | Valid Transitions | Condition (if any)
+ /// None | FocusGained
+ /// FocusGained | None
+ /// FocusGained | DwellIntended
+ /// DwellIntended | DwellStarted
+ /// DwellIntended | None
+ /// DwellCanceled | None
+ /// DwellCanceled | DwellStarted | dwellProfile.TimeToAllowDwellResume > 0
+ /// DwellStarted | DwellCompleted
+ /// DwellStarted | DwellCanceled
+ ///
+ private void Update()
+ {
+ UpdateFillTimer();
+
+ if (HasFocus && CurrentDwellState != DwellStateType.DwellCompleted)
+ {
+ TimeSpan focusDuration = (DateTime.UtcNow - this.focusEnterTime);
+
+ if (CurrentDwellState == DwellStateType.FocusGained && focusDuration >= dwellProfile.DwellIntentDelay)
+ {
+ CurrentDwellState = DwellStateType.DwellIntended;
+ DwellIntended.Invoke(pointer);
+ }
+ else if (CurrentDwellState == DwellStateType.DwellIntended && (focusDuration - dwellProfile.DwellIntentDelay) >= dwellProfile.DwellStartDelay)
+ {
+ CurrentDwellState = DwellStateType.DwellStarted;
+ DwellStarted.Invoke(pointer);
+ }
+ else if (CurrentDwellState == DwellStateType.DwellStarted && (focusDuration - dwellProfile.DwellIntentDelay - dwellProfile.DwellStartDelay) >= dwellProfile.TimeToCompleteDwell)
+ {
+ CurrentDwellState = DwellStateType.DwellCompleted;
+ DwellCompleted.Invoke(pointer);
+ }
+ }
+ }
+
+ private float GetCurrentDwellProgress()
+ {
+ return Mathf.Clamp(FillTimer / (float)dwellProfile.TimeToCompleteDwell.TotalSeconds, 0f, 1f);
+ }
+
+ ///
+ /// Default FillTimer computation based on profile settings
+ ///
+ protected virtual void UpdateFillTimer()
+ {
+ switch (CurrentDwellState)
+ {
+ case DwellStateType.None:
+ case DwellStateType.FocusGained:
+ case DwellStateType.DwellIntended:
+ FillTimer = 0;
+ break;
+ case DwellStateType.DwellStarted:
+ FillTimer += Time.deltaTime;
+ break;
+ case DwellStateType.DwellCompleted:
+ break;
+ case DwellStateType.DwellCanceled:
+ // this is a conditional state transition and can be overriden by the deriving class as per profile settings.
+ if ((DateTime.UtcNow - focusExitTime) > dwellProfile.TimeToAllowDwellResume)
+ {
+ FillTimer = 0;
+ CurrentDwellState = DwellStateType.None;
+ }
+ break;
+ default:
+ FillTimer = 0;
+ break;
+ }
+ }
+
+ public void OnFocusEnter(FocusEventData eventData)
+ {
+ if (eventData.NewFocusedObject == gameObject
+ && eventData.Pointer.InputSourceParent.SourceType == dwellProfile.DwellPointerType)
+ {
+ HasFocus = true;
+
+ // check intent to resume
+ if (CurrentDwellState == DwellStateType.DwellCanceled
+ && pointer.InputSourceParent.SourceId == eventData.Pointer.InputSourceParent.SourceId //make sure the returning pointer id is the same
+ && (DateTime.UtcNow - focusExitTime) <= dwellProfile.TimeToAllowDwellResume)
+ {
+ // Add the time duration focus was away since this is a dwell resume and we need to account for the time that focus was lost for the target.
+ // Assigning this the current time would restart computation for dwell progress.
+ focusEnterTime = focusEnterTime.AddSeconds((DateTime.UtcNow - focusExitTime).TotalSeconds);
+ CurrentDwellState = DwellStateType.DwellStarted;
+ DwellStarted.Invoke(pointer);
+ }
+ // dwell state machine re-starts
+ else if (CurrentDwellState <= DwellStateType.DwellIntended)
+ {
+ focusEnterTime = DateTime.UtcNow;
+ CurrentDwellState = DwellStateType.FocusGained;
+ pointer = eventData.Pointer;
+ FillTimer = 0;
+ }
+ }
+ }
+
+ public void OnFocusExit(FocusEventData eventData)
+ {
+ if (eventData.OldFocusedObject == gameObject
+ && eventData.Pointer.InputSourceParent.SourceType == dwellProfile.DwellPointerType
+ && pointer.InputSourceParent.SourceId == eventData.Pointer.InputSourceParent.SourceId)
+ {
+ HasFocus = false;
+
+ if (CurrentDwellState == DwellStateType.DwellStarted)
+ {
+ DwellCanceled.Invoke(eventData.Pointer);
+ CurrentDwellState = DwellStateType.DwellCanceled;
+ focusExitTime = DateTime.UtcNow;
+ }
+ else
+ {
+ CurrentDwellState = DwellStateType.None;
+ focusExitTime = DateTime.MaxValue;
+ }
+ }
+ }
+
+ ///
+ /// Method that can be invoked if external factors (eg. alternate input modality pre-emptively invoked the target) force the dwell action to prematurely end
+ ///
+ public virtual void CancelDwell()
+ {
+ DwellCanceled.Invoke(pointer);
+ focusEnterTime = DateTime.MaxValue;
+ CurrentDwellState = DwellStateType.None;
+ focusExitTime = DateTime.MaxValue;
+ FillTimer = 0;
+ }
+ }
+}
+
diff --git a/Assets/MixedRealityToolkit.SDK/Experimental/Features/Dwell/DwellHandler.cs.meta b/Assets/MixedRealityToolkit.SDK/Experimental/Features/Dwell/DwellHandler.cs.meta
new file mode 100644
index 00000000..d1f006bf
--- /dev/null
+++ b/Assets/MixedRealityToolkit.SDK/Experimental/Features/Dwell/DwellHandler.cs.meta
@@ -0,0 +1,11 @@
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+guid: 54277e9e7b297324880fa818608ea979
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/MixedRealityToolkit.SDK/Experimental/Features/Dwell/DwellProfile.cs b/Assets/MixedRealityToolkit.SDK/Experimental/Features/Dwell/DwellProfile.cs
new file mode 100644
index 00000000..9577e25d
--- /dev/null
+++ b/Assets/MixedRealityToolkit.SDK/Experimental/Features/Dwell/DwellProfile.cs
@@ -0,0 +1,79 @@
+// Copyright (c) Microsoft Corporation. All rights reserved.
+// Licensed under the MIT License. See LICENSE in the project root for license information.
+
+using Microsoft.MixedReality.Toolkit.Input;
+using System;
+using UnityEngine;
+
+namespace Microsoft.MixedReality.Toolkit.Experimental.Dwell
+{
+ [MixedRealityServiceProfile(typeof(DwellProfile))]
+ [CreateAssetMenu(menuName = "Mixed Reality Toolkit/Profiles/Dwell Profile", fileName = "DwellProfile", order = 100)]
+ [Serializable]
+ public class DwellProfile : ScriptableObject
+ {
+ [Tooltip("Pointer type to use for triggering a dwell interaction")]
+ [SerializeField]
+ private InputSourceType dwellTriggerPointerType = InputSourceType.Head;
+
+ [Tooltip("Delay in seconds until it is determined that the user intends to interact with the target.")]
+ [SerializeField]
+ [Range(0, 2)]
+ private float dwellIntentDelay = 0;
+
+ [Tooltip("Delay in seconds until DwellStarted event is invoked.")]
+ [SerializeField]
+ [Range(0, 5)]
+ private float dwellStartDelay = 0.5f;
+
+ [Tooltip("Additional time in seconds (not including the dwellStartDelay) the user needs to keep looking at the UI to trigger select on it. Raises DwellCompleted event.")]
+ [SerializeField]
+ [Range(0, 20)]
+ private float timeToCompleteDwell = 4;
+
+ [Tooltip("Time in seconds when focus can fall off the target and come back to resume an ongoing dwell.This only comes into play after DwellStarted state but before DwellCompleted is invoked.")]
+ [SerializeField]
+ [Range(0, 20)]
+ private float timeToAllowDwellResume = 0;
+
+ public InputSourceType DwellPointerType
+ {
+ get
+ {
+ return dwellTriggerPointerType;
+ }
+ }
+
+ public TimeSpan DwellIntentDelay
+ {
+ get
+ {
+ return TimeSpan.FromSeconds(dwellIntentDelay);
+ }
+ }
+
+ public TimeSpan DwellStartDelay
+ {
+ get
+ {
+ return TimeSpan.FromSeconds(dwellStartDelay);
+ }
+ }
+
+ public TimeSpan TimeToCompleteDwell
+ {
+ get
+ {
+ return TimeSpan.FromSeconds(timeToCompleteDwell);
+ }
+ }
+
+ public TimeSpan TimeToAllowDwellResume
+ {
+ get
+ {
+ return TimeSpan.FromSeconds(timeToAllowDwellResume);
+ }
+ }
+ }
+}
diff --git a/Assets/MixedRealityToolkit.SDK/Experimental/Features/Dwell/DwellProfile.cs.meta b/Assets/MixedRealityToolkit.SDK/Experimental/Features/Dwell/DwellProfile.cs.meta
new file mode 100644
index 00000000..1ced9bc4
--- /dev/null
+++ b/Assets/MixedRealityToolkit.SDK/Experimental/Features/Dwell/DwellProfile.cs.meta
@@ -0,0 +1,11 @@
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+ serializedVersion: 2
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+ icon: {instanceID: 0}
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diff --git a/Assets/MixedRealityToolkit.SDK/Experimental/Features/Dwell/DwellUnityEvent.cs b/Assets/MixedRealityToolkit.SDK/Experimental/Features/Dwell/DwellUnityEvent.cs
new file mode 100644
index 00000000..e2ae1c80
--- /dev/null
+++ b/Assets/MixedRealityToolkit.SDK/Experimental/Features/Dwell/DwellUnityEvent.cs
@@ -0,0 +1,15 @@
+// Copyright (c) Microsoft Corporation. All rights reserved.
+// Licensed under the MIT License. See LICENSE in the project root for license information.
+
+using Microsoft.MixedReality.Toolkit.Input;
+using System;
+using UnityEngine.Events;
+
+namespace Microsoft.MixedReality.Toolkit.Experimental.Dwell
+{
+ ///
+ /// Unity event for a dwell event. Contains the pointer reference.
+ ///
+ [Serializable]
+ public class DwellUnityEvent : UnityEvent { }
+}
diff --git a/Assets/MixedRealityToolkit.SDK/Experimental/Features/Dwell/DwellUnityEvent.cs.meta b/Assets/MixedRealityToolkit.SDK/Experimental/Features/Dwell/DwellUnityEvent.cs.meta
new file mode 100644
index 00000000..3aecf8ad
--- /dev/null
+++ b/Assets/MixedRealityToolkit.SDK/Experimental/Features/Dwell/DwellUnityEvent.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/MixedRealityToolkit.SDK/Experimental/Features/UX/MixedRealityKeyboard.cs b/Assets/MixedRealityToolkit.SDK/Experimental/Features/UX/MixedRealityKeyboard.cs
index 626daace..fcb3d2df 100644
--- a/Assets/MixedRealityToolkit.SDK/Experimental/Features/UX/MixedRealityKeyboard.cs
+++ b/Assets/MixedRealityToolkit.SDK/Experimental/Features/UX/MixedRealityKeyboard.cs
@@ -123,11 +123,13 @@ public void HideKeyboard()
public void ShowKeyboard()
{
- if (state == KeyboardState.Showing)
- {
- Debug.Log($"MixedRealityKeyboard.ShowKeyboard called but keyboard already visible");
- return;
- }
+ // 2019/08/14: We show the keyboard even when the keyboard is already visible because on HoloLens 1
+ // and WMR the events OnKeyboardShowing and OnKeyboardHiding do not fire
+ //if (state == KeyboardState.Showing)
+ //{
+ // Debug.Log($"MixedRealityKeyboard.ShowKeyboard called but keyboard already visible.");
+ // return;
+ //}
State = KeyboardState.Showing;
@@ -176,4 +178,4 @@ private void OnKeyboardShowing()
}
#endregion Input pane event handlers
}
-}
\ No newline at end of file
+}
diff --git a/Assets/MixedRealityToolkit.SDK/Experimental/Features/UX/MixedRealityKeyboard.cs.meta b/Assets/MixedRealityToolkit.SDK/Experimental/Features/UX/MixedRealityKeyboard.cs.meta
index 22248e0c..805475ca 100644
--- a/Assets/MixedRealityToolkit.SDK/Experimental/Features/UX/MixedRealityKeyboard.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Experimental/Features/UX/MixedRealityKeyboard.cs.meta
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index a89d777c..4ea6ebbd 100644
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index e1dad591..9b07ff0b 100644
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similarity index 100%
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similarity index 100%
rename from Assets/MixedRealityToolkit.SDK/Experimental/Features/Boundary/Scripts/BoundarySystemManager.cs
rename to Assets/MixedRealityToolkit.SDK/Experimental/ServiceManagers/Boundary/Scripts/BoundarySystemManager.cs
diff --git a/Assets/MixedRealityToolkit.SDK/Experimental/Features/Boundary/Scripts/BoundarySystemManager.cs.meta b/Assets/MixedRealityToolkit.SDK/Experimental/ServiceManagers/Boundary/Scripts/BoundarySystemManager.cs.meta
similarity index 74%
rename from Assets/MixedRealityToolkit.SDK/Experimental/Features/Boundary/Scripts/BoundarySystemManager.cs.meta
rename to Assets/MixedRealityToolkit.SDK/Experimental/ServiceManagers/Boundary/Scripts/BoundarySystemManager.cs.meta
index 9d6cbd27..09e7762c 100644
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+++ b/Assets/MixedRealityToolkit.SDK/Experimental/ServiceManagers/Boundary/Scripts/BoundarySystemManager.cs.meta
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similarity index 100%
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similarity index 100%
rename from Assets/MixedRealityToolkit.SDK/Experimental/Features/Camera/Prefabs.meta
rename to Assets/MixedRealityToolkit.SDK/Experimental/ServiceManagers/Camera/Prefabs.meta
diff --git a/Assets/MixedRealityToolkit.SDK/Experimental/Features/Camera/Prefabs/CameraSystem.prefab b/Assets/MixedRealityToolkit.SDK/Experimental/ServiceManagers/Camera/Prefabs/CameraSystem.prefab
similarity index 100%
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similarity index 100%
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similarity index 74%
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similarity index 100%
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similarity index 100%
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similarity index 74%
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similarity index 100%
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similarity index 100%
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similarity index 74%
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similarity index 100%
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similarity index 74%
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index 3ef1b335..16f77265 100644
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index 000f845f..6bd44a95 100644
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@@ -202,7 +202,6 @@ public bool Equals(AudioLoFiFilterSettings other)
///
/// Generates a hash code representing this FilterSettings.
///
- ///
public override int GetHashCode()
{
string s = $"[{GetType().ToString()}] Low: {LowPassCutoff}, High: {HighPassCutoff}";
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/Input/Events/PanUnityEvent.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/Input/Events/PanUnityEvent.cs.meta
index 956d67e6..451101fe 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/Input/Events/PanUnityEvent.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/Input/Events/PanUnityEvent.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/Input/Events/PointerUnityEvent.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/Input/Events/PointerUnityEvent.cs.meta
index 51ef5a02..bf132991 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/Input/Events/PointerUnityEvent.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/Input/Events/PointerUnityEvent.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 961230b29c294bb780054c5d02eb6180, type: 3}
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/Input/Events/TouchEvent.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/Input/Events/TouchEvent.cs.meta
index 6d01c1f1..1f5e19f7 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/Input/Events/TouchEvent.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/Input/Events/TouchEvent.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 961230b29c294bb780054c5d02eb6180, type: 3}
+ icon: {instanceID: 0}
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/BaseEyeFocusHandler.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/BaseEyeFocusHandler.cs.meta
index 7d22691c..6d78bd18 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/BaseEyeFocusHandler.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/BaseEyeFocusHandler.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 93d49a6ae68a4f6ca0fea653caaa74fc, type: 3}
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/BaseFocusHandler.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/BaseFocusHandler.cs.meta
index 1432cc43..76d03858 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/BaseFocusHandler.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/BaseFocusHandler.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
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+ icon: {instanceID: 0}
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/BaseInputHandler.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/BaseInputHandler.cs.meta
index e6f68e15..06734bcb 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/BaseInputHandler.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/BaseInputHandler.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 93d49a6ae68a4f6ca0fea653caaa74fc, type: 3}
+ icon: {instanceID: 0}
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/ControllerPoseSynchronizer.cs b/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/ControllerPoseSynchronizer.cs
index 9d75281e..0c1ed702 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/ControllerPoseSynchronizer.cs
+++ b/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/ControllerPoseSynchronizer.cs
@@ -89,11 +89,13 @@ public MixedRealityInputAction PoseAction
#region InputSystemGlobalHandlerListener Implementation
+ ///
protected override void RegisterHandlers()
{
InputSystem?.RegisterHandler(this);
}
+ ///
protected override void UnregisterHandlers()
{
InputSystem?.UnregisterHandler(this);
@@ -117,14 +119,7 @@ public virtual void OnSourceLost(SourceStateEventData eventData)
if (destroyOnSourceLost)
{
- if (!Application.isPlaying)
- {
- DestroyImmediate(gameObject);
- }
- else
- {
- Destroy(gameObject);
- }
+ GameObjectExtensions.DestroyGameObject(gameObject);
}
}
}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/ControllerPoseSynchronizer.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/ControllerPoseSynchronizer.cs.meta
index 09b4c0dc..522f79bb 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/ControllerPoseSynchronizer.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/ControllerPoseSynchronizer.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 93d49a6ae68a4f6ca0fea653caaa74fc, type: 3}
+ icon: {instanceID: 0}
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/CursorContextManipulationHandler.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/CursorContextManipulationHandler.cs.meta
index 3a696a3c..8a830f1b 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/CursorContextManipulationHandler.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/CursorContextManipulationHandler.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/DictationHandler.cs b/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/DictationHandler.cs
index 06e46b41..39504c35 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/DictationHandler.cs
+++ b/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/DictationHandler.cs
@@ -77,11 +77,13 @@ public void StopRecording()
#region InputSystemGlobalHandlerListener Implementation
+ ///
protected override void RegisterHandlers()
{
InputSystem?.RegisterHandler(this);
}
+ ///
protected override void UnregisterHandlers()
{
InputSystem?.UnregisterHandler(this);
diff --git a/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/DictationHandler.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/DictationHandler.cs.meta
index 5ff881a1..86f3ea81 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/DictationHandler.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/DictationHandler.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 93d49a6ae68a4f6ca0fea653caaa74fc, type: 3}
+ icon: {instanceID: 0}
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/EyeTrackingTarget.cs b/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/EyeTrackingTarget.cs
index 3ed1cf12..707bffb3 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/EyeTrackingTarget.cs
+++ b/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/EyeTrackingTarget.cs
@@ -186,12 +186,14 @@ protected override void OnDisable()
OnEyeFocusStop();
}
+ ///
protected override void RegisterHandlers()
{
InputSystem?.RegisterHandler(this);
InputSystem?.RegisterHandler(this);
}
+ ///
protected override void UnregisterHandlers()
{
InputSystem?.UnregisterHandler(this);
diff --git a/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/EyeTrackingTarget.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/EyeTrackingTarget.cs.meta
index d0e84123..6ef81769 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/EyeTrackingTarget.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/EyeTrackingTarget.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 93d49a6ae68a4f6ca0fea653caaa74fc, type: 3}
+ icon: {instanceID: 0}
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/FocusHandler.cs b/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/FocusHandler.cs
new file mode 100644
index 00000000..5b4b128e
--- /dev/null
+++ b/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/FocusHandler.cs
@@ -0,0 +1,81 @@
+// Copyright (c) Microsoft Corporation. All rights reserved.
+// Licensed under the MIT License. See LICENSE in the project root for license information.
+
+using UnityEngine;
+using UnityEngine.Events;
+
+namespace Microsoft.MixedReality.Toolkit.Input
+{
+ ///
+ /// Utility component to hook up Unity events to the OnFocusEnter and OnFocusExit events.
+ ///
+ public class FocusHandler : MonoBehaviour, IMixedRealityFocusHandler
+ {
+ [SerializeField]
+ [Tooltip("Whether input events should be marked as used after handling so other handlers in the same game object ignore them.")]
+ private bool markEventsAsUsed = false;
+
+ ///
+ /// Whether input events should be marked as used after handling so other handlers in the same game object ignore them.
+ ///
+ public bool MarkEventsAsUsed
+ {
+ get { return markEventsAsUsed; }
+ set { markEventsAsUsed = value; }
+ }
+
+ [SerializeField]
+ [Tooltip("Event which is triggered when focus begins.")]
+ private UnityEvent onFocusEnterEvent = new UnityEvent();
+
+ ///
+ /// Event which is triggered when focus begins.
+ ///
+ public UnityEvent OnFocusEnterEvent
+ {
+ get { return onFocusEnterEvent; }
+ set { onFocusEnterEvent = value; }
+ }
+
+ [SerializeField]
+ [Tooltip("Event which is triggered when focus ends.")]
+ private UnityEvent onFocusExitEvent = new UnityEvent();
+
+ ///
+ /// Event which is triggered when focus ends.
+ ///
+ public UnityEvent OnFocusExitEvent
+ {
+ get { return onFocusExitEvent; }
+ set { onFocusExitEvent = value; }
+ }
+
+ ///
+ public void OnFocusEnter(FocusEventData eventData)
+ {
+ if (!eventData.used)
+ {
+ onFocusEnterEvent.Invoke();
+
+ if (markEventsAsUsed)
+ {
+ eventData.Use();
+ }
+ }
+ }
+
+ ///
+ public void OnFocusExit(FocusEventData eventData)
+ {
+ if (!eventData.used)
+ {
+ onFocusExitEvent.Invoke();
+
+ if (markEventsAsUsed)
+ {
+ eventData.Use();
+ }
+ }
+ }
+ }
+}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/FocusHandler.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/FocusHandler.cs.meta
new file mode 100644
index 00000000..85a35e3e
--- /dev/null
+++ b/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/FocusHandler.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 69935ecfe76b9574b8576db8631a802e
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/InputActionHandler.cs b/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/InputActionHandler.cs
index ffa5fdf3..a95d702c 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/InputActionHandler.cs
+++ b/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/InputActionHandler.cs
@@ -33,11 +33,13 @@ public class InputActionHandler : BaseInputHandler, IMixedRealityInputActionHand
#region InputSystemGlobalHandlerListener Implementation
+ ///
protected override void RegisterHandlers()
{
InputSystem?.RegisterHandler(this);
}
+ ///
protected override void UnregisterHandlers()
{
InputSystem?.UnregisterHandler(this);
diff --git a/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/InputActionHandler.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/InputActionHandler.cs.meta
index 2ad424c9..5f11388e 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/InputActionHandler.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/InputActionHandler.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 93d49a6ae68a4f6ca0fea653caaa74fc, type: 3}
+ icon: {instanceID: 0}
userData:
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/ManipulationHandler.cs b/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/ManipulationHandler.cs
index 2c94d263..34badce8 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/ManipulationHandler.cs
+++ b/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/ManipulationHandler.cs
@@ -250,7 +250,7 @@ public Vector3 GrabPoint
private void Awake()
{
- moveLogic = new TwoHandMoveLogic(constraintOnMovement);
+ moveLogic = new TwoHandMoveLogic();
rotateLogic = new TwoHandRotateLogic();
scaleLogic = new TwoHandScaleLogic();
}
@@ -263,6 +263,10 @@ private void Start()
scaleHandler = this.GetComponent();
}
+ private void OnDisable()
+ {
+ ForceEndManipulation();
+ }
#endregion MonoBehaviour Functions
#region Private Methods
@@ -593,7 +597,7 @@ private void HandleTwoHandManipulationUpdated()
if ((currentState & State.Moving) > 0)
{
MixedRealityPose pose = GetAveragePointerPose();
- targetPosition = moveLogic.Update(pose, targetRotationTwoHands, targetScale, IsNearManipulation(), true);
+ targetPosition = moveLogic.Update(pose, targetRotationTwoHands, targetScale, IsNearManipulation(), true, constraintOnMovement);
}
float lerpAmount = GetLerpAmount();
@@ -672,7 +676,7 @@ private void HandleOneHandMoveUpdated()
targetRotation = ApplyConstraints(targetRotation);
MixedRealityPose pointerPose = new MixedRealityPose(pointer.Position, pointer.Rotation);
- Vector3 targetPosition = moveLogic.Update(pointerPose, targetRotation, hostTransform.localScale, IsNearManipulation(), rotateInOneHandType != RotateInOneHandType.RotateAboutObjectCenter);
+ Vector3 targetPosition = moveLogic.Update(pointerPose, targetRotation, hostTransform.localScale, IsNearManipulation(), rotateInOneHandType != RotateInOneHandType.RotateAboutObjectCenter, constraintOnMovement);
float lerpAmount = GetLerpAmount();
Quaternion smoothedRotation = Quaternion.Lerp(hostTransform.rotation, targetRotation, lerpAmount);
diff --git a/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/ManipulationHandler.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/ManipulationHandler.cs.meta
index 06413b23..2e479fe4 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/ManipulationHandler.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/ManipulationHandler.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 93d49a6ae68a4f6ca0fea653caaa74fc, type: 3}
+ icon: {instanceID: 0}
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/PointerClickHandler.cs b/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/PointerClickHandler.cs
index 7c45805a..53e05fbb 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/PointerClickHandler.cs
+++ b/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/PointerClickHandler.cs
@@ -31,11 +31,13 @@ private void Awake()
#region InputSystemGlobalHandlerListener Implementation
+ ///
protected override void RegisterHandlers()
{
InputSystem?.RegisterHandler(this);
}
+ ///
protected override void UnregisterHandlers()
{
InputSystem?.UnregisterHandler(this);
diff --git a/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/PointerClickHandler.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/PointerClickHandler.cs.meta
index d0ea5190..9d1e13a7 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/PointerClickHandler.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/PointerClickHandler.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 93d49a6ae68a4f6ca0fea653caaa74fc, type: 3}
+ icon: {instanceID: 0}
userData:
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/PointerHandler.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/PointerHandler.cs.meta
index c76d1cbc..9102adb2 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/PointerHandler.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/PointerHandler.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 93d49a6ae68a4f6ca0fea653caaa74fc, type: 3}
+ icon: {instanceID: 0}
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/SpeechInputHandler.cs b/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/SpeechInputHandler.cs
index eba16db4..b3265180 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/SpeechInputHandler.cs
+++ b/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/SpeechInputHandler.cs
@@ -1,7 +1,10 @@
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root for license information.
+using Microsoft.MixedReality.Toolkit.UI;
+using System;
using System.Collections.Generic;
+using TMPro;
using UnityEngine;
using UnityEngine.Events;
@@ -26,6 +29,21 @@ public class SpeechInputHandler : BaseInputHandler, IMixedRealitySpeechHandler
[Tooltip("Keywords are persistent across all scenes. This Speech Input Handler instance will not be destroyed when loading a new scene.")]
private bool persistentKeywords = false;
+ [SerializeField]
+ [Tooltip("Assign SpeechConfirmationTooltip.prefab here to display confirmation label. Optional.")]
+ private SpeechConfirmationTooltip speechConfirmationTooltipPrefab = null;
+
+ ///
+ /// Tooltip prefab used to display confirmation label. Optional.
+ ///
+ public SpeechConfirmationTooltip SpeechConfirmationTooltipPrefab
+ {
+ get { return speechConfirmationTooltipPrefab; }
+ set { speechConfirmationTooltipPrefab = value; }
+ }
+
+ private SpeechConfirmationTooltip speechConfirmationTooltipPrefabInstance = null;
+
private readonly Dictionary responses = new Dictionary();
#region MonoBehaviour Implementation
@@ -108,9 +126,26 @@ void IMixedRealitySpeechHandler.OnSpeechKeywordRecognized(SpeechEventData eventD
{
keywordResponse.Invoke();
eventData.Use();
+
+ // Instantiate the Speech Confirmation Tooltip prefab if assigned
+ // Ignore "Select" keyword since OS will display the tooltip.
+ if (SpeechConfirmationTooltipPrefab != null
+ && speechConfirmationTooltipPrefabInstance == null
+ && !eventData.Command.Keyword.Equals("select", StringComparison.CurrentCultureIgnoreCase))
+ {
+ speechConfirmationTooltipPrefabInstance = Instantiate(speechConfirmationTooltipPrefab);
+
+ // Update the text label with recognized keyword
+ speechConfirmationTooltipPrefabInstance.SetText(eventData.Command.Keyword);
+
+ // Trigger animation of the Speech Confirmation Tooltip prefab
+ speechConfirmationTooltipPrefabInstance.TriggerConfirmedAnimation();
+
+ // Tooltip prefab instance will be destroyed on animation complete
+ // by DestroyOnAnimationComplete.cs in the SpeechConfirmationTooltip.prefab
+ }
}
}
-
#endregion IMixedRealitySpeechHandler Implementation
}
}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/SpeechInputHandler.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/SpeechInputHandler.cs.meta
index 894c03b8..0856cffc 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/SpeechInputHandler.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/SpeechInputHandler.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/TeleportHotSpot.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/TeleportHotSpot.cs.meta
index 059b77fd..a1029815 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/TeleportHotSpot.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/TeleportHotSpot.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/TouchHandler.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/TouchHandler.cs.meta
index e84f497a..221c77c6 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/TouchHandler.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/TouchHandler.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 93d49a6ae68a4f6ca0fea653caaa74fc, type: 3}
+ icon: {instanceID: 0}
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/TransformScaleHandler.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/TransformScaleHandler.cs.meta
index 83587f8b..2a086700 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/TransformScaleHandler.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/TransformScaleHandler.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/Input/InputSimulationIndicators.cs b/Assets/MixedRealityToolkit.SDK/Features/Input/InputSimulationIndicators.cs
new file mode 100644
index 00000000..1e625912
--- /dev/null
+++ b/Assets/MixedRealityToolkit.SDK/Features/Input/InputSimulationIndicators.cs
@@ -0,0 +1,149 @@
+// Copyright (c) Microsoft Corporation. All rights reserved.
+// Licensed under the MIT License. See LICENSE in the project root for license information.
+
+// Input simulation service is only built on editor platforms
+
+using Microsoft.MixedReality.Toolkit.Utilities;
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using UnityEngine;
+
+namespace Microsoft.MixedReality.Toolkit.Input
+{
+ ///
+ /// A row of indicator buttons to control input simulation features.
+ ///
+ [Serializable]
+ public class InputSimulationIndicators : MonoBehaviour
+ {
+ ///
+ /// Component displaying the left hand icon.
+ ///
+ public UnityEngine.UI.Image imageHandLeft = null;
+ ///
+ /// Component displaying the right hand icon.
+ ///
+ public UnityEngine.UI.Image imageHandRight = null;
+
+ ///
+ /// Icon for left hand when under user control.
+ ///
+ public Sprite iconHandActiveLeft = null;
+ ///
+ /// Icon for right hand when under user control.
+ ///
+ public Sprite iconHandActiveRight = null;
+ ///
+ /// Icon for left hand when visible but not actively controlled.
+ ///
+ public Sprite iconHandIdleLeft = null;
+ ///
+ /// Icon for right hand when visible but not actively controlled.
+ ///
+ public Sprite iconHandIdleRight = null;
+ ///
+ /// Icon for left hand when untracked.
+ ///
+ public Sprite iconHandUntrackedLeft = null;
+ ///
+ /// Icon for right hand when untracked.
+ ///
+ public Sprite iconHandUntrackedRight = null;
+
+#if UNITY_EDITOR
+
+ private IInputSimulationService inputSimService = null;
+ private IInputSimulationService InputSimService
+ {
+ get
+ {
+ if (inputSimService == null)
+ {
+ if (MixedRealityServiceRegistry.TryGetService(out IMixedRealityInputSystem inputSystem))
+ {
+ inputSimService = (inputSystem as IMixedRealityDataProviderAccess).GetDataProvider();
+ }
+ }
+ return inputSimService;
+ }
+ }
+
+ ///
+ /// Updates the left and right hand images according to the tracked state
+ ///
+ void Update()
+ {
+ if (imageHandLeft)
+ {
+ Sprite iconHandLeft;
+ if (InputSimService.IsSimulatingHandLeft)
+ {
+ iconHandLeft = iconHandActiveLeft;
+ }
+ else if (InputSimService.HandDataLeft.IsTracked)
+ {
+ iconHandLeft = iconHandIdleLeft;
+ }
+ else
+ {
+ iconHandLeft = iconHandUntrackedLeft;
+ }
+
+ imageHandLeft.sprite = iconHandLeft;
+ }
+
+ if (imageHandRight)
+ {
+ Sprite iconHandRight;
+ if (InputSimService.IsSimulatingHandRight)
+ {
+ iconHandRight = iconHandActiveRight;
+ }
+ else if (InputSimService.HandDataRight.IsTracked)
+ {
+ iconHandRight = iconHandIdleRight;
+ }
+ else
+ {
+ iconHandRight = iconHandUntrackedRight;
+ }
+
+ imageHandRight.sprite = iconHandRight;
+ }
+ }
+
+ ///
+ /// Toggle permanent visibility of the left hand.
+ ///
+ public void ToggleLeftHand()
+ {
+ InputSimService.IsAlwaysVisibleHandLeft = !InputSimService.IsAlwaysVisibleHandLeft;
+ }
+
+ ///
+ /// Toggle permanent visibility of the right hand.
+ ///
+ public void ToggleRightHand()
+ {
+ InputSimService.IsAlwaysVisibleHandRight = !InputSimService.IsAlwaysVisibleHandRight;
+ }
+
+ ///
+ /// Reset the state of the left hand to default.
+ ///
+ public void ResetLeftHand()
+ {
+ InputSimService.ResetHandLeft();
+ }
+
+ ///
+ /// Reset the state of the right hand to default.
+ ///
+ public void ResetRightHand()
+ {
+ InputSimService.ResetHandRight();
+ }
+#endif
+ }
+}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/Input/InputSimulationIndicators.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/Input/InputSimulationIndicators.cs.meta
new file mode 100644
index 00000000..b3e621f6
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Animations/SpeechConfirmationLabel.meta b/Assets/MixedRealityToolkit.SDK/Features/UX/Animations/SpeechConfirmationLabel.meta
new file mode 100644
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Animations/SpeechConfirmationLabel/SpeechConfirmationLabel.anim b/Assets/MixedRealityToolkit.SDK/Features/UX/Animations/SpeechConfirmationLabel/SpeechConfirmationLabel.anim
new file mode 100644
index 00000000..3adb4b0e
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index 552d4b0d..b7f2988a 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Materials/ColorButtonProximity.mat
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Materials/ColorButtonProximity.mat
@@ -41,6 +41,7 @@ Material:
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+ - _BlendedClippingWidth: 1
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@@ -65,13 +66,17 @@ Material:
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@@ -81,9 +86,12 @@ Material:
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+ - _ProximityLightOuterColorOverride: {r: 0, g: 0, b: 1, a: 1}
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Materials/HolographicBackPlate.mat b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Materials/HolographicBackPlate.mat
index 15b7e848..28a90725 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Materials/HolographicBackPlate.mat
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Materials/HolographicBackPlate.mat
@@ -78,13 +78,14 @@ Material:
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+ - _BlendedClippingWidth: 1
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- - _BorderWidth: 0.12
+ - _BorderWidth: 0.2
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- _BumpScale: 1
@@ -124,6 +125,7 @@ Material:
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+ - _IgnoreZScale: 0
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+ - _VertexExtrusionSmoothNormals: 0
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new file mode 100644
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new file mode 100644
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index 58770bf0..968ea2f4 100644
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Materials/HolographicButtonContentCageProximity.mat b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Materials/HolographicButtonContentCageProximity.mat
index 66077620..decce376 100644
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Materials/HolographicButtonContentCageProximityCircular.mat b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Materials/HolographicButtonContentCageProximityCircular.mat
index 42ee1679..e01ed64b 100644
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Materials/HolographicButtonIconCamera.mat.meta b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Materials/HolographicButtonIconCamera.mat.meta
new file mode 100644
index 00000000..89a3275d
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Materials/HolographicButtonIconClose.mat b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Materials/HolographicButtonIconClose.mat
index ea769e10..83034c27 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Materials/HolographicButtonIconClose.mat
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Materials/HolographicButtonIconClose.mat
@@ -72,6 +72,7 @@ Material:
- _AlbedoAlphaMode: 0
- _AlbedoAssignedAtRuntime: 0
- _BlendOp: 0
+ - _BlendedClippingWidth: 1
- _BorderLight: 0
- _BorderLightOpaque: 0
- _BorderLightOpaqueAlpha: 1
@@ -100,6 +101,7 @@ Material:
- _EnableHoverColorOverride: 0
- _EnableLocalSpaceTriplanarMapping: 0
- _EnableNormalMap: 0
+ - _EnableProximityLightColorOverride: 0
- _EnableTriplanarMapping: 0
- _EnvironmentColorIntensity: 0.5
- _EnvironmentColorThreshold: 1.5
@@ -107,8 +109,10 @@ Material:
- _FadeBeginDistance: 0.85
- _FadeCompleteDistance: 0.5
- _FadeMinValue: 0
+ - _FluentLightIntensity: 1
- _Glossiness: 0.5
- _HoverLight: 0
+ - _IgnoreZScale: 0
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- _InnerGlowPower: 4
- _InstancedColor: 0
@@ -124,6 +128,7 @@ Material:
- _OcclusionStrength: 1
- _Parallax: 0.02
- _ProximityLight: 0
+ - _ProximityLightSubtractive: 0
- _ProximityLightTwoSided: 0
- _Reflections: 0
- _Refraction: 0
@@ -153,6 +158,7 @@ Material:
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+ - _VertexExtrusionSmoothNormals: 0
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@@ -168,4 +174,7 @@ Material:
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- _HoverColorOverride: {r: 1, g: 1, b: 1, a: 1}
- _InnerGlowColor: {r: 1, g: 1, b: 1, a: 0.75}
+ - _ProximityLightCenterColorOverride: {r: 1, g: 0, b: 0, a: 0}
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Materials/HolographicButtonIconFollowMe.mat b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Materials/HolographicButtonIconFollowMe.mat
index 914744ff..3f5f8f80 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Materials/HolographicButtonIconFollowMe.mat
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Materials/HolographicButtonIconFollowMe.mat
@@ -72,6 +72,7 @@ Material:
- _AlbedoAlphaMode: 0
- _AlbedoAssignedAtRuntime: 0
- _BlendOp: 0
+ - _BlendedClippingWidth: 1
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@@ -100,6 +101,7 @@ Material:
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+ - _EnableProximityLightColorOverride: 0
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- _EnvironmentColorThreshold: 1.5
@@ -107,8 +109,10 @@ Material:
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- _FadeCompleteDistance: 0.5
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+ - _FluentLightIntensity: 1
- _Glossiness: 0.5
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+ - _IgnoreZScale: 0
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- _InstancedColor: 0
@@ -124,6 +128,7 @@ Material:
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+ - _ProximityLightSubtractive: 0
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- _Reflections: 0
- _Refraction: 0
@@ -153,6 +158,7 @@ Material:
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+ - _VertexExtrusionSmoothNormals: 0
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@@ -168,4 +174,7 @@ Material:
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Materials/HolographicButtonIconFontMaterial.mat b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Materials/HolographicButtonIconFontMaterial.mat
index 2635c529..9d0c6747 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Materials/HolographicButtonIconFontMaterial.mat
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Materials/HolographicButtonIconFontMaterial.mat
@@ -158,6 +158,7 @@ Material:
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+ - _VertexExtrusionSmoothNormals: 0
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Materials/HolographicButtonIconGrabAreaDouble.mat b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Materials/HolographicButtonIconGrabAreaDouble.mat
new file mode 100644
index 00000000..6b3050fa
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+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Materials/HolographicButtonIconGrabAreaDouble.mat
@@ -0,0 +1,177 @@
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new file mode 100644
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new file mode 100644
index 00000000..f2941360
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+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Materials/HolographicButtonIconGrabAreaDoubleProximity.mat
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new file mode 100644
index 00000000..ffa02809
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new file mode 100644
index 00000000..06f69f7e
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@@ -0,0 +1,7 @@
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Prefabs/PressableButtonUnityUICircular.prefab b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Prefabs/PressableButtonUnityUICircular.prefab
new file mode 100644
index 00000000..bbf8454e
--- /dev/null
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Prefabs/PressableButtonUnityUICircular.prefab
@@ -0,0 +1,146 @@
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Prefabs/PressableButtonUnityUICircular.prefab.meta b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Prefabs/PressableButtonUnityUICircular.prefab.meta
new file mode 100644
index 00000000..4868ce79
--- /dev/null
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Prefabs/PressableButtonUnityUICircular.prefab.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Prefabs/RadialSet.prefab b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Prefabs/RadialSet.prefab
index 6921c6a4..ecae5529 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Prefabs/RadialSet.prefab
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Prefabs/RadialSet.prefab
@@ -937,7 +937,6 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
eventsToReceive: 0
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debounceThreshold: 0.01
touchableCollider: {fileID: 65613013962320470}
localForward: {x: 0, y: 0, z: -1}
@@ -1108,7 +1107,6 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
eventsToReceive: 0
- pokeThreshold: 0.25
debounceThreshold: 0.01
touchableCollider: {fileID: 65735667765749806}
localForward: {x: 0, y: 0, z: -1}
@@ -1461,7 +1459,6 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
eventsToReceive: 0
- pokeThreshold: 0.25
debounceThreshold: 0.01
touchableCollider: {fileID: 65959922074838590}
localForward: {x: 0, y: 0, z: -1}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Prefabs/ToggleButton.prefab b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Prefabs/ToggleButton.prefab
index f85f6ee4..b5ee3044 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Prefabs/ToggleButton.prefab
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Prefabs/ToggleButton.prefab
@@ -786,7 +786,6 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
eventsToReceive: 0
- pokeThreshold: 0.25
debounceThreshold: 0.01
touchableCollider: {fileID: 65451765068380320}
localForward: {x: 0, y: 0, z: -1}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Prefabs/ToggleSwitch.prefab b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Prefabs/ToggleSwitch.prefab
index bbc3c689..007efadc 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Prefabs/ToggleSwitch.prefab
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Prefabs/ToggleSwitch.prefab
@@ -437,7 +437,6 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
eventsToReceive: 0
- pokeThreshold: 0.25
debounceThreshold: 0.01
touchableCollider: {fileID: 65620022048249504}
localForward: {x: 0, y: 0, z: -1}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/IInteractableHandler.cs b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/IInteractableHandler.cs
index 8b358674..9c77a912 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/IInteractableHandler.cs
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/IInteractableHandler.cs
@@ -12,19 +12,11 @@ public interface IInteractableHandler
///
/// A voice command was called
///
- ///
- ///
- ///
- ///
- ///
void OnVoiceCommand(InteractableStates state, Interactable source, string command, int index = 0, int length = 1);
///
/// A click event happened
///
- ///
- ///
- ///
void OnClick(InteractableStates state, Interactable source, IMixedRealityPointer pointer = null);
}
}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/IInteractableHandler.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/IInteractableHandler.cs.meta
index f2b67757..9e6abc44 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/IInteractableHandler.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/IInteractableHandler.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 961230b29c294bb780054c5d02eb6180, type: 3}
+ icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableAudioReceiver.cs b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableAudioReceiver.cs
index e004aa19..bcb74c24 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableAudioReceiver.cs
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableAudioReceiver.cs
@@ -13,22 +13,27 @@ namespace Microsoft.MixedReality.Toolkit.UI
///
public class InteractableAudioReceiver : ReceiverBase
{
+ ///
+ /// AudioClip to play when event is selected
+ ///
[InspectorField(Type = InspectorField.FieldTypes.AudioClip, Label = "Audio Clip", Tooltip = "Assign an audioclip to play on click")]
public AudioClip AudioClip;
+ ///
+ public override bool HideUnityEvents => true;
+
private State lastState;
-
- public InteractableAudioReceiver(UnityEvent ev) : base(ev)
+
+ ///
+ /// Creates and AudioReceiver, which plays sounds on Click
+ ///
+ public InteractableAudioReceiver(UnityEvent ev) : base(ev, "AudioEvent")
{
- Name = "AudioEvent";
- HideUnityEvents = true; // hides Unity events in the receiver - meant to be code only
}
-
+
///
/// Called on update, check to see if the state has changed sense the last call
///
- ///
- ///
public override void OnUpdate(InteractableStates state, Interactable source)
{
if (state.CurrentState() != lastState)
@@ -41,7 +46,6 @@ public override void OnUpdate(InteractableStates state, Interactable source)
///
/// assign the clip to the audio source and play
///
- ///
private void PlayAudio(Interactable source)
{
AudioSource audioSource = source.GetComponent();
@@ -57,9 +61,6 @@ private void PlayAudio(Interactable source)
///
/// click happened
///
- ///
- ///
- ///
public override void OnClick(InteractableStates state, Interactable source, IMixedRealityPointer pointer = null)
{
base.OnClick(state, source);
@@ -69,11 +70,6 @@ public override void OnClick(InteractableStates state, Interactable source, IMix
///
/// voice command called
///
- ///
- ///
- ///
- ///
- ///
public override void OnVoiceCommand(InteractableStates state, Interactable source, string command, int index = 0, int length = 1)
{
base.OnVoiceCommand(state, source, command, index, length);
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableAudioReceiver.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableAudioReceiver.cs.meta
index cee411f3..8d321630 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableAudioReceiver.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableAudioReceiver.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 961230b29c294bb780054c5d02eb6180, type: 3}
+ icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableEvent.cs b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableEvent.cs
index 54337268..abc4c72b 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableEvent.cs
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableEvent.cs
@@ -1,10 +1,12 @@
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root for license information.
+using Microsoft.MixedReality.Toolkit.Utilities;
using Microsoft.MixedReality.Toolkit.Utilities.Editor;
using System;
using System.Collections.Generic;
-using System.Reflection;
+using System.Linq;
+using UnityEngine;
using UnityEngine.Events;
namespace Microsoft.MixedReality.Toolkit.UI
@@ -15,103 +17,81 @@ namespace Microsoft.MixedReality.Toolkit.UI
[System.Serializable]
public class InteractableEvent
{
- public string Name;
- public UnityEvent Event;
- public string ClassName;
- public string AssemblyQualifiedName;
- public ReceiverBase Receiver;
- public List Settings;
- public bool HideUnityEvents;
-
- public struct ReceiverData
- {
- public string Name;
- public bool HideUnityEvents;
- public List Fields;
- }
-
///
- /// The list of base classes whose derived classes will be included in interactable event
- /// selection dropdowns.
+ /// Base Event used to initialize EventReceiver class
///
- private static readonly List candidateEventTypes = new List() { typeof(ReceiverBase) };
+ public UnityEvent Event = new UnityEvent();
- public ReceiverData AddOnClick()
- {
- return AddReceiver(typeof(InteractableOnClickReceiver));
- }
+ ///
+ /// ReceiverBase instantiation for this InteractableEvent. Used at runtime by Interactable class
+ ///
+ [NonSerialized]
+ public ReceiverBase Receiver;
///
- /// Add new events/receivers to the list and grab all the InspectorFields so we can render them in the inspector
+ /// Defines the type of Receiver to associate. Type must be a class that extends ReceiverBase
///
- ///
- ///
- public ReceiverData AddReceiver(Type type)
+ public Type ReceiverType
{
- ReceiverBase receiver = (ReceiverBase)Activator.CreateInstance(type, Event);
- // get the settings for the inspector
-
- List fields = new List();
-
- Type myType = receiver.GetType();
- int index = 0;
-
- ReceiverData data = new ReceiverData();
-
- foreach (PropertyInfo prop in myType.GetProperties())
+ get
{
- var attrs = (InspectorField[])prop.GetCustomAttributes(typeof(InspectorField), false);
- foreach (var attr in attrs)
+ if (receiverType == null)
{
- fields.Add(new InspectorFieldData() { Name = prop.Name, Attributes = attr, Value = prop.GetValue(receiver, null)});
+ if (string.IsNullOrEmpty(AssemblyQualifiedName))
+ {
+ return null;
+ }
+
+ receiverType = Type.GetType(AssemblyQualifiedName);
}
- index++;
+ return receiverType;
}
-
- index = 0;
- foreach (FieldInfo field in myType.GetFields())
+ set
{
- var attrs = (InspectorField[])field.GetCustomAttributes(typeof(InspectorField), false);
- foreach (var attr in attrs)
+ if (!value.IsSubclassOf(typeof(ReceiverBase)))
{
- fields.Add(new InspectorFieldData() { Name = field.Name, Attributes = attr, Value = field.GetValue(receiver) });
+ Debug.LogWarning($"Cannot assign type {value} that does not extend {typeof(ReceiverBase)} to ThemeDefinition");
+ return;
}
- index++;
+ if (receiverType != value)
+ {
+ receiverType = value;
+ ClassName = receiverType.Name;
+ AssemblyQualifiedName = receiverType.AssemblyQualifiedName;
+ }
}
+ }
- data.Fields = fields;
- data.Name = receiver.Name;
- data.HideUnityEvents = receiver.HideUnityEvents;
+ // Unity cannot serialize System.Type, thus must save AssemblyQualifiedName
+ // Field here for Runtime use
+ [NonSerialized]
+ private Type receiverType;
- return data;
- }
+ [SerializeField]
+ private string ClassName;
+
+ [SerializeField]
+ private string AssemblyQualifiedName;
+
+ [SerializeField]
+ private List Settings = new List();
- ///
- /// Get the recieverBase types that contain event logic
- ///
- ///
- public static InteractableTypesContainer GetEventTypes()
- {
- return InteractableTypeFinder.Find(candidateEventTypes, TypeRestriction.DerivedOnly);
- }
-
///
/// Create the event and setup the values from the inspector
///
- ///
- ///
- public static ReceiverBase GetReceiver(InteractableEvent iEvent, InteractableTypesContainer interactableTypes)
+ public static ReceiverBase CreateReceiver(InteractableEvent iEvent)
{
-#if UNITY_EDITOR
- int index = InspectorField.ReverseLookup(iEvent.ClassName, interactableTypes.ClassNames);
- Type eventType = interactableTypes.Types[index];
-#else
- Type eventType = Type.GetType(iEvent.AssemblyQualifiedName);
-#endif
- // apply the settings?
- ReceiverBase newEvent = (ReceiverBase)Activator.CreateInstance(eventType, iEvent.Event);
+ // Temporary workaround
+ // This is to fix a bug in GA where the AssemblyQualifiedName was never actually saved. Functionality would work in editor...but never on device player
+ if (iEvent.ReceiverType == null)
+ {
+ var correctType = TypeCacheUtility.GetSubClasses().Where(s => s?.Name == iEvent.ClassName).First();
+ iEvent.ReceiverType = correctType;
+ }
+
+ ReceiverBase newEvent = (ReceiverBase)Activator.CreateInstance(iEvent.ReceiverType, iEvent.Event);
InspectorGenericFields.LoadSettings(newEvent, iEvent.Settings);
return newEvent;
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableEvent.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableEvent.cs.meta
index 5f5b8c05..1d004bbb 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableEvent.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableEvent.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 961230b29c294bb780054c5d02eb6180, type: 3}
+ icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableOnClickReceiver.cs b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableOnClickReceiver.cs
index 537d0e6a..00edca19 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableOnClickReceiver.cs
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableOnClickReceiver.cs
@@ -11,16 +11,23 @@ namespace Microsoft.MixedReality.Toolkit.UI
///
public class InteractableOnClickReceiver : ReceiverBase
{
- public InteractableOnClickReceiver(UnityEvent ev): base(ev)
- {
- Name = "OnClick";
- }
+ ///
+ /// Invoked on pointer clicked
+ ///
+ public UnityEvent OnClicked => uEvent;
+
+ ///
+ /// Creates receiver for raising OnClick events
+ ///
+ public InteractableOnClickReceiver(UnityEvent ev): base(ev, "OnClick") { }
+ ///
public override void OnUpdate(InteractableStates state, Interactable source)
{
// using onClick
}
+ ///
public override void OnClick(InteractableStates state, Interactable source, IMixedRealityPointer pointer = null)
{
uEvent.Invoke();
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableOnClickReceiver.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableOnClickReceiver.cs.meta
index 944af5db..e2949766 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableOnClickReceiver.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableOnClickReceiver.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 961230b29c294bb780054c5d02eb6180, type: 3}
+ icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableOnFocusReceiver.cs b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableOnFocusReceiver.cs
index a718b36a..a89f92b5 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableOnFocusReceiver.cs
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableOnFocusReceiver.cs
@@ -11,24 +11,35 @@ namespace Microsoft.MixedReality.Toolkit.UI
///
public class InteractableOnFocusReceiver : ReceiverBase
{
+ ///
+ /// Creates receiver that raises focus enter and exit unity events
+ ///
+ public InteractableOnFocusReceiver() : this(new UnityEvent()) { }
+
+ ///
+ /// Creates receiver that raises focus enter and exit unity events
+ ///
+ public InteractableOnFocusReceiver(UnityEvent ev) : base(ev, "OnFocusOn") { }
+
+ ///
+ /// Raised when focus has left the object
+ ///
[InspectorField(Type = InspectorField.FieldTypes.Event, Label = "On Focus Off", Tooltip = "Focus has left the object")]
public UnityEvent OnFocusOff = new UnityEvent();
- private bool hadFocus;
- private State lastState;
+ ///
+ /// Raised when focus has entered the object
+ ///
+ public UnityEvent OnFocusOn => uEvent;
- public InteractableOnFocusReceiver(UnityEvent ev) : base(ev)
- {
- Name = "OnFocus";
- }
+ private bool hadFocus;
+ ///
public override void OnUpdate(InteractableStates state, Interactable source)
{
- bool changed = state.CurrentState() != lastState;
-
bool hasFocus = state.GetState(InteractableStates.InteractableStateEnum.Focus).Value > 0;
- if (hadFocus != hasFocus && changed)
+ if (hadFocus != hasFocus)
{
if (hasFocus)
{
@@ -41,7 +52,6 @@ public override void OnUpdate(InteractableStates state, Interactable source)
}
hadFocus = hasFocus;
- lastState = state.CurrentState();
}
}
}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableOnFocusReceiver.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableOnFocusReceiver.cs.meta
index 6d8a3ebc..af75b993 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableOnFocusReceiver.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableOnFocusReceiver.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 961230b29c294bb780054c5d02eb6180, type: 3}
+ icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableOnGrabReceiver.cs b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableOnGrabReceiver.cs
index c0b5a35f..8e3601ed 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableOnGrabReceiver.cs
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableOnGrabReceiver.cs
@@ -12,17 +12,30 @@ namespace Microsoft.MixedReality.Toolkit.UI
///
public class InteractableOnGrabReceiver : ReceiverBase
{
+ ///
+ /// Invoked on grab release
+ ///
[InspectorField(Type = InspectorField.FieldTypes.Event, Label = "On Release", Tooltip = "Grab was released")]
public UnityEvent OnRelease = new UnityEvent();
+ ///
+ /// Invoked on grab start
+ ///
+ public UnityEvent OnGrab => uEvent;
+
private bool hadGrab;
- private State lastState;
- public InteractableOnGrabReceiver(UnityEvent ev) : base(ev)
- {
- Name = "OnGrab";
- }
+ ///
+ /// Creates a receiver that raises grab start and end events.
+ ///
+ public InteractableOnGrabReceiver(UnityEvent ev) : base(ev, "OnGrab") { }
+
+ ///
+ /// Creates a receiver that raises grab start and end events.
+ ///
+ public InteractableOnGrabReceiver() : this( new UnityEvent()) { }
+ ///
public override void OnUpdate(InteractableStates state, Interactable source)
{
bool hasGrab = state.GetState(InteractableStates.InteractableStateEnum.Grab).Value > 0;
@@ -40,7 +53,6 @@ public override void OnUpdate(InteractableStates state, Interactable source)
}
hadGrab = hasGrab;
- lastState = state.CurrentState();
}
}
}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableOnGrabReceiver.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableOnGrabReceiver.cs.meta
index fe8b8618..aa364c2d 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableOnGrabReceiver.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableOnGrabReceiver.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 961230b29c294bb780054c5d02eb6180, type: 3}
+ icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableOnHoldReceiver.cs b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableOnHoldReceiver.cs
index 85a04c2c..23288256 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableOnHoldReceiver.cs
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableOnHoldReceiver.cs
@@ -12,6 +12,9 @@ namespace Microsoft.MixedReality.Toolkit.UI
///
public class InteractableOnHoldReceiver : ReceiverBase
{
+ ///
+ /// The amount of time to press before triggering event
+ ///
[InspectorField(Type = InspectorField.FieldTypes.Float, Label = "Hold Time", Tooltip = "The amount of time to press before triggering event")]
public float HoldTime = 1f;
@@ -19,11 +22,22 @@ public class InteractableOnHoldReceiver : ReceiverBase
private bool hasDown;
- public InteractableOnHoldReceiver(UnityEvent ev): base(ev)
- {
- Name = "OnHold";
- }
+ ///
+ /// Invoked when interactable has been pressed for HoldTime
+ ///
+ public UnityEvent OnHold => uEvent;
+
+ ///
+ /// Creates receiver that raises OnHold events
+ ///
+ public InteractableOnHoldReceiver(UnityEvent ev): base(ev, "OnHold") { }
+
+ ///
+ /// Creates receiver that raises OnHold events
+ ///
+ public InteractableOnHoldReceiver() : this(new UnityEvent()) { }
+ ///
public override void OnUpdate(InteractableStates state, Interactable source)
{
if (state.GetState(InteractableStates.InteractableStateEnum.Pressed).Value > 0 && !hasDown)
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableOnHoldReceiver.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableOnHoldReceiver.cs.meta
index 35ba54e0..28ebb846 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableOnHoldReceiver.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableOnHoldReceiver.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 961230b29c294bb780054c5d02eb6180, type: 3}
+ icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableOnPressReceiver.cs b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableOnPressReceiver.cs
index 5df7e1ee..69a20787 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableOnPressReceiver.cs
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableOnPressReceiver.cs
@@ -11,37 +11,101 @@ namespace Microsoft.MixedReality.Toolkit.UI
///
public class InteractableOnPressReceiver : ReceiverBase
{
+ ///
+ /// Invoked on pointer release
+ ///
[InspectorField(Type = InspectorField.FieldTypes.Event, Label = "On Release", Tooltip = "The button is released")]
public UnityEvent OnRelease = new UnityEvent();
+ ///
+ /// Invoked on pointer press
+ ///
+ public UnityEvent OnPress => uEvent;
+
+ ///
+ /// Type of valid interaction distances to fire press events
+ ///
+ public enum InteractionType
+ {
+ ///
+ /// Support Near and Far press interactions
+ ///
+ NearAndFar = 0,
+ ///
+ /// Support Near press interactions only
+ ///
+ NearOnly = 1,
+ ///
+ /// Support Far press interactions only
+ ///
+ FarOnly = 2
+ }
+
+ ///
+ /// Specify whether press event is for near or far interaction
+ ///
+ [InspectorField(Label = "Interaction Filter",
+ Tooltip = "Specify whether press event is for near or far interaction",
+ Type = InspectorField.FieldTypes.DropdownInt, Options = new string[] { "Near and Far", "Near Only", "Far Only" })]
+ public int InteractionFilter = (int)InteractionType.NearAndFar;
+
private bool hasDown;
- private State lastState;
- public InteractableOnPressReceiver(UnityEvent ev) : base(ev)
+ private bool isNear = false;
+
+ ///
+ /// Receiver that raises press and release unity events
+ ///
+ public InteractableOnPressReceiver(UnityEvent ev) : base(ev, "OnPress") { }
+
+ ///
+ /// Receiver that raises press and release unity events
+ ///
+ public InteractableOnPressReceiver() : this(new UnityEvent()) { }
+
+ ///
+ /// checks if the received interactable state matches the press filter
+ ///
+ /// true if interactable state matches filter
+ private bool IsFilterValid()
{
- Name = "OnPress";
+ if (InteractionFilter == (int)InteractionType.FarOnly && isNear
+ || InteractionFilter == (int)InteractionType.NearOnly && !isNear)
+ {
+ return false;
+ }
+ else
+ {
+ return true;
+ }
+
}
+ ///
public override void OnUpdate(InteractableStates state, Interactable source)
{
- bool changed = state.CurrentState() != lastState;
-
bool hadDown = hasDown;
hasDown = state.GetState(InteractableStates.InteractableStateEnum.Pressed).Value > 0;
- if (changed && hasDown != hadDown)
+
+ if (hasDown != hadDown)
{
if (hasDown)
{
- uEvent.Invoke();
+ isNear = state.GetState(InteractableStates.InteractableStateEnum.PhysicalTouch).Value > 0;
+ if (IsFilterValid())
+ {
+ uEvent.Invoke();
+ }
}
else
{
- OnRelease.Invoke();
+ if (IsFilterValid())
+ {
+ OnRelease.Invoke();
+ }
}
}
-
- lastState = state.CurrentState();
}
}
}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableOnPressReceiver.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableOnPressReceiver.cs.meta
index ab93a67d..b555f27d 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableOnPressReceiver.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableOnPressReceiver.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 961230b29c294bb780054c5d02eb6180, type: 3}
+ icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableOnToggleReceiver.cs b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableOnToggleReceiver.cs
index 57cf426a..077476f0 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableOnToggleReceiver.cs
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableOnToggleReceiver.cs
@@ -1,41 +1,57 @@
-using Microsoft.MixedReality.Toolkit.Input;
-using Microsoft.MixedReality.Toolkit.Utilities.Editor;
-// Copyright (c) Microsoft Corporation. All rights reserved.
+// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root for license information.
+using Microsoft.MixedReality.Toolkit.Input;
+using Microsoft.MixedReality.Toolkit.Utilities.Editor;
using UnityEngine.Events;
namespace Microsoft.MixedReality.Toolkit.UI
{
///
- /// a receiver that listens to toggle events
+ /// An event receiver that listens to toggle events
///
public class InteractableOnToggleReceiver : ReceiverBase
{
+ ///
+ /// Invoked when toggle is deselected
+ ///
[InspectorField(Type = InspectorField.FieldTypes.Event, Label = "On Deselect", Tooltip = "The toggle is deselected")]
public UnityEvent OnDeselect = new UnityEvent();
- public InteractableOnToggleReceiver(UnityEvent ev) : base(ev)
- {
- Name = "OnSelect";
- }
+ ///
+ /// Invoked when toggle is checked
+ ///
+ public UnityEvent OnSelect => uEvent;
+ ///
+ /// Creates a receiver that raises events for toggle button states
+ ///
+ public InteractableOnToggleReceiver(UnityEvent ev) : base(ev, "OnSelect") { }
+
+ ///
+ /// Creates a receiver that raises events for toggle button states
+ ///
+ public InteractableOnToggleReceiver() : this(new UnityEvent()) { }
+
+ ///
public override void OnUpdate(InteractableStates state, Interactable source)
{
// using onClick
}
+ ///
public override void OnClick(InteractableStates state, Interactable source, IMixedRealityPointer pointer = null)
{
- int currentIndex = source.GetDimensionIndex();
-
- if (currentIndex % 2 == 0)
- {
- OnDeselect.Invoke();
- }
- else
+ if (source.ButtonMode == SelectionModes.Toggle)
{
- uEvent.Invoke();
+ if (source.IsToggled)
+ {
+ OnSelect.Invoke();
+ }
+ else
+ {
+ OnDeselect.Invoke();
+ }
}
}
}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableOnToggleReceiver.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableOnToggleReceiver.cs.meta
index 9c4812ae..86e79eff 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableOnToggleReceiver.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableOnToggleReceiver.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 961230b29c294bb780054c5d02eb6180, type: 3}
+ icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableOnTouchReceiver.cs b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableOnTouchReceiver.cs
index 0b3f88d9..1106e909 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableOnTouchReceiver.cs
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableOnTouchReceiver.cs
@@ -12,17 +12,30 @@ namespace Microsoft.MixedReality.Toolkit.UI
///
public class InteractableOnTouchReceiver : ReceiverBase
{
+ ///
+ /// Invoked when touch has left the object
+ ///
[InspectorField(Type = InspectorField.FieldTypes.Event, Label = "On Touch End", Tooltip = "Touch has left the object")]
public UnityEvent OnTouchEnd = new UnityEvent();
+ ///
+ /// Invoked when touch begins
+ ///
+ public UnityEvent OnTouchStart => uEvent;
+
private bool hadTouch;
- private State lastState;
- public InteractableOnTouchReceiver(UnityEvent ev) : base(ev)
- {
- Name = "OnTouch";
- }
+ ///
+ /// Receiver for raising touch begin and end events
+ ///
+ public InteractableOnTouchReceiver(UnityEvent ev) : base(ev, "OnTouch") { }
+
+ ///
+ /// Receiver for raising touch begin and end events
+ ///
+ public InteractableOnTouchReceiver() : this(new UnityEvent()) { }
+ ///
public override void OnUpdate(InteractableStates state, Interactable source)
{
bool hadTouch = state.GetState(InteractableStates.InteractableStateEnum.PhysicalTouch).Value > 0;
@@ -40,7 +53,6 @@ public override void OnUpdate(InteractableStates state, Interactable source)
}
this.hadTouch = hadTouch;
- lastState = state.CurrentState();
}
}
}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableOnTouchReceiver.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableOnTouchReceiver.cs.meta
index e0385cbb..6e268a29 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableOnTouchReceiver.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableOnTouchReceiver.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 961230b29c294bb780054c5d02eb6180, type: 3}
+ icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableReceiver.cs b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableReceiver.cs
index 356f8427..9cfc72f8 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableReceiver.cs
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableReceiver.cs
@@ -28,8 +28,7 @@ protected virtual void SetupEvents()
{
if (Events.Count > 0)
{
- InteractableTypesContainer interactableTypes = InteractableEvent.GetEventTypes();
- Events[0].Receiver = InteractableEvent.GetReceiver(Events[0], interactableTypes);
+ Events[0].Receiver = InteractableEvent.CreateReceiver(Events[0]);
Events[0].Receiver.Host = this;
}
}
@@ -37,8 +36,6 @@ protected virtual void SetupEvents()
///
/// A state has changed
///
- ///
- ///
public override void OnStateChange(InteractableStates state, Interactable source)
{
base.OnStateChange(state, source);
@@ -54,9 +51,6 @@ public override void OnStateChange(InteractableStates state, Interactable source
///
/// click happened
///
- ///
- ///
- ///
public override void OnClick(InteractableStates state, Interactable source, IMixedRealityPointer pointer = null)
{
base.OnClick(state, source, pointer);
@@ -73,11 +67,6 @@ public override void OnClick(InteractableStates state, Interactable source, IMix
///
/// voice command happened
///
- ///
- ///
- ///
- ///
- ///
public override void OnVoiceCommand(InteractableStates state, Interactable source, string command, int index = 0, int length = 1)
{
base.OnVoiceCommand(state, source, command, index, length);
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableReceiver.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableReceiver.cs.meta
index 085e8091..d361adc7 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableReceiver.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableReceiver.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 3b748943b2ee497cb401b923729b41c5, type: 3}
+ icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableReceiverList.cs b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableReceiverList.cs
index a9195732..ff39e0a0 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableReceiverList.cs
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableReceiverList.cs
@@ -9,11 +9,12 @@ namespace Microsoft.MixedReality.Toolkit.UI
{
///
/// An example of building an Interactable receiver that uses built-in receivers that extend ReceiverBase
- /// This is a mono behavior, place on a gameObject and assign the Interactable
///
public class InteractableReceiverList : ReceiverBaseMonoBehavior
{
- // list of events added to this interactable
+ ///
+ /// List of events added to this interactable
+ ///
[HideInInspector]
public List Events = new List();
@@ -27,11 +28,9 @@ protected virtual void Awake()
///
protected virtual void SetupEvents()
{
- InteractableTypesContainer interactableTypes = InteractableEvent.GetEventTypes();
-
for (int i = 0; i < Events.Count; i++)
{
- Events[i].Receiver = InteractableEvent.GetReceiver(Events[i], interactableTypes);
+ Events[i].Receiver = InteractableEvent.CreateReceiver(Events[i]);
Events[i].Receiver.Host = this;
}
}
@@ -39,8 +38,6 @@ protected virtual void SetupEvents()
///
/// .A state has changed
///
- ///
- ///
public override void OnStateChange(InteractableStates state, Interactable source)
{
base.OnStateChange(state, source);
@@ -52,15 +49,11 @@ public override void OnStateChange(InteractableStates state, Interactable source
Events[i].Receiver.OnUpdate(state, source);
}
}
-
}
///
/// captures click events
///
- ///
- ///
- ///
public override void OnClick(InteractableStates state, Interactable source, IMixedRealityPointer pointer = null)
{
base.OnClick(state, source, pointer);
@@ -77,9 +70,6 @@ public override void OnClick(InteractableStates state, Interactable source, IMix
///
/// captures voice commands
///
- ///
- ///
- ///
/// index of the voice command
/// voice command array length
public override void OnVoiceCommand(InteractableStates state, Interactable source, string command, int index = 0, int length = 1)
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableReceiverList.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableReceiverList.cs.meta
index 5b17564f..e54e1738 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableReceiverList.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/InteractableReceiverList.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 3b748943b2ee497cb401b923729b41c5, type: 3}
+ icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/ReceiverBase.cs b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/ReceiverBase.cs
index 6a471b01..f71f32df 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/ReceiverBase.cs
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/ReceiverBase.cs
@@ -2,6 +2,7 @@
// Licensed under the MIT License. See LICENSE in the project root for license information.
using Microsoft.MixedReality.Toolkit.Input;
+using System;
using UnityEngine;
using UnityEngine.Events;
@@ -12,46 +13,55 @@ namespace Microsoft.MixedReality.Toolkit.UI
///
public abstract class ReceiverBase
{
- public string Name;
+ ///
+ /// Name of Event Receiver
+ ///
+ public string Name { get; protected set; }
+
+ ///
+ /// Defines whether Unity Events should be hidden in inspector for this type of EventReceiver
+ ///
+ public virtual bool HideUnityEvents => false;
- public bool HideUnityEvents;
protected UnityEvent uEvent;
- public MonoBehaviour Host;
+ ///
+ /// Each Receiver has a base Event it raises, (in addition to others).
+ ///
+ public UnityEvent Event { get => uEvent; set => uEvent = value; }
+
+ ///
+ /// Targeted component for Event Receiver at runtime
+ ///
+ public MonoBehaviour Host { get; set; }
- public ReceiverBase(UnityEvent ev)
+ ///
+ /// Constructs an interaction receiver that will raise unity event when triggered.
+ ///
+ /// Unity event to invoke. Add more events in deriving class.
+ /// Name of the unity event that will get invoked (visible in editor).
+ public ReceiverBase(UnityEvent ev, string name)
{
uEvent = ev;
+ Name = name;
}
///
/// The state has changed
///
- ///
- ///
public abstract void OnUpdate(InteractableStates state, Interactable source);
///
/// A voice command was called
///
- ///
- ///
- ///
- ///
- ///
public virtual void OnVoiceCommand(InteractableStates state, Interactable source, string command, int index = 0, int length = 1)
{
- // voice command called
}
///
/// A click event happened
///
- ///
- ///
- ///
public virtual void OnClick(InteractableStates state, Interactable source, IMixedRealityPointer pointer = null)
{
- // click called
}
}
}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/ReceiverBase.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/ReceiverBase.cs.meta
index 9cfdf47b..16c07742 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/ReceiverBase.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/ReceiverBase.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 961230b29c294bb780054c5d02eb6180, type: 3}
+ icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/ReceiverBaseMonoBehavior.cs b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/ReceiverBaseMonoBehavior.cs
index 09923a65..0c4ad804 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/ReceiverBaseMonoBehavior.cs
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/ReceiverBaseMonoBehavior.cs
@@ -14,9 +14,21 @@ namespace Microsoft.MixedReality.Toolkit.UI
///
public class ReceiverBaseMonoBehavior : MonoBehaviour, IInteractableHandler
{
+ ///
+ /// Types of directions to search for Interactable component in transform heirachy
+ ///
public enum SearchScopes { Self, Parent, Children };
+
+ ///
+ /// Interactable to target
+ ///
public Interactable Interactable;
+
+ ///
+ /// directions to search for Interactable component in transform heirachy if none assigned
+ ///
public SearchScopes InteractableSearchScope;
+
protected State lastState;
///
@@ -51,7 +63,6 @@ protected virtual void OnEnable()
///
/// Add an interactable and add it as a handler
///
- ///
public void AddInteractable(Interactable interactable)
{
if (Interactable != null)
@@ -90,8 +101,6 @@ protected virtual void Update()
///
/// a state has changed
///
- ///
- ///
public virtual void OnStateChange(InteractableStates state, Interactable source)
{
// the state has changed, do something new
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/ReceiverBaseMonoBehavior.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/ReceiverBaseMonoBehavior.cs.meta
index 113b016f..efeeb991 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/ReceiverBaseMonoBehavior.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Events/ReceiverBaseMonoBehavior.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 961230b29c294bb780054c5d02eb6180, type: 3}
+ icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Interactable.cs b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Interactable.cs
index bf9fddca..53f4c228 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Interactable.cs
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Interactable.cs
@@ -7,6 +7,8 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
+using UnityEngine.EventSystems;
+using UnityEngine.Serialization;
namespace Microsoft.MixedReality.Toolkit.UI
{
@@ -15,8 +17,6 @@ namespace Microsoft.MixedReality.Toolkit.UI
/// Maintains a collection of themes that react to state changes and provide sensory feedback
/// Passes state information and input data on to receivers that detect patterns and does stuff.
///
- // TODO: Make sure all shader values are batched by theme
-
[System.Serializable]
[HelpURL("https://microsoft.github.io/MixedRealityToolkit-Unity/Documentation/README_Interactable.html")]
public class Interactable :
@@ -30,74 +30,178 @@ public class Interactable :
IMixedRealityInputHandler,
IMixedRealityInputHandler
{
- ///
- /// Setup the input system
- ///
- private static IMixedRealityInputSystem inputSystem = null;
- protected static IMixedRealityInputSystem InputSystem
- {
- get
- {
- if (inputSystem == null)
- {
- MixedRealityServiceRegistry.TryGetService(out inputSystem);
- }
- return inputSystem;
- }
- }
-
- protected readonly List focusingPointers = new List();
-
///
/// Pointers that are focusing the interactable
///
public List FocusingPointers => focusingPointers;
+ protected readonly List focusingPointers = new List();
- protected readonly HashSet pressingInputSources = new HashSet();
///
/// Input sources that are pressing the interactable
///
public HashSet PressingInputSources => pressingInputSources;
-
- ///
- /// Is the interactable enabled?
- ///
- public bool Enabled = true;
+ protected readonly HashSet pressingInputSources = new HashSet();
+
+ [FormerlySerializedAs("States")]
+ [SerializeField]
+ private States states;
///
/// A collection of states and basic state logic
///
- public States States;
+ public States States
+ {
+ get { return states; }
+ set
+ {
+ states = value;
+ SetupStates();
+ }
+ }
///
/// The state logic for comparing state
///
- public InteractableStates StateManager;
+ public InteractableStates StateManager { get; protected set; }
///
/// Which action is this interactable listening for
///
- public MixedRealityInputAction InputAction;
+ public MixedRealityInputAction InputAction { get; set; }
- // the id of the selected inputAction, for serialization
+ ///
+ /// The id of the selected inputAction, for serialization
+ ///
[HideInInspector]
- public int InputActionId;
+ [SerializeField]
+ private int InputActionId = -1;
+ [FormerlySerializedAs("IsGlobal")]
+ [SerializeField]
+ protected bool isGlobal = false;
///
/// Is the interactable listening to global events (input only)
///
- public bool IsGlobal = false;
+ public bool IsGlobal
+ {
+ get { return isGlobal; }
+ set
+ {
+ if (isGlobal != value)
+ {
+ isGlobal = value;
+
+ // If we are active, then register or unregister our the global input handler with the InputSystem
+ // If we are disabled, then we will re-register OnEnable()
+ if (gameObject.activeInHierarchy)
+ {
+ RegisterHandler(isGlobal);
+ }
+ }
+ }
+ }
+ ///
+ /// A way of adding more layers of states for controls like toggles.
+ /// This is capitalized and doesn't match conventions for backwards compatability
+ /// (to not break people using Interactable). We tried using FormerlySerializedAs("Dimensions)
+ /// and renaming to "dimensions", however Unity did not properly pick up the former serialization,
+ /// so we maintained the old value. See https://github.com/microsoft/MixedRealityToolkit-Unity/issues/6169
+ ///
+ [SerializeField]
+ protected int Dimensions = 1;
///
/// A way of adding more layers of states for controls like toggles
///
- public int Dimensions = 1;
+ public int NumOfDimensions
+ {
+ get { return Dimensions; }
+ set
+ {
+ if (Dimensions != value)
+ {
+ // Value cannot be negative or zero
+ if (value > 0)
+ {
+ // If we are currently in Toggle mode, we are about to not be
+ // Auto-turn off state
+ if (ButtonMode == SelectionModes.Toggle)
+ {
+ IsToggled = false;
+ }
+
+ Dimensions = value;
+
+ CurrentDimension = Mathf.Clamp(CurrentDimension, 0, Dimensions - 1);
+ }
+ else
+ {
+ Debug.LogWarning($"Value {value} for Dimensions property setter cannot be negative or zero.");
+ }
+ }
+ }
+ }
+
+ // cache of current dimension
+ [SerializeField]
+ protected int dimensionIndex = 0;
+ ///
+ /// Current Dimension index based zero and must be less than Dimensions
+ ///
+ public int CurrentDimension
+ {
+ get { return dimensionIndex; }
+ set
+ {
+ if (dimensionIndex != value)
+ {
+ // If valid value and not our current value, then update
+ if (value >= 0 && value < NumOfDimensions)
+ {
+ dimensionIndex = value;
+
+ // If we are in toggle mode, update IsToggled state based on current dimension
+ // This needs to happen after updating dimensionIndex, since IsToggled.set will call CurrentDimension.set again
+ if (ButtonMode == SelectionModes.Toggle)
+ {
+ IsToggled = dimensionIndex > 0;
+ }
+
+ UpdateActiveThemes();
+ forceUpdate = true;
+ }
+ else
+ {
+ Debug.LogWarning($"Value {value} for property setter CurrentDimension cannot be less than 0 and cannot be greater than or equal to Dimensions={NumOfDimensions}");
+ }
+ }
+ }
+ }
+
+ ///
+ /// Returns the current selection mode of the Interactable based on the number of Dimensions available
+ ///
+ ///
+ /// Returns the following under the associated conditions:
+ /// SelectionModes.Invalid => Dimensions less than or equal to 0
+ /// SelectionModes.Button => Dimensions == 1
+ /// SelectionModes.Toggle => Dimensions == 2
+ /// SelectionModes.MultiDimension => Dimensions > 2
+ ///
+ public SelectionModes ButtonMode
+ {
+ get
+ {
+ return ConvertToSelectionMode(NumOfDimensions);
+ }
+ }
///
/// The Dimension value to set on start
///
+ [FormerlySerializedAs("StartDimensionIndex")]
[SerializeField]
- private int StartDimensionIndex = 0;
+ private int startDimensionIndex = 0;
///
/// Is the interactive selectable?
@@ -116,419 +220,442 @@ protected static IMixedRealityInputSystem InputSystem
///
public string VoiceCommand = "";
+ [FormerlySerializedAs("RequiresFocus")]
+ [SerializeField]
+ public bool voiceRequiresFocus = true;
///
/// Does the voice command require this to have focus?
/// Registers as a global listener for speech commands, ignores input events
///
- public bool RequiresFocus = true;
+ public bool VoiceRequiresFocus
+ {
+ get { return voiceRequiresFocus; }
+ set
+ {
+ if (voiceRequiresFocus != value)
+ {
+ voiceRequiresFocus = value;
- ///
- /// Does this interactable require focus
- ///
- public bool FocusEnabled { get { return !IsGlobal; } set { IsGlobal = !value; } }
+ // If we are active, then change global speech registeration.
+ // Register handle if we do not require focus, unregister otherwise
+ if (gameObject.activeInHierarchy)
+ {
+ RegisterHandler(!voiceRequiresFocus);
+ }
+ }
+ }
+ }
+ [FormerlySerializedAs("Profiles")]
+ [SerializeField]
+ private List profiles = new List();
///
- /// List of profiles can match themes with gameObjects
+ /// List of profile configurations that match Visual Themes with GameObjects targets
+ /// Setting at runtime will re-create the runtime Theme Engines (i.e ActiveThemes property) being used by this class
///
- public List Profiles = new List();
+ public List Profiles
+ {
+ get { return profiles; }
+ set
+ {
+ profiles = value;
+ SetupThemes();
+ }
+ }
///
/// Base onclick event
///
public UnityEvent OnClick = new UnityEvent();
+ [SerializeField]
+ private List Events = new List();
///
/// List of events added to this interactable
///
- public List Events = new List();
+ public List InteractableEvents
+ {
+ get { return Events; }
+ set
+ {
+ Events = value;
+ SetupEvents();
+ }
+ }
+
+ private List activeThemes = new List();
///
/// The list of running theme instances to receive state changes
- /// When the dimension index changes, the list of themes that are updated changes to those assigned to that dimension.
+ /// When the dimension index changes, activeThemes updates to those assigned to that dimension.
///
- public List runningThemesList = new List();
+ public IReadOnlyList ActiveThemes => activeThemes.AsReadOnly();
- // the list of profile settings, so theme values are not directly effected
- protected List runningProfileSettings = new List();
- // directly manipulate a theme value, skip blending
- protected bool forceUpdate = false;
+ ///
+ /// List of (dimension index, InteractableThemeBase) pairs that describe all possible themes the
+ /// interactable can have. First element in the tuple represents dimension index for the theme.
+ /// This list gets initialized on startup, or whenever the profiles for the interactable changes.
+ /// The list of active themes inspects this list to determine which themes to use based on current dimension.
+ ///
+ private List> allThemeDimensionPairs = new List>();
- //
- // States
- //
+ ///
+ /// How many times this interactable was clicked
+ ///
+ ///
+ /// Useful for checking when a click event occurs.
+ ///
+ public int ClickCount { get; private set; }
+
+ #region States
+
+ // Field just used for serialization to save if the Interactable should start enabled or disabled
+ [FormerlySerializedAs("Enabled")]
+ [SerializeField]
+ private bool enabledOnStart = true;
///
- /// Has focus
+ /// Defines whether the Interactable is enabled or not internally
+ /// This is different than the Enabled property at the GameObject/Component level
+ /// When false, Interactable will continue to run in Unity but not respond to Input.
///
- public bool HasFocus { get; private set; }
+ ///
+ /// Property is useful for disabling UX, such as greying out a button, until a user completes some pre-mandatory step such as fill out their name, etc
+ ///
+ public virtual bool IsEnabled
+ {
+ // Note the inverse setting since targeting "Disable" state but property is concerning "Enabled"
+ get { return !(GetStateValue(InteractableStates.InteractableStateEnum.Disabled) > 0); }
+ set
+ {
+ if (IsEnabled != value)
+ {
+ // If we are disabling input, we should reset our base input tracking states since we will not be responding to input while disabled
+ if (!value)
+ {
+ ResetInputTrackingStates();
+ }
+
+ SetState(InteractableStates.InteractableStateEnum.Disabled, !value);
+ }
+ }
+ }
///
- /// Currently being pressed
+ /// Has focus
///
- public bool HasPress { get; private set; }
+ public virtual bool HasFocus
+ {
+ get { return GetStateValue(InteractableStates.InteractableStateEnum.Focus) > 0; }
+ set
+ {
+ if (HasFocus != value)
+ {
+ if (!value && HasPress)
+ {
+ rollOffTimer = 0;
+ }
+ else
+ {
+ rollOffTimer = rollOffTime;
+ }
+
+ SetState(InteractableStates.InteractableStateEnum.Focus, value);
+ }
+ }
+ }
///
- /// Is disabled
+ /// Currently being pressed
///
- public bool IsDisabled { get; private set; }
+ public virtual bool HasPress
+ {
+ get { return GetStateValue(InteractableStates.InteractableStateEnum.Pressed) > 0; }
+ set { SetState(InteractableStates.InteractableStateEnum.Pressed, value); }
+ }
- // advanced button states from InteractableStates.InteractableStateEnum
///
- /// Has focus, finger up - custom: not set by Interactable
+ /// Targeted means the item has focus and finger is up
+ /// Currently not controlled by Interactable directly
///
- public bool IsTargeted { get; private set; }
+ public virtual bool IsTargeted
+ {
+ get { return GetStateValue(InteractableStates.InteractableStateEnum.Targeted) > 0; }
+ set { SetState(InteractableStates.InteractableStateEnum.Targeted, value); }
+ }
///
- /// No focus, finger is up - custom: not set by Interactable
+ /// State that corresponds to no focus,and finger is up.
+ /// Currently not controlled by Interactable directly
///
- public bool IsInteractive { get; private set; }
+ public virtual bool IsInteractive
+ {
+ get { return GetStateValue(InteractableStates.InteractableStateEnum.Interactive) > 0; }
+ set { SetState(InteractableStates.InteractableStateEnum.Interactive, value); }
+ }
///
- /// Has focus, finger down - custom: not set by Interactable
+ /// State that corresponds to has focus,and finger down.
+ /// Currently not controlled by Interactable directly
///
- public bool HasObservationTargeted { get; private set; }
+ public virtual bool HasObservationTargeted
+ {
+ get { return GetStateValue(InteractableStates.InteractableStateEnum.ObservationTargeted) > 0; }
+ set { SetState(InteractableStates.InteractableStateEnum.ObservationTargeted, value); }
+ }
///
- /// No focus, finger down - custom: not set by Interactable
+ /// State that corresponds to no focus,and finger is down.
+ /// Currently not controlled by Interactable directly
///
- public bool HasObservation { get; private set; }
+ public virtual bool HasObservation
+ {
+ get { return GetStateValue(InteractableStates.InteractableStateEnum.Observation) > 0; }
+ set { SetState(InteractableStates.InteractableStateEnum.Observation, value); }
+ }
///
/// The Interactable has been clicked
///
- public bool IsVisited { get; private set; }
+ public virtual bool IsVisited
+ {
+ get { return GetStateValue(InteractableStates.InteractableStateEnum.Visited) > 0; }
+ set { SetState(InteractableStates.InteractableStateEnum.Visited, value); }
+ }
///
- /// True if SelectionMode is "Toggle" (Dimensions == 2) and the dimension index is not zero.
+ /// Determines whether Interactable is toggled or not. If true, CurrentDimension should be 1 and if false, CurrentDimension should be 0
///
- public bool IsToggled { get { return Dimensions == 2 && dimensionIndex > 0; } }
+ ///
+ /// Only valid when ButtonMode == SelectionMode.Toggle (i.e Dimensions == 2)
+ ///
+ public virtual bool IsToggled
+ {
+ get
+ {
+ return GetStateValue(InteractableStates.InteractableStateEnum.Toggled) > 0;
+ }
+ set
+ {
+ if (IsToggled != value)
+ {
+ // We can only change Toggle state if we are in Toggle mode
+ if (ButtonMode == SelectionModes.Toggle)
+ {
+ SetState(InteractableStates.InteractableStateEnum.Toggled, value);
+
+ CurrentDimension = value ? 1 : 0;
+ }
+ else
+ {
+ Debug.LogWarning($"SetToggled(bool) called, but SelectionMode is set to {ButtonMode}, so Current Dimension was unchanged.");
+ }
+ }
+ }
+ }
///
/// Currently pressed and some movement has occurred
///
- public bool HasGesture { get; private set; }
+ public virtual bool HasGesture
+ {
+ get { return GetStateValue(InteractableStates.InteractableStateEnum.Gesture) > 0; }
+ set { SetState(InteractableStates.InteractableStateEnum.Gesture, value); }
+ }
///
- /// Gesture reached max threshold or limits - custom: not set by Interactable
+ /// State that corresponds to Gesture reaching max threshold or limits
+ /// Currently not controlled by Interactable directly
///
- public bool HasGestureMax { get; private set; }
+ public virtual bool HasGestureMax
+ {
+ get { return GetStateValue(InteractableStates.InteractableStateEnum.GestureMax) > 0; }
+ set { SetState(InteractableStates.InteractableStateEnum.GestureMax, value); }
+ }
///
- /// Interactable is touching another object - custom: not set by Interactable
+ /// State that corresponds to Interactable is touching another object
+ /// Currently not controlled by Interactable directly
///
- public bool HasCollision { get; private set; }
+ public virtual bool HasCollision
+ {
+ get { return GetStateValue(InteractableStates.InteractableStateEnum.Collision) > 0; }
+ set { SetState(InteractableStates.InteractableStateEnum.Collision, value); }
+ }
///
- /// A voice command has occurred, this does not automatically reset
- /// Can be reset using the SetVoiceCommand(bool) method.
+ /// A voice command has just occurred
///
- public bool HasVoiceCommand { get; private set; }
+ public virtual bool HasVoiceCommand
+ {
+ get { return GetStateValue(InteractableStates.InteractableStateEnum.VoiceCommand) > 0; }
+ set { SetState(InteractableStates.InteractableStateEnum.VoiceCommand, value); }
+ }
///
/// A near interaction touchable is actively being touched
///
- public bool HasPhysicalTouch { get; private set; }
+ public virtual bool HasPhysicalTouch
+ {
+ get { return GetStateValue(InteractableStates.InteractableStateEnum.PhysicalTouch) > 0; }
+ set { SetState(InteractableStates.InteractableStateEnum.PhysicalTouch, value); }
+ }
///
- /// Misc - custom: not set by Interactable
+ /// State that corresponds to miscellaneous/custom use by consumers
+ /// Currently not controlled by Interactable directly
///
- public bool HasCustom { get; private set; }
+ public virtual bool HasCustom
+ {
+ get { return GetStateValue(InteractableStates.InteractableStateEnum.Custom) > 0; }
+ set { SetState(InteractableStates.InteractableStateEnum.Custom, value); }
+ }
///
- /// A near interaction grabbable is actively being grabbed/
+ /// A near interaction grabbable is actively being grabbed
///
- public bool HasGrab { get; private set; }
+ public virtual bool HasGrab
+ {
+ get { return GetStateValue(InteractableStates.InteractableStateEnum.Grab) > 0; }
+ set { SetState(InteractableStates.InteractableStateEnum.Grab, value); }
+ }
- // internal cached states
- protected State lastState;
- protected bool wasDisabled = false;
+ #endregion
- // check for isGlobal or RequiresFocus changes
- protected bool requiresFocusValueCheck;
- protected bool isGlobalValueCheck;
+ protected State lastState;
- // cache of current dimension
- [SerializeField]
- protected int dimensionIndex = 0;
+ // directly manipulate a theme value, skip blending
+ protected bool forceUpdate = false;
// allows for switching colliders without firing a lose focus immediately
// for advanced controls like drop-downs
protected float rollOffTime = 0.25f;
protected float rollOffTimer = 0.25f;
- // cache voice commands
- protected string[] voiceCommands;
-
- // IInteractableEvents
protected List handlers = new List();
- protected Coroutine globalTimer;
-
- //
- // Clicking
- //
-
- // A click must occur within this many seconds after an input down
+ ///
+ /// A click must occur within this many seconds after an input down
+ ///
protected float clickTime = 1.5f;
protected Coroutine clickValidTimer;
- // how many clicks does it take?
- protected int clickCount = 0;
- protected float globalFeedbackClickTime = 0.3f;
-
+
///
- /// how many times this interactable was clicked
- /// good for checking when a click event occurs.
+ /// Amount of time to "simulate" press states for interactions that do not utilize input up/down such as voice command
+ /// This allows for visual feedbacks and other typical UX responsiveness and behavior to occur
///
- public int ClickCount => clickCount;
+ protected const float globalFeedbackClickTime = 0.3f;
+ protected Coroutine globalTimer;
- //
- // Variables for determining gesture state
- //
+ #region Gesture State Variables
///
/// The position of the controller when input down occurs.
/// Used to determine when controller has moved far enough to trigger gesture
///
protected Vector3? dragStartPosition = null;
+
// Input must move at least this distance before a gesture is considered started, for 2D input like thumbstick
static readonly float gestureStartThresholdVector2 = 0.1f;
+
// Input must move at least this distance before a gesture is considered started, for 3D input
static readonly float gestureStartThresholdVector3 = 0.05f;
+
// Input must move at least this distance before a gesture is considered started, for
// mixed reality pose input. This is the distance and hand or controller needs to move
static readonly float gestureStartThresholdMixedRealityPose = 0.1f;
- ///
- /// Register OnClick extra handlers
- ///
- ///
- public void AddHandler(IInteractableHandler handler)
+ #endregion
+
+ #region MonoBehaviorImplementation
+
+ protected virtual void Awake()
{
- if (!handlers.Contains(handler))
+ if (States == null)
{
- handlers.Add(handler);
+ States = GetDefaultInteractableStates();
}
+
+ IsEnabled = enabledOnStart;
+
+ InputAction = ResolveInputAction(InputActionId);
+
+ CurrentDimension = startDimensionIndex;
+
+ RefreshSetup();
}
- ///
- /// Remove onClick handlers
- ///
- ///
- public void RemoveHandler(IInteractableHandler handler)
+ protected virtual void OnEnable()
{
- if (handlers.Contains(handler))
+ if (!VoiceRequiresFocus)
{
- handlers.Remove(handler);
+ RegisterHandler(true);
}
- }
- #region InspectorHelpers
- ///
- /// Get a list of Mixed Reality Input Actions from the input actions profile.
- ///
- ///
- ///
- public static bool TryGetInputActions(out string[] descriptionsArray)
- {
- if (!MixedRealityToolkit.ConfirmInitialized() || !MixedRealityToolkit.Instance.HasActiveProfile)
+ if (IsGlobal)
{
- descriptionsArray = null;
- return false;
+ RegisterHandler(true);
}
- MixedRealityInputAction[] actions = InputSystem.InputSystemProfile.InputActionsProfile.InputActions;
+ focusingPointers.RemoveAll((focusingPointer) => (focusingPointer.FocusTarget as Interactable) != this);
- descriptionsArray = new string[actions.Length];
- for (int i = 0; i < actions.Length; i++)
+ if (focusingPointers.Count == 0)
{
- descriptionsArray[i] = actions[i].Description;
+ ResetInputTrackingStates();
}
-
- return true;
}
- ///
- /// Try to get a list of speech commands from the MRTK/Input/SpeechCommands profile
- ///
- ///
- ///
- public static bool TryGetMixedRealitySpeechCommands(out SpeechCommands[] commands)
+ protected virtual void OnDisable()
{
- if (!MixedRealityToolkit.ConfirmInitialized() || !MixedRealityToolkit.Instance.HasActiveProfile)
+ // If we registered to receive global events, remove ourselves when disabled
+ if (!VoiceRequiresFocus)
{
- commands = null;
- return false;
+ RegisterHandler(false);
}
- commands = InputSystem.InputSystemProfile.SpeechCommandsProfile?.SpeechCommands;
-
- if (commands == null || commands.Length < 1)
+ if (IsGlobal)
{
- commands = null;
- return false;
+ RegisterHandler(false);
}
- return true;
+ ResetInputTrackingStates();
}
- ///
- /// Look for speech commands in the MRTK Speech Command profile
- /// Adds a blank value at index zero so the developer can turn the feature off.
- ///
- ///
- ///
- public static bool TryGetSpeechKeywords(out string[] keywords)
+ protected virtual void Start()
{
- SpeechCommands[] commands;
- if (!TryGetMixedRealitySpeechCommands(out commands))
- {
- keywords = null;
- return false;
- }
+ InternalUpdate();
+ }
- List keys = new List();
- keys.Add("(No Selection)");
+ protected virtual void Update()
+ {
+ InternalUpdate();
+ }
- for (var i = 0; i < commands.Length; i++)
+ private void InternalUpdate()
+ {
+ if (rollOffTimer < rollOffTime && HasPress)
{
- keys.Add(commands[i].Keyword);
- }
-
- keywords = keys.ToArray();
- return true;
- }
-
- ///
- /// Returns a list of states assigned to the Interactable
- ///
- ///
- public State[] GetStates()
- {
- if (States != null)
- {
- return States.GetStates();
- }
-
- return new State[0];
- }
- #endregion InspectorHelpers
-
- #region MonoBehaviorImplementation
-
- protected virtual void Awake()
- {
-
- if (States == null)
- {
- States = States.GetDefaultInteractableStates();
- }
- InputAction = ResolveInputAction(InputActionId);
- SetupEvents();
- SetupThemes();
- SetupStates();
-
- if(StartDimensionIndex > 0)
- {
- SetDimensionIndex(StartDimensionIndex);
- }
- }
-
- private void OnEnable()
- {
- if (!RequiresFocus)
- {
- RegisterGlobalSpeechHandler(true);
- }
-
- if (IsGlobal)
- {
- RegisterGlobalInputHandler(true);
- }
-
- requiresFocusValueCheck = RequiresFocus;
- isGlobalValueCheck = IsGlobal;
-
- focusingPointers.RemoveAll((focusingPointer) => (Interactable)focusingPointer.FocusTarget != this);
-
- if (focusingPointers.Count == 0)
- {
- ResetBaseStates();
- ForceUpdateThemes();
- }
- }
-
- private void OnDisable()
- {
- if (!RequiresFocus)
- {
- RegisterGlobalSpeechHandler(false);
- }
-
- if (IsGlobal)
- {
- RegisterGlobalInputHandler(false);
- }
- }
-
- private void RegisterGlobalInputHandler(bool globalInput)
- {
- if (globalInput)
- {
- InputSystem.RegisterHandler(this);
- }
- else
- {
- InputSystem.UnregisterHandler(this);
- }
- }
-
- private void RegisterGlobalSpeechHandler(bool globalSpeech)
- {
- if (globalSpeech)
- {
- InputSystem.RegisterHandler(this);
- }
- else
- {
- InputSystem.UnregisterHandler(this);
- }
- }
-
- protected virtual void Start()
- {
- InternalUpdate();
- }
-
- protected virtual void Update()
- {
- InternalUpdate();
- }
-
- private void InternalUpdate()
- {
- if (rollOffTimer < rollOffTime && HasPress)
- {
- rollOffTimer += Time.deltaTime;
+ rollOffTimer += Time.deltaTime;
if (rollOffTimer >= rollOffTime)
{
- SetPress(false);
+ HasPress = false;
}
}
- for (int i = 0; i < Events.Count; i++)
+ for (int i = 0; i < InteractableEvents.Count; i++)
{
- if (Events[i].Receiver != null)
+ if (InteractableEvents[i].Receiver != null)
{
- Events[i].Receiver.OnUpdate(StateManager, this);
+ InteractableEvents[i].Receiver.OnUpdate(StateManager, this);
}
}
- for (int i = 0; i < runningThemesList.Count; i++)
+ for (int i = 0; i < activeThemes.Count; i++)
{
- if (runningThemesList[i].Loaded)
+ if (activeThemes[i].Loaded)
{
- runningThemesList[i].OnUpdate(StateManager.CurrentState().ActiveIndex, this, forceUpdate);
+ activeThemes[i].OnUpdate(StateManager.CurrentState().ActiveIndex, forceUpdate);
}
}
@@ -548,36 +675,34 @@ private void InternalUpdate()
forceUpdate = false;
}
- if (IsDisabled == Enabled)
- {
- SetDisabled(!Enabled);
- }
-
lastState = StateManager.CurrentState();
-
- if (isGlobalValueCheck != IsGlobal)
- {
- isGlobalValueCheck = IsGlobal;
- RegisterGlobalInputHandler(IsGlobal);
- }
-
- if (requiresFocusValueCheck != RequiresFocus)
- {
- requiresFocusValueCheck = RequiresFocus;
- RegisterGlobalSpeechHandler(!RequiresFocus);
- }
}
- #endregion MonoBehaviorImplimentation
+ #endregion MonoBehavior Implimentation
+
+ #region Interactable Initiation
- #region InteractableInitiation
+ ///
+ /// Force re-initialization of Interactable from events, themes and state references
+ ///
+ public void RefreshSetup()
+ {
+ SetupEvents();
+ SetupThemes();
+ SetupStates();
+ }
///
/// starts the StateManager
///
protected virtual void SetupStates()
{
- StateManager = States.SetupLogic();
+ // Note that statemanager will clear states by allocating a new object
+ // But resetting states directly will call setters which may perform necessary steps to enter appropriate state
+ ResetAllStates();
+
+ Debug.Assert(typeof(InteractableStates).IsAssignableFrom(States.StateModelType), $"Invalid state model of type {States.StateModelType}. State model must extend from {typeof(InteractableStates)}");
+ StateManager = (InteractableStates)States.CreateStateModel();
}
///
@@ -585,66 +710,73 @@ protected virtual void SetupStates()
///
protected virtual void SetupEvents()
{
- InteractableTypesContainer interactableTypes = InteractableEvent.GetEventTypes();
+ for (int i = 0; i < InteractableEvents.Count; i++)
+ {
+ InteractableEvents[i].Receiver = InteractableEvent.CreateReceiver(InteractableEvents[i]);
+ InteractableEvents[i].Receiver.Host = this;
+ }
+ }
+
+ ///
+ /// Updates the list of active themes based the current dimensions index
+ ///
+ protected virtual void UpdateActiveThemes()
+ {
+ activeThemes.Clear();
- for (int i = 0; i < Events.Count; i++)
+ for (int i = 0; i < allThemeDimensionPairs.Count; i++)
{
- Events[i].Receiver = InteractableEvent.GetReceiver(Events[i], interactableTypes);
- Events[i].Receiver.Host = this;
+ if (allThemeDimensionPairs[i].Item1 == CurrentDimension)
+ {
+ activeThemes.Add(allThemeDimensionPairs[i].Item2);
+ }
}
}
///
- /// Creates the list of theme instances based on all the theme settings
+ /// At startup or whenever a profile changes, creates all
+ /// possible themes that interactable can be in. We then update
+ /// the set of active themes by inspecting this list, looking for
+ /// only themes whose index matched CurrentDimensionIndex.
///
- protected virtual void SetupThemes()
+ private void SetupThemes()
{
- runningThemesList = new List();
- runningProfileSettings = new List();
- for (int i = 0; i < Profiles.Count; i++)
+ allThemeDimensionPairs.Clear();
+ // Profiles are one per GameObject/ThemeContainer
+ // ThemeContainers are one per dimension
+ // ThemeDefinitions are one per desired effect (i.e theme)
+ foreach (var profile in Profiles)
{
- ProfileSettings profileSettings = new ProfileSettings();
- List themeSettingsList = new List();
- for (int j = 0; j < Profiles[i].Themes.Count; j++)
+ if (profile.Target != null && profile.Themes != null)
{
- Theme theme = Profiles[i].Themes[j];
- ThemeSettings themeSettings = new ThemeSettings();
- if (Profiles[i].Target != null && theme != null)
+ for (int i = 0; i < profile.Themes.Count; i++)
{
- List tempSettings = new List();
- for (int n = 0; n < theme.Settings.Count; n++)
+ var themeContainer = profile.Themes[i];
+ if (themeContainer.States.Equals(States))
{
- InteractableThemePropertySettings settings = theme.Settings[n];
- settings.Theme = InteractableProfileItem.GetTheme(settings, Profiles[i].Target);
-
- // add themes to theme list based on dimension
- if (j == dimensionIndex)
+ foreach (var themeDefinition in themeContainer.Definitions)
{
- runningThemesList.Add(settings.Theme);
+ allThemeDimensionPairs.Add(new System.Tuple(
+ i,
+ InteractableThemeBase.CreateAndInitTheme(themeDefinition, profile.Target)));
}
-
- tempSettings.Add(settings);
}
-
- themeSettings.Settings = tempSettings;
- themeSettingsList.Add(themeSettings);
+ else
+ {
+ Debug.LogWarning($"Could not use {themeContainer.name} in Interactable on {gameObject.name} because Theme's States does not match {States.name}");
+ }
}
}
-
- profileSettings.ThemeSettings = themeSettingsList;
- runningProfileSettings.Add(profileSettings);
}
+ UpdateActiveThemes();
}
+ #endregion Interactable Initiation
- #endregion InteractableInitiation
-
- #region SetButtonStates
+ #region State Utilities
///
- /// Grabs the state value index
+ /// Grabs the state value index, returns -1 if no StateManager available
///
- ///
- ///
public int GetStateValue(InteractableStates.InteractableStateEnum state)
{
if (StateManager != null)
@@ -652,321 +784,216 @@ public int GetStateValue(InteractableStates.InteractableStateEnum state)
return StateManager.GetStateValue((int)state);
}
- return 0;
+ return -1;
}
///
- /// Handle focus state changes
+ /// a public way to set state directly
///
- ///
- public virtual void SetFocus(bool focus)
+ public void SetState(InteractableStates.InteractableStateEnum state, bool value)
{
- HasFocus = focus;
- if (!focus && HasPress)
- {
- rollOffTimer = 0;
- }
- else
+ if (StateManager != null)
{
- rollOffTimer = rollOffTime;
+ StateManager.SetStateValue(state, value ? 1 : 0);
+ UpdateState();
}
-
- SetState(InteractableStates.InteractableStateEnum.Focus, focus);
}
///
- /// Change the press state
+ /// runs the state logic and sets state based on the current state values
///
- ///
- public virtual void SetPress(bool press)
+ protected virtual void UpdateState()
{
- HasPress = press;
- SetState(InteractableStates.InteractableStateEnum.Pressed, press);
+ StateManager.CompareStates();
}
///
- /// Change the disabled state, will override the Enabled property
+ /// Reset the input tracking states directly managed by Interactable such as whether the component has focus or is being grabbed
+ /// Useful for when needing to reset input interactions
///
- ///
- public virtual void SetDisabled(bool disabled)
+ public void ResetInputTrackingStates()
{
- IsDisabled = disabled;
- Enabled = !disabled;
- SetState(InteractableStates.InteractableStateEnum.Disabled, disabled);
- }
+ HasFocus = false;
+ HasPress = false;
+ HasPhysicalTouch = false;
+ HasGrab = false;
+ HasGesture = false;
+ HasGestureMax = false;
+ HasVoiceCommand = false;
- ///
- /// Change the targeted state
- ///
- ///
- public virtual void SetTargeted(bool targeted)
- {
- IsTargeted = targeted;
- SetState(InteractableStates.InteractableStateEnum.Targeted, targeted);
- }
+ if (globalTimer != null)
+ {
+ StopCoroutine(globalTimer);
+ globalTimer = null;
+ }
- ///
- /// Change the Interactive state
- ///
- ///
- public virtual void SetInteractive(bool interactive)
- {
- IsInteractive = interactive;
- SetState(InteractableStates.InteractableStateEnum.Interactive, interactive);
+ dragStartPosition = null;
}
///
- /// Change the observation targeted state
+ /// Reset all states in the Interactable and pointer information
///
- ///
- public virtual void SetObservationTargeted(bool targeted)
+ public void ResetAllStates()
{
- HasObservationTargeted = targeted;
- SetState(InteractableStates.InteractableStateEnum.ObservationTargeted, targeted);
- }
+ focusingPointers.Clear();
+ pressingInputSources.Clear();
- ///
- /// Change the observation state
- ///
- ///
- public virtual void SetObservation(bool observation)
- {
- HasObservation = observation;
- SetState(InteractableStates.InteractableStateEnum.Observation, observation);
- }
+ ResetInputTrackingStates();
- ///
- /// Change the visited state
- ///
- ///
- public virtual void SetVisited(bool visited)
- {
- IsVisited = visited;
- SetState(InteractableStates.InteractableStateEnum.Visited, visited);
+ IsEnabled = true;
+ HasObservation = false;
+ HasObservationTargeted = false;
+ IsInteractive = false;
+ IsTargeted = false;
+ IsToggled = false;
+ IsVisited = false;
+ HasCollision = false;
+ HasCustom = false;
}
+ #endregion State Utilities
+
+ #region Dimensions Utilities
+
///
- /// Change the toggled state
+ /// Increases the Current Dimension by 1. If at end (i.e Dimensions - 1), then loop around to beginning (i.e 0)
///
- ///
- public virtual void SetToggled(bool toggled)
+ public void IncreaseDimension()
{
- SetState(InteractableStates.InteractableStateEnum.Toggled, toggled);
-
- // if in toggle mode
- if (Dimensions == 2)
+ if (CurrentDimension == NumOfDimensions - 1)
{
- SetDimensionIndex(toggled ? 1 : 0);
+ CurrentDimension = 0;
}
else
{
- int selectedMode = Mathf.Clamp(Dimensions, 1, 3);
- Debug.Log("SetToggled(bool) called, but SelectionMode is set to " + (SelectionModes)(selectedMode - 1) + ", so DimensionIndex was unchanged.");
+ CurrentDimension++;
}
}
///
- /// Change the gesture state
+ /// Decreases the Current Dimension by 1. If at zero, then loop around to end (i.e Dimensions - 1)
///
- ///
- public virtual void SetGesture(bool gesture)
+ public void DecreaseDimension()
{
- HasGesture = gesture;
- SetState(InteractableStates.InteractableStateEnum.Gesture, gesture);
+ if (CurrentDimension == 0)
+ {
+ CurrentDimension = NumOfDimensions - 1;
+ }
+ else
+ {
+ CurrentDimension--;
+ }
}
///
- /// Change the gesture max state
+ /// Helper method to convert number of dimensions to the appropriate SelectionModes
///
- ///
- public virtual void SetGestureMax(bool gesture)
+ /// number of dimensions
+ /// SelectionModes for corresponding number of dimensions
+ public static SelectionModes ConvertToSelectionMode(int dimensions)
{
- HasGestureMax = gesture;
- SetState(InteractableStates.InteractableStateEnum.GestureMax, gesture);
+ if (dimensions <= 0)
+ {
+ return SelectionModes.Invalid;
+ }
+ else if (dimensions == 1)
+ {
+ return SelectionModes.Button;
+ }
+ else if (dimensions == 2)
+ {
+ return SelectionModes.Toggle;
+ }
+ else
+ {
+ return SelectionModes.MultiDimension;
+ }
}
- ///
- /// Change the collision state
- ///
- ///
- public virtual void SetCollision(bool collision)
- {
- HasCollision = collision;
- SetState(InteractableStates.InteractableStateEnum.Collision, collision);
- }
+ #endregion Dimensions Utilities
+
+ #region Events
///
- /// Change the custom state
+ /// Register OnClick extra handlers
///
- ///
- public virtual void SetCustom(bool custom)
+ public void AddHandler(IInteractableHandler handler)
{
- HasCustom = custom;
- SetState(InteractableStates.InteractableStateEnum.Custom, custom);
+ if (!handlers.Contains(handler))
+ {
+ handlers.Add(handler);
+ }
}
///
- /// Change the voice command state
+ /// Remove onClick handlers
///
- ///
- public virtual void SetVoiceCommand(bool voice)
+ public void RemoveHandler(IInteractableHandler handler)
{
- HasVoiceCommand = voice;
- SetState(InteractableStates.InteractableStateEnum.VoiceCommand, voice);
+ if (handlers.Contains(handler))
+ {
+ handlers.Remove(handler);
+ }
}
///
- /// Change the physical touch state
+ /// Event receivers can be used to listen for different
+ /// events at runtime. This method allows receivers to be dynamically added at runtime.
///
- ///
- public virtual void SetPhysicalTouch(bool touch)
+ /// The new event receiver
+ public T AddReceiver() where T : ReceiverBase, new()
{
- HasPhysicalTouch = touch;
- SetState(InteractableStates.InteractableStateEnum.PhysicalTouch, touch);
+ var interactableEvent = new InteractableEvent();
+ var result = new T();
+ result.Event = interactableEvent.Event;
+ interactableEvent.Receiver = result;
+ InteractableEvents.Add(interactableEvent);
+ return result;
}
///
- /// Change the grab state
+ /// Returns the first receiver of type T on the interactable,
+ /// or null if nothing is found.
///
- ///
- public virtual void SetGrab(bool grab)
+ public T GetReceiver() where T : ReceiverBase
{
- HasGrab = grab;
- SetState(InteractableStates.InteractableStateEnum.Grab, grab);
+ for (int i = 0; i < InteractableEvents.Count; i++)
+ {
+ if (InteractableEvents[i] != null && InteractableEvents[i].Receiver is T)
+ {
+ return (T)InteractableEvents[i].Receiver;
+ }
+ }
+ return null;
}
///
- /// a public way to set state directly
+ /// Returns all receivers of type T on the interactable.
+ /// If nothing is found, returns empty list.
///
- ///
- ///
- public void SetState(InteractableStates.InteractableStateEnum state, bool value)
+ public List GetReceivers() where T : ReceiverBase
{
- if (StateManager != null)
+ List result = new List();
+ for (int i = 0; i < InteractableEvents.Count; i++)
{
- StateManager.SetStateValue(state, value ? 1 : 0);
+ if (InteractableEvents[i] != null && InteractableEvents[i].Receiver is T)
+ {
+ result.Add((T)InteractableEvents[i].Receiver);
+ }
}
-
- UpdateState();
+ return result;
}
- ///
- /// runs the state logic and sets state based on the current state values
- ///
- protected virtual void UpdateState()
- {
- StateManager.CompareStates();
- }
-
- ///
- /// Reset the basic interaction states
- ///
- public void ResetBaseStates()
- {
- // reset states
- SetFocus(false);
- SetPress(false);
- SetPhysicalTouch(false);
- SetGrab(false);
- SetGesture(false);
- SetGestureMax(false);
- SetVoiceCommand(false);
-
- if (globalTimer != null)
- {
- StopCoroutine(globalTimer);
- globalTimer = null;
- }
-
- dragStartPosition = null;
- }
-
- ///
- /// Reset all states in the Interactable and pointer information
- ///
- public void ResetAllStates()
- {
- focusingPointers.Clear();
- pressingInputSources.Clear();
- ResetBaseStates();
- SetCollision(false);
- SetCustom(false);
- SetObservation(false);
- SetObservationTargeted(false);
- SetInteractive(false);
- SetTargeted(false);
- SetToggled(false);
- SetVisited(false);
- }
-
- #endregion SetButtonStates
-
- #region PointerManagement
-
- #endregion PointerManagement
-
- #region MixedRealityFocusChangedHandlers
-
- public void OnBeforeFocusChange(FocusEventData eventData)
- {
- if (!CanInteract())
- {
- return;
- }
-
- if (eventData.NewFocusedObject == null)
- {
- focusingPointers.Remove(eventData.Pointer);
- }
- else if (eventData.NewFocusedObject.transform.IsChildOf(gameObject.transform))
- {
- if (!focusingPointers.Contains(eventData.Pointer))
- {
- focusingPointers.Add(eventData.Pointer);
- }
- }
- else if (eventData.OldFocusedObject.transform.IsChildOf(gameObject.transform))
- {
- focusingPointers.Remove(eventData.Pointer);
- }
- }
-
- public void OnFocusChanged(FocusEventData eventData) { }
-
- #endregion MixedRealityFocusChangedHandlers
-
- #region MixedRealityFocusHandlers
-
- public void OnFocusEnter(FocusEventData eventData)
- {
- if (CanInteract())
- {
- Debug.Assert(focusingPointers.Count > 0,
- "OnFocusEnter called but focusingPointers == 0. Most likely caused by the presence of a child object " +
- "that is handling IMixedRealityFocusChangedHandler");
- SetFocus(true);
- }
- }
-
- public void OnFocusExit(FocusEventData eventData)
- {
- if (!CanInteract() && !HasFocus)
- {
- return;
- }
-
- SetFocus(focusingPointers.Count > 0);
- }
-
- #endregion MixedRealityFocusHandlers
-
+ #endregion
+
+ #region Input Timers
+
///
/// Starts a timer to check if input is in progress
/// - Make sure global pointer events are not double firing
/// - Make sure Global Input events are not double firing
/// - Make sure pointer events are not duplicating an input event
///
- ///
protected void StartClickTimer(bool isFromInputDown = false)
{
if (IsGlobal || isFromInputDown)
@@ -988,149 +1015,52 @@ protected void StopClickTimer()
}
///
- /// Return true if the interactable can fire a click event.
- /// Clicks can only occur within a short duration of an input down firing.
- ///
- ///
- private bool CanFireClick()
- {
- return clickValidTimer != null;
- }
-
- #region MixedRealityInputHandlers
-
- public void OnPositionInputChanged(InputEventData eventData)
- {
- // ignore
- }
-
- #endregion MixedRealityInputHandlers
-
- #region DimensionsUtilities
-
- ///
- /// A public way to access the current dimension
- ///
- ///
- public int GetDimensionIndex()
- {
- return dimensionIndex;
- }
-
- ///
- /// a public way to increase a dimension, for cycle button
+ /// A timer for the MixedRealityInputHandlers, clicks should occur within a certain time.
///
- public void IncreaseDimension()
+ protected IEnumerator InputDownTimer(float time)
{
- IncreaseDimensionIndex();
+ yield return new WaitForSeconds(time);
+ clickValidTimer = null;
}
///
- /// a public way to decrease the dimension
+ /// Return true if the interactable can fire a click event.
+ /// Clicks can only occur within a short duration of an input down firing.
///
- public void DecreaseDimension()
+ private bool CanFireClick()
{
- int index = dimensionIndex;
- if (index > 0)
- {
- index--;
- }
- else
- {
- index = Dimensions - 1;
- }
-
- SetDimensionIndex(index);
+ return clickValidTimer != null;
}
- ///
- /// a public way to set the dimension index
- ///
- ///
- public void SetDimensionIndex(int index)
- {
- int currentIndex = dimensionIndex;
- if (index < Dimensions)
- {
- dimensionIndex = index;
+ #endregion
- if (currentIndex != dimensionIndex)
- {
- FilterThemesByDimensions();
- forceUpdate = true;
- }
- }
- }
+ #region Interactable Utilities
- ///
- /// internal dimension cycling
- ///
- protected void IncreaseDimensionIndex()
+ private void RegisterHandler(bool enable) where T : IEventSystemHandler
{
- int currentIndex = dimensionIndex;
-
- if (dimensionIndex < Dimensions - 1)
+ if (enable)
{
- dimensionIndex++;
+ CoreServices.InputSystem?.RegisterHandler(this);
}
else
{
- dimensionIndex = 0;
- }
-
- if (currentIndex != dimensionIndex)
- {
- FilterThemesByDimensions();
- forceUpdate = true;
+ CoreServices.InputSystem?.UnregisterHandler(this);
}
}
- public void ForceUpdateThemes()
- {
- SetupEvents();
- SetupThemes();
- SetupStates();
- }
-
- #endregion DimensionsUtilities
-
- #region InteractableUtilities
-
///
/// Assigns the InputAction based on the InputActionId
///
- ///
- ///
public static MixedRealityInputAction ResolveInputAction(int index)
{
- MixedRealityInputAction[] actions = InputSystem.InputSystemProfile.InputActionsProfile.InputActions;
+ MixedRealityInputAction[] actions = CoreServices.InputSystem.InputSystemProfile.InputActionsProfile.InputActions;
index = Mathf.Clamp(index, 0, actions.Length - 1);
return actions[index];
}
- ///
- /// Get the themes based on the current dimesionIndex
- ///
- protected void FilterThemesByDimensions()
- {
- runningThemesList = new List();
-
- for (int i = 0; i < runningProfileSettings.Count; i++)
- {
- ProfileSettings settings = runningProfileSettings[i];
- ThemeSettings themeSettings = settings.ThemeSettings[dimensionIndex];
- for (int j = 0; j < themeSettings.Settings.Count; j++)
- {
- runningThemesList.Add(themeSettings.Settings[j].Theme);
- }
- }
- }
-
///
/// Based on inputAction and state, should interactable listen to this up/down event.
///
- ///
- ///
protected virtual bool ShouldListenToUpDownEvent(InputEventData data)
{
if (!(HasFocus || IsGlobal))
@@ -1170,8 +1100,6 @@ protected virtual bool ShouldListenToUpDownEvent(InputEventData data)
///
/// Returns true if the inputeventdata is being dispatched from a near pointer
///
- ///
- ///
private bool IsInputFromNearInteraction(InputEventData eventData)
{
bool isAnyNearpointerFocusing = false;
@@ -1189,20 +1117,14 @@ private bool IsInputFromNearInteraction(InputEventData eventData)
///
/// Based on button settings and state, should this button listen to input?
///
- ///
protected virtual bool CanInteract()
{
- if (!Enabled)
- {
- return false;
- }
-
- if (Dimensions > 1 && ((dimensionIndex != Dimensions - 1 && !CanSelect) || (dimensionIndex == Dimensions - 1 && !CanDeselect)))
- {
- return false;
- }
-
- return true;
+ // Interactable can interact if we are enabled and we are not a toggle button
+ // If we are a toggle button, then we can only toggle if CanSelect (to turn on) or CanDeslect (to turn off)
+ return IsEnabled &&
+ (ButtonMode != SelectionModes.Toggle
+ || (CurrentDimension == 0 && CanSelect)
+ || (CurrentDimension == 1 && CanDeselect));
}
///
@@ -1210,32 +1132,26 @@ protected virtual bool CanInteract()
///
public void TriggerOnClick()
{
- if(Dimensions == 2)
- {
- SetToggled(dimensionIndex % 2 == 0);
- }
- else
- {
- IncreaseDimensionIndex();
- }
-
+ IncreaseDimension();
+
SendOnClick(null);
- SetVisited(true);
+
+ IsVisited = true;
}
///
- /// call onClick methods on receivers or IInteractableHandlers
+ /// Call onClick methods on receivers or IInteractableHandlers
///
protected void SendOnClick(IMixedRealityPointer pointer)
{
OnClick.Invoke();
- clickCount++;
+ ClickCount++;
- for (int i = 0; i < Events.Count; i++)
+ for (int i = 0; i < InteractableEvents.Count; i++)
{
- if (Events[i].Receiver != null)
+ if (InteractableEvents[i].Receiver != null)
{
- Events[i].Receiver.OnClick(StateManager, this, pointer);
+ InteractableEvents[i].Receiver.OnClick(StateManager, this, pointer);
}
}
@@ -1249,20 +1165,19 @@ protected void SendOnClick(IMixedRealityPointer pointer)
}
///
- /// sets some visual states for automating button events like clicks from a keyword
+ /// For input "clicks" that do not have corresponding input up/down tracking such as voice commands
+ /// Simulate pressed and start timer to reset states after some click time
///
- ///
protected void StartGlobalVisual(bool voiceCommand = false)
{
if (voiceCommand)
{
- StateManager.SetStateValue(InteractableStates.InteractableStateEnum.VoiceCommand, 1);
+ HasVoiceCommand = true;
}
- SetVisited(true);
- StateManager.SetStateValue(InteractableStates.InteractableStateEnum.Focus, 1);
- StateManager.SetStateValue(InteractableStates.InteractableStateEnum.Pressed, 1);
- UpdateState();
+ IsVisited = true;
+ HasFocus = true;
+ HasPress = true;
if (globalTimer != null)
{
@@ -1275,128 +1190,278 @@ protected void StartGlobalVisual(bool voiceCommand = false)
///
/// Clears up any automated visual states
///
- ///
- ///
protected IEnumerator GlobalVisualReset(float time)
{
yield return new WaitForSeconds(time);
- StateManager.SetStateValue(InteractableStates.InteractableStateEnum.VoiceCommand, 0);
+ HasVoiceCommand = false;
if (!HasFocus)
{
- StateManager.SetStateValue(InteractableStates.InteractableStateEnum.Focus, 0);
+ HasFocus = false;
}
if (!HasPress)
{
- StateManager.SetStateValue(InteractableStates.InteractableStateEnum.Pressed, 0);
+ HasPress = false;
}
- UpdateState();
-
globalTimer = null;
}
///
- /// A timer for the MixedRealityInputHandlers, clicks should occur within a certain time.
+ /// Public method that can be used to set state of interactable
+ /// corresponding to an input going down (select button, menu button, touch)
///
- ///
- ///
- protected IEnumerator InputDownTimer(float time)
+ public void SetInputDown()
{
- yield return new WaitForSeconds(time);
- clickValidTimer = null;
- }
+ if (!CanInteract())
+ {
+ return;
+ }
- #endregion InteractableUtilities
+ dragStartPosition = null;
+
+ HasPress = true;
- #region VoiceCommands
+ StartClickTimer(true);
+ }
///
- /// Voice commands from MixedRealitySpeechCommandProfile, keyword recognized
- /// requires isGlobal
+ /// Public method that can be used to set state of interactable
+ /// corresponding to an input going up.
///
- ///
- public void OnSpeechKeywordRecognized(SpeechEventData eventData)
+ public void SetInputUp()
{
- if (eventData.Command.Keyword == VoiceCommand && (!RequiresFocus || HasFocus) && Enabled)
+ if (!CanInteract())
{
- StartGlobalVisual(true);
- SetVoiceCommand(true);
- SendVoiceCommands(VoiceCommand, 0, 1);
+ return;
+ }
+
+ HasPress = false;
+ HasGesture = false;
+
+ if (CanFireClick())
+ {
+ StopClickTimer();
+
TriggerOnClick();
- eventData.Use();
+ IsVisited = true;
}
}
- ///
- /// call OnVoinceCommand methods on receivers or IInteractableHandlers
- ///
- protected void SendVoiceCommands(string command, int index, int length)
+ private void OnInputChangedHelper(InputEventData eventData, Vector3 inputPosition, float gestureDeadzoneThreshold)
{
- for (int i = 0; i < Events.Count; i++)
+ if (!CanInteract())
{
- if (Events[i].Receiver != null)
- {
- Events[i].Receiver.OnVoiceCommand(StateManager, this, command, index, length);
- }
+ return;
}
- for (int i = 0; i < handlers.Count; i++)
+ if (ShouldListenToMoveEvent(eventData))
{
- if (handlers[i] != null)
+ if (dragStartPosition == null)
{
- handlers[i].OnVoiceCommand(StateManager, this, command, index, length);
+ dragStartPosition = inputPosition;
+ }
+ else if (!HasGesture)
+ {
+ if (Vector3.Distance(dragStartPosition.Value, inputPosition) > gestureStartThresholdVector2)
+ {
+ HasGesture = true;
+ }
}
}
}
- ///
- /// checks the voiceCommand array for a keyword and returns it's index
- ///
- ///
- ///
- protected int GetVoiceCommandIndex(string command)
+ private bool ShouldListenToMoveEvent(InputEventData eventData)
{
- if (voiceCommands.Length > 1)
+ if (!(HasFocus || IsGlobal))
+ {
+ return false;
+ }
+
+ if (!HasPress)
+ {
+ return false;
+ }
+
+ // Ensure that this move event is from a pointer that is pressing the interactable
+ int matchingPointerCount = 0;
+ foreach (var pressingInputSource in pressingInputSources)
{
- for (int i = 0; i < voiceCommands.Length; i++)
+ if (pressingInputSource == eventData.InputSource)
{
- if (command == voiceCommands[i])
- {
- return i;
- }
+ matchingPointerCount++;
}
}
- return 0;
+ return matchingPointerCount > 0;
}
- #endregion VoiceCommands
+ ///
+ /// Creates the default States ScriptableObject configured for Interactable
+ ///
+ /// Default Interactable States asset
+ public static States GetDefaultInteractableStates()
+ {
+ States result = ScriptableObject.CreateInstance();
+ InteractableStates allInteractableStates = new InteractableStates();
+ result.StateModelType = typeof(InteractableStates);
+ result.StateList = allInteractableStates.GetDefaultStates();
+ result.DefaultIndex = 0;
+ return result;
+ }
- #region TouchHandlers
+ ///
+ /// Helper function to create a new Theme asset using Default Interactable States and provided theme definitions
+ ///
+ /// List of Theme Definitions to associate with Theme asset
+ /// Theme ScriptableObject instance
+ public static Theme GetDefaultThemeAsset(List themeDefintions)
+ {
+ // Create the Theme configuration asset
+ Theme newTheme = ScriptableObject.CreateInstance();
+ newTheme.States = GetDefaultInteractableStates();
+ newTheme.Definitions = themeDefintions;
+ return newTheme;
+ }
+
+ #endregion
+
+ #region MixedRealityFocusChangedHandlers
+
+ ///
+ public void OnBeforeFocusChange(FocusEventData eventData)
+ {
+ if (!CanInteract())
+ {
+ return;
+ }
+
+ if (eventData.NewFocusedObject == null)
+ {
+ focusingPointers.Remove(eventData.Pointer);
+ }
+ else if (eventData.NewFocusedObject.transform.IsChildOf(gameObject.transform))
+ {
+ if (!focusingPointers.Contains(eventData.Pointer))
+ {
+ focusingPointers.Add(eventData.Pointer);
+ }
+ }
+ else if (eventData.OldFocusedObject != null
+ && eventData.OldFocusedObject.transform.IsChildOf(gameObject.transform))
+ {
+ focusingPointers.Remove(eventData.Pointer);
+ }
+ }
+
+ ///
+ public void OnFocusChanged(FocusEventData eventData) { }
+
+ #endregion MixedRealityFocusChangedHandlers
+
+ #region MixedRealityFocusHandlers
+
+ ///
+ public void OnFocusEnter(FocusEventData eventData)
+ {
+ if (CanInteract())
+ {
+ Debug.Assert(focusingPointers.Count > 0,
+ "OnFocusEnter called but focusingPointers == 0. Most likely caused by the presence of a child object " +
+ "that is handling IMixedRealityFocusChangedHandler");
+
+ HasFocus = true;
+ }
+ }
+
+ ///
+ public void OnFocusExit(FocusEventData eventData)
+ {
+ if (!CanInteract() && !HasFocus)
+ {
+ return;
+ }
+
+ HasFocus = focusingPointers.Count > 0;
+ }
+
+ #endregion MixedRealityFocusHandlers
+
+ #region MixedRealityInputHandlers
+
+ ///
+ public void OnPositionInputChanged(InputEventData eventData) { }
+
+ #endregion MixedRealityInputHandlers
+
+ #region MixedRealityVoiceCommands
+
+ ///
+ /// Voice commands from MixedRealitySpeechCommandProfile, keyword recognized
+ ///
+ public void OnSpeechKeywordRecognized(SpeechEventData eventData)
+ {
+ if (eventData.Command.Keyword == VoiceCommand && (!VoiceRequiresFocus || HasFocus) && IsEnabled)
+ {
+ StartGlobalVisual(true);
+ HasVoiceCommand = true;
+ SendVoiceCommands(VoiceCommand, 0, 1);
+ TriggerOnClick();
+ eventData.Use();
+ }
+ }
+
+ ///
+ /// call OnVoinceCommand methods on receivers or IInteractableHandlers
+ ///
+ protected void SendVoiceCommands(string command, int index, int length)
+ {
+ for (int i = 0; i < InteractableEvents.Count; i++)
+ {
+ if (InteractableEvents[i].Receiver != null)
+ {
+ InteractableEvents[i].Receiver.OnVoiceCommand(StateManager, this, command, index, length);
+ }
+ }
+
+ for (int i = 0; i < handlers.Count; i++)
+ {
+ if (handlers[i] != null)
+ {
+ handlers[i].OnVoiceCommand(StateManager, this, command, index, length);
+ }
+ }
+ }
+
+ #endregion VoiceCommands
+
+ #region MixedRealityTouchHandlers
public void OnTouchStarted(HandTrackingInputEventData eventData)
{
- SetPress(true);
- SetPhysicalTouch(true);
+ HasPress = true;
+ HasPhysicalTouch = true;
eventData.Use();
}
public void OnTouchCompleted(HandTrackingInputEventData eventData)
{
- SetPress(false);
- SetPhysicalTouch(false);
+ HasPress = false;
+ HasPhysicalTouch = false;
eventData.Use();
}
public void OnTouchUpdated(HandTrackingInputEventData eventData) { }
+
#endregion TouchHandlers
- #region InputHandlers
+ #region MixedRealityInputHandlers
+
+ ///
public void OnInputUp(InputEventData eventData)
{
- if ((!CanInteract() && !HasPress))
+ if (!CanInteract() && !HasPress)
{
return;
}
@@ -1406,8 +1471,7 @@ public void OnInputUp(InputEventData eventData)
SetInputUp();
if (IsInputFromNearInteraction(eventData))
{
- // TODO:what if we have two hands grabbing?
- SetGrab(false);
+ HasGrab = false;
}
eventData.Use();
@@ -1415,6 +1479,7 @@ public void OnInputUp(InputEventData eventData)
pressingInputSources.Remove(eventData.InputSource);
}
+ ///
public void OnInputDown(InputEventData eventData)
{
if (!CanInteract())
@@ -1426,114 +1491,270 @@ public void OnInputDown(InputEventData eventData)
{
pressingInputSources.Add(eventData.InputSource);
SetInputDown();
- SetGrab(IsInputFromNearInteraction(eventData));
+ HasGrab = IsInputFromNearInteraction(eventData);
eventData.Use();
}
}
+ ///
+ public void OnInputChanged(InputEventData eventData)
+ {
+ OnInputChangedHelper(eventData, eventData.InputData, gestureStartThresholdVector2);
+ }
+
+ ///
+ public void OnInputChanged(InputEventData eventData)
+ {
+ OnInputChangedHelper(eventData, eventData.InputData, gestureStartThresholdVector3);
+ }
+
+ ///
+ public void OnInputChanged(InputEventData eventData)
+ {
+ OnInputChangedHelper(eventData, eventData.InputData.Position, gestureStartThresholdMixedRealityPose);
+ }
+
+ #endregion InputHandlers
+
+ #region Deprecated
+
///
- /// Public method that can be used to set state of interactable
- /// corresponding to an input going down (select button, menu button, touch)
+ /// Resets input tracking states such as focus or grab that are directly controlled by Interactable
///
- public void SetInputDown()
+ [System.Obsolete("Use ResetInputTrackingStates property instead")]
+ public void ResetBaseStates()
{
- if (!CanInteract())
- {
- return;
- }
- dragStartPosition = null;
+ ResetInputTrackingStates();
+ }
- SetPress(true);
- StartClickTimer(true);
+ ///
+ /// A public way to access the current dimension
+ ///
+ [System.Obsolete("Use CurrentDimension property instead")]
+ public int GetDimensionIndex()
+ {
+ return CurrentDimension;
}
///
- /// Public method that can be used to set state of interactable
- /// corresponding to an input going up.
+ /// a public way to set the dimension index
///
- public void SetInputUp()
+ [System.Obsolete("Use CurrentDimension property instead")]
+ public void SetDimensionIndex(int index)
{
- if (!CanInteract())
- {
- return;
- }
+ CurrentDimension = index;
+ }
+
+ ///
+ /// Force re-initialization of Interactable from events, themes and state references
+ ///
+ [System.Obsolete("Use RefreshSetup() instead")]
+ public void ForceUpdateThemes()
+ {
+ RefreshSetup();
+ }
- SetPress(false);
- SetGesture(false);
+ ///
+ /// Does this interactable require focus
+ ///
+ [System.Obsolete("Use IsGlobal instead")]
+ public bool FocusEnabled { get { return !IsGlobal; } set { IsGlobal = !value; } }
- if (CanFireClick())
- {
- StopClickTimer();
+ ///
+ /// True if Selection is "Toggle" (Dimensions == 2)
+ ///
+ [System.Obsolete("Use ButtonMode to test if equal to SelectionModes.Toggle instead")]
+ public bool IsToggleButton { get { return NumOfDimensions == 2; } }
- TriggerOnClick();
- SetVisited(true);
- }
+ ///
+ /// Is the interactable enabled?
+ ///
+ [System.Obsolete("Use IsEnabled instead")]
+ public bool Enabled
+ {
+ get => IsEnabled;
+ set => IsEnabled = value;
}
- private void OnInputChangedHelper(InputEventData eventData, Vector3 inputPosition, float gestureDeadzoneThreshold)
+ ///
+ /// Do oice commands require focus?
+ ///
+ [System.Obsolete("Use VoiceRequiresFocus instead")]
+ public bool RequiresFocus
{
- if (!CanInteract())
- {
- return;
- }
+ get => VoiceRequiresFocus;
+ set => VoiceRequiresFocus = value;
+ }
- if (ShouldListenToMoveEvent(eventData))
+ ///
+ /// Is disabled
+ ///
+ [System.Obsolete("Use IsEnabled instead")]
+ public bool IsDisabled
+ {
+ get => !IsEnabled;
+ set => IsEnabled = !value;
+ }
+
+ ///
+ /// Returns a list of states assigned to the Interactable
+ ///
+ [System.Obsolete("Use States.StateList instead")]
+ public State[] GetStates()
+ {
+ if (States != null)
{
- if (dragStartPosition == null)
- {
- dragStartPosition = inputPosition;
- }
- else if (!HasGesture)
- {
- if (Vector3.Distance(dragStartPosition.Value, inputPosition) > gestureStartThresholdVector2)
- {
- SetGesture(true);
- }
- }
+ return States.StateList.ToArray();
}
+
+ return new State[0];
}
- public void OnInputChanged(InputEventData eventData)
+ ///
+ /// Handle focus state changes
+ ///
+ [System.Obsolete("Use Focus property instead")]
+ public virtual void SetFocus(bool focus)
{
- OnInputChangedHelper(eventData, eventData.InputData, gestureStartThresholdVector2);
+ HasFocus = focus;
}
+ ///
+ /// Change the press state
+ ///
+ [System.Obsolete("Use Press property instead")]
+ public virtual void SetPress(bool press)
+ {
+ HasPress = press;
+ }
- public void OnInputChanged(InputEventData eventData)
+ ///
+ /// Change the disabled state, will override the Enabled property
+ ///
+ [System.Obsolete("Use IsEnabled property instead")]
+ public virtual void SetDisabled(bool disabled)
{
- OnInputChangedHelper(eventData, eventData.InputData, gestureStartThresholdVector3);
+ IsEnabled = !disabled;
}
- public void OnInputChanged(InputEventData eventData)
+ ///
+ /// Change the targeted state
+ ///
+ [System.Obsolete("Use IsTargeted property instead")]
+ public virtual void SetTargeted(bool targeted)
{
- OnInputChangedHelper(eventData, eventData.InputData.Position, gestureStartThresholdMixedRealityPose);
+ IsTargeted = targeted;
}
- private bool ShouldListenToMoveEvent(InputEventData eventData)
+ ///
+ /// Change the Interactive state
+ ///
+ [System.Obsolete("Use IsInteractive property instead")]
+ public virtual void SetInteractive(bool interactive)
{
- if (!(HasFocus || IsGlobal))
- {
- return false;
- }
+ IsInteractive = interactive;
+ }
- if (!HasPress)
- {
- return false;
- }
+ ///
+ /// Change the observation targeted state
+ ///
+ [System.Obsolete("Use HasObservationTargeted property instead")]
+ public virtual void SetObservationTargeted(bool targeted)
+ {
+ HasObservationTargeted = targeted;
+ }
- // Ensure that this move event is from a pointer that is pressing the interactable
- int matchingPointerCount = 0;
- foreach (var pressingInputSource in pressingInputSources)
- {
- if (pressingInputSource == eventData.InputSource)
- {
- matchingPointerCount++;
- }
- }
+ ///
+ /// Change the observation state
+ ///
+ [System.Obsolete("Use HasObservation property instead")]
+ public virtual void SetObservation(bool observation)
+ {
+ HasObservation = observation;
+ }
- return matchingPointerCount > 0;
+ ///
+ /// Change the visited state
+ ///
+ [System.Obsolete("Use IsVisited property instead")]
+ public virtual void SetVisited(bool visited)
+ {
+ IsVisited = visited;
}
- #endregion InputHandlers
+
+ ///
+ /// Change the toggled state
+ ///
+ [System.Obsolete("Use IsToggled property instead")]
+ public virtual void SetToggled(bool toggled)
+ {
+ IsToggled = toggled;
+ }
+
+ ///
+ /// Change the gesture state
+ ///
+ [System.Obsolete("Use HasGesture property instead")]
+ public virtual void SetGesture(bool gesture)
+ {
+ HasGesture = gesture;
+ }
+
+ ///
+ /// Change the gesture max state
+ ///
+ [System.Obsolete("Use HasGestureMax property instead")]
+ public virtual void SetGestureMax(bool gesture)
+ {
+ HasGestureMax = gesture;
+ }
+
+ ///
+ /// Change the collision state
+ ///
+ [System.Obsolete("Use HasCollision property instead")]
+ public virtual void SetCollision(bool collision)
+ {
+ HasCollision = collision;
+ }
+
+ ///
+ /// Change the custom state
+ ///
+ [System.Obsolete("Use HasCustom property instead")]
+ public virtual void SetCustom(bool custom)
+ {
+ HasCustom = custom;
+ }
+
+ ///
+ /// Change the voice command state
+ ///
+ [System.Obsolete("Use HasVoiceCommand property instead")]
+ public virtual void SetVoiceCommand(bool voice)
+ {
+ HasVoiceCommand = voice;
+ }
+
+ ///
+ /// Change the physical touch state
+ ///
+ [System.Obsolete("Use HasPhysicalTouch property instead")]
+ public virtual void SetPhysicalTouch(bool touch)
+ {
+ HasPhysicalTouch = touch;
+ }
+
+ ///
+ /// Change the grab state
+ ///
+ [System.Obsolete("Use HasGrab property instead")]
+ public virtual void SetGrab(bool grab)
+ {
+ HasGrab = grab;
+ }
+
+ #endregion
}
}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Interactable.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Interactable.cs.meta
index 924bcb5c..eb20b578 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Interactable.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Interactable.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 3b748943b2ee497cb401b923729b41c5, type: 3}
+ icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/InteractableToggleCollection.cs b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/InteractableToggleCollection.cs
index e21ea6d1..dfe25006 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/InteractableToggleCollection.cs
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/InteractableToggleCollection.cs
@@ -20,7 +20,7 @@ public class InteractableToggleCollection : MonoBehaviour
[Tooltip("exposed selection changed event")]
public UnityEvent OnSelectionEvents;
- private void OnEnable()
+ private void Start()
{
for (int i = 0; i < ToggleList.Length; ++i)
{
@@ -29,14 +29,18 @@ private void OnEnable()
ToggleList[i].OnClick.AddListener(() => OnSelection(itemIndex));
ToggleList[i].CanDeselect = false;
}
-
+
+ OnSelection(CurrentIndex, true);
+ }
+
+ private void OnEnable()
+ {
OnSelection(CurrentIndex, true);
}
///
/// Sets the selected index and selected Interactive
///
- ///
public void SetSelection(int index)
{
if (!isActiveAndEnabled ||
@@ -51,15 +55,13 @@ public void SetSelection(int index)
///
/// Set the toggle state of each button based on the selected item
///
- ///
- ///
protected virtual void OnSelection(int index, bool force = false)
{
for (int i = 0; i < ToggleList.Length; ++i)
{
if (i != index)
{
- ToggleList[i].SetDimensionIndex(0);
+ ToggleList[i].IsToggled = false;
}
}
@@ -67,7 +69,7 @@ protected virtual void OnSelection(int index, bool force = false)
if (force)
{
- ToggleList[index].SetDimensionIndex(1);
+ ToggleList[index].IsToggled = true;
}
else
{
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/InteractableToggleCollection.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/InteractableToggleCollection.cs.meta
index c6bed950..b171b2ac 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/InteractableToggleCollection.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/InteractableToggleCollection.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 3b748943b2ee497cb401b923729b41c5, type: 3}
+ icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Layout/ButtonBackgroundSize.cs b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Layout/ButtonBackgroundSize.cs
index 88cb5db8..3ce3ef0e 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Layout/ButtonBackgroundSize.cs
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Layout/ButtonBackgroundSize.cs
@@ -49,7 +49,6 @@ public class ButtonBackgroundSize : MonoBehaviour
///
/// Set the size at Runtime or through code
///
- ///
public void SetSize(Vector3 size)
{
ItemSize = size;
@@ -58,7 +57,6 @@ public void SetSize(Vector3 size)
///
/// Get the current size
///
- ///
public Vector3 GetSize()
{
return ItemSize;
@@ -67,7 +65,6 @@ public Vector3 GetSize()
///
/// Get the base pixel scale
///
- ///
public float GetBasePixelScale()
{
return BasePixelScale;
@@ -76,7 +73,6 @@ public float GetBasePixelScale()
///
/// Set the base pixel scale
///
- ///
public void SetBasePixelScale(float scale)
{
BasePixelScale = scale;
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Layout/ButtonBackgroundSize.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Layout/ButtonBackgroundSize.cs.meta
index 892e3726..c6723bf6 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Layout/ButtonBackgroundSize.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Layout/ButtonBackgroundSize.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 3b748943b2ee497cb401b923729b41c5, type: 3}
+ icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Layout/ButtonBackgroundSizeOffset.cs b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Layout/ButtonBackgroundSizeOffset.cs
index 584864d4..4d8649ed 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Layout/ButtonBackgroundSizeOffset.cs
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Layout/ButtonBackgroundSizeOffset.cs
@@ -58,7 +58,6 @@ public class ButtonBackgroundSizeOffset : MonoBehaviour
///
/// Set the objects scale relative to the Anchor
///
- ///
public void SetScale(Vector3 scale)
{
Scale = scale;
@@ -73,7 +72,6 @@ public Vector3 GetScale()
///
/// Set a consistent offset value from the Anchor
///
- ///
public void SetOffset(Vector3 offset)
{
Offset = offset;
@@ -82,7 +80,6 @@ public void SetOffset(Vector3 offset)
///
/// Get the current offset value
///
- ///
public Vector3 GetSOffset()
{
return Offset;
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Layout/ButtonBackgroundSizeOffset.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Layout/ButtonBackgroundSizeOffset.cs.meta
index bbd659ea..e5090200 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Layout/ButtonBackgroundSizeOffset.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Layout/ButtonBackgroundSizeOffset.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 3b748943b2ee497cb401b923729b41c5, type: 3}
+ icon: {instanceID: 0}
userData:
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Layout/ButtonBorder.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Layout/ButtonBorder.cs.meta
index 1bd609fe..373b3e2e 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Layout/ButtonBorder.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Layout/ButtonBorder.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 3b748943b2ee497cb401b923729b41c5, type: 3}
+ icon: {instanceID: 0}
userData:
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Layout/ButtonCollider.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Layout/ButtonCollider.cs.meta
index 2b783a2e..8053f027 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Layout/ButtonCollider.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Layout/ButtonCollider.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 3b748943b2ee497cb401b923729b41c5, type: 3}
+ icon: {instanceID: 0}
userData:
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Layout/ButtonLayout.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Layout/ButtonLayout.cs.meta
index 358574da..7d54316d 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Layout/ButtonLayout.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Layout/ButtonLayout.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 3b748943b2ee497cb401b923729b41c5, type: 3}
+ icon: {instanceID: 0}
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Layout/ButtonSize.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Layout/ButtonSize.cs.meta
index 9abba4ee..08374ec0 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Layout/ButtonSize.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Layout/ButtonSize.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 3b748943b2ee497cb401b923729b41c5, type: 3}
+ icon: {instanceID: 0}
userData:
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Layout/ButtonSizeOffset.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Layout/ButtonSizeOffset.cs.meta
index 76aef3e7..85bb8c02 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Layout/ButtonSizeOffset.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Layout/ButtonSizeOffset.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 3b748943b2ee497cb401b923729b41c5, type: 3}
+ icon: {instanceID: 0}
userData:
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Profile/InteractableProfileItem.cs b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Profile/InteractableProfileItem.cs
index 0986da84..71701e5a 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Profile/InteractableProfileItem.cs
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Profile/InteractableProfileItem.cs
@@ -1,7 +1,6 @@
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root for license information.
-using System;
using System.Collections.Generic;
using UnityEngine;
@@ -9,49 +8,19 @@ namespace Microsoft.MixedReality.Toolkit.UI
{
///
/// The foundation of profiles that exist on an Interactable
- /// Profiles pair themes with the objects they manipulate, based on state changes
+ /// Profiles pair ThemeContainers with the objects they manipulate, based on state changes
///
-
[System.Serializable]
public class InteractableProfileItem
{
- public GameObject Target;
- public List Themes;
- public bool HadDefaultTheme;
-
///
- /// The list of base classes whose derived classes will be included in interactable theme
- /// selection dropdowns.
+ /// GameObject to target with associated Themes
///
- private static readonly List candidateThemeTypes = new List()
- {
- typeof(InteractableThemeBase),
- typeof(InteractableShaderTheme),
- typeof(InteractableColorTheme)
- };
-
- ///
- /// Get a list of themes
- ///
- ///
- public static InteractableTypesContainer GetThemeTypes()
- {
- return InteractableTypeFinder.Find(candidateThemeTypes, TypeRestriction.DerivedOnly);
- }
+ public GameObject Target;
///
- /// Get a new theme instance and load it with settings
+ /// List of Theme configuration data to intialize with an Interactable
///
- ///
- ///
- ///
- ///
- public static InteractableThemeBase GetTheme(InteractableThemePropertySettings settings, GameObject host)
- {
- Type themeType = Type.GetType(settings.AssemblyQualifiedName);
- InteractableThemeBase theme = (InteractableThemeBase)Activator.CreateInstance(themeType);
- theme.Init(host, settings);
- return theme;
- }
+ public List Themes = new List();
}
}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Profile/InteractableProfileItem.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Profile/InteractableProfileItem.cs.meta
index 75cd8078..beebaf69 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Profile/InteractableProfileItem.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Profile/InteractableProfileItem.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 961230b29c294bb780054c5d02eb6180, type: 3}
+ icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Selection/SelectionModes.cs b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Selection/SelectionModes.cs
index c903a48b..c209e73f 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Selection/SelectionModes.cs
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Selection/SelectionModes.cs
@@ -8,6 +8,10 @@ namespace Microsoft.MixedReality.Toolkit.UI
///
public enum SelectionModes
{
+ ///
+ /// Not a valid mode
+ ///
+ Invalid = -1,
///
/// Just click, no selection
///
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Selection/SelectionModes.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Selection/SelectionModes.cs.meta
index c1dfdbf9..401b9c66 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Selection/SelectionModes.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Selection/SelectionModes.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 961230b29c294bb780054c5d02eb6180, type: 3}
+ icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Simulation/InteractablePointerSimulator.cs b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Simulation/InteractablePointerSimulator.cs
index 19d1e9c0..c47f92bc 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Simulation/InteractablePointerSimulator.cs
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Simulation/InteractablePointerSimulator.cs
@@ -31,19 +31,19 @@ private void Update()
if (hasFocus != Focus)
{
- Button.SetFocus(Focus);
+ Button.HasFocus = Focus;
hasFocus = Focus;
}
if (hasDown != Down)
{
- Button.SetPress(Down);
+ Button.HasPress = Down;
hasDown = Down;
}
if (isDisabled != Disabled)
{
- Button.SetDisabled(Disabled);
+ Button.IsEnabled = !Disabled;
isDisabled = Disabled;
}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Simulation/InteractablePointerSimulator.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Simulation/InteractablePointerSimulator.cs.meta
index a093ae2e..0bc003d2 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Simulation/InteractablePointerSimulator.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Simulation/InteractablePointerSimulator.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 3b748943b2ee497cb401b923729b41c5, type: 3}
+ icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/States/InteractableStates.cs b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/States/InteractableStates.cs
index 6c939e3f..a51da779 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/States/InteractableStates.cs
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/States/InteractableStates.cs
@@ -9,8 +9,11 @@ namespace Microsoft.MixedReality.Toolkit.UI
///
/// list of Interactable states and basic comparison
///
- public class InteractableStates : InteractableStateModel
+ public class InteractableStates : BaseStateModel
{
+ ///
+ /// List of valid state types for Interactable
+ ///
public enum InteractableStateEnum
{
///
@@ -108,7 +111,7 @@ public enum InteractableStateEnum
public InteractableStates()
{
base.allStates = allStates;
- currentState = allStates[0];
+ SetCurrentState(allStates[0]);
}
public InteractableStates(State defaultState) : base(defaultState)
@@ -116,45 +119,50 @@ public InteractableStates(State defaultState) : base(defaultState)
base.allStates = allStates;
}
+ ///
public virtual void SetStateOn(InteractableStateEnum state)
{
SetStateOn((int)state);
}
+ ///
public virtual void SetStateOff(InteractableStateEnum state)
{
SetStateOff((int)state);
}
+ ///
public virtual void SetStateValue(InteractableStateEnum state, int value)
{
SetStateValue((int)state, value);
}
+ ///
public State GetState(InteractableStateEnum state)
{
return GetState((int)state);
}
- // compares all the state values and returns a state based on bitwise comparison
+ ///
public override State CompareStates()
{
int bit = GetBit();
- currentState = stateList[0];
+ SetCurrentState(stateList[0]);
for (int i = stateList.Count - 1; i > -1; i--)
{
if (bit >= stateList[i].Bit)
{
- currentState = stateList[i];
+ SetCurrentState(stateList[i]);
break;
}
}
- return currentState;
+ return CurrentState();
}
+ ///
public override State[] GetStates()
{
return stateList.ToArray();
@@ -166,7 +174,6 @@ public override State[] GetStates()
/// states is specified.
/// Default States should match "DefaultStates" scriptable object in Interactable
///
- ///
public virtual List GetDefaultStates()
{
List result = new List();
@@ -174,6 +181,13 @@ public virtual List GetDefaultStates()
result.Add(GetState(InteractableStateEnum.Focus));
result.Add(GetState(InteractableStateEnum.Pressed));
result.Add(GetState(InteractableStateEnum.Disabled));
+
+ for (int i = 0; i < result.Count; i++)
+ {
+ result[i].Bit = 1 << i;
+ result[i].ActiveIndex = i;
+ }
+
return result;
}
}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/States/InteractableStates.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/States/InteractableStates.cs.meta
index 8af6cab8..72517564 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/States/InteractableStates.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/States/InteractableStates.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 961230b29c294bb780054c5d02eb6180, type: 3}
+ icon: {instanceID: 0}
userData:
assetBundleName:
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/States/States.cs b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/States/States.cs
deleted file mode 100644
index e4b0a040..00000000
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/States/States.cs
+++ /dev/null
@@ -1,89 +0,0 @@
-// Copyright (c) Microsoft Corporation. All rights reserved.
-// Licensed under the MIT License. See LICENSE in the project root for license information.
-
-using System;
-using System.Collections.Generic;
-using UnityEngine;
-
-namespace Microsoft.MixedReality.Toolkit.UI
-{
- [CreateAssetMenu(fileName = "States", menuName = "Mixed Reality Toolkit/Interactable/State", order = 1)]
- public class States : ScriptableObject
- {
- public List StateList;
- public int DefaultIndex = 0;
- public Type StateType;
- public InteractableTypesContainer StateOptions;
- public string StateLogicName = "InteractableStates";
- public string AssemblyQualifiedName = typeof(InteractableStates).AssemblyQualifiedName;
-
- ///
- /// The list of base classes whose derived classes will be included in interactable state
- /// selection dropdowns.
- ///
- private static readonly List candidateStateTypes = new List() { typeof(InteractableStates) };
-
- public static States GetDefaultInteractableStates()
- {
- States result = CreateInstance();
-
- InteractableStates allInteractableStates = new InteractableStates();
-
- result.StateType = Type.GetType(typeof(InteractableStates).AssemblyQualifiedName);
- result.StateOptions = InteractableTypeFinder.Find(candidateStateTypes, TypeRestriction.AllowBase);
- result.StateList = allInteractableStates.GetDefaultStates();
- result.DefaultIndex = 0;
- return result;
- }
-
- //!!! finish making states work, they should initiate the type and run the logic during play mode.
- private void OnEnable()
- {
- SetupStateOptions();
- }
-
- public State[] GetStates()
- {
- return StateList.ToArray();
- }
-
- public InteractableStates SetupLogic()
- {
- StateType = Type.GetType(AssemblyQualifiedName);
- InteractableStates stateLogic = (InteractableStates)Activator.CreateInstance(StateType, StateList[DefaultIndex]);
- List stateListCopy = new List();
- for (int i = 0; i < StateList.Count; i++)
- {
- State state = new State();
- state.ActiveIndex = StateList[i].ActiveIndex;
- state.Bit = StateList[i].Bit;
- state.Index = StateList[i].Index;
- state.Name = StateList[i].Name;
- state.Value = StateList[i].Value;
- stateListCopy.Add(state);
- }
- stateLogic.ImportStates(stateListCopy);
-
- return stateLogic;
- }
-
- public void SetupStateOptions()
- {
- StateOptions = InteractableTypeFinder.Find(candidateStateTypes, TypeRestriction.AllowBase);
- }
-
- // redundant method, put in a utils with static methods!!!
- public static int ReverseLookup(string option, string[] options)
- {
- for (int i = 0; i < options.Length; i++)
- {
- if (options[i] == option)
- {
- return i;
- }
- }
-
- return 0;
- }
- }
-}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Themes/InteractableActivateTheme.cs b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Themes/InteractableActivateTheme.cs
deleted file mode 100644
index ec33929a..00000000
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Themes/InteractableActivateTheme.cs
+++ /dev/null
@@ -1,41 +0,0 @@
-// Copyright (c) Microsoft Corporation. All rights reserved.
-// Licensed under the MIT License. See LICENSE in the project root for license information.
-
-using System;
-using System.Collections.Generic;
-using UnityEngine;
-
-namespace Microsoft.MixedReality.Toolkit.UI
-{
- public class InteractableActivateTheme : InteractableThemeBase
- {
-
- public InteractableActivateTheme()
- {
- Types = new Type[] { typeof(Transform) };
- Name = "Activate Theme";
- NoEasing = true;
- ThemeProperties.Add(
- new InteractableThemeProperty()
- {
- Name = "Activate",
- Type = InteractableThemePropertyValueTypes.Bool,
- Values = new List(),
- Default = new InteractableThemePropertyValue() { Bool = true }
- });
- }
-
-
- public override InteractableThemePropertyValue GetProperty(InteractableThemeProperty property)
- {
- InteractableThemePropertyValue start = new InteractableThemePropertyValue();
- start.Bool = Host.activeSelf;
- return start;
- }
-
- public override void SetValue(InteractableThemeProperty property, int index, float percentage)
- {
- Host.SetActive(property.Values[index].Bool);
- }
- }
-}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Themes/InteractableAnimatorTheme.cs b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Themes/InteractableAnimatorTheme.cs
deleted file mode 100644
index 89f92a31..00000000
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Themes/InteractableAnimatorTheme.cs
+++ /dev/null
@@ -1,57 +0,0 @@
-// Copyright (c) Microsoft Corporation. All rights reserved.
-// Licensed under the MIT License. See LICENSE in the project root for license information.
-
-using System;
-using System.Collections.Generic;
-using UnityEngine;
-
-namespace Microsoft.MixedReality.Toolkit.UI
-{
- ///
- /// Uses Animator to control Interactable feedback based on state changes.
- ///
- public class InteractableAnimatorTheme : InteractableThemeBase
- {
- private int lastIndex = 0;
- private Animator controller;
-
- public InteractableAnimatorTheme()
- {
- Types = new Type[] { typeof(Transform) };
- Name = "AnimatorTheme";
- ThemeProperties.Add(
- new InteractableThemeProperty()
- {
- Name = "Animator Trigger",
- Type = InteractableThemePropertyValueTypes.AnimatorTrigger,
- Values = new List(),
- Default = new InteractableThemePropertyValue() { String = "Default" }
- });
- }
-
- public override void Init(GameObject host, InteractableThemePropertySettings settings)
- {
- base.Init(host, settings);
- controller = Host.GetComponent();
- }
-
- public override InteractableThemePropertyValue GetProperty(InteractableThemeProperty property)
- {
- InteractableThemePropertyValue start = new InteractableThemePropertyValue();
- start.String = property.Values[lastIndex].String;
- return start;
- }
-
- public override void SetValue(InteractableThemeProperty property, int index, float percentage)
- {
- if(lastIndex != index)
- {
- if(controller != null)
- {
- controller.SetTrigger(property.Values[index].String);
- }
- lastIndex = index;
- }
- }
- }
-}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Themes/InteractableAudioTheme.cs b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Themes/InteractableAudioTheme.cs
deleted file mode 100644
index 604fefb1..00000000
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Themes/InteractableAudioTheme.cs
+++ /dev/null
@@ -1,57 +0,0 @@
-// Copyright (c) Microsoft Corporation. All rights reserved.
-// Licensed under the MIT License. See LICENSE in the project root for license information.
-
-using System;
-using System.Collections.Generic;
-using UnityEngine;
-
-namespace Microsoft.MixedReality.Toolkit.UI
-{
- public class InteractableAudioTheme : InteractableThemeBase
- {
- private AudioSource audioSource;
-
- public InteractableAudioTheme()
- {
- Types = new Type[] { typeof(Transform) };
- Name = "Audio Theme";
- NoEasing = true;
- ThemeProperties.Add(
- new InteractableThemeProperty()
- {
- Name = "Audio",
- Type = InteractableThemePropertyValueTypes.AudioClip,
- Values = new List(),
- Default = new InteractableThemePropertyValue() { AudioClip = null }
- });
- }
-
- public override void Init(GameObject host, InteractableThemePropertySettings settings)
- {
- base.Init(host, settings);
- audioSource = Host.GetComponentInChildren();
- }
-
- public override InteractableThemePropertyValue GetProperty(InteractableThemeProperty property)
- {
- InteractableThemePropertyValue start = new InteractableThemePropertyValue();
- AudioSource audioSource = Host.GetComponentInChildren();
- if (audioSource != null)
- {
- start.AudioClip = audioSource.clip;
- }
- return start;
- }
-
- public override void SetValue(InteractableThemeProperty property, int index, float percentage)
- {
- if (audioSource == null)
- {
- audioSource = Host.AddComponent();
- }
-
- audioSource.clip = property.Values[index].AudioClip;
- audioSource.Play();
- }
- }
-}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Themes/InteractableMaterialTheme.cs b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Themes/InteractableMaterialTheme.cs
deleted file mode 100644
index cc4a387c..00000000
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Themes/InteractableMaterialTheme.cs
+++ /dev/null
@@ -1,54 +0,0 @@
-// Copyright (c) Microsoft Corporation. All rights reserved.
-// Licensed under the MIT License. See LICENSE in the project root for license information.
-
-using System;
-using System.Collections.Generic;
-using UnityEngine;
-
-namespace Microsoft.MixedReality.Toolkit.UI
-{
- public class InteractableMaterialTheme : InteractableThemeBase
- {
- private Material material = null;
- private Renderer renderer;
-
- public override void Init(GameObject host, InteractableThemePropertySettings settings)
- {
- base.Init(host, settings);
-
- renderer = Host.GetComponent();
- }
-
- public InteractableMaterialTheme()
- {
- Types = new Type[] { typeof(Renderer) };
- Name = "Material Theme";
- NoEasing = true;
- ThemeProperties.Add(
- new InteractableThemeProperty()
- {
- Name = "Material",
- Type = InteractableThemePropertyValueTypes.Material,
- Values = new List(),
- Default = new InteractableThemePropertyValue() { Material = null }
- });
- }
-
- public override InteractableThemePropertyValue GetProperty(InteractableThemeProperty property)
- {
- InteractableThemePropertyValue start = new InteractableThemePropertyValue();
-
- material = renderer.material;
- start.Material = material;
- return start;
- }
-
- public override void SetValue(InteractableThemeProperty property, int index, float percentage)
- {
- Host.SetActive(property.Values[index].Bool);
-
- material = property.Values[index].Material;
- renderer.material = material;
- }
- }
-}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Themes/InteractableOffsetTheme.cs b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Themes/InteractableOffsetTheme.cs
deleted file mode 100644
index eaa2a9bb..00000000
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Themes/InteractableOffsetTheme.cs
+++ /dev/null
@@ -1,48 +0,0 @@
-// Copyright (c) Microsoft Corporation. All rights reserved.
-// Licensed under the MIT License. See LICENSE in the project root for license information.
-
-using System;
-using System.Collections.Generic;
-using UnityEngine;
-
-namespace Microsoft.MixedReality.Toolkit.UI
-{
- public class InteractableOffsetTheme : InteractableThemeBase
- {
- private Vector3 startPosition;
- private Transform hostTransform;
-
- public InteractableOffsetTheme()
- {
- Types = new Type[] { typeof(Transform) };
- Name = "Offset Theme";
- ThemeProperties.Add(
- new InteractableThemeProperty()
- {
- Name = "Offset",
- Type = InteractableThemePropertyValueTypes.Vector3,
- Values = new List(),
- Default = new InteractableThemePropertyValue() { Vector3 = Vector3.zero }
- });
- }
-
- public override void Init(GameObject host, InteractableThemePropertySettings settings)
- {
- base.Init(host, settings);
- hostTransform = Host.transform;
- startPosition = hostTransform.localPosition;
- }
-
- public override InteractableThemePropertyValue GetProperty(InteractableThemeProperty property)
- {
- InteractableThemePropertyValue start = new InteractableThemePropertyValue();
- start.Vector3 = hostTransform.localPosition;
- return start;
- }
-
- public override void SetValue(InteractableThemeProperty property, int index, float percentage)
- {
- hostTransform.localPosition = Vector3.Lerp(property.StartValue.Vector3, startPosition + property.Values[index].Vector3, percentage);
- }
- }
-}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Themes/InteractableRotationTheme.cs b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Themes/InteractableRotationTheme.cs
deleted file mode 100644
index 62c8b522..00000000
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Themes/InteractableRotationTheme.cs
+++ /dev/null
@@ -1,47 +0,0 @@
-// Copyright (c) Microsoft Corporation. All rights reserved.
-// Licensed under the MIT License. See LICENSE in the project root for license information.
-
-using System;
-using System.Collections.Generic;
-using UnityEngine;
-
-namespace Microsoft.MixedReality.Toolkit.UI
-{
- public class InteractableRotationTheme : InteractableThemeBase
- {
- private Transform hostTransform;
-
- public InteractableRotationTheme()
- {
- Types = new Type[] { typeof(Transform) };
- Name = "Rotation Theme";
- ThemeProperties.Add(
- new InteractableThemeProperty()
- {
- Name = "Rotation",
- Type = InteractableThemePropertyValueTypes.Vector3,
- Values = new List(),
- Default = new InteractableThemePropertyValue() { Vector3 = Vector3.zero }
- });
- }
-
- public override void Init(GameObject host, InteractableThemePropertySettings settings)
- {
- base.Init(host, settings);
-
- hostTransform = Host.transform;
- }
-
- public override InteractableThemePropertyValue GetProperty(InteractableThemeProperty property)
- {
- InteractableThemePropertyValue start = new InteractableThemePropertyValue();
- start.Vector3 = hostTransform.eulerAngles;
- return start;
- }
-
- public override void SetValue(InteractableThemeProperty property, int index, float percentage)
- {
- hostTransform.localRotation = Quaternion.Euler( Vector3.Lerp(property.StartValue.Vector3, property.Values[index].Vector3, percentage));
- }
- }
-}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Themes/InteractableScaleTheme.cs b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Themes/InteractableScaleTheme.cs
deleted file mode 100644
index 1fc69d49..00000000
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Themes/InteractableScaleTheme.cs
+++ /dev/null
@@ -1,47 +0,0 @@
-// Copyright (c) Microsoft Corporation. All rights reserved.
-// Licensed under the MIT License. See LICENSE in the project root for license information.
-
-using System;
-using System.Collections.Generic;
-using UnityEngine;
-
-namespace Microsoft.MixedReality.Toolkit.UI
-{
- public class InteractableScaleTheme : InteractableThemeBase
- {
- private Transform hostTransform;
-
- public override void Init(GameObject host, InteractableThemePropertySettings settings)
- {
- base.Init(host, settings);
-
- hostTransform = Host.transform;
- }
-
- public InteractableScaleTheme()
- {
- Types = new Type[] { typeof(Transform) };
- Name = "Scale Theme";
- ThemeProperties.Add(
- new InteractableThemeProperty()
- {
- Name = "Scale",
- Type = InteractableThemePropertyValueTypes.Vector3,
- Values = new List(),
- Default = new InteractableThemePropertyValue() { Vector3 = Vector3.one}
- });
- }
-
- public override InteractableThemePropertyValue GetProperty(InteractableThemeProperty property)
- {
- InteractableThemePropertyValue start = new InteractableThemePropertyValue();
- start.Vector3 = hostTransform.localScale;
- return start;
- }
-
- public override void SetValue(InteractableThemeProperty property, int index, float percentage)
- {
- hostTransform.localScale = Vector3.Lerp(property.StartValue.Vector3, property.Values[index].Vector3, percentage);
- }
- }
-}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Themes/InteractableShaderTheme.cs b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Themes/InteractableShaderTheme.cs
deleted file mode 100644
index dbe041df..00000000
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Themes/InteractableShaderTheme.cs
+++ /dev/null
@@ -1,154 +0,0 @@
-// Copyright (c) Microsoft Corporation. All rights reserved.
-// Licensed under the MIT License. See LICENSE in the project root for license information.
-
-using System;
-using System.Collections.Generic;
-using UnityEngine;
-
-namespace Microsoft.MixedReality.Toolkit.UI
-{
- public class InteractableShaderTheme : InteractableThemeBase
- {
- private static InteractableThemePropertyValue emptyValue = new InteractableThemePropertyValue();
-
- protected MaterialPropertyBlock propertyBlock;
- protected List shaderProperties;
- protected Renderer renderer;
-
- private InteractableThemePropertyValue startValue = new InteractableThemePropertyValue();
-
- public InteractableShaderTheme()
- {
- Types = new Type[] { typeof(Renderer) };
- Name = "Shader Float";
- ThemeProperties.Add(
- new InteractableThemeProperty()
- {
- Name = "Shader",
- Type = InteractableThemePropertyValueTypes.ShaderFloat,
- Values = new List(),
- Default = new InteractableThemePropertyValue() { Float = 0}
- });
- }
-
- public override void Init(GameObject host, InteractableThemePropertySettings settings)
- {
- base.Init(host, settings);
-
- shaderProperties = new List();
- for (int i = 0; i < ThemeProperties.Count; i++)
- {
- InteractableThemeProperty prop = ThemeProperties[i];
- if (prop.ShaderOptions.Count > 0)
- {
- shaderProperties.Add(prop.ShaderOptions[prop.PropId]);
- }
- }
-
- propertyBlock = InteractableThemeShaderUtils.GetMaterialPropertyBlock(host, shaderProperties.ToArray());
-
- renderer = Host.GetComponent();
- }
-
- public override void SetValue(InteractableThemeProperty property, int index, float percentage)
- {
- if (Host == null)
- return;
-
- renderer.GetPropertyBlock(propertyBlock);
-
- int propId = property.GetShaderPropertyId();
- float newValue;
- switch (property.Type)
- {
- case InteractableThemePropertyValueTypes.Color:
- Color newColor = Color.Lerp(property.StartValue.Color, property.Values[index].Color, percentage);
- propertyBlock = SetColor(propertyBlock, newColor, propId);
- break;
- case InteractableThemePropertyValueTypes.ShaderFloat:
- newValue = LerpFloat(property.StartValue.Float, property.Values[index].Float, percentage);
- propertyBlock = SetFloat(propertyBlock, newValue, propId);
- break;
- case InteractableThemePropertyValueTypes.ShaderRange:
- newValue = LerpFloat(property.StartValue.Float, property.Values[index].Float, percentage);
- propertyBlock = SetFloat(propertyBlock, newValue, propId);
- break;
- default:
- break;
- }
-
- renderer.SetPropertyBlock(propertyBlock);
- }
-
- public override InteractableThemePropertyValue GetProperty(InteractableThemeProperty property)
- {
- if (Host == null)
- return emptyValue;
-
- renderer.GetPropertyBlock(propertyBlock);
-
- startValue.Reset();
-
- int propId = property.GetShaderPropertyId();
- switch (property.Type)
- {
- case InteractableThemePropertyValueTypes.Color:
- startValue.Color = propertyBlock.GetVector(propId);
- break;
- case InteractableThemePropertyValueTypes.ShaderFloat:
- startValue.Float = propertyBlock.GetFloat(propId);
- break;
- case InteractableThemePropertyValueTypes.ShaderRange:
- startValue.Float = propertyBlock.GetFloat(propId);
- break;
- default:
- break;
- }
-
- return startValue;
- }
-
- public static float GetFloat(GameObject host, int propId)
- {
- if (host == null)
- return 0;
-
- MaterialPropertyBlock block = InteractableThemeShaderUtils.GetPropertyBlock(host);
- return block.GetFloat(propId);
- }
-
- public static void SetPropertyBlock(GameObject host, MaterialPropertyBlock block)
- {
- Renderer renderer = host.GetComponent();
- renderer.SetPropertyBlock(block);
- }
-
- public static MaterialPropertyBlock SetFloat(MaterialPropertyBlock block, float value, int propId)
- {
- if (block == null)
- return null;
-
- block.SetFloat(propId, value);
- return block;
- }
-
- public static Color GetColor(GameObject host, int propId)
- {
- if (host == null)
- return Color.white;
-
- MaterialPropertyBlock block = InteractableThemeShaderUtils.GetPropertyBlock(host);
- return block.GetVector(propId);
- }
-
- public static MaterialPropertyBlock SetColor(MaterialPropertyBlock block, Color color, int propId)
- {
- if (block == null)
- return null;
-
- block.SetColor(propId, color);
- return block;
-
- }
- }
-}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Themes/InteractableStringTheme.cs b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Themes/InteractableStringTheme.cs
deleted file mode 100644
index 6df4627c..00000000
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Themes/InteractableStringTheme.cs
+++ /dev/null
@@ -1,74 +0,0 @@
-// Copyright (c) Microsoft Corporation. All rights reserved.
-// Licensed under the MIT License. See LICENSE in the project root for license information.
-
-using System;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEngine.UI;
-
-namespace Microsoft.MixedReality.Toolkit.UI
-{
- ///
- /// Change string on a text object based on state
- ///
- public class InteractableStringTheme : InteractableThemeBase
- {
- private TextMesh mesh;
- private Text text;
-
- public InteractableStringTheme()
- {
- Types = new Type[] { typeof(TextMesh), typeof(Text) };
- Name = "String Theme";
- NoEasing = true;
- ThemeProperties.Add(
- new InteractableThemeProperty()
- {
- Name = "String",
- Type = InteractableThemePropertyValueTypes.String,
- Values = new List(),
- Default = new InteractableThemePropertyValue() { String = "" }
-
- });
- }
-
- public override void Init(GameObject host, InteractableThemePropertySettings settings)
- {
- base.Init(host, settings);
-
- mesh = Host.GetComponent();
- text = Host.GetComponent();
- }
-
- public override InteractableThemePropertyValue GetProperty(InteractableThemeProperty property)
- {
- InteractableThemePropertyValue start = new InteractableThemePropertyValue();
- start.String = "";
-
- if (mesh != null)
- {
- start.String = mesh.text;
- return start;
- }
-
- if (mesh != null)
- {
- start.String = text.text;
- }
- return start;
- }
-
- public override void SetValue(InteractableThemeProperty property, int index, float percentage)
- {
- if(mesh != null)
- {
- mesh.text = property.Values[index].String;
- return;
- }
- if (mesh != null)
- {
- text.text = property.Values[index].String;
- }
- }
- }
-}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Themes/InteractableTextureTheme.cs b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Themes/InteractableTextureTheme.cs
deleted file mode 100644
index 7b1e4aa2..00000000
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Themes/InteractableTextureTheme.cs
+++ /dev/null
@@ -1,50 +0,0 @@
-// Copyright (c) Microsoft Corporation. All rights reserved.
-// Licensed under the MIT License. See LICENSE in the project root for license information.
-
-using System;
-using System.Collections.Generic;
-using UnityEngine;
-
-namespace Microsoft.MixedReality.Toolkit.UI
-{
- public class InteractableTextureTheme : InteractableThemeBase
- {
- private MaterialPropertyBlock propertyBlock;
- private Renderer renderer;
-
- public InteractableTextureTheme()
- {
- Types = new Type[] { typeof(Renderer) };
- Name = "Texture Theme";
- NoEasing = true;
- ThemeProperties.Add(
- new InteractableThemeProperty()
- {
- Name = "Texture",
- Type = InteractableThemePropertyValueTypes.Texture,
- Values = new List(),
- Default = new InteractableThemePropertyValue() { Texture = null }
- });
- }
-
- public override void Init(GameObject host, InteractableThemePropertySettings settings)
- {
- base.Init(host, settings);
- propertyBlock = InteractableThemeShaderUtils.GetMaterialPropertyBlock(host, new ShaderProperties[0]);
- renderer = Host.GetComponent();
- }
-
- public override InteractableThemePropertyValue GetProperty(InteractableThemeProperty property)
- {
- InteractableThemePropertyValue start = new InteractableThemePropertyValue();
- start.Texture = propertyBlock.GetTexture("_MainTex");
- return start;
- }
-
- public override void SetValue(InteractableThemeProperty property, int index, float percentage)
- {
- propertyBlock.SetTexture("_MainTex", property.Values[index].Texture);
- renderer.SetPropertyBlock(propertyBlock);
- }
- }
-}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Themes/InteractableThemeBase.cs b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Themes/InteractableThemeBase.cs
deleted file mode 100644
index 76db0312..00000000
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Themes/InteractableThemeBase.cs
+++ /dev/null
@@ -1,131 +0,0 @@
-// Copyright (c) Microsoft Corporation. All rights reserved.
-// Licensed under the MIT License. See LICENSE in the project root for license information.
-
-using Microsoft.MixedReality.Toolkit.Utilities;
-using System;
-using System.Collections.Generic;
-using UnityEngine;
-
-namespace Microsoft.MixedReality.Toolkit.UI
-{
- ///
- /// Base class for themes
- ///
-
- public abstract class InteractableThemeBase
- {
- public Type[] Types;
- public string Name = "Base Theme";
- public List ThemeProperties = new List();
- public List CustomSettings = new List();
- public GameObject Host;
- public Easing Ease;
- public bool NoEasing;
- public bool Loaded;
- public string AssemblyQualifiedName;
-
- private bool hasFirstState = false;
-
- private int lastState = -1;
-
- //! find a way to set the default values of the properties, like scale should be Vector3.one
- // these should be custom, per theme
-
- public abstract void SetValue(InteractableThemeProperty property, int index, float percentage);
-
- public abstract InteractableThemePropertyValue GetProperty(InteractableThemeProperty property);
-
- public virtual void Init(GameObject host, InteractableThemePropertySettings settings)
- {
- Host = host;
-
- for (int i = 0; i < settings.Properties.Count; i++)
- {
- InteractableThemeProperty prop = ThemeProperties[i];
- prop.ShaderOptionNames = settings.Properties[i].ShaderOptionNames;
- prop.ShaderOptions = settings.Properties[i].ShaderOptions;
- prop.PropId = settings.Properties[i].PropId;
- prop.Values = settings.Properties[i].Values;
-
- ThemeProperties[i] = prop;
- }
-
- for (int i = 0; i < settings.CustomSettings.Count; i++)
- {
- InteractableCustomSetting setting = CustomSettings[i];
- setting.Name = settings.CustomSettings[i].Name;
- setting.Type = settings.CustomSettings[i].Type;
- setting.Value = settings.CustomSettings[i].Value;
- CustomSettings[i] = setting;
- }
-
- Ease = CopyEase(settings.Easing);
- Ease.Stop();
-
- Loaded = true;
- }
-
- protected float LerpFloat(float s, float e, float t)
- {
- return (e - s) * t + s;
- }
-
- protected int LerpInt(int s, int e, float t)
- {
- return Mathf.RoundToInt((e - s) * t) + s;
- }
-
- protected Easing CopyEase(Easing ease)
- {
- Easing newEase = new Easing();
- newEase.Curve = ease.Curve;
- newEase.Enabled = ease.Enabled;
- newEase.LerpTime = ease.LerpTime;
-
- return newEase;
- }
-
- public virtual void OnUpdate(int state, Interactable source, bool force = false)
- {
-
- if (state != lastState || force)
- {
- int themePropCount = ThemeProperties.Count;
- for (int i = 0; i < themePropCount; i++)
- {
- InteractableThemeProperty current = ThemeProperties[i];
- current.StartValue = GetProperty(current);
- if (hasFirstState || force)
- {
- Ease.Start();
- SetValue(current, state, Ease.GetCurved());
- hasFirstState = true;
- }
- else
- {
- SetValue(current, state, 1);
- if (i >= themePropCount - 1)
- {
- hasFirstState = true;
- }
- }
- ThemeProperties[i] = current;
- }
-
- lastState = state;
- }
- else if (Ease.Enabled && Ease.IsPlaying())
- {
- Ease.OnUpdate();
- int themePropCount = ThemeProperties.Count;
- for (int i = 0; i < themePropCount; i++)
- {
- InteractableThemeProperty current = ThemeProperties[i];
- SetValue(current, state, Ease.GetCurved());
- }
- }
-
- lastState = state;
- }
- }
-}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Themes/InteractableThemeProperty.cs b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Themes/InteractableThemeProperty.cs
deleted file mode 100644
index e228069f..00000000
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Themes/InteractableThemeProperty.cs
+++ /dev/null
@@ -1,70 +0,0 @@
-// Copyright (c) Microsoft Corporation. All rights reserved.
-// Licensed under the MIT License. See LICENSE in the project root for license information.
-
-using System.Collections.Generic;
-using UnityEngine;
-
-namespace Microsoft.MixedReality.Toolkit.UI
-{
- ///
- /// Base class for themes
- ///
-
- [System.Serializable]
- public class InteractableThemeProperty
- {
- public string Name;
- public InteractableThemePropertyValueTypes Type;
- public List Values;
- public InteractableThemePropertyValue StartValue;
- public int PropId; // i.e OptionIndex
- public List ShaderOptions;
- public List ShaderOptionNames;
- public InteractableThemePropertyValue Default;
- public string ShaderName;
-
- private List ShaderPropertyIDs = null;
- private const string DefaultProperty = "_Color";
-
- ///
- /// This method gets the integer key assigned by Unity at runtime for the current shader property.
- /// It will also lazy load the array of possible key values on first access using Unity's Shader.PropertyToID()
- /// It is generally preferred to use the integer key over the string key with Unity to avoid perf cost for the dictionary lookup on every get/set.
- /// ex: On SetFloat(string key), Unity will perform Shader.PropertyToID() itself every call
- ///
- /// integer key for current shader property to get/set shader values. Returns default backup property in case of failure
- public int GetShaderPropertyId()
- {
- // Lazy load Shader Properties
- if (ShaderPropertyIDs == null)
- {
- ShaderPropertyIDs = new List(ShaderOptionNames.Count);
- for (int i = 0; i < this.ShaderOptionNames.Count; i++)
- {
- ShaderPropertyIDs.Add(Shader.PropertyToID(this.ShaderOptionNames[i]));
- }
- }
-
- if (ShaderPropertyIDs.Count > PropId)
- {
- return ShaderPropertyIDs[PropId];
- }
-
- return Shader.PropertyToID(DefaultProperty);
- }
-
- ///
- /// Get the current shader property name. Again it is preferred to utilize the integer key over the string key in Unity
- ///
- /// string name of current property. Returns default backup property in case of failure
- public string GetShaderPropertyName()
- {
- if (ShaderOptionNames.Count > PropId)
- {
- return ShaderOptionNames[PropId];
- }
-
- return DefaultProperty;
- }
- }
-}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Themes/InteractableThemePropertySettings.cs b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Themes/InteractableThemePropertySettings.cs
deleted file mode 100644
index 3b333c49..00000000
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Themes/InteractableThemePropertySettings.cs
+++ /dev/null
@@ -1,57 +0,0 @@
-// Copyright (c) Microsoft Corporation. All rights reserved.
-// Licensed under the MIT License. See LICENSE in the project root for license information.
-
-using Microsoft.MixedReality.Toolkit.Utilities;
-using System;
-using System.Collections.Generic;
-using UnityEngine;
-
-namespace Microsoft.MixedReality.Toolkit.UI
-{
- ///
- /// list of theme settings to virtualize theme values
- ///
- public struct ProfileSettings
- {
- public List ThemeSettings;
- }
-
- ///
- /// List of settings that are copied from themes
- ///
- public struct ThemeSettings
- {
- public List Settings;
- }
-
- ///
- /// A way to cache some serializes values to pass between buttons and handlers
- ///
- [System.Serializable]
- public class ThemeTarget
- {
- public List Properties;
- public GameObject Target;
- public State[] States;
- }
-
- ///
- /// The main settings found in Themes
- ///
- [System.Serializable]
- public struct InteractableThemePropertySettings
- {
- public string Name;
- public string AssemblyQualifiedName;
- public Type Type;
- public InteractableThemeBase Theme;
- public List Properties;
- public List History;
- public List CustomSettings;
- public List CustomHistory;
- public Easing Easing;
- public bool NoEasing;
- public bool IsValid;
- public ThemeTarget ThemeTarget;
- }
-}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Themes/ScaleOffsetColorTheme.cs b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Themes/ScaleOffsetColorTheme.cs
deleted file mode 100644
index b64f9994..00000000
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Themes/ScaleOffsetColorTheme.cs
+++ /dev/null
@@ -1,95 +0,0 @@
-// Copyright (c) Microsoft Corporation. All rights reserved.
-// Licensed under the MIT License. See LICENSE in the project root for license information.
-
-using System;
-using System.Collections.Generic;
-using TMPro;
-using UnityEngine;
-
-namespace Microsoft.MixedReality.Toolkit.UI
-{
- public class ScaleOffsetColorTheme : InteractableColorTheme
- {
- protected Vector3 startPosition;
- protected Vector3 startScale;
- protected Transform hostTransform;
-
- public override void Init(GameObject host, InteractableThemePropertySettings settings)
- {
- base.Init(host, settings);
- hostTransform = Host.transform;
- startPosition = hostTransform.localPosition;
- startScale = hostTransform.localScale;
- }
-
- public ScaleOffsetColorTheme()
- {
- Types = new Type[] { typeof(Transform), typeof(TextMesh), typeof(TextMesh), typeof(TextMeshPro), typeof(TextMeshProUGUI), typeof(Renderer) };
- Name = "Default: Scale, Offset, Color";
- ThemeProperties = new List();
- ThemeProperties.Add(
- new InteractableThemeProperty()
- {
- Name = "Scale",
- Type = InteractableThemePropertyValueTypes.Vector3,
- Values = new List(),
- Default = new InteractableThemePropertyValue() { Vector3 = Vector3.one }
- });
- ThemeProperties.Add(
- new InteractableThemeProperty()
- {
- Name = "Offset",
- Type = InteractableThemePropertyValueTypes.Vector3,
- Values = new List(),
- Default = new InteractableThemePropertyValue() { Vector3 = Vector3.zero }
- });
- ThemeProperties.Add(
- new InteractableThemeProperty()
- {
- Name = "Color",
- Type = InteractableThemePropertyValueTypes.Color,
- Values = new List(),
- Default = new InteractableThemePropertyValue() { Color = Color.white }
- });
- }
-
- public override InteractableThemePropertyValue GetProperty(InteractableThemeProperty property)
- {
- InteractableThemePropertyValue start = new InteractableThemePropertyValue();
-
- switch (property.Name)
- {
- case "Scale":
- start.Vector3 = hostTransform.localScale;
- break;
- case "Offset":
- start.Vector3 = hostTransform.localPosition;
- break;
- case "Color":
- start = base.GetProperty(property);
- break;
- default:
- break;
- }
- return start;
- }
-
- public override void SetValue(InteractableThemeProperty property, int index, float percentage)
- {
- switch (property.Name)
- {
- case "Scale":
- hostTransform.localScale = Vector3.Lerp(property.StartValue.Vector3, Vector3.Scale(startScale, property.Values[index].Vector3), percentage);
- break;
- case "Offset":
- hostTransform.localPosition = Vector3.Lerp(property.StartValue.Vector3, startPosition + property.Values[index].Vector3, percentage);
- break;
- case "Color":
- base.SetValue(property, index, percentage);
- break;
- default:
- break;
- }
- }
- }
-}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Themes/Theme.cs b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Themes/Theme.cs
deleted file mode 100644
index f42243d9..00000000
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/Themes/Theme.cs
+++ /dev/null
@@ -1,31 +0,0 @@
-// Copyright (c) Microsoft Corporation. All rights reserved.
-// Licensed under the MIT License. See LICENSE in the project root for license information.
-
-using System.Collections.Generic;
-using UnityEngine;
-
-namespace Microsoft.MixedReality.Toolkit.UI
-{
- ///
- /// Theme scriptableObject for loading theme settings
- ///
-
- [CreateAssetMenu(fileName = "Theme", menuName = "Mixed Reality Toolkit/Interactable/Theme", order = 1)]
- public class Theme : ScriptableObject
- {
- public string Name;
- public List Settings;
- public List CustomSettings;
- public States States;
-
- public State[] GetStates()
- {
- if (States != null)
- {
- return States.GetStates();
- }
-
- return new State[0];
- }
- }
-}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/TypeResolution/InteractableType.cs b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/TypeResolution/InteractableType.cs
deleted file mode 100644
index d6f71605..00000000
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/TypeResolution/InteractableType.cs
+++ /dev/null
@@ -1,46 +0,0 @@
-// Copyright (c) Microsoft Corporation. All rights reserved.
-// Licensed under the MIT License. See LICENSE in the project root for license information.
-
-using Microsoft.MixedReality.Toolkit.Utilities;
-using System;
-
-namespace Microsoft.MixedReality.Toolkit.UI
-{
- ///
- /// A wrapper for a Type which gives a "friendly name" for the type (i.e.
- /// the class name) along with the assembly qualified name (which can be used
- /// to new instances of this type).
- ///
- ///
- /// The intent of this wrapper is for use with the various Interactable state, event
- /// and theme classes, which are enumerated using reflection in the editor but must
- /// then be instantiated at runtime (without the usage of reflection due to .NET
- /// backend constraints).
- ///
- public class InteractableType
- {
- ///
- /// The class name of this interactable type (for example, "InteractableActivateTheme").
- ///
- public string ClassName { get; private set; }
-
- ///
- /// The assembly qualified name of the class (for example,
- /// "Microsoft.MixedReality.Toolkit.UI.InteractableActivateTheme,
- /// Microsoft.MixedReality.Toolkit.UI")
- ///
- public string AssemblyQualifiedName { get; private set; }
-
- ///
- /// The type of the class (for example, typeof(InteractableActivateTheme)).
- ///
- public Type Type { get; private set; }
-
- public InteractableType(Type type)
- {
- ClassName = type.Name;
- AssemblyQualifiedName = SystemType.GetReference(type);
- Type = type;
- }
- }
-}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/TypeResolution/InteractableType.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/TypeResolution/InteractableType.cs.meta
deleted file mode 100644
index ab122efe..00000000
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/TypeResolution/InteractableType.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 15b7c678481633144aabbd887cbefec9
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {fileID: 2800000, guid: 961230b29c294bb780054c5d02eb6180, type: 3}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/TypeResolution/InteractableTypeFinder.cs b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/TypeResolution/InteractableTypeFinder.cs
deleted file mode 100644
index 1c1d5997..00000000
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/TypeResolution/InteractableTypeFinder.cs
+++ /dev/null
@@ -1,125 +0,0 @@
-// Copyright (c) Microsoft Corporation. All rights reserved.
-// Licensed under the MIT License. See LICENSE in the project root for license information.
-
-using System;
-using System.Collections.Generic;
-using System.Reflection;
-
-namespace Microsoft.MixedReality.Toolkit.UI
-{
- ///
- /// A helper that uses reflection to find objects that implement base types of the
- /// Interactable types that populate the various state, theme, and event inspectors.
- ///
- public class InteractableTypeFinder
- {
- ///
- /// A convenience wrapper provided for editor code to turn a list of types into a form that
- /// matches their existing structure.
- ///
- ///
- /// This is primarily a crutch because of how the inspector code stores parallel arrays of
- /// objects, rather than just storing an array of objects (i.e. it stores three arrays
- /// of objects which happen to have matching indices, rather than storing a single array
- /// of objects which have state relevant within the object).
- ///
- public static InteractableTypesContainer Find(List types, TypeRestriction typeRestriction)
- {
-#if UNITY_EDITOR
- return new InteractableTypesContainer(FindTypes(types, typeRestriction));
-#else
- // Due to other code structure, it's possible that this can still be invoked at runtime, but should
- // not return anything (because type information should be read from serialized assembly data, rather
- // than using reflection at runtime).
- return new InteractableTypesContainer(new List());
-#endif
- }
-
-#if UNITY_EDITOR
- ///
- /// Used to cache lookups for Types (for example, InteractableThemeBase) to their classes that implement
- /// that type.
- ///
- private static Dictionary> cache = new Dictionary>();
-
- ///
- /// Gets the list of InteractableType objects for classes that support the specified types.
- ///
- private static List FindTypes(List types, TypeRestriction typeRestriction)
- {
- EnsureCacheForTypes(types, typeRestriction);
- return GetTypesFromCache(types);
- }
-
- ///
- /// Gets the list of InteractableType objects for classes that support the specified types by
- /// looking directly in the cache.
- ///
- ///
- /// Assumes it is called after EnsureCacheForTypes. Otherwise, this is dangerous to call.
- ///
- private static List GetTypesFromCache(List types)
- {
- List interactableTypes = new List();
- foreach (Type type in types)
- {
- interactableTypes.AddRange(cache[type]);
- }
- return interactableTypes;
- }
-
- ///
- /// Ensures a cache entry is setup for all types in the InteractableType enum.
- ///
- ///
- /// Note that this is not invoked at runtime and is assumed to be invoked from a single
- /// threaded UI context, and is thus not locked.
- ///
- private static void EnsureCacheForTypes(List types, TypeRestriction typeRestriction)
- {
- HashSet cacheMisses = new HashSet();
- foreach (Type type in types)
- {
- if (!cache.ContainsKey(type))
- {
- cacheMisses.Add(type);
- }
- }
-
- var assemblies = AppDomain.CurrentDomain.GetAssemblies();
- foreach (Type type in cacheMisses)
- {
- cache[type] = GetTypesFromAssemblies(type, typeRestriction, assemblies);
- }
- }
-
- ///
- /// Loads the classes that derive from the given type by looking through all of the assemblies.
- ///
- private static List GetTypesFromAssemblies(Type type, TypeRestriction typeRestriction, Assembly[] assemblies)
- {
- List interactableTypes = new List();
-
- if (typeRestriction == TypeRestriction.AllowBase)
- {
- InteractableType interactableType = new InteractableType(type);
- interactableTypes.Add(interactableType);
- }
-
- foreach (Assembly assembly in assemblies)
- {
- foreach (Type assemblyType in assembly.GetTypes())
- {
- TypeInfo info = assemblyType.GetTypeInfo();
- if (info.IsSubclassOf(type))
- {
- InteractableType interactableType = new InteractableType(assemblyType);
- interactableTypes.Add(interactableType);
- }
- }
- }
- return interactableTypes;
- }
-#endif
- }
-}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/TypeResolution/InteractableTypeFinder.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/TypeResolution/InteractableTypeFinder.cs.meta
deleted file mode 100644
index 148ba788..00000000
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/TypeResolution/InteractableTypeFinder.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 17f97948b2a5c3d4882917d00130da48
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {fileID: 2800000, guid: 961230b29c294bb780054c5d02eb6180, type: 3}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/TypeResolution/InteractableTypesContainer.cs b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/TypeResolution/InteractableTypesContainer.cs
deleted file mode 100644
index 346621c9..00000000
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/TypeResolution/InteractableTypesContainer.cs
+++ /dev/null
@@ -1,64 +0,0 @@
-// Copyright (c) Microsoft Corporation. All rights reserved.
-// Licensed under the MIT License. See LICENSE in the project root for license information.
-
-using System;
-using System.Collections.Generic;
-
-namespace Microsoft.MixedReality.Toolkit.UI
-{
- ///
- /// A convenience class that holds arrays of class names, fully qualified assembly names
- /// and their corresponding actual types.
- ///
- ///
- /// This abstraction exists primarily to reduce code duplication among the different
- /// inspectors which use these lists to populate their dropdowns.
- ///
- /// Note that all of these arrays are the same size and come in the same order
- /// (so for example, ClassName[0] = "InteractableActivateTheme" means that
- /// Types[0] == typeof(InteractableActivateTheme) and AssemblyQualifiedNames
- /// is the assembly qualified name for InteractableActivateTheme.
- ///
- public class InteractableTypesContainer
- {
- ///
- /// An array of class names (for example, "InteractableActivateTheme").
- ///
- public string[] ClassNames { get; private set; }
-
- ///
- /// A array of assembly qualified names (for example,
- /// "Microsoft.MixedReality.Toolkit.UI.InteractableActivateTheme,
- /// Microsoft.MixedReality.Toolkit.UI")
- ///
- public string[] AssemblyQualifiedNames { get; private set; }
-
- ///
- /// An array of types. See class remarks for more information on relation to
- /// other fields.
- ///
- public Type[] Types { get; private set; }
-
- ///
- /// A convenience helper that will unwrap a list of InteractableType objects into
- /// a form that is more easy consumed by inspector components.
- ///
- public InteractableTypesContainer(List interactableTypes)
- {
- var classNames = new List();
- var assemblyQualifiedNames = new List();
- var types = new List();
-
- for (int i = 0; i < interactableTypes.Count; i++)
- {
- classNames.Add(interactableTypes[i].ClassName);
- assemblyQualifiedNames.Add(interactableTypes[i].AssemblyQualifiedName);
- types.Add(interactableTypes[i].Type);
- }
-
- ClassNames = classNames.ToArray();
- AssemblyQualifiedNames = assemblyQualifiedNames.ToArray();
- Types = types.ToArray();
- }
- }
-}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/TypeResolution/InteractableTypesContainer.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/TypeResolution/InteractableTypesContainer.cs.meta
deleted file mode 100644
index 373dcdc7..00000000
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/TypeResolution/InteractableTypesContainer.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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-MonoImporter:
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- serializedVersion: 2
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- executionOrder: 0
- icon: {fileID: 2800000, guid: 961230b29c294bb780054c5d02eb6180, type: 3}
- userData:
- assetBundleName:
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/TypeResolution/TypeRestriction.cs b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/TypeResolution/TypeRestriction.cs
deleted file mode 100644
index 1db655d8..00000000
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/TypeResolution/TypeRestriction.cs
+++ /dev/null
@@ -1,28 +0,0 @@
-// Copyright (c) Microsoft Corporation. All rights reserved.
-// Licensed under the MIT License. See LICENSE in the project root for license information.
-
-namespace Microsoft.MixedReality.Toolkit.UI
-{
- ///
- /// Controls the behavior of the InteractableTypeFinder.FindTypes function. See individual
- /// enum values for more details.
- ///
- public enum TypeRestriction
- {
- ///
- /// When this is specified, only classes derived from the specified type will be
- /// returned by the lookup. This means that if you pass InteractableStates, the
- /// lookup will only return classes whose base class is InteractableStates but
- /// will not return InteractableStates itself.
- ///
- DerivedOnly,
-
- ///
- /// When this is specified, classes derived from the specified type AND the class
- /// itself will be returned by the lookup. This means that if you pass
- /// InteractableStates, the lookup will both classes whose base class is
- /// InteractableStates and InteractableStates itself.
- ///
- AllowBase,
- };
-}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/TypeResolution/TypeRestriction.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/TypeResolution/TypeRestriction.cs.meta
deleted file mode 100644
index e5807b9f..00000000
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Scripts/TypeResolution/TypeRestriction.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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-MonoImporter:
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- executionOrder: 0
- icon: {fileID: 2800000, guid: 961230b29c294bb780054c5d02eb6180, type: 3}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Textures/ButtonHome.png b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Textures/ButtonHome.png
new file mode 100644
index 00000000..27db9056
Binary files /dev/null and b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Textures/ButtonHome.png differ
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Textures/ButtonHome.png.meta b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Textures/ButtonHome.png.meta
new file mode 100644
index 00000000..54927660
--- /dev/null
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Textures/ButtonHome.png.meta
@@ -0,0 +1,88 @@
+fileFormatVersion: 2
+guid: 3608489204b037744b259e8c9a81482f
+TextureImporter:
+ fileIDToRecycleName: {}
+ externalObjects: {}
+ serializedVersion: 9
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 1
+ sRGBTexture: 1
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapsPreserveCoverage: 0
+ alphaTestReferenceValue: 0.5
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ isReadable: 0
+ streamingMipmaps: 0
+ streamingMipmapsPriority: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: 1
+ maxTextureSize: 2048
+ textureSettings:
+ serializedVersion: 2
+ filterMode: -1
+ aniso: -1
+ mipBias: -100
+ wrapU: -1
+ wrapV: -1
+ wrapW: -1
+ nPOTScale: 1
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 0
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spritePixelsToUnits: 100
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spriteGenerateFallbackPhysicsShape: 1
+ alphaUsage: 1
+ alphaIsTransparency: 0
+ spriteTessellationDetail: -1
+ textureType: 0
+ textureShape: 1
+ singleChannelComponent: 0
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ platformSettings:
+ - serializedVersion: 2
+ buildTarget: DefaultTexturePlatform
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ physicsShape: []
+ bones: []
+ spriteID:
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ spritePackingTag:
+ pSDRemoveMatte: 0
+ pSDShowRemoveMatteOption: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes.meta b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes.meta
index 7e7b4521..9f21e961 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes.meta
@@ -1,8 +1,6 @@
fileFormatVersion: 2
guid: 86c2310036f39a74996874f7ee7ebb75
folderAsset: yes
-timeCreated: 1517596159
-licenseType: Pro
DefaultImporter:
externalObjects: {}
userData:
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/AnimatorTheme.asset b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/AnimatorTheme.asset
index 6c2f233c..b9f00d4f 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/AnimatorTheme.asset
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/AnimatorTheme.asset
@@ -12,15 +12,14 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: e7e7db9a2688ed540af9819c456ba2e2, type: 3}
m_Name: AnimatorTheme
m_EditorClassIdentifier:
- Name:
- Settings:
- - Name: InteractableAnimatorTheme
+ definitions:
+ - ClassName: InteractableAnimatorTheme
AssemblyQualifiedName: Microsoft.MixedReality.Toolkit.UI.InteractableAnimatorTheme,
Microsoft.MixedReality.Toolkit.SDK
- Properties:
- - Name: Animator Trigger
- Type: 16
- Values:
+ stateProperties:
+ - name: Animator Trigger
+ type: 16
+ values:
- Name: Default
String: Default
Bool: 0
@@ -28,6 +27,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -43,6 +43,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -58,6 +59,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -73,6 +75,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -81,7 +84,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -89,6 +92,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -97,586 +101,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName:
- History:
- - Name: Color
- Type: 2
- Values:
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- StartValue:
+ defaultValue:
Name:
String:
Bool: 0
@@ -684,6 +109,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -692,29 +118,14 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 0}
+ shaderPropertyName:
PropId: 0
ShaderOptions: []
ShaderOptionNames: []
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- Float: 0
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
ShaderName:
- CustomSettings: []
- CustomHistory: []
- Easing:
+ customProperties: []
+ easing:
Enabled: 0
Curve:
serializedVersion: 2
@@ -741,11 +152,4 @@ MonoBehaviour:
m_PostInfinity: 2
m_RotationOrder: 0
LerpTime: 0.3
- NoEasing: 0
- IsValid: 1
- ThemeTarget:
- Properties: []
- Target: {fileID: 0}
- States: []
- CustomSettings: []
- States: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
+ states: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/AppBarButtonBackgroundTheme.asset b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/AppBarButtonBackgroundTheme.asset
index e41bf5ca..5c06dca1 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/AppBarButtonBackgroundTheme.asset
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/AppBarButtonBackgroundTheme.asset
@@ -12,15 +12,14 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: e7e7db9a2688ed540af9819c456ba2e2, type: 3}
m_Name: AppBarButtonBackgroundTheme
m_EditorClassIdentifier:
- Name:
- Settings:
- - Name: InteractableActivateTheme
+ definitions:
+ - ClassName: InteractableActivateTheme
AssemblyQualifiedName: Microsoft.MixedReality.Toolkit.UI.InteractableActivateTheme,
Microsoft.MixedReality.Toolkit.SDK
- Properties:
- - Name: Activate
- Type: 15
- Values:
+ stateProperties:
+ - name: Activate
+ type: 15
+ values:
- Name: Default
String:
Bool: 1
@@ -28,6 +27,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -43,6 +43,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -58,6 +59,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -73,6 +75,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -81,76 +84,6 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
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- Animation: {fileID: 0}
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String:
Bool: 0
@@ -158,56 +91,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
- GameObject: {fileID: 0}
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- Vector3: {x: 0, y: 0, z: 0}
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- Animation: {fileID: 0}
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- ShaderOptionNames: []
- Default:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -216,10 +100,6 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- ShaderName:
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- Type: 6
- Values:
- Name:
String:
Bool: 0
@@ -227,6 +107,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -242,71 +123,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
- GameObject: {fileID: 0}
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- Vector4: {x: 0, y: 0, z: 0, w: 0}
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- Animation: {fileID: 0}
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- Animation: {fileID: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
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- ShaderOptionNames: []
- Default:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -315,10 +132,6 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- ShaderName:
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- Type: 6
- Values:
- Name:
String:
Bool: 0
@@ -326,6 +139,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -334,52 +148,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
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- Animation: {fileID: 0}
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- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -387,6 +156,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -395,189 +165,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
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- Int: 0
- Float: 0
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- Material: {fileID: 0}
- GameObject: {fileID: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName:
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- Type: 15
- Values:
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- Material: {fileID: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
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- Animation: {fileID: 0}
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- Animation: {fileID: 0}
- ShaderName:
- - Name: Animator Trigger
- Type: 16
- Values:
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- StartValue:
+ defaultValue:
Name:
String:
Bool: 0
@@ -585,6 +173,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -593,128 +182,14 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 0}
+ shaderPropertyName:
PropId: 0
ShaderOptions: []
ShaderOptionNames: []
- Default:
- Name:
- String:
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- Int: 0
- Float: 0
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- Material: {fileID: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName:
- - Name: Audio
- Type: 11
- Values:
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- Material: {fileID: 0}
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- Animation: {fileID: 0}
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- Animation: {fileID: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
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- Animation: {fileID: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
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- Animation: {fileID: 0}
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- Float: 0
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
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- Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
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- String:
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- Material: {fileID: 0}
- GameObject: {fileID: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
ShaderName:
- CustomSettings: []
- CustomHistory: []
- Easing:
+ customProperties: []
+ easing:
Enabled: 0
Curve:
serializedVersion: 2
@@ -741,11 +216,4 @@ MonoBehaviour:
m_PostInfinity: 2
m_RotationOrder: 4
LerpTime: 0.25
- NoEasing: 1
- IsValid: 1
- ThemeTarget:
- Properties: []
- Target: {fileID: 0}
- States: []
- CustomSettings: []
- States: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
+ states: {fileID: 11400000, guid: e51893c8eb7938e4ba43985af43c0f72, type: 2}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/AppBarButtonIconTheme.asset b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/AppBarButtonIconTheme.asset
index 05b7e4e6..0ba2d134 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/AppBarButtonIconTheme.asset
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/AppBarButtonIconTheme.asset
@@ -12,15 +12,14 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: e7e7db9a2688ed540af9819c456ba2e2, type: 3}
m_Name: AppBarButtonIconTheme
m_EditorClassIdentifier:
- Name:
- Settings:
- - Name: InteractableColorTheme
+ definitions:
+ - ClassName: InteractableColorTheme
AssemblyQualifiedName: Microsoft.MixedReality.Toolkit.UI.InteractableColorTheme,
Microsoft.MixedReality.Toolkit.SDK
- Properties:
- - Name: Color
- Type: 2
- Values:
+ stateProperties:
+ - name: Color
+ type: 2
+ values:
- Name: Default
String:
Bool: 0
@@ -28,6 +27,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -43,6 +43,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -58,6 +59,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -73,6 +75,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -81,194 +84,6 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
- Name:
- String:
- Bool: 0
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- Animation: {fileID: 0}
- Name:
String:
Bool: 0
@@ -276,6 +91,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -284,45 +100,6 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
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- Animation: {fileID: 0}
- ShaderName:
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- Type: 6
- Values:
- Name:
String:
Bool: 0
@@ -330,6 +107,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -345,21 +123,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
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- Animation: {fileID: 0}
- - Name:
- String:
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- Int: 0
- Float: 0
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- Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -375,6 +139,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -383,7 +148,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -391,6 +156,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -399,90 +165,7 @@ MonoBehaviour:
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AudioClip: {fileID: 0}
Animation: {fileID: 0}
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- Animation: {fileID: 0}
- StartValue:
+ defaultValue:
Name:
String:
Bool: 0
@@ -490,6 +173,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -498,29 +182,15 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 10101, guid: 0000000000000000e000000000000000, type: 0}
+ shaderPropertyName: _Color
PropId: 0
ShaderOptions: []
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- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName:
- CustomSettings: []
- CustomHistory: []
- Easing:
+ ShaderOptionNames:
+ - _Color
+ ShaderName: GUI/Text Shader
+ customProperties: []
+ easing:
Enabled: 0
Curve:
serializedVersion: 2
@@ -547,11 +217,4 @@ MonoBehaviour:
m_PostInfinity: 2
m_RotationOrder: 4
LerpTime: 0.25
- NoEasing: 0
- IsValid: 1
- ThemeTarget:
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- Target: {fileID: 0}
- States: []
- CustomSettings: []
- States: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
+ states: {fileID: 11400000, guid: e51893c8eb7938e4ba43985af43c0f72, type: 2}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/AppBarButtonTextTheme.asset b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/AppBarButtonTextTheme.asset
index 394c9bdf..9299646f 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/AppBarButtonTextTheme.asset
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/AppBarButtonTextTheme.asset
@@ -12,15 +12,14 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: e7e7db9a2688ed540af9819c456ba2e2, type: 3}
m_Name: AppBarButtonTextTheme
m_EditorClassIdentifier:
- Name:
- Settings:
- - Name: InteractableColorTheme
+ definitions:
+ - ClassName: InteractableColorTheme
AssemblyQualifiedName: Microsoft.MixedReality.Toolkit.UI.InteractableColorTheme,
Microsoft.MixedReality.Toolkit.SDK
- Properties:
- - Name: Color
- Type: 2
- Values:
+ stateProperties:
+ - name: Color
+ type: 2
+ values:
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String:
Bool: 0
@@ -28,6 +27,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -43,6 +43,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
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Vector3: {x: 0, y: 0, z: 0}
@@ -58,6 +59,7 @@ MonoBehaviour:
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Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
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Vector3: {x: 0, y: 0, z: 0}
@@ -73,6 +75,7 @@ MonoBehaviour:
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Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
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@@ -81,202 +84,6 @@ MonoBehaviour:
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Animation: {fileID: 0}
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- Animation: {fileID: 0}
- Name:
String:
Bool: 0
@@ -284,6 +91,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -292,45 +100,6 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName:
- - Name: Scale
- Type: 6
- Values:
- Name:
String:
Bool: 0
@@ -338,6 +107,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -353,21 +123,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 1, y: 1, z: 1}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -383,6 +139,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -391,7 +148,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -399,6 +156,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -407,90 +165,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName:
- - Name: Activate
- Type: 15
- Values:
- - Name:
- String:
- Bool: 1
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 1
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 1
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 1
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- StartValue:
+ defaultValue:
Name:
String:
Bool: 0
@@ -498,6 +173,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -506,29 +182,17 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 4800000, guid: 1c504b73bf66872479cd1215fb5ce0fe, type: 3}
+ shaderPropertyName: _FaceColor
PropId: 0
ShaderOptions: []
- ShaderOptionNames: []
- Default:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName:
- CustomSettings: []
- CustomHistory: []
- Easing:
+ ShaderOptionNames:
+ - _FaceColor
+ - _OutlineColor
+ - _UnderlayColor
+ ShaderName: Mixed Reality Toolkit/TextMeshPro
+ customProperties: []
+ easing:
Enabled: 0
Curve:
serializedVersion: 2
@@ -555,11 +219,4 @@ MonoBehaviour:
m_PostInfinity: 2
m_RotationOrder: 4
LerpTime: 0.25
- NoEasing: 0
- IsValid: 1
- ThemeTarget:
- Properties: []
- Target: {fileID: 0}
- States: []
- CustomSettings: []
- States: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
+ states: {fileID: 11400000, guid: e51893c8eb7938e4ba43985af43c0f72, type: 2}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ButtonBackground.asset b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ButtonBackground.asset
index 70e6452a..a0a0b8af 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ButtonBackground.asset
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ButtonBackground.asset
@@ -12,15 +12,14 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: e7e7db9a2688ed540af9819c456ba2e2, type: 3}
m_Name: ButtonBackground
m_EditorClassIdentifier:
- Name:
- Settings:
- - Name: ScaleOffsetColorTheme
+ definitions:
+ - ClassName: ScaleOffsetColorTheme
AssemblyQualifiedName: Microsoft.MixedReality.Toolkit.UI.ScaleOffsetColorTheme,
Microsoft.MixedReality.Toolkit.SDK
- Properties:
- - Name: Scale
- Type: 6
- Values:
+ stateProperties:
+ - name: Scale
+ type: 6
+ values:
- Name: Default
String:
Bool: 0
@@ -28,6 +27,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -43,6 +43,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -58,6 +59,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -73,6 +75,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -81,7 +84,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -89,6 +92,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -97,10 +101,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
+ defaultValue:
Name:
String:
Bool: 0
@@ -108,6 +109,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -116,10 +118,15 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 0}
+ shaderPropertyName:
+ PropId: 0
+ ShaderOptions: []
+ ShaderOptionNames: []
ShaderName:
- - Name: Offset
- Type: 6
- Values:
+ - name: Offset
+ type: 6
+ values:
- Name: Default
String:
Bool: 0
@@ -127,6 +134,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -142,6 +150,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: -0.005}
@@ -157,6 +166,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0.004}
@@ -172,6 +182,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -180,7 +191,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -188,6 +199,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -196,10 +208,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
+ defaultValue:
Name:
String:
Bool: 0
@@ -207,6 +216,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -215,10 +225,15 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 0}
+ shaderPropertyName:
+ PropId: 0
+ ShaderOptions: []
+ ShaderOptionNames: []
ShaderName:
- - Name: Color
- Type: 2
- Values:
+ - name: Color
+ type: 2
+ values:
- Name: Default
String:
Bool: 0
@@ -226,6 +241,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -241,6 +257,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -256,6 +273,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -271,6 +289,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -279,30 +298,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- PropId: 0
- ShaderOptions:
- - Name: _Color
- Type: 0
- Range: {x: 1, y: 1}
- ShaderOptionNames:
- - _Color
- Default:
+ startValue:
Name:
String:
Bool: 0
@@ -310,6 +306,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -318,72 +315,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- ShaderName: MixedRealityToolkit/Examples/UnlitTriplanar
- History:
- - Name: Color
- Type: 2
- Values:
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 1, g: 1, b: 1, a: 1}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 1, g: 1, b: 1, a: 1}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
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- Int: 0
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- Material: {fileID: 0}
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- Color: {r: 1, g: 1, b: 1, a: 1}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- StartValue:
+ defaultValue:
Name:
String:
Bool: 0
@@ -391,6 +323,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -399,227 +332,15 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 4800000, guid: 5bdea20278144b11916d77503ba1467a, type: 3}
+ shaderPropertyName: _Color
PropId: 0
ShaderOptions: []
- ShaderOptionNames: []
- Default:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName:
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- Type: 6
- Values:
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- Material: {fileID: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
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- Animation: {fileID: 0}
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- Animation: {fileID: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
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- Animation: {fileID: 0}
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- Animation: {fileID: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
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- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName:
- CustomSettings: []
- CustomHistory: []
- Easing:
+ ShaderOptionNames:
+ - _Color
+ ShaderName: MixedRealityToolkit/Examples/UnlitTriplanar
+ customProperties: []
+ easing:
Enabled: 1
Curve:
serializedVersion: 2
@@ -646,11 +367,4 @@ MonoBehaviour:
m_PostInfinity: 2
m_RotationOrder: 0
LerpTime: 0.3
- NoEasing: 0
- IsValid: 1
- ThemeTarget:
- Properties: []
- Target: {fileID: 0}
- States: []
- CustomSettings: []
- States: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
+ states: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ButtonBackgroundSelected.asset b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ButtonBackgroundSelected.asset
index 4dd43e61..4d8e18fe 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ButtonBackgroundSelected.asset
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ButtonBackgroundSelected.asset
@@ -12,15 +12,14 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: e7e7db9a2688ed540af9819c456ba2e2, type: 3}
m_Name: ButtonBackgroundSelected
m_EditorClassIdentifier:
- Name:
- Settings:
- - Name: ScaleOffsetColorTheme
+ definitions:
+ - ClassName: ScaleOffsetColorTheme
AssemblyQualifiedName: Microsoft.MixedReality.Toolkit.UI.ScaleOffsetColorTheme,
Microsoft.MixedReality.Toolkit.SDK
- Properties:
- - Name: Scale
- Type: 6
- Values:
+ stateProperties:
+ - name: Scale
+ type: 6
+ values:
- Name: Default
String:
Bool: 0
@@ -28,6 +27,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -43,6 +43,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -58,6 +59,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -73,6 +75,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -81,7 +84,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -89,6 +92,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -97,10 +101,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
+ defaultValue:
Name:
String:
Bool: 0
@@ -108,6 +109,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -116,10 +118,15 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 0}
+ shaderPropertyName:
+ PropId: 0
+ ShaderOptions: []
+ ShaderOptionNames: []
ShaderName:
- - Name: Offset
- Type: 6
- Values:
+ - name: Offset
+ type: 6
+ values:
- Name: Default
String:
Bool: 0
@@ -127,6 +134,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -142,6 +150,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: -0.005}
@@ -157,6 +166,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0.004}
@@ -172,6 +182,7 @@ MonoBehaviour:
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Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -180,7 +191,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -188,6 +199,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -196,10 +208,7 @@ MonoBehaviour:
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AudioClip: {fileID: 0}
Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
+ defaultValue:
Name:
String:
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Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -215,10 +225,15 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 0}
+ shaderPropertyName:
+ PropId: 0
+ ShaderOptions: []
+ ShaderOptionNames: []
ShaderName:
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- Type: 2
- Values:
+ - name: Color
+ type: 2
+ values:
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String:
Bool: 0
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Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
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Vector3: {x: 0, y: 0, z: 0}
@@ -241,6 +257,7 @@ MonoBehaviour:
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Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
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Vector3: {x: 0, y: 0, z: 0}
@@ -256,6 +273,7 @@ MonoBehaviour:
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Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
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Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
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@@ -279,30 +298,7 @@ MonoBehaviour:
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- PropId: 0
- ShaderOptions:
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- Type: 0
- Range: {x: 1, y: 1}
- ShaderOptionNames:
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- Default:
+ startValue:
Name:
String:
Bool: 0
@@ -310,6 +306,7 @@ MonoBehaviour:
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Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
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@@ -318,72 +315,7 @@ MonoBehaviour:
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AudioClip: {fileID: 0}
Animation: {fileID: 0}
- ShaderName: MixedRealityToolkit/Examples/UnlitTriplanar
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Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
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AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 4800000, guid: 5bdea20278144b11916d77503ba1467a, type: 3}
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- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName:
- CustomSettings: []
- CustomHistory: []
- Easing:
+ ShaderOptionNames:
+ - _Color
+ ShaderName: MixedRealityToolkit/Examples/UnlitTriplanar
+ customProperties: []
+ easing:
Enabled: 1
Curve:
serializedVersion: 2
@@ -646,11 +367,4 @@ MonoBehaviour:
m_PostInfinity: 2
m_RotationOrder: 0
LerpTime: 0.3
- NoEasing: 0
- IsValid: 1
- ThemeTarget:
- Properties: []
- Target: {fileID: 0}
- States: []
- CustomSettings: []
- States: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
+ states: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ButtonBorders.asset b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ButtonBorders.asset
index 48814ea6..6d2623f6 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ButtonBorders.asset
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ButtonBorders.asset
@@ -12,15 +12,14 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: e7e7db9a2688ed540af9819c456ba2e2, type: 3}
m_Name: ButtonBorders
m_EditorClassIdentifier:
- Name:
- Settings:
- - Name: InteractableColorChildrenTheme
+ definitions:
+ - ClassName: InteractableColorChildrenTheme
AssemblyQualifiedName: Microsoft.MixedReality.Toolkit.UI.InteractableColorChildrenTheme,
Microsoft.MixedReality.Toolkit.SDK
- Properties:
- - Name: Color
- Type: 2
- Values:
+ stateProperties:
+ - name: Color
+ type: 2
+ values:
- Name: Default
String:
Bool: 0
@@ -28,6 +27,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -43,6 +43,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
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Vector3: {x: 0, y: 0, z: 0}
@@ -58,6 +59,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -73,6 +75,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -81,7 +84,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -89,6 +92,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -97,190 +101,7 @@ MonoBehaviour:
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AudioClip: {fileID: 0}
Animation: {fileID: 0}
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- Animation: {fileID: 0}
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- Type: 2
- Values:
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- Material: {fileID: 0}
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- Animation: {fileID: 0}
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- Animation: {fileID: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- StartValue:
+ defaultValue:
Name:
String:
Bool: 0
@@ -288,6 +109,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -296,128 +118,14 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 4800000, guid: 5bdea20278144b11916d77503ba1467a, type: 3}
+ shaderPropertyName: _Color
PropId: 0
ShaderOptions: []
ShaderOptionNames: []
- Default:
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- Int: 0
- Float: 0
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- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
ShaderName:
- CustomSettings: []
- CustomHistory: []
- Easing:
+ customProperties: []
+ easing:
Enabled: 1
Curve:
serializedVersion: 2
@@ -444,11 +152,4 @@ MonoBehaviour:
m_PostInfinity: 2
m_RotationOrder: 0
LerpTime: 0.3
- NoEasing: 0
- IsValid: 0
- ThemeTarget:
- Properties: []
- Target: {fileID: 0}
- States: []
- CustomSettings: []
- States: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
+ states: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ButtonBordersSelected.asset b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ButtonBordersSelected.asset
index 2588798a..fa3e80ab 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ButtonBordersSelected.asset
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ButtonBordersSelected.asset
@@ -12,15 +12,14 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: e7e7db9a2688ed540af9819c456ba2e2, type: 3}
m_Name: ButtonBordersSelected
m_EditorClassIdentifier:
- Name:
- Settings:
- - Name: InteractableColorChildrenTheme
+ definitions:
+ - ClassName: InteractableColorChildrenTheme
AssemblyQualifiedName: Microsoft.MixedReality.Toolkit.UI.InteractableColorChildrenTheme,
Microsoft.MixedReality.Toolkit.SDK
- Properties:
- - Name: Color
- Type: 2
- Values:
+ stateProperties:
+ - name: Color
+ type: 2
+ values:
- Name: Default
String:
Bool: 0
@@ -28,6 +27,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -43,6 +43,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -58,6 +59,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -73,6 +75,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -81,7 +84,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -89,6 +92,7 @@ MonoBehaviour:
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Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName:
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- Type: 6
- Values:
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- Int: 0
- Float: 0
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- Material: {fileID: 0}
- GameObject: {fileID: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
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- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
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- Vector3: {x: 1, y: 1, z: 1}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
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- Int: 0
- Float: 0
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- Material: {fileID: 0}
- GameObject: {fileID: 0}
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- Vector3: {x: 1, y: 1, z: 1}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- StartValue:
+ defaultValue:
Name:
String:
Bool: 0
@@ -387,6 +109,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -395,29 +118,14 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 4800000, guid: 5bdea20278144b11916d77503ba1467a, type: 3}
+ shaderPropertyName: _Color
PropId: 0
ShaderOptions: []
ShaderOptionNames: []
- Default:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
ShaderName:
- CustomSettings: []
- CustomHistory: []
- Easing:
+ customProperties: []
+ easing:
Enabled: 1
Curve:
serializedVersion: 2
@@ -444,11 +152,4 @@ MonoBehaviour:
m_PostInfinity: 2
m_RotationOrder: 0
LerpTime: 0.3
- NoEasing: 0
- IsValid: 0
- ThemeTarget:
- Properties: []
- Target: {fileID: 0}
- States: []
- CustomSettings: []
- States: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
+ states: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ButtonLabel.asset b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ButtonLabel.asset
index fbd960cf..45912542 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ButtonLabel.asset
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ButtonLabel.asset
@@ -12,15 +12,14 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: e7e7db9a2688ed540af9819c456ba2e2, type: 3}
m_Name: ButtonLabel
m_EditorClassIdentifier:
- Name:
- Settings:
- - Name: ScaleOffsetColorTheme
+ definitions:
+ - ClassName: ScaleOffsetColorTheme
AssemblyQualifiedName: Microsoft.MixedReality.Toolkit.UI.ScaleOffsetColorTheme,
Microsoft.MixedReality.Toolkit.SDK
- Properties:
- - Name: Scale
- Type: 6
- Values:
+ stateProperties:
+ - name: Scale
+ type: 6
+ values:
- Name: Default
String:
Bool: 0
@@ -28,6 +27,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -43,6 +43,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -58,6 +59,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -73,6 +75,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -81,7 +84,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -89,6 +92,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -97,10 +101,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
+ defaultValue:
Name:
String:
Bool: 0
@@ -108,6 +109,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -116,10 +118,15 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 0}
+ shaderPropertyName:
+ PropId: 0
+ ShaderOptions: []
+ ShaderOptionNames: []
ShaderName:
- - Name: Offset
- Type: 6
- Values:
+ - name: Offset
+ type: 6
+ values:
- Name: Default
String:
Bool: 0
@@ -127,6 +134,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -142,6 +150,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: -0.005}
@@ -157,6 +166,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0.004}
@@ -172,6 +182,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -180,7 +191,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -188,6 +199,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -196,10 +208,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
+ defaultValue:
Name:
String:
Bool: 0
@@ -207,6 +216,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -215,10 +225,15 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 0}
+ shaderPropertyName:
+ PropId: 0
+ ShaderOptions: []
+ ShaderOptionNames: []
ShaderName:
- - Name: Color
- Type: 2
- Values:
+ - name: Color
+ type: 2
+ values:
- Name: Default
String:
Bool: 0
@@ -226,6 +241,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -241,6 +257,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -256,6 +273,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -271,6 +289,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -279,30 +298,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
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- Bool: 0
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- PropId: 0
- ShaderOptions:
- - Name: _Color
- Type: 0
- Range: {x: 1, y: 1}
- ShaderOptionNames:
- - _Color
- Default:
+ startValue:
Name:
String:
Bool: 0
@@ -310,6 +306,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -318,72 +315,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- ShaderName: MixedRealityToolkit/Examples/UnlitTriplanar
- History:
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- Type: 2
- Values:
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- Int: 0
- Float: 0
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- Material: {fileID: 0}
- GameObject: {fileID: 0}
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- Vector3: {x: 0, y: 0, z: 0}
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- Animation: {fileID: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- StartValue:
+ defaultValue:
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Bool: 0
@@ -391,6 +323,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
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@@ -399,227 +332,15 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 4800000, guid: 5bdea20278144b11916d77503ba1467a, type: 3}
+ shaderPropertyName: _Color
PropId: 0
ShaderOptions: []
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- Animation: {fileID: 0}
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- Material: {fileID: 0}
- GameObject: {fileID: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
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- ShaderOptionNames: []
- Default:
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- Float: 0
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- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName:
- CustomSettings: []
- CustomHistory: []
- Easing:
+ ShaderOptionNames:
+ - _Color
+ ShaderName: MixedRealityToolkit/Examples/UnlitTriplanar
+ customProperties: []
+ easing:
Enabled: 1
Curve:
serializedVersion: 2
@@ -646,11 +367,4 @@ MonoBehaviour:
m_PostInfinity: 2
m_RotationOrder: 0
LerpTime: 0.3
- NoEasing: 0
- IsValid: 1
- ThemeTarget:
- Properties: []
- Target: {fileID: 0}
- States: []
- CustomSettings: []
- States: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
+ states: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ButtonLabelColor.asset b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ButtonLabelColor.asset
index b6efba94..dd397a75 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ButtonLabelColor.asset
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ButtonLabelColor.asset
@@ -12,15 +12,14 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: e7e7db9a2688ed540af9819c456ba2e2, type: 3}
m_Name: ButtonLabelColor
m_EditorClassIdentifier:
- Name:
- Settings:
- - Name: InteractableColorTheme
+ definitions:
+ - ClassName: InteractableColorTheme
AssemblyQualifiedName: Microsoft.MixedReality.Toolkit.UI.InteractableColorTheme,
Microsoft.MixedReality.Toolkit.SDK
- Properties:
- - Name: Color
- Type: 2
- Values:
+ stateProperties:
+ - name: Color
+ type: 2
+ values:
- Name: Default
String:
Bool: 0
@@ -28,6 +27,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -43,6 +43,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -58,6 +59,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -73,6 +75,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -81,7 +84,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -89,6 +92,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -97,190 +101,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
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- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName:
- History:
- - Name: Color
- Type: 2
- Values:
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0.2509804, g: 0.2509804, b: 0.2509804, a: 1}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0.18382353, g: 0.18382353, b: 0.18382353, a: 1}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0.2509804, g: 0.2509804, b: 0.2509804, a: 1}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
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- Vector2: {x: 0, y: 0}
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- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0.5882353, g: 0.5882353, b: 0.5882353, a: 1}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- StartValue:
- Name:
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- Float: 0
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
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- Bool: 0
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- Float: 0
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- Material: {fileID: 0}
- GameObject: {fileID: 0}
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- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName:
- - Name: Offset
- Type: 6
- Values:
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
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- Int: 0
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- Material: {fileID: 0}
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- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0.004}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- StartValue:
+ defaultValue:
Name:
String:
Bool: 0
@@ -288,6 +109,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -296,128 +118,14 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 4800000, guid: 5bdea20278144b11916d77503ba1467a, type: 3}
+ shaderPropertyName: _Color
PropId: 0
ShaderOptions: []
ShaderOptionNames: []
- Default:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName:
- - Name: Scale
- Type: 6
- Values:
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
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- Int: 0
- Float: 0
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- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 1, y: 1, z: 1}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 1, y: 1, z: 1}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 1, y: 1, z: 1}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- StartValue:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
ShaderName:
- CustomSettings: []
- CustomHistory: []
- Easing:
+ customProperties: []
+ easing:
Enabled: 1
Curve:
serializedVersion: 2
@@ -444,11 +152,4 @@ MonoBehaviour:
m_PostInfinity: 2
m_RotationOrder: 0
LerpTime: 0.3
- NoEasing: 0
- IsValid: 0
- ThemeTarget:
- Properties: []
- Target: {fileID: 0}
- States: []
- CustomSettings: []
- States: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
+ states: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ButtonLabelSelected.asset b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ButtonLabelSelected.asset
index 00d5c5a6..3ce3c34b 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ButtonLabelSelected.asset
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ButtonLabelSelected.asset
@@ -12,15 +12,14 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: e7e7db9a2688ed540af9819c456ba2e2, type: 3}
m_Name: ButtonLabelSelected
m_EditorClassIdentifier:
- Name:
- Settings:
- - Name: ScaleOffsetColorTheme
+ definitions:
+ - ClassName: ScaleOffsetColorTheme
AssemblyQualifiedName: Microsoft.MixedReality.Toolkit.UI.ScaleOffsetColorTheme,
Microsoft.MixedReality.Toolkit.SDK
- Properties:
- - Name: Scale
- Type: 6
- Values:
+ stateProperties:
+ - name: Scale
+ type: 6
+ values:
- Name: Default
String:
Bool: 0
@@ -28,6 +27,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -43,6 +43,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -58,6 +59,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -73,6 +75,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -81,7 +84,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -89,6 +92,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -97,10 +101,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
+ defaultValue:
Name:
String:
Bool: 0
@@ -108,6 +109,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -116,10 +118,15 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 0}
+ shaderPropertyName:
+ PropId: 0
+ ShaderOptions: []
+ ShaderOptionNames: []
ShaderName:
- - Name: Offset
- Type: 6
- Values:
+ - name: Offset
+ type: 6
+ values:
- Name: Default
String:
Bool: 0
@@ -127,6 +134,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -142,6 +150,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: -0.005}
@@ -157,6 +166,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0.004}
@@ -172,6 +182,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -180,7 +191,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -188,6 +199,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -196,10 +208,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
+ defaultValue:
Name:
String:
Bool: 0
@@ -207,6 +216,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -215,10 +225,15 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 0}
+ shaderPropertyName:
+ PropId: 0
+ ShaderOptions: []
+ ShaderOptionNames: []
ShaderName:
- - Name: Color
- Type: 2
- Values:
+ - name: Color
+ type: 2
+ values:
- Name: Default
String:
Bool: 0
@@ -226,6 +241,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -241,6 +257,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -256,6 +273,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -271,6 +289,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -279,30 +298,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- PropId: 0
- ShaderOptions:
- - Name: _Color
- Type: 0
- Range: {x: 1, y: 1}
- ShaderOptionNames:
- - _Color
- Default:
+ startValue:
Name:
String:
Bool: 0
@@ -310,6 +306,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -318,72 +315,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- ShaderName: MixedRealityToolkit/Examples/UnlitTriplanar
- History:
- - Name: Color
- Type: 2
- Values:
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 1, g: 1, b: 1, a: 1}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 1, g: 1, b: 1, a: 1}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 1, g: 1, b: 1, a: 1}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 1, g: 1, b: 1, a: 1}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- StartValue:
+ defaultValue:
Name:
String:
Bool: 0
@@ -391,6 +323,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -399,227 +332,15 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 4800000, guid: 5bdea20278144b11916d77503ba1467a, type: 3}
+ shaderPropertyName: _Color
PropId: 0
ShaderOptions: []
- ShaderOptionNames: []
- Default:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName:
- - Name: Offset
- Type: 6
- Values:
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- StartValue:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName:
- - Name: Scale
- Type: 6
- Values:
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 1, y: 1, z: 1}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 1, y: 1, z: 1}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 1, y: 1, z: 1}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 1, y: 1, z: 1}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- StartValue:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName:
- CustomSettings: []
- CustomHistory: []
- Easing:
+ ShaderOptionNames:
+ - _Color
+ ShaderName: MixedRealityToolkit/Examples/UnlitTriplanar
+ customProperties: []
+ easing:
Enabled: 1
Curve:
serializedVersion: 2
@@ -646,11 +367,4 @@ MonoBehaviour:
m_PostInfinity: 2
m_RotationOrder: 0
LerpTime: 0.3
- NoEasing: 0
- IsValid: 1
- ThemeTarget:
- Properties: []
- Target: {fileID: 0}
- States: []
- CustomSettings: []
- States: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
+ states: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/CheeseTheme.asset b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/CheeseTheme.asset
index d8a419c5..c5adbd21 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/CheeseTheme.asset
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/CheeseTheme.asset
@@ -12,15 +12,14 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: e7e7db9a2688ed540af9819c456ba2e2, type: 3}
m_Name: CheeseTheme
m_EditorClassIdentifier:
- Name:
- Settings:
- - Name: ScaleOffsetColorTheme
+ definitions:
+ - ClassName: ScaleOffsetColorTheme
AssemblyQualifiedName: Microsoft.MixedReality.Toolkit.UI.ScaleOffsetColorTheme,
Microsoft.MixedReality.Toolkit.SDK
- Properties:
- - Name: Scale
- Type: 6
- Values:
+ stateProperties:
+ - name: Scale
+ type: 6
+ values:
- Name: Default
String:
Bool: 0
@@ -28,6 +27,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -43,6 +43,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1.1, y: 1.1, z: 1.1}
@@ -58,6 +59,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0.9, y: 0.9, z: 0.9}
@@ -73,6 +75,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -81,7 +84,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -89,6 +92,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -97,10 +101,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
+ defaultValue:
Name:
String:
Bool: 0
@@ -108,6 +109,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -116,10 +118,15 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 0}
+ shaderPropertyName:
+ PropId: 0
+ ShaderOptions: []
+ ShaderOptionNames: []
ShaderName:
- - Name: Offset
- Type: 6
- Values:
+ - name: Offset
+ type: 6
+ values:
- Name: Default
String:
Bool: 0
@@ -127,6 +134,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -142,6 +150,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -157,6 +166,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -172,6 +182,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -180,7 +191,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -188,6 +199,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -196,10 +208,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
+ defaultValue:
Name:
String:
Bool: 0
@@ -207,6 +216,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -215,10 +225,15 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 0}
+ shaderPropertyName:
+ PropId: 0
+ ShaderOptions: []
+ ShaderOptionNames: []
ShaderName:
- - Name: Color
- Type: 2
- Values:
+ - name: Color
+ type: 2
+ values:
- Name: Default
String:
Bool: 0
@@ -226,6 +241,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -241,6 +257,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -256,6 +273,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -271,6 +289,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -279,7 +298,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -287,6 +306,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -295,50 +315,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- PropId: 0
- ShaderOptions:
- - Name: _Color
- Type: 0
- Range: {x: 1, y: 1}
- - Name: _EmissiveColor
- Type: 0
- Range: {x: 0, y: 0}
- - Name: _RimColor
- Type: 0
- Range: {x: 0.5, y: 0.5}
- - Name: _ClippingPlaneBorderColor
- Type: 0
- Range: {x: 0.2, y: 0}
- - Name: _HoverColorOverride
- Type: 0
- Range: {x: 1, y: 1}
- - Name: _HoverColorOpaqueOverride
- Type: 0
- Range: {x: 1, y: 1}
- - Name: _InnerGlowColor
- Type: 0
- Range: {x: 1, y: 1}
- - Name: _EnvironmentColorX
- Type: 0
- Range: {x: 0, y: 0}
- - Name: _EnvironmentColorY
- Type: 0
- Range: {x: 1, y: 0}
- - Name: _EnvironmentColorZ
- Type: 0
- Range: {x: 0, y: 1}
- ShaderOptionNames:
- - _Color
- - _EmissiveColor
- - _RimColor
- - _ClippingPlaneBorderColor
- - _HoverColorOverride
- - _HoverColorOpaqueOverride
- - _InnerGlowColor
- - _EnvironmentColorX
- - _EnvironmentColorY
- - _EnvironmentColorZ
- Default:
+ defaultValue:
Name:
String:
Bool: 0
@@ -346,6 +323,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -354,11 +332,24 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 4800000, guid: 5bdea20278144b11916d77503ba1467a, type: 3}
+ shaderPropertyName: _Color
+ PropId: 0
+ ShaderOptions: []
+ ShaderOptionNames:
+ - _Color
+ - _EmissiveColor
+ - _RimColor
+ - _ClippingPlaneBorderColor
+ - _HoverColorOverride
+ - _HoverColorOpaqueOverride
+ - _InnerGlowColor
+ - _EnvironmentColorX
+ - _EnvironmentColorY
+ - _EnvironmentColorZ
ShaderName: Mixed Reality Toolkit/Standard
- History: []
- CustomSettings: []
- CustomHistory: []
- Easing:
+ customProperties: []
+ easing:
Enabled: 1
Curve:
serializedVersion: 2
@@ -385,11 +376,4 @@ MonoBehaviour:
m_PostInfinity: 2
m_RotationOrder: 4
LerpTime: 0.1
- NoEasing: 0
- IsValid: 1
- ThemeTarget:
- Properties: []
- Target: {fileID: 0}
- States: []
- CustomSettings: []
- States: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
+ states: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/CoffeeTheme.asset b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/CoffeeTheme.asset
index 3b3ecf02..e9780cb0 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/CoffeeTheme.asset
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/CoffeeTheme.asset
@@ -12,15 +12,14 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: e7e7db9a2688ed540af9819c456ba2e2, type: 3}
m_Name: CoffeeTheme
m_EditorClassIdentifier:
- Name:
- Settings:
- - Name: ScaleOffsetColorTheme
+ definitions:
+ - ClassName: ScaleOffsetColorTheme
AssemblyQualifiedName: Microsoft.MixedReality.Toolkit.UI.ScaleOffsetColorTheme,
Microsoft.MixedReality.Toolkit.SDK
- Properties:
- - Name: Scale
- Type: 6
- Values:
+ stateProperties:
+ - name: Scale
+ type: 6
+ values:
- Name: Default
String:
Bool: 0
@@ -28,6 +27,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -43,6 +43,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -58,6 +59,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -73,6 +75,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -81,7 +84,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -89,6 +92,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -97,10 +101,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
+ defaultValue:
Name:
String:
Bool: 0
@@ -108,6 +109,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -116,10 +118,15 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 0}
+ shaderPropertyName:
+ PropId: 0
+ ShaderOptions: []
+ ShaderOptionNames: []
ShaderName:
- - Name: Offset
- Type: 6
- Values:
+ - name: Offset
+ type: 6
+ values:
- Name: Default
String:
Bool: 0
@@ -127,6 +134,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -142,6 +150,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -157,6 +166,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: -0.4, z: 0}
@@ -172,6 +182,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -180,7 +191,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -188,6 +199,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -196,10 +208,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
+ defaultValue:
Name:
String:
Bool: 0
@@ -207,6 +216,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -215,10 +225,15 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 0}
+ shaderPropertyName:
+ PropId: 0
+ ShaderOptions: []
+ ShaderOptionNames: []
ShaderName:
- - Name: Color
- Type: 2
- Values:
+ - name: Color
+ type: 2
+ values:
- Name: Default
String:
Bool: 0
@@ -226,6 +241,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -241,6 +257,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -256,6 +273,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -271,6 +289,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -279,7 +298,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -287,6 +306,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -295,50 +315,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- PropId: 0
- ShaderOptions:
- - Name: _Color
- Type: 0
- Range: {x: 1, y: 1}
- - Name: _EmissiveColor
- Type: 0
- Range: {x: 0, y: 0}
- - Name: _RimColor
- Type: 0
- Range: {x: 0.5, y: 0.5}
- - Name: _ClippingPlaneBorderColor
- Type: 0
- Range: {x: 0.2, y: 0}
- - Name: _HoverColorOverride
- Type: 0
- Range: {x: 1, y: 1}
- - Name: _HoverColorOpaqueOverride
- Type: 0
- Range: {x: 1, y: 1}
- - Name: _InnerGlowColor
- Type: 0
- Range: {x: 1, y: 1}
- - Name: _EnvironmentColorX
- Type: 0
- Range: {x: 0, y: 0}
- - Name: _EnvironmentColorY
- Type: 0
- Range: {x: 1, y: 0}
- - Name: _EnvironmentColorZ
- Type: 0
- Range: {x: 0, y: 1}
- ShaderOptionNames:
- - _Color
- - _EmissiveColor
- - _RimColor
- - _ClippingPlaneBorderColor
- - _HoverColorOverride
- - _HoverColorOpaqueOverride
- - _InnerGlowColor
- - _EnvironmentColorX
- - _EnvironmentColorY
- - _EnvironmentColorZ
- Default:
+ defaultValue:
Name:
String:
Bool: 0
@@ -346,6 +323,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -354,11 +332,24 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 4800000, guid: 5bdea20278144b11916d77503ba1467a, type: 3}
+ shaderPropertyName: _Color
+ PropId: 0
+ ShaderOptions: []
+ ShaderOptionNames:
+ - _Color
+ - _EmissiveColor
+ - _RimColor
+ - _ClippingPlaneBorderColor
+ - _HoverColorOverride
+ - _HoverColorOpaqueOverride
+ - _InnerGlowColor
+ - _EnvironmentColorX
+ - _EnvironmentColorY
+ - _EnvironmentColorZ
ShaderName: Mixed Reality Toolkit/Standard
- History: []
- CustomSettings: []
- CustomHistory: []
- Easing:
+ customProperties: []
+ easing:
Enabled: 1
Curve:
serializedVersion: 2
@@ -385,11 +376,4 @@ MonoBehaviour:
m_PostInfinity: 2
m_RotationOrder: 4
LerpTime: 0.2
- NoEasing: 0
- IsValid: 1
- ThemeTarget:
- Properties: []
- Target: {fileID: 0}
- States: []
- CustomSettings: []
- States: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
+ states: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/CylinderTheme.asset b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/CylinderTheme.asset
index 0a0c9993..58acf7cd 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/CylinderTheme.asset
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/CylinderTheme.asset
@@ -12,15 +12,14 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: e7e7db9a2688ed540af9819c456ba2e2, type: 3}
m_Name: CylinderTheme
m_EditorClassIdentifier:
- Name:
- Settings:
- - Name: ScaleOffsetColorTheme
+ definitions:
+ - ClassName: ScaleOffsetColorTheme
AssemblyQualifiedName: Microsoft.MixedReality.Toolkit.UI.ScaleOffsetColorTheme,
Microsoft.MixedReality.Toolkit.SDK
- Properties:
- - Name: Scale
- Type: 6
- Values:
+ stateProperties:
+ - name: Scale
+ type: 6
+ values:
- Name: Default
String:
Bool: 0
@@ -28,6 +27,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -43,6 +43,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -58,6 +59,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -73,6 +75,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -81,7 +84,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -89,6 +92,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -97,10 +101,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
+ defaultValue:
Name:
String:
Bool: 0
@@ -108,6 +109,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -116,10 +118,15 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 0}
+ shaderPropertyName:
+ PropId: 0
+ ShaderOptions: []
+ ShaderOptionNames: []
ShaderName:
- - Name: Offset
- Type: 6
- Values:
+ - name: Offset
+ type: 6
+ values:
- Name: Default
String:
Bool: 0
@@ -127,6 +134,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -142,6 +150,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -157,6 +166,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: -0.32, z: 0}
@@ -172,6 +182,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -180,7 +191,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -188,6 +199,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -196,10 +208,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
+ defaultValue:
Name:
String:
Bool: 0
@@ -207,6 +216,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -215,10 +225,15 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 0}
+ shaderPropertyName:
+ PropId: 0
+ ShaderOptions: []
+ ShaderOptionNames: []
ShaderName:
- - Name: Color
- Type: 2
- Values:
+ - name: Color
+ type: 2
+ values:
- Name: Default
String:
Bool: 0
@@ -226,6 +241,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -241,6 +257,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -256,6 +273,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -271,6 +289,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -279,7 +298,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -287,6 +306,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -295,50 +315,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- PropId: 0
- ShaderOptions:
- - Name: _Color
- Type: 0
- Range: {x: 1, y: 1}
- - Name: _EmissiveColor
- Type: 0
- Range: {x: 0, y: 0}
- - Name: _RimColor
- Type: 0
- Range: {x: 0.5, y: 0.5}
- - Name: _ClippingPlaneBorderColor
- Type: 0
- Range: {x: 0.2, y: 0}
- - Name: _HoverColorOverride
- Type: 0
- Range: {x: 1, y: 1}
- - Name: _HoverColorOpaqueOverride
- Type: 0
- Range: {x: 1, y: 1}
- - Name: _InnerGlowColor
- Type: 0
- Range: {x: 1, y: 1}
- - Name: _EnvironmentColorX
- Type: 0
- Range: {x: 0, y: 0}
- - Name: _EnvironmentColorY
- Type: 0
- Range: {x: 1, y: 0}
- - Name: _EnvironmentColorZ
- Type: 0
- Range: {x: 0, y: 1}
- ShaderOptionNames:
- - _Color
- - _EmissiveColor
- - _RimColor
- - _ClippingPlaneBorderColor
- - _HoverColorOverride
- - _HoverColorOpaqueOverride
- - _InnerGlowColor
- - _EnvironmentColorX
- - _EnvironmentColorY
- - _EnvironmentColorZ
- Default:
+ defaultValue:
Name:
String:
Bool: 0
@@ -346,6 +323,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -354,11 +332,24 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 4800000, guid: 5bdea20278144b11916d77503ba1467a, type: 3}
+ shaderPropertyName: _Color
+ PropId: 0
+ ShaderOptions: []
+ ShaderOptionNames:
+ - _Color
+ - _EmissiveColor
+ - _RimColor
+ - _ClippingPlaneBorderColor
+ - _HoverColorOverride
+ - _HoverColorOpaqueOverride
+ - _InnerGlowColor
+ - _EnvironmentColorX
+ - _EnvironmentColorY
+ - _EnvironmentColorZ
ShaderName: Mixed Reality Toolkit/Standard
- History: []
- CustomSettings: []
- CustomHistory: []
- Easing:
+ customProperties: []
+ easing:
Enabled: 1
Curve:
serializedVersion: 2
@@ -385,11 +376,4 @@ MonoBehaviour:
m_PostInfinity: 2
m_RotationOrder: 4
LerpTime: 0.1
- NoEasing: 0
- IsValid: 1
- ThemeTarget:
- Properties: []
- Target: {fileID: 0}
- States: []
- CustomSettings: []
- States: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
+ states: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/DefaultTheme.asset b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/DefaultTheme.asset
index c0614c96..a3802c02 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/DefaultTheme.asset
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/DefaultTheme.asset
@@ -12,15 +12,14 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: e7e7db9a2688ed540af9819c456ba2e2, type: 3}
m_Name: DefaultTheme
m_EditorClassIdentifier:
- Name:
- Settings:
- - Name: ScaleOffsetColorTheme
+ definitions:
+ - ClassName: ScaleOffsetColorTheme
AssemblyQualifiedName: Microsoft.MixedReality.Toolkit.UI.ScaleOffsetColorTheme,
Microsoft.MixedReality.Toolkit.SDK
- Properties:
- - Name: Scale
- Type: 6
- Values:
+ stateProperties:
+ - name: Scale
+ type: 6
+ values:
- Name: Default
String:
Bool: 0
@@ -28,6 +27,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -43,6 +43,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1.06, y: 1.06, z: 1.06}
@@ -58,6 +59,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -73,6 +75,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -81,7 +84,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -89,6 +92,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -97,10 +101,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
+ defaultValue:
Name:
String:
Bool: 0
@@ -108,6 +109,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -116,10 +118,15 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 0}
+ shaderPropertyName:
+ PropId: 0
+ ShaderOptions: []
+ ShaderOptionNames: []
ShaderName:
- - Name: Offset
- Type: 6
- Values:
+ - name: Offset
+ type: 6
+ values:
- Name: Default
String:
Bool: 0
@@ -127,6 +134,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -142,6 +150,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -157,6 +166,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0.01}
@@ -172,6 +182,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -180,7 +191,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -188,6 +199,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -196,10 +208,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
+ defaultValue:
Name:
String:
Bool: 0
@@ -207,6 +216,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -215,10 +225,15 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 0}
+ shaderPropertyName:
+ PropId: 0
+ ShaderOptions: []
+ ShaderOptionNames: []
ShaderName:
- - Name: Color
- Type: 2
- Values:
+ - name: Color
+ type: 2
+ values:
- Name: Default
String:
Bool: 0
@@ -226,6 +241,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -241,6 +257,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -256,6 +273,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -271,6 +289,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -279,123 +298,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
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- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- PropId: 0
- ShaderOptions:
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- Type: 0
- Range: {x: 1, y: 1}
- - Name: _SpecColor
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- Range: {x: 0.5, y: 0.5}
- - Name: _RimColor
- Type: 0
- Range: {x: 1, y: 1}
- - Name: _EmissionColor
- Type: 0
- Range: {x: 1, y: 1}
- ShaderOptionNames:
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- - _SpecColor
- - _RimColor
- - _EmissionColor
- Default:
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- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName:
- History:
- - Name: Color
- Type: 2
- Values:
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- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
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- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0.88235295, g: 0.05190311, b: 0.05190311, a: 1}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
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- Vector2: {x: 0, y: 0}
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- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0.048875432, g: 0.5072933, b: 0.8308824, a: 1}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
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- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
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- Vector2: {x: 0, y: 0}
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- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0.17355102, g: 0.78676474, b: 0.4568981, a: 1}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0.84108996, g: 0.85294116, b: 0, a: 1}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -403,6 +306,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -411,90 +315,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName:
- - Name: Offset
- Type: 6
- Values:
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
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- Int: 0
- Float: 0
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- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
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- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
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- String:
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- Int: 0
- Float: 0
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- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
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- Int: 0
- Float: 0
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- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- StartValue:
+ defaultValue:
Name:
String:
Bool: 0
@@ -502,6 +323,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -510,227 +332,18 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 4800000, guid: 5bdea20278144b11916d77503ba1467a, type: 3}
+ shaderPropertyName: _Color
PropId: 0
ShaderOptions: []
- ShaderOptionNames: []
- Default:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName:
- - Name: Scale
- Type: 6
- Values:
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
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- Vector4: {x: 0, y: 0, z: 0, w: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
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- Int: 0
- Float: 0
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- Material: {fileID: 0}
- GameObject: {fileID: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
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- Material: {fileID: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
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- Animation: {fileID: 0}
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- Material: {fileID: 0}
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- Animation: {fileID: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
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- Bool: 0
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- Float: 0
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- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName:
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- Type: 3
- Values:
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- Material: {fileID: 0}
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- Animation: {fileID: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
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- Material: {fileID: 0}
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- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
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- Animation: {fileID: 0}
- - Name:
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- Int: 0
- Float: 0
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- Material: {fileID: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
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- Name:
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- Int: 0
- Float: 0
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- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
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- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- PropId: 10
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
+ ShaderOptionNames:
+ - _Color
+ - _SpecColor
+ - _RimColor
+ - _EmissionColor
ShaderName:
- CustomSettings: []
- CustomHistory: []
- Easing:
+ customProperties: []
+ easing:
Enabled: 1
Curve:
serializedVersion: 2
@@ -757,11 +370,4 @@ MonoBehaviour:
m_PostInfinity: 2
m_RotationOrder: 0
LerpTime: 0.3
- NoEasing: 0
- IsValid: 1
- ThemeTarget:
- Properties: []
- Target: {fileID: 0}
- States: []
- CustomSettings: []
- States: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
+ states: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/FocusExampleTheme.asset b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/FocusExampleTheme.asset
index 2f61a72e..c443af56 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/FocusExampleTheme.asset
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/FocusExampleTheme.asset
@@ -12,15 +12,14 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: e7e7db9a2688ed540af9819c456ba2e2, type: 3}
m_Name: FocusExampleTheme
m_EditorClassIdentifier:
- Name:
- Settings:
- - Name: InteractableColorTheme
+ definitions:
+ - ClassName: InteractableColorTheme
AssemblyQualifiedName: Microsoft.MixedReality.Toolkit.UI.InteractableColorTheme,
Microsoft.MixedReality.Toolkit.SDK
- Properties:
- - Name: Color
- Type: 2
- Values:
+ stateProperties:
+ - name: Color
+ type: 2
+ values:
- Name: Default
String:
Bool: 0
@@ -28,6 +27,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -43,6 +43,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -58,6 +59,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -73,6 +75,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -81,7 +84,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -89,6 +92,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -97,131 +101,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- PropId: 0
- ShaderOptions:
- - Name: _Color
- Type: 0
- Range: {x: 1, y: 1}
- - Name: _EmissiveColor
- Type: 0
- Range: {x: 0, y: 0}
- - Name: _RimColor
- Type: 0
- Range: {x: 0.5, y: 0.5}
- - Name: _ClippingBorderColor
- Type: 0
- Range: {x: 0.2, y: 0}
- - Name: _HoverColorOverride
- Type: 0
- Range: {x: 1, y: 1}
- - Name: _HoverColorOpaqueOverride
- Type: 0
- Range: {x: 1, y: 1}
- - Name: _InnerGlowColor
- Type: 0
- Range: {x: 1, y: 1}
- - Name: _EnvironmentColorX
- Type: 0
- Range: {x: 0, y: 0}
- - Name: _EnvironmentColorY
- Type: 0
- Range: {x: 1, y: 0}
- - Name: _EnvironmentColorZ
- Type: 0
- Range: {x: 0, y: 1}
- ShaderOptionNames:
- - _Color
- - _EmissiveColor
- - _RimColor
- - _ClippingBorderColor
- - _HoverColorOverride
- - _HoverColorOpaqueOverride
- - _InnerGlowColor
- - _EnvironmentColorX
- - _EnvironmentColorY
- - _EnvironmentColorZ
- Default:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName: Mixed Reality Toolkit/Standard
- History:
- - Name: Color
- Type: 2
- Values:
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0.16078432, g: 0.16078432, b: 0.16078432, a: 1}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0.16078432, g: 0.16078432, b: 0.16078432, a: 1}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0.5188679, g: 0.5188679, b: 0.5188679, a: 1}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0.31764707, g: 0.31764707, b: 0.31764707, a: 1}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- StartValue:
+ defaultValue:
Name:
String:
Bool: 0
@@ -229,6 +109,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -237,227 +118,24 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 4800000, guid: 5bdea20278144b11916d77503ba1467a, type: 3}
+ shaderPropertyName: _Color
PropId: 0
ShaderOptions: []
- ShaderOptionNames: []
- Default:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName:
- - Name: Offset
- Type: 6
- Values:
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: -0.005}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0.004}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- StartValue:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName:
- - Name: Scale
- Type: 6
- Values:
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 1, y: 1, z: 1}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 1, y: 1, z: 1}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 1, y: 1, z: 1}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 1, y: 1, z: 1}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- StartValue:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName:
- CustomSettings: []
- CustomHistory: []
- Easing:
+ ShaderOptionNames:
+ - _Color
+ - _EmissiveColor
+ - _RimColor
+ - _ClippingBorderColor
+ - _HoverColorOverride
+ - _HoverColorOpaqueOverride
+ - _InnerGlowColor
+ - _EnvironmentColorX
+ - _EnvironmentColorY
+ - _EnvironmentColorZ
+ ShaderName: Mixed Reality Toolkit/Standard
+ customProperties: []
+ easing:
Enabled: 0
Curve:
serializedVersion: 2
@@ -484,11 +162,4 @@ MonoBehaviour:
m_PostInfinity: 2
m_RotationOrder: 0
LerpTime: 0.1
- NoEasing: 0
- IsValid: 1
- ThemeTarget:
- Properties: []
- Target: {fileID: 0}
- States: []
- CustomSettings: []
- States: {fileID: 11400000, guid: eea7cc35b9115d34595e51c5e4211c84, type: 2}
+ states: {fileID: 11400000, guid: eea7cc35b9115d34595e51c5e4211c84, type: 2}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/FocusPressTouchGrabTheme.asset b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/FocusPressTouchGrabTheme.asset
index 215030da..535242ec 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/FocusPressTouchGrabTheme.asset
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/FocusPressTouchGrabTheme.asset
@@ -12,15 +12,14 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: e7e7db9a2688ed540af9819c456ba2e2, type: 3}
m_Name: FocusPressTouchGrabTheme
m_EditorClassIdentifier:
- Name:
- Settings:
- - Name: ScaleOffsetColorTheme
+ definitions:
+ - ClassName: ScaleOffsetColorTheme
AssemblyQualifiedName: Microsoft.MixedReality.Toolkit.UI.ScaleOffsetColorTheme,
Microsoft.MixedReality.Toolkit.SDK
- Properties:
- - Name: Scale
- Type: 6
- Values:
+ stateProperties:
+ - name: Scale
+ type: 6
+ values:
- Name: Default
String:
Bool: 0
@@ -28,6 +27,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -43,6 +43,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1.2, y: 1.2, z: 1.2}
@@ -58,6 +59,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0.8, y: 0.8, z: 0.8}
@@ -73,6 +75,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -88,6 +91,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0.7, y: 0.7, z: 0.7}
@@ -103,6 +107,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0.5, y: 0.5, z: 0.5}
@@ -118,6 +123,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -126,7 +132,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -134,6 +140,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -142,10 +149,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
+ defaultValue:
Name:
String:
Bool: 0
@@ -153,6 +157,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -161,10 +166,15 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 0}
+ shaderPropertyName:
+ PropId: 0
+ ShaderOptions: []
+ ShaderOptionNames: []
ShaderName:
- - Name: Offset
- Type: 6
- Values:
+ - name: Offset
+ type: 6
+ values:
- Name: Default
String:
Bool: 0
@@ -172,6 +182,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -187,6 +198,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -202,6 +214,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -217,6 +230,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -232,6 +246,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -247,6 +262,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -262,6 +278,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -270,7 +287,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -278,6 +295,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -286,10 +304,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
+ defaultValue:
Name:
String:
Bool: 0
@@ -297,6 +312,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -305,10 +321,15 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 0}
+ shaderPropertyName:
+ PropId: 0
+ ShaderOptions: []
+ ShaderOptionNames: []
ShaderName:
- - Name: Color
- Type: 2
- Values:
+ - name: Color
+ type: 2
+ values:
- Name: Default
String:
Bool: 0
@@ -316,6 +337,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -331,6 +353,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -346,6 +369,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -361,6 +385,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -376,6 +401,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -391,6 +417,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -406,6 +433,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -414,143 +442,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
- Name:
- String:
- Bool: 0
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- Material: {fileID: 0}
- GameObject: {fileID: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
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- ShaderOptions:
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- Type: 0
- Range: {x: 1, y: 1}
- - Name: _EmissiveColor
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- Range: {x: 0, y: 0}
- - Name: _RimColor
- Type: 0
- Range: {x: 0.5, y: 0.5}
- - Name: _ClippingBorderColor
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- Range: {x: 0.2, y: 0}
- - Name: _HoverColorOverride
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- Range: {x: 1, y: 1}
- - Name: _InnerGlowColor
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- Range: {x: 1, y: 1}
- - Name: _EnvironmentColorX
- Type: 0
- Range: {x: 0, y: 0}
- - Name: _EnvironmentColorY
- Type: 0
- Range: {x: 1, y: 0}
- - Name: _EnvironmentColorZ
- Type: 0
- Range: {x: 0, y: 1}
- ShaderOptionNames:
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- - _EmissiveColor
- - _RimColor
- - _ClippingBorderColor
- - _HoverColorOverride
- - _InnerGlowColor
- - _EnvironmentColorX
- - _EnvironmentColorY
- - _EnvironmentColorZ
- Default:
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- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName: Mixed Reality Toolkit/Standard
- History:
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- Type: 2
- Values:
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- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
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- Animation: {fileID: 0}
- - Name:
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- Int: 0
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- Material: {fileID: 0}
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- Color: {r: 0.06915272, g: 0.6981132, b: 0.45621789, a: 1}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
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- Animation: {fileID: 0}
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- Material: {fileID: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -558,6 +450,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -566,90 +459,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
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- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName:
- - Name: Offset
- Type: 6
- Values:
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
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- Vector4: {x: 0, y: 0, z: 0, w: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- StartValue:
+ defaultValue:
Name:
String:
Bool: 0
@@ -657,6 +467,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -665,272 +476,23 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 4800000, guid: 5bdea20278144b11916d77503ba1467a, type: 3}
+ shaderPropertyName: _Color
PropId: 0
ShaderOptions: []
- ShaderOptionNames: []
- Default:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName:
- - Name: Scale
- Type: 6
- Values:
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
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- Animation: {fileID: 0}
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- Material: {fileID: 0}
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- Vector2: {x: 0, y: 0}
- Vector3: {x: 1.1, y: 1.1, z: 1.1}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
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- Animation: {fileID: 0}
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- String:
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- Int: 0
- Float: 0
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- Material: {fileID: 0}
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- Animation: {fileID: 0}
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- Animation: {fileID: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
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- Animation: {fileID: 0}
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- ShaderOptions: []
- ShaderOptionNames: []
- Default:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
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- Material: {fileID: 0}
- GameObject: {fileID: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName:
- - Name: Activate
- Type: 15
- Values:
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- String:
- Bool: 1
- Int: 0
- Float: 0
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- Material: {fileID: 0}
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- Animation: {fileID: 0}
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- Animation: {fileID: 0}
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- Animation: {fileID: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
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- Animation: {fileID: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
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- Animation: {fileID: 0}
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- Bool: 1
- Int: 0
- Float: 0
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- Material: {fileID: 0}
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- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- StartValue:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName:
- CustomSettings: []
- CustomHistory: []
- Easing:
+ ShaderOptionNames:
+ - _Color
+ - _EmissiveColor
+ - _RimColor
+ - _ClippingBorderColor
+ - _HoverColorOverride
+ - _InnerGlowColor
+ - _EnvironmentColorX
+ - _EnvironmentColorY
+ - _EnvironmentColorZ
+ ShaderName: Mixed Reality Toolkit/Standard
+ customProperties: []
+ easing:
Enabled: 1
Curve:
serializedVersion: 2
@@ -957,11 +519,4 @@ MonoBehaviour:
m_PostInfinity: 2
m_RotationOrder: 4
LerpTime: 0.2
- NoEasing: 0
- IsValid: 1
- ThemeTarget:
- Properties: []
- Target: {fileID: 0}
- States: []
- CustomSettings: []
- States: {fileID: 11400000, guid: e51893c8eb7938e4ba43985af43c0f72, type: 2}
+ states: {fileID: 11400000, guid: e51893c8eb7938e4ba43985af43c0f72, type: 2}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/GrabColorChildren.asset b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/GrabColorChildren.asset
index a5fa902d..0499ef5c 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/GrabColorChildren.asset
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/GrabColorChildren.asset
@@ -12,15 +12,14 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: e7e7db9a2688ed540af9819c456ba2e2, type: 3}
m_Name: GrabColorChildren
m_EditorClassIdentifier:
- Name:
- Settings:
- - Name: InteractableColorChildrenTheme
+ definitions:
+ - ClassName: InteractableColorChildrenTheme
AssemblyQualifiedName: Microsoft.MixedReality.Toolkit.UI.InteractableColorChildrenTheme,
Microsoft.MixedReality.Toolkit.SDK
- Properties:
- - Name: Color
- Type: 2
- Values:
+ stateProperties:
+ - name: Color
+ type: 2
+ values:
- Name: Default
String:
Bool: 0
@@ -28,6 +27,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -43,6 +43,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -58,6 +59,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -73,6 +75,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -81,7 +84,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -89,6 +92,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -97,388 +101,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName:
- History:
- - Name: Color
- Type: 2
- Values:
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0.59923285, b: 0.8113208, a: 1}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
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- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0.08627451, g: 0.8470589, b: 1, a: 1}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- StartValue:
+ defaultValue:
Name:
String:
Bool: 0
@@ -486,6 +109,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -494,29 +118,14 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 4800000, guid: 5bdea20278144b11916d77503ba1467a, type: 3}
+ shaderPropertyName: _Color
PropId: 0
ShaderOptions: []
ShaderOptionNames: []
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- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
ShaderName:
- CustomSettings: []
- CustomHistory: []
- Easing:
+ customProperties: []
+ easing:
Enabled: 1
Curve:
serializedVersion: 2
@@ -543,11 +152,4 @@ MonoBehaviour:
m_PostInfinity: 2
m_RotationOrder: 4
LerpTime: 0.35
- NoEasing: 0
- IsValid: 0
- ThemeTarget:
- Properties: []
- Target: {fileID: 0}
- States: []
- CustomSettings: []
- States: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
+ states: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/GrabScaleTheme.asset b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/GrabScaleTheme.asset
index 87132dfa..3f88c445 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/GrabScaleTheme.asset
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/GrabScaleTheme.asset
@@ -12,15 +12,14 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: e7e7db9a2688ed540af9819c456ba2e2, type: 3}
m_Name: GrabScaleTheme
m_EditorClassIdentifier:
- Name:
- Settings:
- - Name: InteractableGrabScaleTheme
+ definitions:
+ - ClassName: InteractableGrabScaleTheme
AssemblyQualifiedName: Microsoft.MixedReality.Toolkit.UI.InteractableGrabScaleTheme,
Microsoft.MixedReality.Toolkit.SDK
- Properties:
- - Name: Scale
- Type: 6
- Values:
+ stateProperties:
+ - name: Scale
+ type: 6
+ values:
- Name: Default
String:
Bool: 0
@@ -28,6 +27,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -43,6 +43,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -58,6 +59,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0.98, y: 1.02, z: 0.98}
@@ -73,6 +75,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -81,7 +84,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -89,6 +92,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -97,91 +101,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
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- Animation: {fileID: 0}
- StartValue:
+ defaultValue:
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String:
Bool: 0
@@ -189,6 +109,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
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@@ -197,225 +118,13 @@ MonoBehaviour:
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AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 0}
+ shaderPropertyName:
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
ShaderName:
- CustomSettings:
+ customProperties:
- Name: ScaleMagnifier
Type: 6
Value:
@@ -426,6 +135,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0.9, y: 1.1, z: 0.9}
@@ -444,6 +154,7 @@ MonoBehaviour:
Float: 0.2
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -452,8 +163,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- CustomHistory: []
- Easing:
+ easing:
Enabled: 1
Curve:
serializedVersion: 2
@@ -480,11 +190,4 @@ MonoBehaviour:
m_PostInfinity: 2
m_RotationOrder: 4
LerpTime: 0.25
- NoEasing: 0
- IsValid: 1
- ThemeTarget:
- Properties: []
- Target: {fileID: 0}
- States: []
- CustomSettings: []
- States: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
+ states: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/HolographicButtonBackPlate.asset b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/HolographicButtonBackPlate.asset
index 68066d91..f72ea535 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/HolographicButtonBackPlate.asset
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/HolographicButtonBackPlate.asset
@@ -12,15 +12,14 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: e7e7db9a2688ed540af9819c456ba2e2, type: 3}
m_Name: HolographicButtonBackPlate
m_EditorClassIdentifier:
- Name:
- Settings:
- - Name: InteractableColorTheme
+ definitions:
+ - ClassName: InteractableColorTheme
AssemblyQualifiedName: Microsoft.MixedReality.Toolkit.UI.InteractableColorTheme,
Microsoft.MixedReality.Toolkit.SDK
- Properties:
- - Name: Color
- Type: 2
- Values:
+ stateProperties:
+ - name: Color
+ type: 2
+ values:
- Name: Default
String:
Bool: 0
@@ -28,6 +27,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -43,6 +43,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -58,6 +59,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -73,6 +75,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -81,7 +84,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -89,6 +92,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -97,131 +101,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- PropId: 0
- ShaderOptions:
- - Name: _Color
- Type: 0
- Range: {x: 1, y: 1}
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- Type: 0
- Range: {x: 0.5, y: 0.5}
- - Name: _ClippingBorderColor
- Type: 0
- Range: {x: 0.2, y: 0}
- - Name: _HoverColorOverride
- Type: 0
- Range: {x: 1, y: 1}
- - Name: _HoverColorOpaqueOverride
- Type: 0
- Range: {x: 1, y: 1}
- - Name: _InnerGlowColor
- Type: 0
- Range: {x: 1, y: 1}
- - Name: _EnvironmentColorX
- Type: 0
- Range: {x: 0, y: 0}
- - Name: _EnvironmentColorY
- Type: 0
- Range: {x: 1, y: 0}
- - Name: _EnvironmentColorZ
- Type: 0
- Range: {x: 0, y: 1}
- ShaderOptionNames:
- - _Color
- - _EmissiveColor
- - _RimColor
- - _ClippingBorderColor
- - _HoverColorOverride
- - _HoverColorOpaqueOverride
- - _InnerGlowColor
- - _EnvironmentColorX
- - _EnvironmentColorY
- - _EnvironmentColorZ
- Default:
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- Int: 0
- Float: 0
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- Material: {fileID: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName: Mixed Reality Toolkit/Standard
- History:
- - Name: Color
- Type: 2
- Values:
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
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- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0.16078432, g: 0.16078432, b: 0.16078432, a: 1}
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- Animation: {fileID: 0}
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- Color: {r: 0.5188679, g: 0.5188679, b: 0.5188679, a: 1}
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- Animation: {fileID: 0}
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- Color: {r: 0.31764707, g: 0.31764707, b: 0.31764707, a: 1}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- StartValue:
+ defaultValue:
Name:
String:
Bool: 0
@@ -229,6 +109,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -237,227 +118,24 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 4800000, guid: 5bdea20278144b11916d77503ba1467a, type: 3}
+ shaderPropertyName: _Color
PropId: 0
ShaderOptions: []
- ShaderOptionNames: []
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- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
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- Animation: {fileID: 0}
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- Type: 6
- Values:
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- Animation: {fileID: 0}
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- Animation: {fileID: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
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- Int: 0
- Float: 0
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- Material: {fileID: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName:
- CustomSettings: []
- CustomHistory: []
- Easing:
+ ShaderOptionNames:
+ - _Color
+ - _EmissiveColor
+ - _RimColor
+ - _ClippingBorderColor
+ - _HoverColorOverride
+ - _HoverColorOpaqueOverride
+ - _InnerGlowColor
+ - _EnvironmentColorX
+ - _EnvironmentColorY
+ - _EnvironmentColorZ
+ ShaderName: Mixed Reality Toolkit/Standard
+ customProperties: []
+ easing:
Enabled: 0
Curve:
serializedVersion: 2
@@ -484,11 +162,4 @@ MonoBehaviour:
m_PostInfinity: 2
m_RotationOrder: 0
LerpTime: 0.1
- NoEasing: 0
- IsValid: 1
- ThemeTarget:
- Properties: []
- Target: {fileID: 0}
- States: []
- CustomSettings: []
- States: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
+ states: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/HolographicButtonBackPlateToggleSelected.asset b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/HolographicButtonBackPlateToggleSelected.asset
index d4b2f99e..bd740d63 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/HolographicButtonBackPlateToggleSelected.asset
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/HolographicButtonBackPlateToggleSelected.asset
@@ -12,15 +12,14 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: e7e7db9a2688ed540af9819c456ba2e2, type: 3}
m_Name: HolographicButtonBackPlateToggleSelected
m_EditorClassIdentifier:
- Name:
- Settings:
- - Name: InteractableColorTheme
+ definitions:
+ - ClassName: InteractableColorTheme
AssemblyQualifiedName: Microsoft.MixedReality.Toolkit.UI.InteractableColorTheme,
Microsoft.MixedReality.Toolkit.SDK
- Properties:
- - Name: Color
- Type: 2
- Values:
+ stateProperties:
+ - name: Color
+ type: 2
+ values:
- Name: Default
String:
Bool: 0
@@ -28,6 +27,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -43,6 +43,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -58,6 +59,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -73,6 +75,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -81,7 +84,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -89,6 +92,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -97,329 +101,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- PropId: 0
- ShaderOptions:
- - Name: _Color
- Type: 0
- Range: {x: 1, y: 1}
- - Name: _EmissiveColor
- Type: 0
- Range: {x: 0, y: 0}
- - Name: _RimColor
- Type: 0
- Range: {x: 0.5, y: 0.5}
- - Name: _ClippingPlaneBorderColor
- Type: 0
- Range: {x: 0.2, y: 0}
- - Name: _HoverColorOverride
- Type: 0
- Range: {x: 1, y: 1}
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- Type: 0
- Range: {x: 1, y: 1}
- - Name: _InnerGlowColor
- Type: 0
- Range: {x: 1, y: 1}
- - Name: _EnvironmentColorX
- Type: 0
- Range: {x: 0, y: 0}
- - Name: _EnvironmentColorY
- Type: 0
- Range: {x: 1, y: 0}
- - Name: _EnvironmentColorZ
- Type: 0
- Range: {x: 0, y: 1}
- ShaderOptionNames:
- - _Color
- - _EmissiveColor
- - _RimColor
- - _ClippingPlaneBorderColor
- - _HoverColorOverride
- - _HoverColorOpaqueOverride
- - _InnerGlowColor
- - _EnvironmentColorX
- - _EnvironmentColorY
- - _EnvironmentColorZ
- Default:
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- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
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- Vector4: {x: 0, y: 0, z: 0, w: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName: Mixed Reality Toolkit/Standard
- History:
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- Type: 2
- Values:
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- Int: 0
- Float: 0
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- Material: {fileID: 0}
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- Color: {r: 0.31764707, g: 0.31764707, b: 0.31764707, a: 1}
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- Animation: {fileID: 0}
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- Color: {r: 0.31764707, g: 0.31764707, b: 0.31764707, a: 1}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
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- Color: {r: 0.5188679, g: 0.5188679, b: 0.5188679, a: 1}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
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- Animation: {fileID: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
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- Animation: {fileID: 0}
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- Default:
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
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- Animation: {fileID: 0}
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- Type: 6
- Values:
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- Animation: {fileID: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
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- ShaderOptions: []
- ShaderOptionNames: []
- Default:
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- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName:
- - Name: Scale
- Type: 6
- Values:
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 1, y: 1, z: 1}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
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- Int: 0
- Float: 0
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- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 1, y: 1, z: 1}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 1, y: 1, z: 1}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 1, y: 1, z: 1}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- StartValue:
+ defaultValue:
Name:
String:
Bool: 0
@@ -427,6 +109,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -435,29 +118,24 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 4800000, guid: 5bdea20278144b11916d77503ba1467a, type: 3}
+ shaderPropertyName: _Color
PropId: 0
ShaderOptions: []
- ShaderOptionNames: []
- Default:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName:
- CustomSettings: []
- CustomHistory: []
- Easing:
+ ShaderOptionNames:
+ - _Color
+ - _EmissiveColor
+ - _RimColor
+ - _ClippingPlaneBorderColor
+ - _HoverColorOverride
+ - _HoverColorOpaqueOverride
+ - _InnerGlowColor
+ - _EnvironmentColorX
+ - _EnvironmentColorY
+ - _EnvironmentColorZ
+ ShaderName: Mixed Reality Toolkit/Standard
+ customProperties: []
+ easing:
Enabled: 1
Curve:
serializedVersion: 2
@@ -484,11 +162,4 @@ MonoBehaviour:
m_PostInfinity: 2
m_RotationOrder: 0
LerpTime: 0.1
- NoEasing: 0
- IsValid: 1
- ThemeTarget:
- Properties: []
- Target: {fileID: 0}
- States: []
- CustomSettings: []
- States: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
+ states: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/HolographicButtonFrontPlate.asset b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/HolographicButtonFrontPlate.asset
index 8ddf296f..44712a15 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/HolographicButtonFrontPlate.asset
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/HolographicButtonFrontPlate.asset
@@ -12,15 +12,14 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: e7e7db9a2688ed540af9819c456ba2e2, type: 3}
m_Name: HolographicButtonFrontPlate
m_EditorClassIdentifier:
- Name:
- Settings:
- - Name: InteractableShaderTheme
+ definitions:
+ - ClassName: InteractableShaderTheme
AssemblyQualifiedName: Microsoft.MixedReality.Toolkit.UI.InteractableShaderTheme,
Microsoft.MixedReality.Toolkit.SDK
- Properties:
- - Name: Shader
- Type: 3
- Values:
+ stateProperties:
+ - name: Shader
+ type: 3
+ values:
- Name: Default
String:
Bool: 0
@@ -28,6 +27,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -43,6 +43,7 @@ MonoBehaviour:
Float: 0.45
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -58,6 +59,7 @@ MonoBehaviour:
Float: 0.45
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -73,6 +75,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -81,7 +84,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -89,6 +92,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -97,185 +101,27 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ defaultValue:
+ Name:
+ String:
+ Bool: 0
+ Int: 0
+ Float: 0
+ Texture: {fileID: 0}
+ Material: {fileID: 0}
+ Shader: {fileID: 0}
+ GameObject: {fileID: 0}
+ Vector2: {x: 0, y: 0}
+ Vector3: {x: 0, y: 0, z: 0}
+ Vector4: {x: 0, y: 0, z: 0, w: 0}
+ Color: {r: 0, g: 0, b: 0, a: 0}
+ Quaternion: {x: 0, y: 0, z: 0, w: 0}
+ AudioClip: {fileID: 0}
+ Animation: {fileID: 0}
+ targetShader: {fileID: 4800000, guid: 5bdea20278144b11916d77503ba1467a, type: 3}
+ shaderPropertyName: _BorderLight
PropId: 37
- ShaderOptions:
- - Name: _AlbedoAlphaMode
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _AlbedoAssignedAtRuntime
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _Cutoff
- Type: 2
- Range: {x: 0, y: 1}
- - Name: _Metallic
- Type: 2
- Range: {x: 0, y: 1}
- - Name: _Smoothness
- Type: 2
- Range: {x: 0, y: 1}
- - Name: _EnableChannelMap
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _EnableNormalMap
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _NormalMapScale
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _EnableEmission
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _EnableTriplanarMapping
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _EnableLocalSpaceTriplanarMapping
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _TriplanarMappingBlendSharpness
- Type: 2
- Range: {x: 1, y: 16}
- - Name: _DirectionalLight
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _SpecularHighlights
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _Reflections
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _Refraction
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _RefractiveIndex
- Type: 2
- Range: {x: 0, y: 3}
- - Name: _RimLight
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _RimPower
- Type: 2
- Range: {x: 0, y: 8}
- - Name: _ClippingPlane
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _ClippingSphere
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _ClippingBox
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _ClippingBorder
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _ClippingBorderWidth
- Type: 2
- Range: {x: 0.005, y: 1}
- - Name: _NearPlaneFade
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _FadeBeginDistance
- Type: 2
- Range: {x: 0.01, y: 10}
- - Name: _FadeCompleteDistance
- Type: 2
- Range: {x: 0.01, y: 10}
- - Name: _HoverLight
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _EnableHoverColorOverride
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _HoverLightOpaque
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _EnableHoverColorOpaqueOverride
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _RoundCorners
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _RoundCornerRadius
- Type: 2
- Range: {x: 0.01, y: 0.5}
- - Name: _RoundCornerMargin
- Type: 2
- Range: {x: 0, y: 0.5}
- - Name: _BorderLight
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _BorderLightUsesHoverColor
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _BorderLightOpaque
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _BorderWidth
- Type: 2
- Range: {x: 0, y: 1}
- - Name: _BorderMinValue
- Type: 2
- Range: {x: 0, y: 1}
- - Name: _EdgeSmoothingValue
- Type: 2
- Range: {x: 0.0001, y: 0.2}
- - Name: _InnerGlow
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _EnvironmentColoring
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _EnvironmentColorThreshold
- Type: 2
- Range: {x: 0, y: 3}
- - Name: _EnvironmentColorIntensity
- Type: 2
- Range: {x: 0, y: 1}
- - Name: _Mode
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _CustomMode
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _SrcBlend
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _DstBlend
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _BlendOp
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _ZTest
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _ZWrite
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _ColorWriteMask
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _CullMode
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _RenderQueueOverride
- Type: 2
- Range: {x: -1, y: 5000}
- - Name: _InstancedColor
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _Stencil
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _StencilReference
- Type: 2
- Range: {x: 0, y: 255}
- - Name: _StencilComparison
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _StencilOperation
- Type: 1
- Range: {x: 0, y: 0}
+ ShaderOptions: []
ShaderOptionNames:
- _AlbedoAlphaMode
- _AlbedoAssignedAtRuntime
@@ -336,206 +182,107 @@ MonoBehaviour:
- _StencilReference
- _StencilComparison
- _StencilOperation
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- Bool: 0
- Int: 0
- Float: 0
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- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
ShaderName: Mixed Reality Toolkit/Standard
- History:
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- Type: 2
- Values:
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- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
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- Animation: {fileID: 0}
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Material: {fileID: 0}
+ Shader: {fileID: 0}
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- Default:
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName:
- CustomSettings: []
- CustomHistory: []
- Easing:
+ customProperties: []
+ easing:
Enabled: 0
Curve:
serializedVersion: 2
@@ -1255,11 +360,4 @@ MonoBehaviour:
m_PostInfinity: 2
m_RotationOrder: 4
LerpTime: 0.1
- NoEasing: 0
- IsValid: 1
- ThemeTarget:
- Properties: []
- Target: {fileID: 0}
- States: []
- CustomSettings: []
- States: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
+ states: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/HolographicButtonFrontPlateThick.asset b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/HolographicButtonFrontPlateThick.asset
index 9fdc168a..46b721a5 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/HolographicButtonFrontPlateThick.asset
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/HolographicButtonFrontPlateThick.asset
@@ -12,14 +12,14 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: e7e7db9a2688ed540af9819c456ba2e2, type: 3}
m_Name: HolographicButtonFrontPlateThick
m_EditorClassIdentifier:
- Name:
- Settings:
- - Name: InteractableShaderTheme
- AssemblyQualifiedName:
- Properties:
- - Name: Shader
- Type: 3
- Values:
+ definitions:
+ - ClassName: InteractableShaderTheme
+ AssemblyQualifiedName: Microsoft.MixedReality.Toolkit.UI.InteractableShaderTheme,
+ Microsoft.MixedReality.Toolkit.SDK
+ stateProperties:
+ - name: Shader
+ type: 3
+ values:
- Name: Default
String:
Bool: 0
@@ -27,6 +27,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -42,6 +43,7 @@ MonoBehaviour:
Float: 0.45
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -57,6 +59,7 @@ MonoBehaviour:
Float: 0.45
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -72,6 +75,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -80,7 +84,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -88,6 +92,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -96,6 +101,25 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ defaultValue:
+ Name:
+ String:
+ Bool: 0
+ Int: 0
+ Float: 0
+ Texture: {fileID: 0}
+ Material: {fileID: 0}
+ Shader: {fileID: 0}
+ GameObject: {fileID: 0}
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+ Vector3: {x: 0, y: 0, z: 0}
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+ Quaternion: {x: 0, y: 0, z: 0, w: 0}
+ AudioClip: {fileID: 0}
+ Animation: {fileID: 0}
+ targetShader: {fileID: 4800000, guid: 5bdea20278144b11916d77503ba1467a, type: 3}
+ shaderPropertyName: _BorderWidth
PropId: 37
ShaderOptions:
- Name: _AlbedoAlphaMode
@@ -335,206 +359,107 @@ MonoBehaviour:
- _StencilReference
- _StencilComparison
- _StencilOperation
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- Int: 0
- Float: 0
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
ShaderName: Mixed Reality Toolkit/Standard
- History:
- - Name: Color
- Type: 2
- Values:
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- String:
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- Int: 0
- Float: 0
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- Material: {fileID: 0}
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- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
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+ customProperties: []
+ easing:
+ Enabled: 0
+ Curve:
+ serializedVersion: 2
+ m_Curve:
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+ time: 0
+ value: 1
+ inSlope: 0
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+ inWeight: 0
+ outWeight: 0
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+ time: 1
+ value: 1
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+ tangentMode: 0
+ weightedMode: 0
+ inWeight: 0
+ outWeight: 0
+ m_PreInfinity: 2
+ m_PostInfinity: 2
+ m_RotationOrder: 4
+ LerpTime: 0.1
+ - ClassName: InteractableColorTheme
+ AssemblyQualifiedName: Microsoft.MixedReality.Toolkit.UI.InteractableColorTheme,
+ Microsoft.MixedReality.Toolkit.SDK
+ stateProperties:
+ - name: Color
+ type: 2
+ values:
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String:
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Int: 0
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
Vector4: {x: 0, y: 0, z: 0, w: 0}
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+ Color: {r: 0, g: 0, b: 0, a: 1}
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- ShaderName:
- - Name: Offset
- Type: 6
- Values:
- - Name:
+ - Name: Focus
String:
Bool: 0
Int: 0
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
Vector4: {x: 0, y: 0, z: 0, w: 0}
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+ Color: {r: 0.06666667, g: 0.06666667, b: 0.06666667, a: 1}
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- - Name:
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String:
Bool: 0
Int: 0
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
+ Color: {r: 0.06666667, g: 0.06666667, b: 0.06666667, a: 1}
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
- Name:
+ - Name: Disabled
String:
Bool: 0
Int: 0
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
+ Color: {r: 0, g: 0, b: 0, a: 1}
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
+ startValue:
Name:
String:
Bool: 0
@@ -542,6 +467,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -550,71 +476,7 @@ MonoBehaviour:
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AudioClip: {fileID: 0}
Animation: {fileID: 0}
- ShaderName:
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- Type: 6
- Values:
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
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- Animation: {fileID: 0}
- StartValue:
+ defaultValue:
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String:
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@@ -622,6 +484,7 @@ MonoBehaviour:
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Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -630,274 +493,10 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 4800000, guid: 5bdea20278144b11916d77503ba1467a, type: 3}
+ shaderPropertyName: _Color
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index 57e0e015..90357ea6 100644
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Material: {fileID: 0}
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Vector3: {x: 0, y: 0, z: 0}
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Texture: {fileID: 0}
Material: {fileID: 0}
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Material: {fileID: 0}
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Vector3: {x: 0, y: 270, z: 0}
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- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
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- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
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- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- StartValue:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName:
- - Name: Activate
- Type: 15
- Values:
- - Name:
- String:
- Bool: 1
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 1
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 1
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 1
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- StartValue:
+ defaultValue:
Name:
String:
Bool: 0
@@ -882,6 +109,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -890,29 +118,14 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 0}
+ shaderPropertyName:
PropId: 0
ShaderOptions: []
ShaderOptionNames: []
- Default:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
ShaderName:
- CustomSettings: []
- CustomHistory: []
- Easing:
+ customProperties: []
+ easing:
Enabled: 1
Curve:
serializedVersion: 2
@@ -939,31 +152,4 @@ MonoBehaviour:
m_PostInfinity: 2
m_RotationOrder: 4
LerpTime: 0.2
- NoEasing: 0
- IsValid: 1
- ThemeTarget:
- Properties: []
- Target: {fileID: 0}
- States:
- - Name: Default
- Index: 0
- Bit: 1
- Value: 0
- ActiveIndex: 0
- - Name: Focus
- Index: 1
- Bit: 2
- Value: 0
- ActiveIndex: 1
- - Name: Pressed
- Index: 2
- Bit: 4
- Value: 0
- ActiveIndex: 2
- - Name: Disabled
- Index: 7
- Bit: 8
- Value: 0
- ActiveIndex: 3
- CustomSettings: []
- States: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
+ states: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/Model_IcosaTheme.asset b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/Model_IcosaTheme.asset
index dd157d98..3f9c80c4 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/Model_IcosaTheme.asset
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/Model_IcosaTheme.asset
@@ -12,15 +12,14 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: e7e7db9a2688ed540af9819c456ba2e2, type: 3}
m_Name: Model_IcosaTheme
m_EditorClassIdentifier:
- Name:
- Settings:
- - Name: InteractableShaderTheme
+ definitions:
+ - ClassName: InteractableShaderTheme
AssemblyQualifiedName: Microsoft.MixedReality.Toolkit.UI.InteractableShaderTheme,
Microsoft.MixedReality.Toolkit.SDK
- Properties:
- - Name: Shader
- Type: 3
- Values:
+ stateProperties:
+ - name: Shader
+ type: 3
+ values:
- Name: Default
String:
Bool: 0
@@ -28,6 +27,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -43,6 +43,7 @@ MonoBehaviour:
Float: 1
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -58,6 +59,7 @@ MonoBehaviour:
Float: 1
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -73,6 +75,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -81,7 +84,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -89,6 +92,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -97,164 +101,27 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ defaultValue:
+ Name:
+ String:
+ Bool: 0
+ Int: 0
+ Float: 0
+ Texture: {fileID: 0}
+ Material: {fileID: 0}
+ Shader: {fileID: 0}
+ GameObject: {fileID: 0}
+ Vector2: {x: 0, y: 0}
+ Vector3: {x: 0, y: 0, z: 0}
+ Vector4: {x: 0, y: 0, z: 0, w: 0}
+ Color: {r: 0, g: 0, b: 0, a: 0}
+ Quaternion: {x: 0, y: 0, z: 0, w: 0}
+ AudioClip: {fileID: 0}
+ Animation: {fileID: 0}
+ targetShader: {fileID: 4800000, guid: 5bdea20278144b11916d77503ba1467a, type: 3}
+ shaderPropertyName: _BorderLight
PropId: 27
- ShaderOptions:
- - Name: _AlbedoAlphaMode
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _Cutoff
- Type: 2
- Range: {x: 0, y: 1}
- - Name: _Metallic
- Type: 2
- Range: {x: 0, y: 1}
- - Name: _Smoothness
- Type: 2
- Range: {x: 0, y: 1}
- - Name: _EnableChannelMap
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _EnableNormalMap
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _EnableEmission
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _DirectionalLight
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _SpecularHighlights
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _Reflections
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _Refraction
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _RefractiveIndex
- Type: 2
- Range: {x: 0, y: 3}
- - Name: _RimLight
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _RimPower
- Type: 2
- Range: {x: 0, y: 8}
- - Name: _ClippingPlane
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _ClippingPlaneBorder
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _ClippingPlaneBorderWidth
- Type: 2
- Range: {x: 0.005, y: 1}
- - Name: _NearPlaneFade
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _FadeBeginDistance
- Type: 2
- Range: {x: 0.01, y: 10}
- - Name: _FadeCompleteDistance
- Type: 2
- Range: {x: 0.01, y: 10}
- - Name: _HoverLight
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _EnableHoverColorOverride
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _HoverLightOpaque
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _EnableHoverColorOpaqueOverride
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _RoundCorners
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _RoundCornerRadius
- Type: 2
- Range: {x: 0.01, y: 0.5}
- - Name: _RoundCornerMargin
- Type: 2
- Range: {x: 0, y: 0.5}
- - Name: _BorderLight
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _BorderLightUsesHoverColor
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _BorderLightOpaque
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _BorderWidth
- Type: 2
- Range: {x: 0, y: 1}
- - Name: _BorderMinValue
- Type: 2
- Range: {x: 0, y: 1}
- - Name: _EdgeSmoothingValue
- Type: 2
- Range: {x: 0.0001, y: 0.2}
- - Name: _InnerGlow
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _EnvironmentColoring
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _EnvironmentColorThreshold
- Type: 2
- Range: {x: 0, y: 3}
- - Name: _EnvironmentColorIntensity
- Type: 2
- Range: {x: 0, y: 1}
- - Name: _Mode
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _CustomMode
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _SrcBlend
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _DstBlend
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _BlendOp
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _ZTest
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _ZWrite
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _ColorWriteMask
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _CullMode
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _RenderQueueOverride
- Type: 2
- Range: {x: -1, y: 5000}
- - Name: _InstancedColor
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _Stencil
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _StencilReference
- Type: 2
- Range: {x: 0, y: 255}
- - Name: _StencilComparison
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _StencilOperation
- Type: 1
- Range: {x: 0, y: 0}
+ ShaderOptions: []
ShaderOptionNames:
- _AlbedoAlphaMode
- _Cutoff
@@ -308,148 +175,50 @@ MonoBehaviour:
- _StencilReference
- _StencilComparison
- _StencilOperation
- Default:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
ShaderName: Mixed Reality Toolkit/Standard
- History:
- - Name: Color
- Type: 2
- Values:
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 1, g: 1, b: 1, a: 1}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 1, g: 1, b: 1, a: 1}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 1, g: 1, b: 1, a: 1}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 1, g: 1, b: 1, a: 1}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- StartValue:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName:
- - Name: Offset
- Type: 6
- Values:
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
+ customProperties: []
+ easing:
+ Enabled: 1
+ Curve:
+ serializedVersion: 2
+ m_Curve:
+ - serializedVersion: 3
+ time: 0
+ value: 1
+ inSlope: 0
+ outSlope: 0
+ tangentMode: 0
+ weightedMode: 0
+ inWeight: 0
+ outWeight: 0
+ - serializedVersion: 3
+ time: 1
+ value: 1
+ inSlope: 0
+ outSlope: 0
+ tangentMode: 0
+ weightedMode: 0
+ inWeight: 0
+ outWeight: 0
+ m_PreInfinity: 2
+ m_PostInfinity: 2
+ m_RotationOrder: 4
+ LerpTime: 0.2
+ - ClassName: InteractableShaderTheme
+ AssemblyQualifiedName: Microsoft.MixedReality.Toolkit.UI.InteractableShaderTheme,
+ Microsoft.MixedReality.Toolkit.SDK
+ stateProperties:
+ - name: Shader
+ type: 3
+ values:
+ - Name: Default
String:
Bool: 0
Int: 0
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -458,13 +227,14 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- - Name:
+ - Name: Focus
String:
Bool: 0
Int: 0
- Float: 0
+ Float: 0.1
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -473,13 +243,14 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- - Name:
+ - Name: Pressed
String:
Bool: 0
Int: 0
- Float: 0
+ Float: 0.2
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -488,14 +259,14 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
- Name:
+ - Name: Disabled
String:
Bool: 0
Int: 0
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -504,10 +275,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
+ startValue:
Name:
String:
Bool: 0
@@ -515,6 +283,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -523,71 +292,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- ShaderName:
- - Name: Scale
- Type: 6
- Values:
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 1, y: 1, z: 1}
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- Animation: {fileID: 0}
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- Float: 0
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- Material: {fileID: 0}
- GameObject: {fileID: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
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- Animation: {fileID: 0}
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- Material: {fileID: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
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- Animation: {fileID: 0}
- - Name:
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- Int: 0
- Float: 0
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- Material: {fileID: 0}
- GameObject: {fileID: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- StartValue:
+ defaultValue:
Name:
String:
Bool: 0
@@ -595,6 +300,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -603,520 +309,10 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- PropId: 0
+ targetShader: {fileID: 4800000, guid: 5bdea20278144b11916d77503ba1467a, type: 3}
+ shaderPropertyName: _BorderWidth
+ PropId: 30
ShaderOptions: []
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- Float: 0
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- Material: {fileID: 0}
- GameObject: {fileID: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName:
- - Name: Animator Trigger
- Type: 16
- Values:
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- String: Default
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- Float: 0
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- Material: {fileID: 0}
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- Float: 0
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- ShaderOptionNames: []
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- Animation: {fileID: 0}
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- Values:
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- ShaderOptionNames: []
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- Animation: {fileID: 0}
- ShaderName:
- CustomSettings: []
- CustomHistory: []
- Easing:
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- Curve:
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- - Name: InteractableShaderTheme
- AssemblyQualifiedName: Microsoft.MixedReality.Toolkit.UI.InteractableShaderTheme,
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- Values:
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- - Name: _SpecularHighlights
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- - Name: _EnableHoverColorOverride
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- - Name: _HoverLightOpaque
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- Range: {x: 0, y: 0}
- - Name: _EnableHoverColorOpaqueOverride
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- Range: {x: 0, y: 0}
- - Name: _RoundCorners
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- Range: {x: 0, y: 0}
- - Name: _RoundCornerRadius
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- - Name: _RoundCornerMargin
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- - Name: _BorderLightUsesHoverColor
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- Range: {x: 0, y: 0}
- - Name: _BorderLightOpaque
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- Range: {x: 0, y: 0}
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- - Name: _EdgeSmoothingValue
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- Range: {x: 0, y: 3}
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- - Name: _DstBlend
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- Range: {x: 0, y: 0}
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@@ -1170,522 +366,9 @@ MonoBehaviour:
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- _StencilComparison
- _StencilOperation
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- Animation: {fileID: 0}
ShaderName: Mixed Reality Toolkit/Standard
- History:
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- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName:
- CustomSettings: []
- CustomHistory: []
- Easing:
+ customProperties: []
+ easing:
Enabled: 1
Curve:
serializedVersion: 2
@@ -1712,31 +395,4 @@ MonoBehaviour:
m_PostInfinity: 2
m_RotationOrder: 4
LerpTime: 0.2
- NoEasing: 0
- IsValid: 1
- ThemeTarget:
- Properties: []
- Target: {fileID: 0}
- States:
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- Index: 0
- Bit: 1
- Value: 0
- ActiveIndex: 0
- - Name: Focus
- Index: 1
- Bit: 2
- Value: 0
- ActiveIndex: 1
- - Name: Pressed
- Index: 2
- Bit: 4
- Value: 0
- ActiveIndex: 2
- - Name: Disabled
- Index: 7
- Bit: 8
- Value: 0
- ActiveIndex: 3
- CustomSettings: []
- States: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
+ states: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/PianoKeyThemeBlack.asset b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/PianoKeyThemeBlack.asset
index ace5b922..5dadc536 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/PianoKeyThemeBlack.asset
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/PianoKeyThemeBlack.asset
@@ -12,15 +12,14 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: e7e7db9a2688ed540af9819c456ba2e2, type: 3}
m_Name: PianoKeyThemeBlack
m_EditorClassIdentifier:
- Name:
- Settings:
- - Name: ScaleOffsetColorTheme
+ definitions:
+ - ClassName: ScaleOffsetColorTheme
AssemblyQualifiedName: Microsoft.MixedReality.Toolkit.UI.ScaleOffsetColorTheme,
Microsoft.MixedReality.Toolkit.SDK, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- Properties:
- - Name: Scale
- Type: 6
- Values:
+ stateProperties:
+ - name: Scale
+ type: 6
+ values:
- Name: Default
String:
Bool: 0
@@ -28,6 +27,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -43,6 +43,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -58,6 +59,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -73,6 +75,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -81,7 +84,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -89,6 +92,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -97,10 +101,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
+ defaultValue:
Name:
String:
Bool: 0
@@ -108,6 +109,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -116,10 +118,15 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 0}
+ shaderPropertyName:
+ PropId: 0
+ ShaderOptions: []
+ ShaderOptionNames: []
ShaderName:
- - Name: Offset
- Type: 6
- Values:
+ - name: Offset
+ type: 6
+ values:
- Name: Default
String:
Bool: 0
@@ -127,6 +134,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -142,6 +150,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -157,6 +166,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0.02}
@@ -172,6 +182,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -180,7 +191,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -188,6 +199,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -196,10 +208,7 @@ MonoBehaviour:
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AudioClip: {fileID: 0}
Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
+ defaultValue:
Name:
String:
Bool: 0
@@ -207,6 +216,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -215,10 +225,15 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 0}
+ shaderPropertyName:
+ PropId: 0
+ ShaderOptions: []
+ ShaderOptionNames: []
ShaderName:
- - Name: Color
- Type: 2
- Values:
+ - name: Color
+ type: 2
+ values:
- Name: Default
String:
Bool: 0
@@ -226,6 +241,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -241,6 +257,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -256,6 +273,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -271,6 +289,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -279,7 +298,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -287,6 +306,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -295,46 +315,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- PropId: 0
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- - Name: _Color
- Type: 0
- Range: {x: 1, y: 1}
- - Name: _EmissiveColor
- Type: 0
- Range: {x: 0, y: 0}
- - Name: _RimColor
- Type: 0
- Range: {x: 0.5, y: 0.5}
- - Name: _ClippingBorderColor
- Type: 0
- Range: {x: 0.2, y: 0}
- - Name: _HoverColorOverride
- Type: 0
- Range: {x: 1, y: 1}
- - Name: _InnerGlowColor
- Type: 0
- Range: {x: 1, y: 1}
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- Type: 0
- Range: {x: 0, y: 0}
- - Name: _EnvironmentColorY
- Type: 0
- Range: {x: 1, y: 0}
- - Name: _EnvironmentColorZ
- Type: 0
- Range: {x: 0, y: 1}
- ShaderOptionNames:
- - _Color
- - _EmissiveColor
- - _RimColor
- - _ClippingBorderColor
- - _HoverColorOverride
- - _InnerGlowColor
- - _EnvironmentColorX
- - _EnvironmentColorY
- - _EnvironmentColorZ
- Default:
+ defaultValue:
Name:
String:
Bool: 0
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Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -350,11 +332,23 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 4800000, guid: 5bdea20278144b11916d77503ba1467a, type: 3}
+ shaderPropertyName: _Color
+ PropId: 0
+ ShaderOptions: []
+ ShaderOptionNames:
+ - _Color
+ - _EmissiveColor
+ - _RimColor
+ - _ClippingBorderColor
+ - _HoverColorOverride
+ - _InnerGlowColor
+ - _EnvironmentColorX
+ - _EnvironmentColorY
+ - _EnvironmentColorZ
ShaderName: Mixed Reality Toolkit/Standard
- History: []
- CustomSettings: []
- CustomHistory: []
- Easing:
+ customProperties: []
+ easing:
Enabled: 1
Curve:
serializedVersion: 2
@@ -381,11 +375,4 @@ MonoBehaviour:
m_PostInfinity: 2
m_RotationOrder: 4
LerpTime: 0.2
- NoEasing: 0
- IsValid: 1
- ThemeTarget:
- Properties: []
- Target: {fileID: 0}
- States: []
- CustomSettings: []
- States: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
+ states: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/PianoKeyThemeWhite.asset b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/PianoKeyThemeWhite.asset
index be491a8a..ad74c5db 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/PianoKeyThemeWhite.asset
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/PianoKeyThemeWhite.asset
@@ -12,15 +12,14 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: e7e7db9a2688ed540af9819c456ba2e2, type: 3}
m_Name: PianoKeyThemeWhite
m_EditorClassIdentifier:
- Name:
- Settings:
- - Name: ScaleOffsetColorTheme
+ definitions:
+ - ClassName: ScaleOffsetColorTheme
AssemblyQualifiedName: Microsoft.MixedReality.Toolkit.UI.ScaleOffsetColorTheme,
Microsoft.MixedReality.Toolkit.SDK, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- Properties:
- - Name: Scale
- Type: 6
- Values:
+ stateProperties:
+ - name: Scale
+ type: 6
+ values:
- Name: Default
String:
Bool: 0
@@ -28,6 +27,7 @@ MonoBehaviour:
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Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
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Vector3: {x: 1, y: 1, z: 1}
@@ -43,6 +43,7 @@ MonoBehaviour:
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Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
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Vector3: {x: 1, y: 1, z: 1}
@@ -58,6 +59,7 @@ MonoBehaviour:
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Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
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Vector3: {x: 1, y: 1, z: 1}
@@ -73,6 +75,7 @@ MonoBehaviour:
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Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
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Vector3: {x: 1, y: 1, z: 1}
@@ -81,7 +84,7 @@ MonoBehaviour:
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AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
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@@ -89,6 +92,7 @@ MonoBehaviour:
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Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -97,10 +101,7 @@ MonoBehaviour:
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AudioClip: {fileID: 0}
Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
+ defaultValue:
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@@ -108,6 +109,7 @@ MonoBehaviour:
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Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
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Vector3: {x: 0, y: 0, z: 0}
@@ -116,10 +118,15 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 0}
+ shaderPropertyName:
+ PropId: 0
+ ShaderOptions: []
+ ShaderOptionNames: []
ShaderName:
- - Name: Offset
- Type: 6
- Values:
+ - name: Offset
+ type: 6
+ values:
- Name: Default
String:
Bool: 0
@@ -127,6 +134,7 @@ MonoBehaviour:
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Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
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Vector3: {x: 0, y: 0, z: 0}
@@ -142,6 +150,7 @@ MonoBehaviour:
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Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
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Vector3: {x: 0, y: 0, z: 0}
@@ -157,6 +166,7 @@ MonoBehaviour:
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Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0.02}
@@ -172,6 +182,7 @@ MonoBehaviour:
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Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -180,7 +191,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -188,6 +199,7 @@ MonoBehaviour:
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Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -196,10 +208,7 @@ MonoBehaviour:
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AudioClip: {fileID: 0}
Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
+ defaultValue:
Name:
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@@ -207,6 +216,7 @@ MonoBehaviour:
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Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -215,10 +225,15 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 0}
+ shaderPropertyName:
+ PropId: 0
+ ShaderOptions: []
+ ShaderOptionNames: []
ShaderName:
- - Name: Color
- Type: 2
- Values:
+ - name: Color
+ type: 2
+ values:
- Name: Default
String:
Bool: 0
@@ -226,6 +241,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -241,6 +257,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -256,6 +273,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -271,6 +289,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -279,7 +298,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
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String:
Bool: 0
@@ -287,6 +306,7 @@ MonoBehaviour:
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Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -295,46 +315,7 @@ MonoBehaviour:
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AudioClip: {fileID: 0}
Animation: {fileID: 0}
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- ShaderOptions:
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- Type: 0
- Range: {x: 1, y: 1}
- - Name: _EmissiveColor
- Type: 0
- Range: {x: 0, y: 0}
- - Name: _RimColor
- Type: 0
- Range: {x: 0.5, y: 0.5}
- - Name: _ClippingBorderColor
- Type: 0
- Range: {x: 0.2, y: 0}
- - Name: _HoverColorOverride
- Type: 0
- Range: {x: 1, y: 1}
- - Name: _InnerGlowColor
- Type: 0
- Range: {x: 1, y: 1}
- - Name: _EnvironmentColorX
- Type: 0
- Range: {x: 0, y: 0}
- - Name: _EnvironmentColorY
- Type: 0
- Range: {x: 1, y: 0}
- - Name: _EnvironmentColorZ
- Type: 0
- Range: {x: 0, y: 1}
- ShaderOptionNames:
- - _Color
- - _EmissiveColor
- - _RimColor
- - _ClippingBorderColor
- - _HoverColorOverride
- - _InnerGlowColor
- - _EnvironmentColorX
- - _EnvironmentColorY
- - _EnvironmentColorZ
- Default:
+ defaultValue:
Name:
String:
Bool: 0
@@ -342,6 +323,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -350,11 +332,23 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 4800000, guid: 5bdea20278144b11916d77503ba1467a, type: 3}
+ shaderPropertyName: _Color
+ PropId: 0
+ ShaderOptions: []
+ ShaderOptionNames:
+ - _Color
+ - _EmissiveColor
+ - _RimColor
+ - _ClippingBorderColor
+ - _HoverColorOverride
+ - _InnerGlowColor
+ - _EnvironmentColorX
+ - _EnvironmentColorY
+ - _EnvironmentColorZ
ShaderName: Mixed Reality Toolkit/Standard
- History: []
- CustomSettings: []
- CustomHistory: []
- Easing:
+ customProperties: []
+ easing:
Enabled: 1
Curve:
serializedVersion: 2
@@ -381,11 +375,4 @@ MonoBehaviour:
m_PostInfinity: 2
m_RotationOrder: 4
LerpTime: 0.2
- NoEasing: 0
- IsValid: 1
- ThemeTarget:
- Properties: []
- Target: {fileID: 0}
- States: []
- CustomSettings: []
- States: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
+ states: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/PressableButtonCubeTheme.asset b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/PressableButtonCubeTheme.asset
index 88ee59e0..1a108289 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/PressableButtonCubeTheme.asset
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/PressableButtonCubeTheme.asset
@@ -12,15 +12,14 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: e7e7db9a2688ed540af9819c456ba2e2, type: 3}
m_Name: PressableButtonCubeTheme
m_EditorClassIdentifier:
- Name:
- Settings:
- - Name: ScaleOffsetColorTheme
+ definitions:
+ - ClassName: ScaleOffsetColorTheme
AssemblyQualifiedName: Microsoft.MixedReality.Toolkit.UI.ScaleOffsetColorTheme,
Microsoft.MixedReality.Toolkit.SDK, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- Properties:
- - Name: Scale
- Type: 6
- Values:
+ stateProperties:
+ - name: Scale
+ type: 6
+ values:
- Name: Default
String:
Bool: 0
@@ -28,6 +27,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -43,6 +43,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -58,6 +59,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -73,6 +75,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -81,7 +84,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -89,6 +92,7 @@ MonoBehaviour:
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Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -97,10 +101,7 @@ MonoBehaviour:
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AudioClip: {fileID: 0}
Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
+ defaultValue:
Name:
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Bool: 0
@@ -108,6 +109,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -116,10 +118,15 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 0}
+ shaderPropertyName:
+ PropId: 0
+ ShaderOptions: []
+ ShaderOptionNames: []
ShaderName:
- - Name: Offset
- Type: 6
- Values:
+ - name: Offset
+ type: 6
+ values:
- Name: Default
String:
Bool: 0
@@ -127,6 +134,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -142,6 +150,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -157,6 +166,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -172,6 +182,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -180,7 +191,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -188,6 +199,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -196,10 +208,7 @@ MonoBehaviour:
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AudioClip: {fileID: 0}
Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
+ defaultValue:
Name:
String:
Bool: 0
@@ -207,6 +216,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -215,10 +225,15 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 0}
+ shaderPropertyName:
+ PropId: 0
+ ShaderOptions: []
+ ShaderOptionNames: []
ShaderName:
- - Name: Color
- Type: 2
- Values:
+ - name: Color
+ type: 2
+ values:
- Name: Default
String:
Bool: 0
@@ -226,6 +241,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -241,6 +257,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -256,6 +273,7 @@ MonoBehaviour:
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Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -271,6 +289,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -279,7 +298,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
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Bool: 0
@@ -287,6 +306,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -295,46 +315,7 @@ MonoBehaviour:
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AudioClip: {fileID: 0}
Animation: {fileID: 0}
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- ShaderOptions:
- - Name: _Color
- Type: 0
- Range: {x: 1, y: 1}
- - Name: _EmissiveColor
- Type: 0
- Range: {x: 0, y: 0}
- - Name: _RimColor
- Type: 0
- Range: {x: 0.5, y: 0.5}
- - Name: _ClippingBorderColor
- Type: 0
- Range: {x: 0.2, y: 0}
- - Name: _HoverColorOverride
- Type: 0
- Range: {x: 1, y: 1}
- - Name: _InnerGlowColor
- Type: 0
- Range: {x: 1, y: 1}
- - Name: _EnvironmentColorX
- Type: 0
- Range: {x: 0, y: 0}
- - Name: _EnvironmentColorY
- Type: 0
- Range: {x: 1, y: 0}
- - Name: _EnvironmentColorZ
- Type: 0
- Range: {x: 0, y: 1}
- ShaderOptionNames:
- - _Color
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- - _RimColor
- - _ClippingBorderColor
- - _HoverColorOverride
- - _InnerGlowColor
- - _EnvironmentColorX
- - _EnvironmentColorY
- - _EnvironmentColorZ
- Default:
+ defaultValue:
Name:
String:
Bool: 0
@@ -342,6 +323,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -350,11 +332,23 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 4800000, guid: 5bdea20278144b11916d77503ba1467a, type: 3}
+ shaderPropertyName: _Color
+ PropId: 0
+ ShaderOptions: []
+ ShaderOptionNames:
+ - _Color
+ - _EmissiveColor
+ - _RimColor
+ - _ClippingBorderColor
+ - _HoverColorOverride
+ - _InnerGlowColor
+ - _EnvironmentColorX
+ - _EnvironmentColorY
+ - _EnvironmentColorZ
ShaderName: Mixed Reality Toolkit/Standard
- History: []
- CustomSettings: []
- CustomHistory: []
- Easing:
+ customProperties: []
+ easing:
Enabled: 1
Curve:
serializedVersion: 2
@@ -381,11 +375,4 @@ MonoBehaviour:
m_PostInfinity: 2
m_RotationOrder: 4
LerpTime: 0.3
- NoEasing: 0
- IsValid: 1
- ThemeTarget:
- Properties: []
- Target: {fileID: 0}
- States: []
- CustomSettings: []
- States: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
+ states: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/PressableButtonFrontPlate.asset b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/PressableButtonFrontPlate.asset
index d68f05f1..6b1536f2 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/PressableButtonFrontPlate.asset
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/PressableButtonFrontPlate.asset
@@ -12,15 +12,14 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: e7e7db9a2688ed540af9819c456ba2e2, type: 3}
m_Name: PressableButtonFrontPlate
m_EditorClassIdentifier:
- Name:
- Settings:
- - Name: InteractableOffsetTheme
+ definitions:
+ - ClassName: InteractableOffsetTheme
AssemblyQualifiedName: Microsoft.MixedReality.Toolkit.UI.InteractableOffsetTheme,
Microsoft.MixedReality.Toolkit.SDK
- Properties:
- - Name: Offset
- Type: 6
- Values:
+ stateProperties:
+ - name: Offset
+ type: 6
+ values:
- Name: Default
String:
Bool: 0
@@ -28,6 +27,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
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Vector3: {x: 0, y: 0, z: 0}
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Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -58,6 +59,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0.008}
@@ -73,6 +75,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -88,6 +91,7 @@ MonoBehaviour:
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Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
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Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
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Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
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Vector3: {x: 0, y: 0, z: 0}
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AudioClip: {fileID: 0}
Animation: {fileID: 0}
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Material: {fileID: 0}
+ Shader: {fileID: 0}
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Vector3: {x: 0, y: 0, z: 0}
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- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- StartValue:
+ defaultValue:
Name:
String:
Bool: 0
@@ -774,6 +157,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -782,29 +166,14 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 0}
+ shaderPropertyName:
PropId: 0
ShaderOptions: []
ShaderOptionNames: []
- Default:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
ShaderName:
- CustomSettings: []
- CustomHistory: []
- Easing:
+ customProperties: []
+ easing:
Enabled: 1
Curve:
serializedVersion: 2
@@ -831,11 +200,4 @@ MonoBehaviour:
m_PostInfinity: 2
m_RotationOrder: 4
LerpTime: 0.03
- NoEasing: 0
- IsValid: 1
- ThemeTarget:
- Properties: []
- Target: {fileID: 0}
- States: []
- CustomSettings: []
- States: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
+ states: {fileID: 11400000, guid: e51893c8eb7938e4ba43985af43c0f72, type: 2}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/PressableButtonFrontPlatePressed.asset b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/PressableButtonFrontPlatePressed.asset
index bfd87b78..6469d866 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/PressableButtonFrontPlatePressed.asset
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/PressableButtonFrontPlatePressed.asset
@@ -12,14 +12,14 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: e7e7db9a2688ed540af9819c456ba2e2, type: 3}
m_Name: PressableButtonFrontPlatePressed
m_EditorClassIdentifier:
- Name:
- Settings:
- - Name: InteractableShaderTheme
- AssemblyQualifiedName:
- Properties:
- - Name: Shader
- Type: 3
- Values:
+ definitions:
+ - ClassName: InteractableShaderTheme
+ AssemblyQualifiedName: Microsoft.MixedReality.Toolkit.UI.InteractableShaderTheme,
+ Microsoft.MixedReality.Toolkit.SDK
+ stateProperties:
+ - name: Shader
+ type: 3
+ values:
- Name: Default
String:
Bool: 0
@@ -27,6 +27,7 @@ MonoBehaviour:
Float: 32
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -42,6 +43,7 @@ MonoBehaviour:
Float: 32
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -57,6 +59,7 @@ MonoBehaviour:
Float: 2
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -72,6 +75,7 @@ MonoBehaviour:
Float: 32
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -80,7 +84,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -88,6 +92,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -96,212 +101,27 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ defaultValue:
+ Name:
+ String:
+ Bool: 0
+ Int: 0
+ Float: 0
+ Texture: {fileID: 0}
+ Material: {fileID: 0}
+ Shader: {fileID: 0}
+ GameObject: {fileID: 0}
+ Vector2: {x: 0, y: 0}
+ Vector3: {x: 0, y: 0, z: 0}
+ Vector4: {x: 0, y: 0, z: 0, w: 0}
+ Color: {r: 0, g: 0, b: 0, a: 0}
+ Quaternion: {x: 0, y: 0, z: 0, w: 0}
+ AudioClip: {fileID: 0}
+ Animation: {fileID: 0}
+ targetShader: {fileID: 4800000, guid: 5bdea20278144b11916d77503ba1467a, type: 3}
+ shaderPropertyName: _InnerGlowPower
PropId: 45
- ShaderOptions:
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- Type: 1
- Range: {x: 0, y: 0}
- - Name: _AlbedoAssignedAtRuntime
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _Cutoff
- Type: 2
- Range: {x: 0, y: 1}
- - Name: _Metallic
- Type: 2
- Range: {x: 0, y: 1}
- - Name: _Smoothness
- Type: 2
- Range: {x: 0, y: 1}
- - Name: _EnableChannelMap
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _EnableNormalMap
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _NormalMapScale
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _EnableEmission
- Type: 1
- Range: {x: 0, y: 0}
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- Type: 1
- Range: {x: 0, y: 0}
- - Name: _EnableLocalSpaceTriplanarMapping
- Type: 1
- Range: {x: 0, y: 0}
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- Type: 2
- Range: {x: 1, y: 16}
- - Name: _DirectionalLight
- Type: 1
- Range: {x: 0, y: 0}
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- Type: 1
- Range: {x: 0, y: 0}
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- Type: 1
- Range: {x: 0, y: 0}
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- Type: 1
- Range: {x: 0, y: 0}
- - Name: _Refraction
- Type: 1
- Range: {x: 0, y: 0}
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- Type: 2
- Range: {x: 0, y: 3}
- - Name: _RimLight
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _RimPower
- Type: 2
- Range: {x: 0, y: 8}
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- Type: 1
- Range: {x: 0, y: 0}
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- Type: 1
- Range: {x: 0, y: 0}
- - Name: _ClippingSphere
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _ClippingBox
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _ClippingBorder
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _ClippingBorderWidth
- Type: 2
- Range: {x: 0.005, y: 1}
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- Range: {x: 0.01, y: 10}
- - Name: _FadeCompleteDistance
- Type: 2
- Range: {x: 0.01, y: 10}
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- Type: 1
- Range: {x: 0, y: 0}
- - Name: _EnableHoverColorOverride
- Type: 1
- Range: {x: 0, y: 0}
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- Range: {x: 0, y: 0}
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- Type: 1
- Range: {x: 0, y: 0}
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- Type: 2
- Range: {x: 0, y: 0.5}
- - Name: _RoundCornerMargin
- Type: 2
- Range: {x: 0, y: 0.5}
- - Name: _BorderLight
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _BorderLightUsesHoverColor
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _BorderLightReplacesAlbedo
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _BorderLightOpaque
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _BorderWidth
- Type: 2
- Range: {x: 0, y: 1}
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- Type: 2
- Range: {x: 0, y: 1}
- - Name: _EdgeSmoothingValue
- Type: 2
- Range: {x: 0.0001, y: 0.2}
- - Name: _BorderLightOpaqueAlpha
- Type: 2
- Range: {x: 0, y: 1}
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- Type: 1
- Range: {x: 0, y: 0}
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- Type: 2
- Range: {x: 2, y: 32}
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- Range: {x: 0, y: 0}
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- Range: {x: 0, y: 1}
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- Type: 2
- Range: {x: 0, y: 1}
- - Name: _IridescenceAngle
- Type: 2
- Range: {x: -0.78, y: 0.78}
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- Range: {x: 0, y: 0}
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- Type: 2
- Range: {x: 0, y: 3}
- - Name: _EnvironmentColorIntensity
- Type: 2
- Range: {x: 0, y: 1}
- - Name: _Mode
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _CustomMode
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _SrcBlend
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _DstBlend
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _BlendOp
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _ZTest
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _ZWrite
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _ColorWriteMask
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _CullMode
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _RenderQueueOverride
- Type: 2
- Range: {x: -1, y: 5000}
- - Name: _InstancedColor
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _Stencil
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _StencilReference
- Type: 2
- Range: {x: 0, y: 255}
- - Name: _StencilComparison
- Type: 1
- Range: {x: 0, y: 0}
- - Name: _StencilOperation
- Type: 1
- Range: {x: 0, y: 0}
+ ShaderOptions: []
ShaderOptionNames:
- _AlbedoAlphaMode
- _AlbedoAssignedAtRuntime
@@ -371,324 +191,9 @@ MonoBehaviour:
- _StencilReference
- _StencilComparison
- _StencilOperation
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
ShaderName: Mixed Reality Toolkit/Standard
- History:
- - Name: Color
- Type: 2
- Values:
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- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName:
- CustomSettings: []
- CustomHistory: []
- Easing:
+ customProperties: []
+ easing:
Enabled: 0
Curve:
serializedVersion: 2
@@ -715,11 +220,4 @@ MonoBehaviour:
m_PostInfinity: 2
m_RotationOrder: 4
LerpTime: 0.5
- NoEasing: 0
- IsValid: 1
- ThemeTarget:
- Properties: []
- Target: {fileID: 0}
- States: []
- CustomSettings: []
- States: {fileID: 0}
+ states: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/PressableButtonToggleStateOff.asset b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/PressableButtonToggleStateOff.asset
index 166d4065..1852ecc8 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/PressableButtonToggleStateOff.asset
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/PressableButtonToggleStateOff.asset
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m_Name: PressableButtonToggleStateOff
m_EditorClassIdentifier:
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- Settings:
- - Name: InteractableActivateTheme
+ definitions:
+ - ClassName: InteractableActivateTheme
AssemblyQualifiedName: Microsoft.MixedReality.Toolkit.UI.InteractableActivateTheme,
Microsoft.MixedReality.Toolkit.SDK
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- Type: 15
- Values:
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+ type: 15
+ values:
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- Animation: {fileID: 0}
- StartValue:
+ defaultValue:
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String:
Bool: 0
@@ -819,6 +157,7 @@ MonoBehaviour:
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Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
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Vector3: {x: 0, y: 0, z: 0}
@@ -827,29 +166,14 @@ MonoBehaviour:
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AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 0}
+ shaderPropertyName:
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ShaderOptionNames: []
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- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
ShaderName:
- CustomSettings: []
- CustomHistory: []
- Easing:
+ customProperties: []
+ easing:
Enabled: 0
Curve:
serializedVersion: 2
@@ -876,11 +200,4 @@ MonoBehaviour:
m_PostInfinity: 2
m_RotationOrder: 4
LerpTime: 0.03
- NoEasing: 1
- IsValid: 0
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- Target: {fileID: 0}
- States: []
- CustomSettings: []
- States: {fileID: 11400000, guid: e51893c8eb7938e4ba43985af43c0f72, type: 2}
+ states: {fileID: 11400000, guid: e51893c8eb7938e4ba43985af43c0f72, type: 2}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/PressableButtonToggleStateOn.asset b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/PressableButtonToggleStateOn.asset
index d9d4835e..b007ea59 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/PressableButtonToggleStateOn.asset
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/PressableButtonToggleStateOn.asset
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m_Name: PressableButtonToggleStateOn
m_EditorClassIdentifier:
- Name:
- Settings:
- - Name: InteractableActivateTheme
+ definitions:
+ - ClassName: InteractableActivateTheme
AssemblyQualifiedName: Microsoft.MixedReality.Toolkit.UI.InteractableActivateTheme,
Microsoft.MixedReality.Toolkit.SDK
- Properties:
- - Name: Activate
- Type: 15
- Values:
+ stateProperties:
+ - name: Activate
+ type: 15
+ values:
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String:
Bool: 1
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Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
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Vector3: {x: 0, y: 0, z: 0}
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Texture: {fileID: 0}
Material: {fileID: 0}
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Vector3: {x: 0, y: 0, z: 0}
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Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
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Vector3: {x: 0, y: 0, z: 0}
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Material: {fileID: 0}
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Material: {fileID: 0}
+ Shader: {fileID: 0}
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Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
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Vector3: {x: 0, y: 0, z: 0}
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Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
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Animation: {fileID: 0}
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Material: {fileID: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- StartValue:
+ defaultValue:
Name:
String:
Bool: 0
@@ -819,6 +157,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -827,29 +166,14 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 0}
+ shaderPropertyName:
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ShaderOptionNames: []
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- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
ShaderName:
- CustomSettings: []
- CustomHistory: []
- Easing:
+ customProperties: []
+ easing:
Enabled: 0
Curve:
serializedVersion: 2
@@ -876,11 +200,4 @@ MonoBehaviour:
m_PostInfinity: 2
m_RotationOrder: 4
LerpTime: 0.03
- NoEasing: 1
- IsValid: 0
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- Target: {fileID: 0}
- States: []
- CustomSettings: []
- States: {fileID: 11400000, guid: e51893c8eb7938e4ba43985af43c0f72, type: 2}
+ states: {fileID: 11400000, guid: e51893c8eb7938e4ba43985af43c0f72, type: 2}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/PressableRoundButton.asset b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/PressableRoundButton.asset
index 0460b735..3d1de15d 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/PressableRoundButton.asset
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/PressableRoundButton.asset
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m_Name: PressableRoundButton
m_EditorClassIdentifier:
- Name:
- Settings:
- - Name: InteractableOffsetTheme
+ definitions:
+ - ClassName: InteractableOffsetTheme
AssemblyQualifiedName: Microsoft.MixedReality.Toolkit.UI.InteractableOffsetTheme,
Microsoft.MixedReality.Toolkit.SDK
- Properties:
- - Name: Offset
- Type: 6
- Values:
+ stateProperties:
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+ type: 6
+ values:
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String:
Bool: 0
@@ -28,6 +27,7 @@ MonoBehaviour:
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Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
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Vector3: {x: 0, y: 0, z: 0}
@@ -43,6 +43,7 @@ MonoBehaviour:
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Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
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Vector3: {x: 0, y: 0, z: 0}
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Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
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Vector3: {x: 0, y: 0, z: 0.01}
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Material: {fileID: 0}
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AudioClip: {fileID: 0}
Animation: {fileID: 0}
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+ startValue:
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Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
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- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
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- Int: 0
- Float: 0
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- Material: {fileID: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
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- Int: 0
- Float: 0
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- Material: {fileID: 0}
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- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- StartValue:
+ defaultValue:
Name:
String:
Bool: 0
@@ -486,6 +109,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -494,29 +118,14 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 0}
+ shaderPropertyName:
PropId: 0
ShaderOptions: []
ShaderOptionNames: []
- Default:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
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- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
ShaderName:
- CustomSettings: []
- CustomHistory: []
- Easing:
+ customProperties: []
+ easing:
Enabled: 0
Curve:
serializedVersion: 2
@@ -543,11 +152,4 @@ MonoBehaviour:
m_PostInfinity: 2
m_RotationOrder: 4
LerpTime: 0.2
- NoEasing: 0
- IsValid: 1
- ThemeTarget:
- Properties: []
- Target: {fileID: 0}
- States: []
- CustomSettings: []
- States: {fileID: 0}
+ states: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/PressableRoundButtonColor.asset b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/PressableRoundButtonColor.asset
index 232b28ff..691e6552 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/PressableRoundButtonColor.asset
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/PressableRoundButtonColor.asset
@@ -12,15 +12,14 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: e7e7db9a2688ed540af9819c456ba2e2, type: 3}
m_Name: PressableRoundButtonColor
m_EditorClassIdentifier:
- Name:
- Settings:
- - Name: ScaleOffsetColorTheme
+ definitions:
+ - ClassName: ScaleOffsetColorTheme
AssemblyQualifiedName: Microsoft.MixedReality.Toolkit.UI.ScaleOffsetColorTheme,
Microsoft.MixedReality.Toolkit.SDK
- Properties:
- - Name: Scale
- Type: 6
- Values:
+ stateProperties:
+ - name: Scale
+ type: 6
+ values:
- Name: Default
String:
Bool: 0
@@ -28,6 +27,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -43,6 +43,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -58,6 +59,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -73,6 +75,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -88,6 +91,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -103,6 +107,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -118,6 +123,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -126,7 +132,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -134,6 +140,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -142,10 +149,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
+ defaultValue:
Name:
String:
Bool: 0
@@ -153,6 +157,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -161,10 +166,15 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 0}
+ shaderPropertyName:
+ PropId: 0
+ ShaderOptions: []
+ ShaderOptionNames: []
ShaderName:
- - Name: Offset
- Type: 6
- Values:
+ - name: Offset
+ type: 6
+ values:
- Name: Default
String:
Bool: 0
@@ -172,6 +182,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -187,6 +198,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -202,6 +214,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0.24}
@@ -217,6 +230,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -232,6 +246,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -247,6 +262,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -262,6 +278,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -270,7 +287,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -278,6 +295,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -286,10 +304,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
+ defaultValue:
Name:
String:
Bool: 0
@@ -297,6 +312,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -305,10 +321,15 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 0}
+ shaderPropertyName:
+ PropId: 0
+ ShaderOptions: []
+ ShaderOptionNames: []
ShaderName:
- - Name: Color
- Type: 2
- Values:
+ - name: Color
+ type: 2
+ values:
- Name: Default
String:
Bool: 0
@@ -316,6 +337,7 @@ MonoBehaviour:
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Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -331,6 +353,7 @@ MonoBehaviour:
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Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -346,6 +369,7 @@ MonoBehaviour:
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Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0.24}
@@ -361,6 +385,7 @@ MonoBehaviour:
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Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -376,6 +401,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -391,6 +417,7 @@ MonoBehaviour:
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Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -406,6 +433,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -414,174 +442,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
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- Animation: {fileID: 0}
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- ShaderOptions:
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- Type: 0
- Range: {x: 1, y: 1}
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- Range: {x: 0.5, y: 0.5}
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- Range: {x: 0.2, y: 0}
- - Name: _HoverColorOverride
- Type: 0
- Range: {x: 1, y: 1}
- - Name: _ProximityLightCenterColorOverride
- Type: 0
- Range: {x: 0, y: 0}
- - Name: _ProximityLightMiddleColorOverride
- Type: 0
- Range: {x: 1, y: 0}
- - Name: _ProximityLightOuterColorOverride
- Type: 0
- Range: {x: 0, y: 1}
- - Name: _InnerGlowColor
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- Range: {x: 1, y: 1}
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- Range: {x: 0, y: 0}
- - Name: _EnvironmentColorY
- Type: 0
- Range: {x: 1, y: 0}
- - Name: _EnvironmentColorZ
- Type: 0
- Range: {x: 0, y: 1}
- ShaderOptionNames:
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- - _RimColor
- - _ClippingBorderColor
- - _HoverColorOverride
- - _ProximityLightCenterColorOverride
- - _ProximityLightMiddleColorOverride
- - _ProximityLightOuterColorOverride
- - _InnerGlowColor
- - _EnvironmentColorX
- - _EnvironmentColorY
- - _EnvironmentColorZ
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName: Mixed Reality Toolkit/Standard
- History:
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- Type: 2
- Values:
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- Material: {fileID: 0}
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- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
+ startValue:
Name:
String:
Bool: 0
@@ -589,6 +450,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -597,71 +459,7 @@ MonoBehaviour:
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AudioClip: {fileID: 0}
Animation: {fileID: 0}
- ShaderName:
- - Name: Offset
- Type: 6
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- StartValue:
+ defaultValue:
Name:
String:
Bool: 0
@@ -669,6 +467,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -677,371 +476,26 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 4800000, guid: 5bdea20278144b11916d77503ba1467a, type: 3}
+ shaderPropertyName: _Color
PropId: 0
ShaderOptions: []
- ShaderOptionNames: []
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+ - _ProximityLightOuterColorOverride
+ - _InnerGlowColor
+ - _EnvironmentColorX
+ - _EnvironmentColorY
+ - _EnvironmentColorZ
+ ShaderName: Mixed Reality Toolkit/Standard
+ customProperties: []
+ easing:
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Curve:
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@@ -1068,11 +522,4 @@ MonoBehaviour:
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m_RotationOrder: 4
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/TextureTheme.asset b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/TextureTheme.asset
new file mode 100644
index 00000000..a623674d
--- /dev/null
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/TextureTheme.asset
@@ -0,0 +1,171 @@
+%YAML 1.1
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+ m_EditorClassIdentifier:
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+ AssemblyQualifiedName: Microsoft.MixedReality.Toolkit.UI.InteractableTextureTheme,
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+ easing:
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/TextureTheme.asset.meta b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/TextureTheme.asset.meta
new file mode 100644
index 00000000..86a8a936
--- /dev/null
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/TextureTheme.asset.meta
@@ -0,0 +1,8 @@
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+guid: 10c315df64dc56e44bd2e3c8949e08fa
+NativeFormatImporter:
+ externalObjects: {}
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+ userData:
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ToggleBackground.asset b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ToggleBackground.asset
index 97d82976..b264ae66 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ToggleBackground.asset
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ToggleBackground.asset
@@ -12,15 +12,14 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: e7e7db9a2688ed540af9819c456ba2e2, type: 3}
m_Name: ToggleBackground
m_EditorClassIdentifier:
- Name:
- Settings:
- - Name: InteractableColorTheme
+ definitions:
+ - ClassName: InteractableColorTheme
AssemblyQualifiedName: Microsoft.MixedReality.Toolkit.UI.InteractableColorTheme,
Microsoft.MixedReality.Toolkit.SDK
- Properties:
- - Name: Color
- Type: 2
- Values:
+ stateProperties:
+ - name: Color
+ type: 2
+ values:
- Name: Default
String:
Bool: 0
@@ -28,6 +27,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -43,6 +43,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
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Vector3: {x: 0, y: 0, z: 0}
@@ -58,6 +59,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
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Vector3: {x: 0, y: 0, z: 0}
@@ -73,6 +75,7 @@ MonoBehaviour:
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Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
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AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
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@@ -89,6 +92,7 @@ MonoBehaviour:
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Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
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- History:
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- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
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- Int: 0
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- Material: {fileID: 0}
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- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0.28627452, g: 0.28627452, b: 0.28627452, a: 1}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
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- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
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- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0.28627452, g: 0.28627452, b: 0.28627452, a: 1}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
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- Int: 0
- Float: 0
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- Material: {fileID: 0}
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- Color: {r: 0.3529412, g: 0.3529412, b: 0.3529412, a: 1}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- StartValue:
+ defaultValue:
Name:
String:
Bool: 0
@@ -229,6 +109,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -237,227 +118,24 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 4800000, guid: 5bdea20278144b11916d77503ba1467a, type: 3}
+ shaderPropertyName: _Color
PropId: 0
ShaderOptions: []
- ShaderOptionNames: []
- Default:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
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- Vector4: {x: 0, y: 0, z: 0, w: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName:
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- Type: 6
- Values:
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- Material: {fileID: 0}
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- Animation: {fileID: 0}
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- Animation: {fileID: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName:
- CustomSettings: []
- CustomHistory: []
- Easing:
+ ShaderOptionNames:
+ - _Color
+ - _EmissiveColor
+ - _RimColor
+ - _ClippingPlaneBorderColor
+ - _HoverColorOverride
+ - _HoverColorOpaqueOverride
+ - _InnerGlowColor
+ - _EnvironmentColorX
+ - _EnvironmentColorY
+ - _EnvironmentColorZ
+ ShaderName: Mixed Reality Toolkit/Standard
+ customProperties: []
+ easing:
Enabled: 1
Curve:
serializedVersion: 2
@@ -484,11 +162,4 @@ MonoBehaviour:
m_PostInfinity: 2
m_RotationOrder: 0
LerpTime: 0.3
- NoEasing: 0
- IsValid: 1
- ThemeTarget:
- Properties: []
- Target: {fileID: 0}
- States: []
- CustomSettings: []
- States: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
+ states: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ToggleBackgroundSelected.asset b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ToggleBackgroundSelected.asset
index 1535d13d..3bde2211 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ToggleBackgroundSelected.asset
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ToggleBackgroundSelected.asset
@@ -12,15 +12,14 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: e7e7db9a2688ed540af9819c456ba2e2, type: 3}
m_Name: ToggleBackgroundSelected
m_EditorClassIdentifier:
- Name:
- Settings:
- - Name: InteractableColorTheme
+ definitions:
+ - ClassName: InteractableColorTheme
AssemblyQualifiedName: Microsoft.MixedReality.Toolkit.UI.InteractableColorTheme,
Microsoft.MixedReality.Toolkit.SDK
- Properties:
- - Name: Color
- Type: 2
- Values:
+ stateProperties:
+ - name: Color
+ type: 2
+ values:
- Name: Default
String:
Bool: 0
@@ -28,6 +27,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -43,6 +43,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -58,6 +59,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -73,6 +75,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -81,7 +84,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -89,6 +92,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -97,289 +101,7 @@ MonoBehaviour:
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AudioClip: {fileID: 0}
Animation: {fileID: 0}
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- Animation: {fileID: 0}
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- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- StartValue:
+ defaultValue:
Name:
String:
Bool: 0
@@ -387,6 +109,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -395,29 +118,14 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 4800000, guid: 5bdea20278144b11916d77503ba1467a, type: 3}
+ shaderPropertyName: _Color
PropId: 0
ShaderOptions: []
ShaderOptionNames: []
- Default:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
ShaderName:
- CustomSettings: []
- CustomHistory: []
- Easing:
+ customProperties: []
+ easing:
Enabled: 1
Curve:
serializedVersion: 2
@@ -444,11 +152,4 @@ MonoBehaviour:
m_PostInfinity: 2
m_RotationOrder: 0
LerpTime: 0.3
- NoEasing: 0
- IsValid: 0
- ThemeTarget:
- Properties: []
- Target: {fileID: 0}
- States: []
- CustomSettings: []
- States: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
+ states: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ToggleButton.asset b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ToggleButton.asset
index b18e9a20..b2362e4d 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ToggleButton.asset
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ToggleButton.asset
@@ -12,15 +12,14 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: e7e7db9a2688ed540af9819c456ba2e2, type: 3}
m_Name: ToggleButton
m_EditorClassIdentifier:
- Name:
- Settings:
- - Name: ScaleOffsetColorTheme
+ definitions:
+ - ClassName: ScaleOffsetColorTheme
AssemblyQualifiedName: Microsoft.MixedReality.Toolkit.UI.ScaleOffsetColorTheme,
Microsoft.MixedReality.Toolkit.SDK
- Properties:
- - Name: Scale
- Type: 6
- Values:
+ stateProperties:
+ - name: Scale
+ type: 6
+ values:
- Name: Default
String:
Bool: 0
@@ -28,6 +27,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -43,6 +43,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -58,6 +59,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -73,6 +75,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -81,7 +84,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -89,6 +92,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -97,10 +101,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
+ defaultValue:
Name:
String:
Bool: 0
@@ -108,6 +109,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -116,10 +118,15 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 0}
+ shaderPropertyName:
+ PropId: 0
+ ShaderOptions: []
+ ShaderOptionNames: []
ShaderName:
- - Name: Offset
- Type: 6
- Values:
+ - name: Offset
+ type: 6
+ values:
- Name: Default
String:
Bool: 0
@@ -127,6 +134,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -142,6 +150,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: -0.004}
@@ -157,6 +166,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0.002}
@@ -172,6 +182,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -180,7 +191,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -188,6 +199,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -196,10 +208,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
+ defaultValue:
Name:
String:
Bool: 0
@@ -207,6 +216,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -215,10 +225,15 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 0}
+ shaderPropertyName:
+ PropId: 0
+ ShaderOptions: []
+ ShaderOptionNames: []
ShaderName:
- - Name: Color
- Type: 2
- Values:
+ - name: Color
+ type: 2
+ values:
- Name: Default
String:
Bool: 0
@@ -226,6 +241,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -241,6 +257,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -256,6 +273,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -271,6 +289,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -279,30 +298,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- PropId: 0
- ShaderOptions:
- - Name: _Color
- Type: 0
- Range: {x: 1, y: 1}
- ShaderOptionNames:
- - _Color
- Default:
+ startValue:
Name:
String:
Bool: 0
@@ -310,6 +306,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -318,72 +315,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- ShaderName: MixedRealityToolkit/Examples/UnlitTriplanar
- History:
- - Name: Color
- Type: 2
- Values:
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 1, g: 1, b: 1, a: 1}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 1, g: 1, b: 1, a: 1}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
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- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 1, g: 1, b: 1, a: 1}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
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- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 1, g: 1, b: 1, a: 1}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- StartValue:
+ defaultValue:
Name:
String:
Bool: 0
@@ -391,6 +323,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -399,227 +332,15 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 4800000, guid: 5bdea20278144b11916d77503ba1467a, type: 3}
+ shaderPropertyName: _Color
PropId: 0
ShaderOptions: []
- ShaderOptionNames: []
- Default:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName:
- - Name: Offset
- Type: 6
- Values:
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
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- Int: 0
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- Material: {fileID: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
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- Int: 0
- Float: 0
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- Material: {fileID: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
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- Animation: {fileID: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
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- Bool: 0
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- Float: 0
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- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName:
- - Name: Scale
- Type: 6
- Values:
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- Int: 0
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- Material: {fileID: 0}
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- Animation: {fileID: 0}
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- Animation: {fileID: 0}
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- Animation: {fileID: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- StartValue:
- Name:
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- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
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- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName:
- CustomSettings: []
- CustomHistory: []
- Easing:
+ ShaderOptionNames:
+ - _Color
+ ShaderName: MixedRealityToolkit/Examples/UnlitTriplanar
+ customProperties: []
+ easing:
Enabled: 1
Curve:
serializedVersion: 2
@@ -646,11 +367,4 @@ MonoBehaviour:
m_PostInfinity: 2
m_RotationOrder: 0
LerpTime: 0.3
- NoEasing: 0
- IsValid: 1
- ThemeTarget:
- Properties: []
- Target: {fileID: 0}
- States: []
- CustomSettings: []
- States: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
+ states: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ToggleButtonSelected.asset b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ToggleButtonSelected.asset
index 537d2c9a..d87ef176 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ToggleButtonSelected.asset
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ToggleButtonSelected.asset
@@ -12,15 +12,14 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: e7e7db9a2688ed540af9819c456ba2e2, type: 3}
m_Name: ToggleButtonSelected
m_EditorClassIdentifier:
- Name:
- Settings:
- - Name: ScaleOffsetColorTheme
+ definitions:
+ - ClassName: ScaleOffsetColorTheme
AssemblyQualifiedName: Microsoft.MixedReality.Toolkit.UI.ScaleOffsetColorTheme,
Microsoft.MixedReality.Toolkit.SDK
- Properties:
- - Name: Scale
- Type: 6
- Values:
+ stateProperties:
+ - name: Scale
+ type: 6
+ values:
- Name: Default
String:
Bool: 0
@@ -28,6 +27,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -43,6 +43,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -58,6 +59,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -73,6 +75,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -81,7 +84,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -89,6 +92,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -97,10 +101,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
+ defaultValue:
Name:
String:
Bool: 0
@@ -108,6 +109,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -116,10 +118,15 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 0}
+ shaderPropertyName:
+ PropId: 0
+ ShaderOptions: []
+ ShaderOptionNames: []
ShaderName:
- - Name: Offset
- Type: 6
- Values:
+ - name: Offset
+ type: 6
+ values:
- Name: Default
String:
Bool: 0
@@ -127,6 +134,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -142,6 +150,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: -0.004}
@@ -157,6 +166,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0.002}
@@ -172,6 +182,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -180,7 +191,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -188,6 +199,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -196,10 +208,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
+ defaultValue:
Name:
String:
Bool: 0
@@ -207,6 +216,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -215,10 +225,15 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 0}
+ shaderPropertyName:
+ PropId: 0
+ ShaderOptions: []
+ ShaderOptionNames: []
ShaderName:
- - Name: Color
- Type: 2
- Values:
+ - name: Color
+ type: 2
+ values:
- Name: Default
String:
Bool: 0
@@ -226,6 +241,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -241,6 +257,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -256,6 +273,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -271,6 +289,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -279,30 +298,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- PropId: 0
- ShaderOptions:
- - Name: _Color
- Type: 0
- Range: {x: 1, y: 1}
- ShaderOptionNames:
- - _Color
- Default:
+ startValue:
Name:
String:
Bool: 0
@@ -310,6 +306,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -318,72 +315,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- ShaderName: MixedRealityToolkit/Examples/UnlitTriplanar
- History:
- - Name: Color
- Type: 2
- Values:
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 1, g: 1, b: 1, a: 1}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 1, g: 1, b: 1, a: 1}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 1, g: 1, b: 1, a: 1}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 1, g: 1, b: 1, a: 1}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- StartValue:
+ defaultValue:
Name:
String:
Bool: 0
@@ -391,6 +323,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -399,227 +332,15 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 4800000, guid: 5bdea20278144b11916d77503ba1467a, type: 3}
+ shaderPropertyName: _Color
PropId: 0
ShaderOptions: []
- ShaderOptionNames: []
- Default:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName:
- - Name: Offset
- Type: 6
- Values:
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- StartValue:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName:
- - Name: Scale
- Type: 6
- Values:
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 1, y: 1, z: 1}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 1, y: 1, z: 1}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 1, y: 1, z: 1}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 1, y: 1, z: 1}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- StartValue:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName:
- CustomSettings: []
- CustomHistory: []
- Easing:
+ ShaderOptionNames:
+ - _Color
+ ShaderName: MixedRealityToolkit/Examples/UnlitTriplanar
+ customProperties: []
+ easing:
Enabled: 1
Curve:
serializedVersion: 2
@@ -646,11 +367,4 @@ MonoBehaviour:
m_PostInfinity: 2
m_RotationOrder: 0
LerpTime: 0.3
- NoEasing: 0
- IsValid: 1
- ThemeTarget:
- Properties: []
- Target: {fileID: 0}
- States: []
- CustomSettings: []
- States: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
+ states: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ToggleDot.asset b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ToggleDot.asset
index 4ebb01d7..a0ed2413 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ToggleDot.asset
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ToggleDot.asset
@@ -12,15 +12,14 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: e7e7db9a2688ed540af9819c456ba2e2, type: 3}
m_Name: ToggleDot
m_EditorClassIdentifier:
- Name:
- Settings:
- - Name: ScaleOffsetColorTheme
+ definitions:
+ - ClassName: ScaleOffsetColorTheme
AssemblyQualifiedName: Microsoft.MixedReality.Toolkit.UI.ScaleOffsetColorTheme,
Microsoft.MixedReality.Toolkit.SDK
- Properties:
- - Name: Scale
- Type: 6
- Values:
+ stateProperties:
+ - name: Scale
+ type: 6
+ values:
- Name: Default
String:
Bool: 0
@@ -28,6 +27,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -43,6 +43,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -58,6 +59,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -73,6 +75,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -81,7 +84,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -89,6 +92,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -97,10 +101,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
+ defaultValue:
Name:
String:
Bool: 0
@@ -108,6 +109,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -116,10 +118,15 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 0}
+ shaderPropertyName:
+ PropId: 0
+ ShaderOptions: []
+ ShaderOptionNames: []
ShaderName:
- - Name: Offset
- Type: 6
- Values:
+ - name: Offset
+ type: 6
+ values:
- Name: Default
String:
Bool: 0
@@ -127,6 +134,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -142,6 +150,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: -0.004}
@@ -157,6 +166,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0.002}
@@ -172,6 +182,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -180,7 +191,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -188,6 +199,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -196,10 +208,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
+ defaultValue:
Name:
String:
Bool: 0
@@ -207,6 +216,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -215,10 +225,15 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 0}
+ shaderPropertyName:
+ PropId: 0
+ ShaderOptions: []
+ ShaderOptionNames: []
ShaderName:
- - Name: Color
- Type: 2
- Values:
+ - name: Color
+ type: 2
+ values:
- Name: Default
String:
Bool: 0
@@ -226,6 +241,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -241,6 +257,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -256,6 +273,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -271,6 +289,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -279,30 +298,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- PropId: 0
- ShaderOptions:
- - Name: _Color
- Type: 0
- Range: {x: 1, y: 1}
- ShaderOptionNames:
- - _Color
- Default:
+ startValue:
Name:
String:
Bool: 0
@@ -310,6 +306,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -318,72 +315,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- ShaderName: MixedRealityToolkit/Examples/UnlitTriplanar
- History:
- - Name: Color
- Type: 2
- Values:
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 1, g: 1, b: 1, a: 1}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 1, g: 1, b: 1, a: 1}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 1, g: 1, b: 1, a: 1}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 1, g: 1, b: 1, a: 1}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- StartValue:
+ defaultValue:
Name:
String:
Bool: 0
@@ -391,6 +323,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -399,227 +332,15 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 4800000, guid: 5bdea20278144b11916d77503ba1467a, type: 3}
+ shaderPropertyName: _Color
PropId: 0
ShaderOptions: []
- ShaderOptionNames: []
- Default:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName:
- - Name: Offset
- Type: 6
- Values:
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- StartValue:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName:
- - Name: Scale
- Type: 6
- Values:
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 1, y: 1, z: 1}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 1, y: 1, z: 1}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 1, y: 1, z: 1}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 1, y: 1, z: 1}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- StartValue:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName:
- CustomSettings: []
- CustomHistory: []
- Easing:
+ ShaderOptionNames:
+ - _Color
+ ShaderName: MixedRealityToolkit/Examples/UnlitTriplanar
+ customProperties: []
+ easing:
Enabled: 1
Curve:
serializedVersion: 2
@@ -646,11 +367,4 @@ MonoBehaviour:
m_PostInfinity: 2
m_RotationOrder: 0
LerpTime: 0.3
- NoEasing: 0
- IsValid: 1
- ThemeTarget:
- Properties: []
- Target: {fileID: 0}
- States: []
- CustomSettings: []
- States: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
+ states: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ToggleDotSelected.asset b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ToggleDotSelected.asset
index dadab195..3543f487 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ToggleDotSelected.asset
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ToggleDotSelected.asset
@@ -12,15 +12,14 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: e7e7db9a2688ed540af9819c456ba2e2, type: 3}
m_Name: ToggleDotSelected
m_EditorClassIdentifier:
- Name:
- Settings:
- - Name: ScaleOffsetColorTheme
+ definitions:
+ - ClassName: ScaleOffsetColorTheme
AssemblyQualifiedName: Microsoft.MixedReality.Toolkit.UI.ScaleOffsetColorTheme,
Microsoft.MixedReality.Toolkit.SDK
- Properties:
- - Name: Scale
- Type: 6
- Values:
+ stateProperties:
+ - name: Scale
+ type: 6
+ values:
- Name: Default
String:
Bool: 0
@@ -28,6 +27,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -43,6 +43,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -58,6 +59,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -73,6 +75,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -81,7 +84,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -89,6 +92,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -97,10 +101,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
+ defaultValue:
Name:
String:
Bool: 0
@@ -108,6 +109,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -116,10 +118,15 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 0}
+ shaderPropertyName:
+ PropId: 0
+ ShaderOptions: []
+ ShaderOptionNames: []
ShaderName:
- - Name: Offset
- Type: 6
- Values:
+ - name: Offset
+ type: 6
+ values:
- Name: Default
String:
Bool: 0
@@ -127,6 +134,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0.02, y: 0, z: 0}
@@ -142,6 +150,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0.02, y: 0, z: -0.005}
@@ -157,6 +166,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0.02, y: 0, z: 0.004}
@@ -172,6 +182,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0.02, y: 0, z: 0}
@@ -180,7 +191,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -188,6 +199,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -196,10 +208,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
+ defaultValue:
Name:
String:
Bool: 0
@@ -207,6 +216,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -215,10 +225,15 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 0}
+ shaderPropertyName:
+ PropId: 0
+ ShaderOptions: []
+ ShaderOptionNames: []
ShaderName:
- - Name: Color
- Type: 2
- Values:
+ - name: Color
+ type: 2
+ values:
- Name: Default
String:
Bool: 0
@@ -226,6 +241,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -241,6 +257,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -256,6 +273,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -271,6 +289,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -279,30 +298,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- PropId: 0
- ShaderOptions:
- - Name: _Color
- Type: 0
- Range: {x: 1, y: 1}
- ShaderOptionNames:
- - _Color
- Default:
+ startValue:
Name:
String:
Bool: 0
@@ -310,6 +306,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -318,72 +315,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- ShaderName: MixedRealityToolkit/Examples/UnlitTriplanar
- History:
- - Name: Color
- Type: 2
- Values:
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 1, g: 1, b: 1, a: 1}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 1, g: 1, b: 1, a: 1}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 1, g: 1, b: 1, a: 1}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 1, g: 1, b: 1, a: 1}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- StartValue:
+ defaultValue:
Name:
String:
Bool: 0
@@ -391,6 +323,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -399,227 +332,15 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 4800000, guid: 5bdea20278144b11916d77503ba1467a, type: 3}
+ shaderPropertyName: _Color
PropId: 0
ShaderOptions: []
- ShaderOptionNames: []
- Default:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName:
- - Name: Offset
- Type: 6
- Values:
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- StartValue:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName:
- - Name: Scale
- Type: 6
- Values:
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 1, y: 1, z: 1}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 1, y: 1, z: 1}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 1, y: 1, z: 1}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 1, y: 1, z: 1}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- StartValue:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName:
- CustomSettings: []
- CustomHistory: []
- Easing:
+ ShaderOptionNames:
+ - _Color
+ ShaderName: MixedRealityToolkit/Examples/UnlitTriplanar
+ customProperties: []
+ easing:
Enabled: 1
Curve:
serializedVersion: 2
@@ -646,11 +367,4 @@ MonoBehaviour:
m_PostInfinity: 2
m_RotationOrder: 0
LerpTime: 0.3
- NoEasing: 0
- IsValid: 1
- ThemeTarget:
- Properties: []
- Target: {fileID: 0}
- States: []
- CustomSettings: []
- States: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
+ states: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ToggleIcon.asset b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ToggleIcon.asset
index 82c2b501..03f82135 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ToggleIcon.asset
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ToggleIcon.asset
@@ -12,15 +12,14 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: e7e7db9a2688ed540af9819c456ba2e2, type: 3}
m_Name: ToggleIcon
m_EditorClassIdentifier:
- Name:
- Settings:
- - Name: ScaleOffsetColorTheme
+ definitions:
+ - ClassName: ScaleOffsetColorTheme
AssemblyQualifiedName: Microsoft.MixedReality.Toolkit.UI.ScaleOffsetColorTheme,
Microsoft.MixedReality.Toolkit.SDK
- Properties:
- - Name: Scale
- Type: 6
- Values:
+ stateProperties:
+ - name: Scale
+ type: 6
+ values:
- Name: Default
String:
Bool: 0
@@ -28,6 +27,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -43,6 +43,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -58,6 +59,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -73,6 +75,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -81,7 +84,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -89,6 +92,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -97,10 +101,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
+ defaultValue:
Name:
String:
Bool: 0
@@ -108,6 +109,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -116,10 +118,15 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 0}
+ shaderPropertyName:
+ PropId: 0
+ ShaderOptions: []
+ ShaderOptionNames: []
ShaderName:
- - Name: Offset
- Type: 6
- Values:
+ - name: Offset
+ type: 6
+ values:
- Name: Default
String:
Bool: 0
@@ -127,6 +134,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -142,6 +150,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: -0.004}
@@ -157,6 +166,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0.002}
@@ -172,6 +182,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -180,7 +191,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -188,6 +199,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -196,10 +208,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
+ defaultValue:
Name:
String:
Bool: 0
@@ -207,6 +216,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -215,10 +225,15 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 0}
+ shaderPropertyName:
+ PropId: 0
+ ShaderOptions: []
+ ShaderOptionNames: []
ShaderName:
- - Name: Color
- Type: 2
- Values:
+ - name: Color
+ type: 2
+ values:
- Name: Default
String:
Bool: 0
@@ -226,6 +241,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -241,6 +257,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -256,6 +273,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -271,6 +289,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -279,30 +298,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- PropId: 0
- ShaderOptions:
- - Name: _Color
- Type: 0
- Range: {x: 1, y: 1}
- ShaderOptionNames:
- - _Color
- Default:
+ startValue:
Name:
String:
Bool: 0
@@ -310,6 +306,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -318,72 +315,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- ShaderName: MixedRealityToolkit/Examples/UnlitTriplanar
- History:
- - Name: Color
- Type: 2
- Values:
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 1, g: 1, b: 1, a: 1}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 1, g: 1, b: 1, a: 1}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 1, g: 1, b: 1, a: 1}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
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- Material: {fileID: 0}
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- Vector4: {x: 0, y: 0, z: 0, w: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- StartValue:
+ defaultValue:
Name:
String:
Bool: 0
@@ -391,6 +323,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -399,51 +332,56 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 4800000, guid: 5bdea20278144b11916d77503ba1467a, type: 3}
+ shaderPropertyName: _Color
PropId: 0
ShaderOptions: []
- ShaderOptionNames: []
- Default:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
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- Vector4: {x: 0, y: 0, z: 0, w: 0}
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- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName:
- - Name: Offset
- Type: 6
- Values:
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- Int: 0
- Float: 0
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- Material: {fileID: 0}
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- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
+ ShaderOptionNames:
+ - _Color
+ ShaderName: MixedRealityToolkit/Examples/UnlitTriplanar
+ customProperties: []
+ easing:
+ Enabled: 1
+ Curve:
+ serializedVersion: 2
+ m_Curve:
+ - serializedVersion: 3
+ time: 0
+ value: 0
+ inSlope: 2
+ outSlope: 2
+ tangentMode: 0
+ weightedMode: 0
+ inWeight: 0.33333334
+ outWeight: 0.33333334
+ - serializedVersion: 3
+ time: 1
+ value: 1
+ inSlope: 0
+ outSlope: 0
+ tangentMode: 0
+ weightedMode: 0
+ inWeight: 0.33333334
+ outWeight: 0.33333334
+ m_PreInfinity: 2
+ m_PostInfinity: 2
+ m_RotationOrder: 0
+ LerpTime: 0.3
+ - ClassName: InteractableActivateTheme
+ AssemblyQualifiedName: Microsoft.MixedReality.Toolkit.UI.InteractableActivateTheme,
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Animation: {fileID: 0}
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Animation: {fileID: 0}
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Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
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+ Shader: {fileID: 0}
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AudioClip: {fileID: 0}
Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
+ startValue:
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@@ -509,6 +446,7 @@ MonoBehaviour:
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Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
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Animation: {fileID: 0}
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Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
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AudioClip: {fileID: 0}
Animation: {fileID: 0}
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- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName:
- - Name: Audio
- Type: 11
- Values:
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- StartValue:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
ShaderName:
- CustomSettings: []
- CustomHistory: []
- Easing:
+ customProperties: []
+ easing:
Enabled: 0
Curve:
serializedVersion: 2
@@ -1280,11 +506,4 @@ MonoBehaviour:
m_PostInfinity: 2
m_RotationOrder: 4
LerpTime: 0.5
- NoEasing: 1
- IsValid: 0
- ThemeTarget:
- Properties: []
- Target: {fileID: 0}
- States: []
- CustomSettings: []
- States: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
+ states: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ToggleIconSelected.asset b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ToggleIconSelected.asset
index aa663f43..9a95cc16 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ToggleIconSelected.asset
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ToggleIconSelected.asset
@@ -12,15 +12,14 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: e7e7db9a2688ed540af9819c456ba2e2, type: 3}
m_Name: ToggleIconSelected
m_EditorClassIdentifier:
- Name:
- Settings:
- - Name: ScaleOffsetColorTheme
+ definitions:
+ - ClassName: ScaleOffsetColorTheme
AssemblyQualifiedName: Microsoft.MixedReality.Toolkit.UI.ScaleOffsetColorTheme,
Microsoft.MixedReality.Toolkit.SDK
- Properties:
- - Name: Scale
- Type: 6
- Values:
+ stateProperties:
+ - name: Scale
+ type: 6
+ values:
- Name: Default
String:
Bool: 0
@@ -28,6 +27,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -43,6 +43,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -58,6 +59,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -73,6 +75,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -81,7 +84,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -89,6 +92,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -97,10 +101,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
+ defaultValue:
Name:
String:
Bool: 0
@@ -108,6 +109,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -116,10 +118,15 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 0}
+ shaderPropertyName:
+ PropId: 0
+ ShaderOptions: []
+ ShaderOptionNames: []
ShaderName:
- - Name: Offset
- Type: 6
- Values:
+ - name: Offset
+ type: 6
+ values:
- Name: Default
String:
Bool: 0
@@ -127,6 +134,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -142,6 +150,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: -0.004}
@@ -157,6 +166,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0.002}
@@ -172,6 +182,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -180,7 +191,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -188,6 +199,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -196,10 +208,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
+ defaultValue:
Name:
String:
Bool: 0
@@ -207,6 +216,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -215,10 +225,15 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 0}
+ shaderPropertyName:
+ PropId: 0
+ ShaderOptions: []
+ ShaderOptionNames: []
ShaderName:
- - Name: Color
- Type: 2
- Values:
+ - name: Color
+ type: 2
+ values:
- Name: Default
String:
Bool: 0
@@ -226,6 +241,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -241,6 +257,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -256,6 +273,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -271,6 +289,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -279,30 +298,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- PropId: 0
- ShaderOptions:
- - Name: _Color
- Type: 0
- Range: {x: 1, y: 1}
- ShaderOptionNames:
- - _Color
- Default:
+ startValue:
Name:
String:
Bool: 0
@@ -310,6 +306,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -318,72 +315,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- ShaderName: MixedRealityToolkit/Examples/UnlitTriplanar
- History:
- - Name: Color
- Type: 2
- Values:
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 1, g: 1, b: 1, a: 1}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 1, g: 1, b: 1, a: 1}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 1, g: 1, b: 1, a: 1}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 1, g: 1, b: 1, a: 1}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- StartValue:
+ defaultValue:
Name:
String:
Bool: 0
@@ -391,6 +323,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -399,51 +332,56 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 4800000, guid: 5bdea20278144b11916d77503ba1467a, type: 3}
+ shaderPropertyName: _Color
PropId: 0
ShaderOptions: []
- ShaderOptionNames: []
- Default:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName:
- - Name: Offset
- Type: 6
- Values:
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
+ ShaderOptionNames:
+ - _Color
+ ShaderName: MixedRealityToolkit/Examples/UnlitTriplanar
+ customProperties: []
+ easing:
+ Enabled: 1
+ Curve:
+ serializedVersion: 2
+ m_Curve:
+ - serializedVersion: 3
+ time: 0
+ value: 0
+ inSlope: 2
+ outSlope: 2
+ tangentMode: 0
+ weightedMode: 0
+ inWeight: 0.33333334
+ outWeight: 0.33333334
+ - serializedVersion: 3
+ time: 1
+ value: 1
+ inSlope: 0
+ outSlope: 0
+ tangentMode: 0
+ weightedMode: 0
+ inWeight: 0.33333334
+ outWeight: 0.33333334
+ m_PreInfinity: 2
+ m_PostInfinity: 2
+ m_RotationOrder: 0
+ LerpTime: 0.3
+ - ClassName: InteractableActivateTheme
+ AssemblyQualifiedName: Microsoft.MixedReality.Toolkit.UI.InteractableActivateTheme,
+ Microsoft.MixedReality.Toolkit.SDK
+ stateProperties:
+ - name: Activate
+ type: 15
+ values:
+ - Name: Default
String:
- Bool: 0
+ Bool: 1
Int: 0
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -452,13 +390,14 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- - Name:
+ - Name: Focus
String:
- Bool: 0
+ Bool: 1
Int: 0
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -467,13 +406,14 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- - Name:
+ - Name: Pressed
String:
- Bool: 0
+ Bool: 1
Int: 0
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -482,14 +422,14 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
- Name:
+ - Name: Disabled
String:
- Bool: 0
+ Bool: 1
Int: 0
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -498,10 +438,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
+ startValue:
Name:
String:
Bool: 0
@@ -509,6 +446,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -517,71 +455,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- ShaderName:
- - Name: Scale
- Type: 6
- Values:
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 1, y: 1, z: 1}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 1, y: 1, z: 1}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 1, y: 1, z: 1}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 1, y: 1, z: 1}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- StartValue:
+ defaultValue:
Name:
String:
Bool: 0
@@ -589,6 +463,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -597,663 +472,14 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 0}
+ shaderPropertyName:
PropId: 0
ShaderOptions: []
ShaderOptionNames: []
- Default:
- Name:
- String:
- Bool: 0
- Int: 0
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- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
ShaderName:
- CustomSettings: []
- CustomHistory: []
- Easing:
+ customProperties: []
+ easing:
Enabled: 0
Curve:
serializedVersion: 2
@@ -1280,11 +506,4 @@ MonoBehaviour:
m_PostInfinity: 2
m_RotationOrder: 4
LerpTime: 0.5
- NoEasing: 1
- IsValid: 0
- ThemeTarget:
- Properties: []
- Target: {fileID: 0}
- States: []
- CustomSettings: []
- States: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
+ states: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ToggleLabel.asset b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ToggleLabel.asset
index fa32fbd9..7c1c905d 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ToggleLabel.asset
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ToggleLabel.asset
@@ -12,15 +12,14 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: e7e7db9a2688ed540af9819c456ba2e2, type: 3}
m_Name: ToggleLabel
m_EditorClassIdentifier:
- Name:
- Settings:
- - Name: ScaleOffsetColorTheme
+ definitions:
+ - ClassName: ScaleOffsetColorTheme
AssemblyQualifiedName: Microsoft.MixedReality.Toolkit.UI.ScaleOffsetColorTheme,
Microsoft.MixedReality.Toolkit.SDK
- Properties:
- - Name: Scale
- Type: 6
- Values:
+ stateProperties:
+ - name: Scale
+ type: 6
+ values:
- Name: Default
String:
Bool: 0
@@ -28,6 +27,7 @@ MonoBehaviour:
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Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -43,6 +43,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -58,6 +59,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -73,6 +75,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -81,7 +84,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -89,6 +92,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -97,10 +101,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
+ defaultValue:
Name:
String:
Bool: 0
@@ -108,6 +109,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -116,10 +118,15 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 0}
+ shaderPropertyName:
+ PropId: 0
+ ShaderOptions: []
+ ShaderOptionNames: []
ShaderName:
- - Name: Offset
- Type: 6
- Values:
+ - name: Offset
+ type: 6
+ values:
- Name: Default
String:
Bool: 0
@@ -127,6 +134,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -142,6 +150,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: -0.003}
@@ -157,6 +166,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0.003}
@@ -172,6 +182,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -180,7 +191,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -188,6 +199,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -196,10 +208,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
+ defaultValue:
Name:
String:
Bool: 0
@@ -207,6 +216,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -215,10 +225,15 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 0}
+ shaderPropertyName:
+ PropId: 0
+ ShaderOptions: []
+ ShaderOptionNames: []
ShaderName:
- - Name: Color
- Type: 2
- Values:
+ - name: Color
+ type: 2
+ values:
- Name: Default
String:
Bool: 0
@@ -226,6 +241,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -241,6 +257,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -256,6 +273,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -271,6 +289,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -279,30 +298,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- PropId: 0
- ShaderOptions:
- - Name: _Color
- Type: 0
- Range: {x: 1, y: 1}
- ShaderOptionNames:
- - _Color
- Default:
+ startValue:
Name:
String:
Bool: 0
@@ -310,6 +306,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -318,72 +315,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- ShaderName: MixedRealityToolkit/Examples/UnlitTriplanar
- History:
- - Name: Color
- Type: 2
- Values:
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 1, g: 1, b: 1, a: 1}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 1, g: 1, b: 1, a: 1}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 1, g: 1, b: 1, a: 1}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 1, g: 1, b: 1, a: 1}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- StartValue:
+ defaultValue:
Name:
String:
Bool: 0
@@ -391,6 +323,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -399,227 +332,15 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 4800000, guid: 5bdea20278144b11916d77503ba1467a, type: 3}
+ shaderPropertyName: _Color
PropId: 0
ShaderOptions: []
- ShaderOptionNames: []
- Default:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName:
- - Name: Offset
- Type: 6
- Values:
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- StartValue:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName:
- - Name: Scale
- Type: 6
- Values:
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 1, y: 1, z: 1}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 1, y: 1, z: 1}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 1, y: 1, z: 1}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 1, y: 1, z: 1}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- StartValue:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName:
- CustomSettings: []
- CustomHistory: []
- Easing:
+ ShaderOptionNames:
+ - _Color
+ ShaderName: MixedRealityToolkit/Examples/UnlitTriplanar
+ customProperties: []
+ easing:
Enabled: 1
Curve:
serializedVersion: 2
@@ -646,11 +367,4 @@ MonoBehaviour:
m_PostInfinity: 2
m_RotationOrder: 0
LerpTime: 0.3
- NoEasing: 0
- IsValid: 1
- ThemeTarget:
- Properties: []
- Target: {fileID: 0}
- States: []
- CustomSettings: []
- States: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
+ states: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ToggleLabelSelected.asset b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ToggleLabelSelected.asset
index 7d5af98d..03344edc 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ToggleLabelSelected.asset
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/ToggleLabelSelected.asset
@@ -12,15 +12,14 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: e7e7db9a2688ed540af9819c456ba2e2, type: 3}
m_Name: ToggleLabelSelected
m_EditorClassIdentifier:
- Name:
- Settings:
- - Name: ScaleOffsetColorTheme
+ definitions:
+ - ClassName: ScaleOffsetColorTheme
AssemblyQualifiedName: Microsoft.MixedReality.Toolkit.UI.ScaleOffsetColorTheme,
Microsoft.MixedReality.Toolkit.SDK
- Properties:
- - Name: Scale
- Type: 6
- Values:
+ stateProperties:
+ - name: Scale
+ type: 6
+ values:
- Name: Default
String:
Bool: 0
@@ -28,6 +27,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -43,6 +43,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -58,6 +59,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -73,6 +75,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -81,7 +84,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -89,6 +92,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -97,10 +101,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
+ defaultValue:
Name:
String:
Bool: 0
@@ -108,6 +109,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -116,10 +118,15 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 0}
+ shaderPropertyName:
+ PropId: 0
+ ShaderOptions: []
+ ShaderOptionNames: []
ShaderName:
- - Name: Offset
- Type: 6
- Values:
+ - name: Offset
+ type: 6
+ values:
- Name: Default
String:
Bool: 0
@@ -127,6 +134,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -142,6 +150,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: -0.003}
@@ -157,6 +166,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0.003}
@@ -172,6 +182,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -180,7 +191,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -188,6 +199,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -196,10 +208,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
+ defaultValue:
Name:
String:
Bool: 0
@@ -207,6 +216,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -215,10 +225,15 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 0}
+ shaderPropertyName:
+ PropId: 0
+ ShaderOptions: []
+ ShaderOptionNames: []
ShaderName:
- - Name: Color
- Type: 2
- Values:
+ - name: Color
+ type: 2
+ values:
- Name: Default
String:
Bool: 0
@@ -226,6 +241,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -241,6 +257,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -256,6 +273,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -271,6 +289,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -279,30 +298,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- PropId: 0
- ShaderOptions:
- - Name: _Color
- Type: 0
- Range: {x: 1, y: 1}
- ShaderOptionNames:
- - _Color
- Default:
+ startValue:
Name:
String:
Bool: 0
@@ -310,6 +306,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -318,72 +315,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- ShaderName: MixedRealityToolkit/Examples/UnlitTriplanar
- History:
- - Name: Color
- Type: 2
- Values:
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 1, g: 1, b: 1, a: 1}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 1, g: 1, b: 1, a: 1}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 1, g: 1, b: 1, a: 1}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 1, g: 1, b: 1, a: 1}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- StartValue:
+ defaultValue:
Name:
String:
Bool: 0
@@ -391,6 +323,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -399,227 +332,15 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 4800000, guid: 5bdea20278144b11916d77503ba1467a, type: 3}
+ shaderPropertyName: _Color
PropId: 0
ShaderOptions: []
- ShaderOptionNames: []
- Default:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName:
- - Name: Offset
- Type: 6
- Values:
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- StartValue:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName:
- - Name: Scale
- Type: 6
- Values:
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 1, y: 1, z: 1}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 1, y: 1, z: 1}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 1, y: 1, z: 1}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- - Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 1, y: 1, z: 1}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- StartValue:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
- Name:
- String:
- Bool: 0
- Int: 0
- Float: 0
- Texture: {fileID: 0}
- Material: {fileID: 0}
- GameObject: {fileID: 0}
- Vector2: {x: 0, y: 0}
- Vector3: {x: 0, y: 0, z: 0}
- Vector4: {x: 0, y: 0, z: 0, w: 0}
- Color: {r: 0, g: 0, b: 0, a: 0}
- Quaternion: {x: 0, y: 0, z: 0, w: 0}
- AudioClip: {fileID: 0}
- Animation: {fileID: 0}
- ShaderName:
- CustomSettings: []
- CustomHistory: []
- Easing:
+ ShaderOptionNames:
+ - _Color
+ ShaderName: MixedRealityToolkit/Examples/UnlitTriplanar
+ customProperties: []
+ easing:
Enabled: 1
Curve:
serializedVersion: 2
@@ -646,11 +367,4 @@ MonoBehaviour:
m_PostInfinity: 2
m_RotationOrder: 0
LerpTime: 0.3
- NoEasing: 0
- IsValid: 1
- ThemeTarget:
- Properties: []
- Target: {fileID: 0}
- States: []
- CustomSettings: []
- States: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
+ states: {fileID: 11400000, guid: 5eac1712038236e4b8ffdb3893804fe1, type: 2}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/balloonTheme.asset b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/balloonTheme.asset
index aa221e13..932a305a 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/balloonTheme.asset
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Interactable/Themes/balloonTheme.asset
@@ -12,15 +12,14 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: e7e7db9a2688ed540af9819c456ba2e2, type: 3}
m_Name: balloonTheme
m_EditorClassIdentifier:
- Name:
- Settings:
- - Name: ScaleOffsetColorTheme
+ definitions:
+ - ClassName: ScaleOffsetColorTheme
AssemblyQualifiedName: Microsoft.MixedReality.Toolkit.UI.ScaleOffsetColorTheme,
Microsoft.MixedReality.Toolkit.SDK
- Properties:
- - Name: Scale
- Type: 6
- Values:
+ stateProperties:
+ - name: Scale
+ type: 6
+ values:
- Name: Default
String:
Bool: 0
@@ -28,6 +27,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -43,6 +43,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1.1, y: 1.1, z: 1.1}
@@ -58,6 +59,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0.9, y: 0.9, z: 0.9}
@@ -73,6 +75,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 1, y: 1, z: 1}
@@ -81,7 +84,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -89,6 +92,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -97,10 +101,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
+ defaultValue:
Name:
String:
Bool: 0
@@ -108,6 +109,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -116,10 +118,15 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 0}
+ shaderPropertyName:
+ PropId: 0
+ ShaderOptions: []
+ ShaderOptionNames: []
ShaderName:
- - Name: Offset
- Type: 6
- Values:
+ - name: Offset
+ type: 6
+ values:
- Name: Default
String:
Bool: 0
@@ -127,6 +134,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -142,6 +150,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -157,6 +166,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -172,6 +182,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -180,7 +191,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -188,6 +199,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -196,10 +208,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
+ defaultValue:
Name:
String:
Bool: 0
@@ -207,6 +216,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -215,10 +225,15 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 0}
+ shaderPropertyName:
+ PropId: 0
+ ShaderOptions: []
+ ShaderOptionNames: []
ShaderName:
- - Name: Color
- Type: 2
- Values:
+ - name: Color
+ type: 2
+ values:
- Name: Default
String:
Bool: 0
@@ -226,6 +241,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -241,6 +257,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -256,6 +273,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -271,6 +289,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -279,7 +298,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- StartValue:
+ startValue:
Name:
String:
Bool: 0
@@ -287,6 +306,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -295,10 +315,7 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
- PropId: 0
- ShaderOptions: []
- ShaderOptionNames: []
- Default:
+ defaultValue:
Name:
String:
Bool: 0
@@ -306,6 +323,7 @@ MonoBehaviour:
Float: 0
Texture: {fileID: 0}
Material: {fileID: 0}
+ Shader: {fileID: 0}
GameObject: {fileID: 0}
Vector2: {x: 0, y: 0}
Vector3: {x: 0, y: 0, z: 0}
@@ -314,11 +332,14 @@ MonoBehaviour:
Quaternion: {x: 0, y: 0, z: 0, w: 0}
AudioClip: {fileID: 0}
Animation: {fileID: 0}
+ targetShader: {fileID: 4800000, guid: 5bdea20278144b11916d77503ba1467a, type: 3}
+ shaderPropertyName: _Color
+ PropId: 0
+ ShaderOptions: []
+ ShaderOptionNames: []
ShaderName:
- History: []
- CustomSettings: []
- CustomHistory: []
- Easing:
+ customProperties: []
+ easing:
Enabled: 1
Curve:
serializedVersion: 2
@@ -345,11 +366,4 @@ MonoBehaviour:
m_PostInfinity: 2
m_RotationOrder: 4
LerpTime: 0.1
- NoEasing: 0
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Materials/BoundingBox.mat b/Assets/MixedRealityToolkit.SDK/Features/UX/Materials/BoundingBox.mat
index dde50f39..7ecc669b 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Materials/BoundingBox.mat
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Materials/BoundingBox.mat
@@ -41,6 +41,7 @@ Material:
- _AlbedoAlphaMode: 0
- _AlbedoAssignedAtRuntime: 0
- _BlendOp: 0
+ - _BlendedClippingWidth: 1
- _BorderLight: 1
- _BorderLightOpaque: 0
- _BorderLightOpaqueAlpha: 1
@@ -66,6 +67,7 @@ Material:
- _EnableHoverColorOverride: 0
- _EnableLocalSpaceTriplanarMapping: 0
- _EnableNormalMap: 0
+ - _EnableProximityLightColorOverride: 0
- _EnableTriplanarMapping: 0
- _EnvironmentColorIntensity: 0.5
- _EnvironmentColorThreshold: 1.5
@@ -73,8 +75,10 @@ Material:
- _FadeBeginDistance: 0.01
- _FadeCompleteDistance: 0.18
- _FadeMinValue: 0
+ - _FluentLightIntensity: 1
- _HoverLight: 1
- _HoverLightOpaque: 0
+ - _IgnoreZScale: 0
- _InnerGlow: 0
- _InnerGlowPower: 14.8
- _InstancedColor: 0
@@ -89,6 +93,7 @@ Material:
- _NearPlaneFadeReverse: 1
- _NormalMapScale: 1
- _ProximityLight: 1
+ - _ProximityLightSubtractive: 0
- _ProximityLightTwoSided: 0
- _Reflections: 0
- _Refraction: 0
@@ -110,6 +115,7 @@ Material:
- _TriplanarMappingBlendSharpness: 4
- _VertexColors: 0
- _VertexExtrusion: 0
+ - _VertexExtrusionSmoothNormals: 0
- _VertexExtrusionValue: 0
- _ZOffsetFactor: 0
- _ZOffsetUnits: 0
@@ -125,4 +131,7 @@ Material:
- _HoverColorOpaqueOverride: {r: 1, g: 1, b: 1, a: 1}
- _HoverColorOverride: {r: 1, g: 1, b: 1, a: 1}
- _InnerGlowColor: {r: 0.3962264, g: 0.3962264, b: 0.3962264, a: 1}
+ - _ProximityLightCenterColorOverride: {r: 1, g: 0, b: 0, a: 0}
+ - _ProximityLightMiddleColorOverride: {r: 0, g: 1, b: 0, a: 0.5}
+ - _ProximityLightOuterColorOverride: {r: 0, g: 0, b: 1, a: 1}
- _RimColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Materials/BoundingBoxHandleBlueGrabbed.mat b/Assets/MixedRealityToolkit.SDK/Features/UX/Materials/BoundingBoxHandleBlueGrabbed.mat
index 89af4ab9..614194ef 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Materials/BoundingBoxHandleBlueGrabbed.mat
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Materials/BoundingBoxHandleBlueGrabbed.mat
@@ -78,6 +78,7 @@ Material:
- _AlbedoAlphaSmoothness: 0
- _AlbedoAssignedAtRuntime: 0
- _BlendOp: 0
+ - _BlendedClippingWidth: 1
- _BorderLight: 0
- _BorderLightOpaque: 0
- _BorderLightOpaqueAlpha: 1
@@ -108,17 +109,21 @@ Material:
- _EnableLightMap: 0
- _EnableLocalSpaceTriplanarMapping: 0
- _EnableNormalMap: 0
+ - _EnableProximityLightColorOverride: 0
- _EnableTriplanarMapping: 0
- _EnvironmentColorIntensity: 0.46
- _EnvironmentColorThreshold: 1.46
- _EnvironmentColoring: 0
- _FadeBeginDistance: 0.85
- _FadeCompleteDistance: 0.5
+ - _FadeMinValue: 0
+ - _FluentLightIntensity: 1
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _HoverLight: 1
- _HoverLightOpaque: 0
+ - _IgnoreZScale: 0
- _InnerGlow: 1
- _InnerGlowPower: 4
- _InstancedColor: 0
@@ -128,11 +133,14 @@ Material:
- _IridescenceThreshold: 0.05
- _Metallic: 0
- _Mode: 0
+ - _NearLightFade: 0
- _NearPlaneFade: 0
- _NormalMapScale: 1
- _OcclusionStrength: 1
- _Parallax: 0.02
- _ProximityLight: 0
+ - _ProximityLightSubtractive: 0
+ - _ProximityLightTwoSided: 0
- _Reflections: 0
- _Refraction: 0
- _RefractiveIndex: 1.1
@@ -154,6 +162,11 @@ Material:
- _TriplanarMappingBlendSharpness: 4
- _UVSec: 0
- _VertexColors: 0
+ - _VertexExtrusion: 0
+ - _VertexExtrusionSmoothNormals: 0
+ - _VertexExtrusionValue: 0
+ - _ZOffsetFactor: 0
+ - _ZOffsetUnits: 0
- _ZTest: 4
- _ZWrite: 1
m_Colors:
@@ -169,4 +182,7 @@ Material:
- _HoverColorOpaqueOverride: {r: 1, g: 1, b: 1, a: 1}
- _HoverColorOverride: {r: 1, g: 1, b: 1, a: 1}
- _InnerGlowColor: {r: 0.28627455, g: 0.5784523, b: 1, a: 0.2784314}
+ - _ProximityLightCenterColorOverride: {r: 1, g: 0, b: 0, a: 0}
+ - _ProximityLightMiddleColorOverride: {r: 0, g: 1, b: 0, a: 0.5}
+ - _ProximityLightOuterColorOverride: {r: 0, g: 0, b: 1, a: 1}
- _RimColor: {r: 1, g: 1, b: 1, a: 1}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Materials/BoundingBoxHandleWhite.mat b/Assets/MixedRealityToolkit.SDK/Features/UX/Materials/BoundingBoxHandleWhite.mat
index 9035f182..fca75f1e 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Materials/BoundingBoxHandleWhite.mat
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Materials/BoundingBoxHandleWhite.mat
@@ -78,6 +78,7 @@ Material:
- _AlbedoAlphaSmoothness: 0
- _AlbedoAssignedAtRuntime: 0
- _BlendOp: 0
+ - _BlendedClippingWidth: 1
- _BorderLight: 0
- _BorderLightOpaque: 0
- _BorderLightOpaqueAlpha: 1
@@ -108,17 +109,21 @@ Material:
- _EnableLightMap: 0
- _EnableLocalSpaceTriplanarMapping: 0
- _EnableNormalMap: 0
+ - _EnableProximityLightColorOverride: 0
- _EnableTriplanarMapping: 0
- _EnvironmentColorIntensity: 0.46
- _EnvironmentColorThreshold: 1.46
- _EnvironmentColoring: 0
- _FadeBeginDistance: 0.85
- _FadeCompleteDistance: 0.5
+ - _FadeMinValue: 0
+ - _FluentLightIntensity: 1
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _HoverLight: 1
- _HoverLightOpaque: 0
+ - _IgnoreZScale: 0
- _InnerGlow: 1
- _InnerGlowPower: 4
- _InstancedColor: 0
@@ -128,11 +133,14 @@ Material:
- _IridescenceThreshold: 0.05
- _Metallic: 0
- _Mode: 0
+ - _NearLightFade: 0
- _NearPlaneFade: 0
- _NormalMapScale: 1
- _OcclusionStrength: 1
- _Parallax: 0.02
- _ProximityLight: 1
+ - _ProximityLightSubtractive: 0
+ - _ProximityLightTwoSided: 0
- _Reflections: 0
- _Refraction: 0
- _RefractiveIndex: 1.1
@@ -154,6 +162,11 @@ Material:
- _TriplanarMappingBlendSharpness: 4
- _UVSec: 0
- _VertexColors: 0
+ - _VertexExtrusion: 0
+ - _VertexExtrusionSmoothNormals: 0
+ - _VertexExtrusionValue: 0
+ - _ZOffsetFactor: 0
+ - _ZOffsetUnits: 0
- _ZTest: 4
- _ZWrite: 1
m_Colors:
@@ -169,4 +182,7 @@ Material:
- _HoverColorOpaqueOverride: {r: 1, g: 1, b: 1, a: 1}
- _HoverColorOverride: {r: 1, g: 1, b: 1, a: 1}
- _InnerGlowColor: {r: 1, g: 1, b: 1, a: 0.78431374}
+ - _ProximityLightCenterColorOverride: {r: 1, g: 0, b: 0, a: 0}
+ - _ProximityLightMiddleColorOverride: {r: 0, g: 1, b: 0, a: 0.5}
+ - _ProximityLightOuterColorOverride: {r: 0, g: 0, b: 1, a: 1}
- _RimColor: {r: 1, g: 1, b: 1, a: 1}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Materials/UnityUIBackground.mat b/Assets/MixedRealityToolkit.SDK/Features/UX/Materials/UnityUIBackground.mat
index 51be868d..98ee927f 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Materials/UnityUIBackground.mat
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Materials/UnityUIBackground.mat
@@ -154,6 +154,7 @@ Material:
- _UVSec: 0
- _VertexColors: 0
- _VertexExtrusion: 0
+ - _VertexExtrusionSmoothNormals: 0
- _VertexExtrusionValue: 0
- _ZOffsetFactor: 0
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Meshes/Cursors/Materials/Light.mat b/Assets/MixedRealityToolkit.SDK/Features/UX/Meshes/Cursors/Materials/Light.mat
index 519a6170..771c0f4c 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Meshes/Cursors/Materials/Light.mat
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Meshes/Cursors/Materials/Light.mat
@@ -72,6 +72,7 @@ Material:
- _AlbedoAlphaMode: 0
- _AlbedoAssignedAtRuntime: 0
- _BlendOp: 0
+ - _BlendedClippingWidth: 1
- _BorderLight: 0
- _BorderLightOpaque: 0
- _BorderLightOpaqueAlpha: 1
@@ -98,6 +99,7 @@ Material:
- _EnableHoverColorOverride: 0
- _EnableLocalSpaceTriplanarMapping: 0
- _EnableNormalMap: 0
+ - _EnableProximityLightColorOverride: 0
- _EnableTriplanarMapping: 0
- _EnvironmentColorIntensity: 0.5
- _EnvironmentColorThreshold: 1.5
@@ -105,10 +107,12 @@ Material:
- _FadeBeginDistance: 0.85
- _FadeCompleteDistance: 0.5
- _FadeMinValue: 0
+ - _FluentLightIntensity: 1
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _HoverLight: 0
+ - _IgnoreZScale: 0
- _InnerGlow: 0
- _InnerGlowPower: 4
- _InstancedColor: 0
@@ -124,6 +128,7 @@ Material:
- _OcclusionStrength: 1
- _Parallax: 0.02
- _ProximityLight: 0
+ - _ProximityLightSubtractive: 0
- _ProximityLightTwoSided: 0
- _Reflections: 0
- _Refraction: 0
@@ -147,6 +152,7 @@ Material:
- _UVSec: 0
- _VertexColors: 0
- _VertexExtrusion: 0
+ - _VertexExtrusionSmoothNormals: 0
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- _ZOffsetUnits: 0
@@ -162,4 +168,7 @@ Material:
- _EnvironmentColorZ: {r: 0, g: 0, b: 1, a: 1}
- _HoverColorOverride: {r: 1, g: 1, b: 1, a: 1}
- _InnerGlowColor: {r: 1, g: 1, b: 1, a: 0.75}
+ - _ProximityLightCenterColorOverride: {r: 1, g: 0, b: 0, a: 0}
+ - _ProximityLightMiddleColorOverride: {r: 0, g: 1, b: 0, a: 0.5}
+ - _ProximityLightOuterColorOverride: {r: 0, g: 0, b: 1, a: 1}
- _RimColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Meshes/Cursors/Materials/Shadow.mat b/Assets/MixedRealityToolkit.SDK/Features/UX/Meshes/Cursors/Materials/Shadow.mat
index 34c36eab..07b25872 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Meshes/Cursors/Materials/Shadow.mat
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Meshes/Cursors/Materials/Shadow.mat
@@ -72,6 +72,7 @@ Material:
- _AlbedoAlphaMode: 0
- _AlbedoAssignedAtRuntime: 0
- _BlendOp: 0
+ - _BlendedClippingWidth: 1
- _BorderLight: 0
- _BorderLightOpaque: 0
- _BorderLightOpaqueAlpha: 1
@@ -98,6 +99,7 @@ Material:
- _EnableHoverColorOverride: 0
- _EnableLocalSpaceTriplanarMapping: 0
- _EnableNormalMap: 0
+ - _EnableProximityLightColorOverride: 0
- _EnableTriplanarMapping: 0
- _EnvironmentColorIntensity: 0.5
- _EnvironmentColorThreshold: 1.5
@@ -105,10 +107,12 @@ Material:
- _FadeBeginDistance: 0.85
- _FadeCompleteDistance: 0.5
- _FadeMinValue: 0
+ - _FluentLightIntensity: 1
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- _Glossiness: 0
- _GlossyReflections: 1
- _HoverLight: 0
+ - _IgnoreZScale: 0
- _InnerGlow: 0
- _InnerGlowPower: 4
- _InstancedColor: 0
@@ -124,6 +128,7 @@ Material:
- _OcclusionStrength: 1
- _Parallax: 0.02
- _ProximityLight: 0
+ - _ProximityLightSubtractive: 0
- _ProximityLightTwoSided: 0
- _Reflections: 0
- _Refraction: 0
@@ -147,6 +152,7 @@ Material:
- _UVSec: 0
- _VertexColors: 0
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+ - _VertexExtrusionSmoothNormals: 0
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@@ -162,4 +168,7 @@ Material:
- _EnvironmentColorZ: {r: 0, g: 0, b: 1, a: 1}
- _HoverColorOverride: {r: 1, g: 1, b: 1, a: 1}
- _InnerGlowColor: {r: 1, g: 1, b: 1, a: 0.75}
+ - _ProximityLightCenterColorOverride: {r: 1, g: 0, b: 0, a: 0}
+ - _ProximityLightMiddleColorOverride: {r: 0, g: 1, b: 0, a: 0.5}
+ - _ProximityLightOuterColorOverride: {r: 0, g: 0, b: 1, a: 1}
- _RimColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Prefabs/Panels/ToggleFeaturesPanel.prefab b/Assets/MixedRealityToolkit.SDK/Features/UX/Prefabs/Panels/ToggleFeaturesPanel.prefab
index 9df53690..8ac8bf8f 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Prefabs/Panels/ToggleFeaturesPanel.prefab
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Prefabs/Panels/ToggleFeaturesPanel.prefab
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Prefabs/Tooltips/SpeechConfirmationTooltip.prefab.meta b/Assets/MixedRealityToolkit.SDK/Features/UX/Prefabs/Tooltips/SpeechConfirmationTooltip.prefab.meta
new file mode 100644
index 00000000..c2586e06
--- /dev/null
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Prefabs/Tooltips/SpeechConfirmationTooltip.prefab.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 271778f6c957b524981067a81d238394
+PrefabImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/AppBar/AppBar.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/AppBar/AppBar.cs.meta
index c31606f7..8fe448b1 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/AppBar/AppBar.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/AppBar/AppBar.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 3b748943b2ee497cb401b923729b41c5, type: 3}
+ icon: {instanceID: 0}
userData:
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/AppBar/AppBarButton.cs b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/AppBar/AppBarButton.cs
index ed135151..0a2e9faa 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/AppBar/AppBarButton.cs
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/AppBar/AppBarButton.cs
@@ -1,7 +1,6 @@
-//
-// Copyright (c) Microsoft Corporation. All rights reserved.
+// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root for license information.
-//
+
using TMPro;
using UnityEngine;
@@ -37,7 +36,6 @@ public class AppBarButton : MonoBehaviour
private AppBar parentToolBar;
private Vector3 targetPosition;
- private MaterialPropertyBlock iconPropertyBlock;
private Texture buttonIcon;
private string buttonText;
@@ -99,8 +97,7 @@ public void SetVisible(bool visible)
gameObject.SetActive(visible);
// Use the interactable theme to make button invisible
button.enabled = visible;
- interactable.Enabled = visible;
-
+ interactable.IsEnabled = visible;
}
}
}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/AppBar/AppBarButton.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/AppBar/AppBarButton.cs.meta
index f1e8f5f4..51f01a72 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/AppBar/AppBarButton.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/AppBar/AppBarButton.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 3b748943b2ee497cb401b923729b41c5, type: 3}
+ icon: {instanceID: 0}
userData:
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/BoundingBox/BoundingBox.cs b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/BoundingBox/BoundingBox.cs
index 29eb8f39..a2867828 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/BoundingBox/BoundingBox.cs
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/BoundingBox/BoundingBox.cs
@@ -13,6 +13,12 @@
namespace Microsoft.MixedReality.Toolkit.UI
{
+ ///
+ /// BoundingBox allows to transform objects (rotate and scale) and draws a cube around the object to visualize
+ /// the possibility of user triggered transform manipulation.
+ /// BoundingBox provides scale and rotation handles that can be used for far and near interaction manipulation
+ /// of the object. It further provides a proximity effect for scale and rotation handles that alters scaling and material.
+ ///
[HelpURL("https://microsoft.github.io/MixedRealityToolkit-Unity/Documentation/README_BoundingBox.html")]
public class BoundingBox : MonoBehaviour,
IMixedRealitySourceStateHandler,
@@ -22,7 +28,7 @@ public class BoundingBox : MonoBehaviour,
#region Enums
///
- /// Enum which describes how an object's boundingbox is to be flattened.
+ /// Enum which describes how an object's BoundingBox is to be flattened.
///
public enum FlattenModeType
{
@@ -46,7 +52,7 @@ public enum FlattenModeType
}
///
- /// Enum which describes whether a boundingbox handle which has been grabbed, is
+ /// Enum which describes whether a BoundingBox handle which has been grabbed, is
/// a Rotation Handle (sphere) or a Scale Handle( cube)
///
public enum HandleType
@@ -57,7 +63,7 @@ public enum HandleType
}
///
- /// This enum describes which primitive type the wireframe portion of the boundingbox
+ /// This enum describes which primitive type the wireframe portion of the BoundingBox
/// consists of.
///
///
@@ -136,7 +142,7 @@ public enum RotationHandlePrefabCollider
}
///
- /// Container for handle references and states (including scale and rotation type handles)
+ /// Container for handle references and states (including scale and rotation type handles) which is used in the handle proximity effect
///
private class Handle
{
@@ -152,6 +158,21 @@ private class Handle
[SerializeField]
[Tooltip("The object that the bounding box rig will be modifying.")]
private GameObject targetObject;
+ ///
+ /// The object that the bounding box rig will be modifying.
+ ///
+ public GameObject Target
+ {
+ get
+ {
+ if (targetObject == null)
+ {
+ targetObject = gameObject;
+ }
+
+ return targetObject;
+ }
+ }
[Tooltip("For complex objects, automatic bounds calculation may not behave as expected. Use an existing Box Collider (even on a child object) to manually determine bounds of Bounding Box.")]
[SerializeField]
@@ -232,6 +253,7 @@ public BoundingBoxActivationType BoundingBoxActivation
///
+ /// Deprecated: Use TransformScaleHandler component instead.
/// Public property for the scale minimum, in the target's local scale.
/// Set this value with SetScaleLimits.
///
@@ -249,6 +271,7 @@ public float ScaleMinimum
}
///
+ /// Deprecated: Use TransformScaleHandler component instead.
/// Public property for the scale maximum, in the target's local scale.
/// Set this value with SetScaleLimits.
///
@@ -788,11 +811,17 @@ public bool ProximityEffectActive
[SerializeField]
[Tooltip("How far away should the hand be from a handle before it starts scaling the handle?")]
[Range(0.005f, 0.2f)]
+ ///
+ /// Distance between handle and hand before proximity scaling will be triggered.
+ ///
private float handleMediumProximity = 0.1f;
[SerializeField]
[Tooltip("How far away should the hand be from a handle before it activates the close-proximity scaling effect?")]
[Range(0.001f, 0.1f)]
+ ///
+ /// Distance between handle and hand that will trigger the close proximity effect.
+ ///
private float handleCloseProximity = 0.03f;
[SerializeField]
@@ -855,16 +884,25 @@ public float CloseScale
[SerializeField]
[Tooltip("At what rate should a Proximity-scaled Handle scale when the Hand moves from Medium proximity to Far proximity?")]
[Range(0.0f, 1.0f)]
+ ///
+ /// Scaling animation velocity from medium to far proximity state.
+ ///
private float farGrowRate = 0.3f;
[SerializeField]
[Tooltip("At what rate should a Proximity-scaled Handle scale when the Hand moves to a distance that activates Medium Scale ?")]
[Range(0.0f, 1.0f)]
+ ///
+ /// Scaling animation velocity from far to medium proximity.
+ ///
private float mediumGrowRate = 0.2f;
[SerializeField]
[Tooltip("At what rate should a Proximity-scaled Handle scale when the Hand moves to a distance that activates Close Scale ?")]
[Range(0.0f, 1.0f)]
+ ///
+ /// Scaling animation velocity from medium to close proximity.
+ ///
private float closeGrowRate = 0.3f;
[SerializeField]
@@ -888,6 +926,9 @@ public Collider HandlesIgnoreCollider
[Header("Debug")]
[Tooltip("Debug only. Component used to display debug messages")]
+ ///
+ /// Debug only. Component used to display debug messages
+ ///
public TextMesh debugText;
[SerializeField]
@@ -941,9 +982,21 @@ private void UpdateRigVisibilityInInspector()
}
[Header("Events")]
+ ///
+ /// Event that gets fired when interaction with a rotation handle starts.
+ ///
public UnityEvent RotateStarted = new UnityEvent();
+ ///
+ /// Event that gets fired when interaction with a rotation handle stops.
+ ///
public UnityEvent RotateStopped = new UnityEvent();
+ ///
+ /// Event that gets fired when interaction with a scale handle starts.
+ ///
public UnityEvent ScaleStarted = new UnityEvent();
+ ///
+ /// Event that gets fired when interaction with a scale handle stops.
+ ///
public UnityEvent ScaleStopped = new UnityEvent();
#endregion Serialized Fields
@@ -965,12 +1018,10 @@ private void UpdateRigVisibilityInInspector()
// Half the size of the current bounds
private Vector3 currentBoundsExtents;
- private BoundsCalculationMethod boundsMethod;
-
private IMixedRealityEyeGazeProvider EyeTrackingProvider => eyeTrackingProvider ?? (eyeTrackingProvider = CoreServices.InputSystem?.EyeGazeProvider);
private IMixedRealityEyeGazeProvider eyeTrackingProvider = null;
- private List touchingSources = new List();
+ private readonly List touchingSources = new List();
private List links;
private List linkRenderers;
@@ -983,10 +1034,10 @@ private void UpdateRigVisibilityInInspector()
// Scale of the target at the beginning of the current manipulation
private Vector3 initialScaleOnGrabStart;
-
+
// Position of the target at the beginning of the current manipulation
private Vector3 initialPositionOnGrabStart;
-
+
// Point that was initially grabbed in OnPointerDown()
private Vector3 initialGrabPoint;
@@ -1012,7 +1063,6 @@ private void UpdateRigVisibilityInInspector()
// The size, position of boundsOverride object in the previous frame
// Used to determine if boundsOverride size has changed.
private Bounds prevBoundsOverride = new Bounds();
- private Vector3 lastBounds;
// True if this game object is a child of the Target one
private bool isChildOfTarget = false;
@@ -1023,13 +1073,15 @@ private void UpdateRigVisibilityInInspector()
private HashSet proximityPointers = new HashSet();
private List proximityPoints = new List();
- private Coroutine closestHandleCoroutine;
#endregion
#region public Properties
// TODO Review this, it feels like we should be using Behaviour.enabled instead.
private bool active = false;
+ ///
+ /// Flag that indicates if the bounding box is currently active / visible.
+ ///
public bool Active
{
get
@@ -1052,18 +1104,7 @@ public bool Active
}
}
- public GameObject Target
- {
- get
- {
- if (targetObject == null)
- {
- targetObject = gameObject;
- }
-
- return targetObject;
- }
- }
+
///
/// The collider reference tracking the bounds utilized by this component during runtime
@@ -1180,6 +1221,11 @@ private void OnEnable()
private void OnDisable()
{
DestroyRig();
+
+ if (currentPointer != null)
+ {
+ DropController();
+ }
}
private void Update()
@@ -1192,7 +1238,8 @@ private void Update()
UpdateBounds();
UpdateRigHandles();
}
- else if (!isChildOfTarget && Target.transform.hasChanged)
+ else if ((!isChildOfTarget && Target.transform.hasChanged)
+ || (boundsOverride != null && HasBoundsOverrideChanged()))
{
UpdateBounds();
UpdateRigHandles();
@@ -1413,7 +1460,7 @@ private void AddCorners()
// this is the size of the corner visuals
var cornerbounds = GetMaxBounds(cornerVisual);
- float maxDim = Mathf.Max(Mathf.Max(cornerbounds.size.x, cornerbounds.size.y),cornerbounds.size.z);
+ float maxDim = Mathf.Max(Mathf.Max(cornerbounds.size.x, cornerbounds.size.y), cornerbounds.size.z);
cornerbounds.size = maxDim * Vector3.one;
// we need to multiply by this amount to get to desired scale handle size
@@ -1437,8 +1484,6 @@ private void AddCorners()
///
/// Add all common components to a corner or rotate affordance
///
- ///
- ///
private void AddComponentsToAffordance(GameObject afford, Bounds bounds, RotationHandlePrefabCollider colliderType, CursorContextInfo.CursorAction cursorType, Vector3 colliderPadding)
{
if (colliderType == RotationHandlePrefabCollider.Box)
@@ -1453,7 +1498,7 @@ private void AddComponentsToAffordance(GameObject afford, Bounds bounds, Rotatio
SphereCollider sphere = afford.AddComponent();
sphere.center = bounds.center;
sphere.radius = bounds.extents.x;
- sphere.radius += Mathf.Max( Mathf.Max(colliderPadding.x, colliderPadding.y), colliderPadding.z);
+ sphere.radius += Mathf.Max(Mathf.Max(colliderPadding.x, colliderPadding.y), colliderPadding.z);
}
// In order for the affordance to be grabbed using near interaction we need
@@ -1717,7 +1762,7 @@ private Bounds GetTargetBounds()
// Collect all Transforms except for the rigRoot(s) transform structure(s)
// Its possible we have two rigRoots here, the one about to be deleted and the new one
- // Since those have the gizmo structure childed, be need to ommit them completely in the calculation of the bounds
+ // Since those have the gizmo structure childed, be need to omit them completely in the calculation of the bounds
// This can only happen by name unless there is a better idea of tracking the rigRoot that needs destruction
List childTransforms = new List();
@@ -1744,7 +1789,7 @@ private Bounds GetTargetBounds()
}
else
{
- continue;
+ colliderByTransform = new KeyValuePair();
}
}
@@ -1757,7 +1802,7 @@ private Bounds GetTargetBounds()
}
else
{
- continue;
+ rendererBoundsByTransform = new KeyValuePair();
}
}
@@ -1798,14 +1843,19 @@ private Bounds GetTargetBounds()
private void AddRendererBoundsToTarget(KeyValuePair rendererBoundsByTarget)
{
+ if (rendererBoundsByTarget.Key == null) { return; }
+
Vector3[] cornersToWorld = null;
rendererBoundsByTarget.Value.GetCornerPositions(rendererBoundsByTarget.Key, ref cornersToWorld);
totalBoundsCorners.AddRange(cornersToWorld);
- }
+ }
private void AddColliderBoundsToTarget(KeyValuePair colliderByTransform)
{
- BoundsExtensions.GetColliderBoundsPoints(colliderByTransform.Value, totalBoundsCorners, 0);
+ if (colliderByTransform.Key != null)
+ {
+ BoundsExtensions.GetColliderBoundsPoints(colliderByTransform.Value, totalBoundsCorners, 0);
+ }
}
private void SetMaterials()
@@ -1815,9 +1865,7 @@ private void SetMaterials()
{
float[] color = { 1.0f, 1.0f, 1.0f, 0.75f };
- Shader shader = Shader.Find("Mixed Reality Toolkit/Standard");
-
- wireframeMaterial = new Material(shader);
+ wireframeMaterial = new Material(StandardShaderUtility.MrtkStandardShader);
wireframeMaterial.EnableKeyword("_InnerGlow");
wireframeMaterial.SetColor("_Color", new Color(0.0f, 0.63f, 1.0f));
wireframeMaterial.SetFloat("_InnerGlow", 1.0f);
@@ -1827,9 +1875,7 @@ private void SetMaterials()
{
float[] color = { 1.0f, 1.0f, 1.0f, 0.75f };
- Shader shader = Shader.Find("Mixed Reality Toolkit/Standard");
-
- handleMaterial = new Material(shader);
+ handleMaterial = new Material(StandardShaderUtility.MrtkStandardShader);
handleMaterial.EnableKeyword("_InnerGlow");
handleMaterial.SetColor("_Color", new Color(0.0f, 0.63f, 1.0f));
handleMaterial.SetFloat("_InnerGlow", 1.0f);
@@ -1839,9 +1885,7 @@ private void SetMaterials()
{
float[] color = { 1.0f, 1.0f, 1.0f, 0.75f };
- Shader shader = Shader.Find("Mixed Reality Toolkit/Standard");
-
- handleGrabbedMaterial = new Material(shader);
+ handleGrabbedMaterial = new Material(StandardShaderUtility.MrtkStandardShader);
handleGrabbedMaterial.EnableKeyword("_InnerGlow");
handleGrabbedMaterial.SetColor("_Color", new Color(0.0f, 0.63f, 1.0f));
handleGrabbedMaterial.SetFloat("_InnerGlow", 1.0f);
@@ -2069,7 +2113,7 @@ private void UpdateBounds()
private void UpdateRigHandles()
{
- if (rigRoot != null && Target != null)
+ if (rigRoot != null && Target != null && TargetBounds != null)
{
// We move the rigRoot to the scene root to ensure that non-uniform scaling performed
// anywhere above the rigRoot does not impact the position of rig corners / edges
@@ -2119,7 +2163,7 @@ private void UpdateRigHandles()
boxDisplay.transform.localScale = Vector3.Scale(GetBoxDisplayScale(), invRootScale);
}
- //move rig into position and rotation
+ // move rig into position and rotation
rigRoot.position = TargetBounds.bounds.center;
rigRoot.rotation = Target.transform.rotation;
rigRoot.parent = transform;
@@ -2151,7 +2195,7 @@ private void HandleProximityScaling()
maxRadius *= maxRadius;
maxRadius += handleCloseProximity + handleMediumProximity;
- // Grab points within sphere of inluence from valid pointers
+ // Grab points within sphere of influence from valid pointers
foreach (var pointer in proximityPointers)
{
if (IsPointWithinBounds(pointer.Position, maxRadius))
@@ -2159,7 +2203,9 @@ private void HandleProximityScaling()
proximityPoints.Add(pointer.Position);
}
- if (IsPointWithinBounds(pointer.Result.Details.Point, maxRadius))
+ Vector3? point = pointer.Result?.Details.Point;
+
+ if (point.HasValue && IsPointWithinBounds(point.Value, maxRadius))
{
proximityPoints.Add(pointer.Result.Details.Point);
}
@@ -2172,7 +2218,7 @@ private void HandleProximityScaling()
{
for (int i = 0; i < handles.Count; ++i)
{
- // If handle can't be visisble, skip calculations
+ // If handle can't be visible, skip calculations
if (!IsHandleTypeVisible(handles[i].Type))
continue;
@@ -2276,7 +2322,7 @@ private bool IsPointWithinBounds(Vector3 point, float radiusSqr)
/// true if potentially visible, false otherwise
private bool IsHandleTypeVisible(HandleType type)
{
- return (type == HandleType.Scale && ShowScaleHandles) ||
+ return (type == HandleType.Scale && ShowScaleHandles) ||
(type == HandleType.Rotation && (ShowRotationHandleForX || ShowRotationHandleForY || ShowRotationHandleForZ));
}
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/BoundingBox/BoundingBox.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/BoundingBox/BoundingBox.cs.meta
index 15786142..ef418f55 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/BoundingBox/BoundingBox.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/BoundingBox/BoundingBox.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 3b748943b2ee497cb401b923729b41c5, type: 3}
+ icon: {instanceID: 0}
userData:
assetBundleName:
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/BoundingBox/BoundingBoxHelper.cs b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/BoundingBox/BoundingBoxHelper.cs
index 1b4a1d62..011b52ae 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/BoundingBox/BoundingBoxHelper.cs
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/BoundingBox/BoundingBoxHelper.cs
@@ -35,9 +35,6 @@ public class BoundingBoxHelper
/// Objects that align to an target's bounding box can call this function in the object's UpdateLoop
/// to get current bound points;
///
- ///
- ///
- ///
public void UpdateNonAABoundingBoxCornerPositions(BoundingBox boundingBox, List boundsPoints)
{
if (boundingBox.TargetBounds != targetBounds || rawBoundingCornersObtained == false)
@@ -61,8 +58,6 @@ public void UpdateNonAABoundingBoxCornerPositions(BoundingBox boundingBox, List<
///
/// This function gets the untransformed bounding box corner points of a GameObject.
///
- ///
- ///
public void GetRawBBCorners(BoundingBox boundingBox)
{
targetBounds = boundingBox.TargetBounds;
@@ -143,7 +138,6 @@ public Vector3 GetFaceNormal(int index)
/// by the index parameter;
///
/// an index into the list of faces of a boundingcube. 0-5
- ///
public Vector3 GetFaceCentroid(int index)
{
int[] faceIndices = GetFaceIndices(index);
@@ -226,7 +220,6 @@ public int GetIndexOfForwardFace(Vector3 lookAtPoint)
///
/// The gameObject whose bounding box is desired
/// the array of 8 points that will be filled
- /// a LayerMask variable
public static void GetUntransformedCornersFromObject(BoxCollider targetBounds, List boundsPoints)
{
Bounds cloneBounds = new Bounds(targetBounds.center, targetBounds.size);
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/BoundingBox/BoundingBoxHelper.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/BoundingBox/BoundingBoxHelper.cs.meta
index d7dcd468..69d40ea3 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/BoundingBox/BoundingBoxHelper.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/BoundingBox/BoundingBoxHelper.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 961230b29c294bb780054c5d02eb6180, type: 3}
+ icon: {instanceID: 0}
userData:
assetBundleName:
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Collections/BaseObjectCollection.cs b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Collections/BaseObjectCollection.cs
index 63df3c28..2165ba1b 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Collections/BaseObjectCollection.cs
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Collections/BaseObjectCollection.cs
@@ -3,7 +3,6 @@
using System;
using System.Collections.Generic;
-using UnityEditor;
using UnityEngine;
namespace Microsoft.MixedReality.Toolkit.Utilities
@@ -76,8 +75,8 @@ public virtual void UpdateCollection()
{
Transform child = transform.GetChild(i);
#if UNITY_EDITOR
- Undo.RecordObject(child, "ObjectCollection modify transform");
-#endif
+ UnityEditor.Undo.RecordObject(child, "ObjectCollection modify transform");
+#endif // UNITY_EDITOR
if (!ContainsNode(child) && (child.gameObject.activeSelf || !IgnoreInactiveTransforms))
{
NodeList.Add(new ObjectCollectionNode { Name = child.name, Transform = child });
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Collections/BaseObjectCollection.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Collections/BaseObjectCollection.cs.meta
index 868acdbd..1c35e7a8 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Collections/BaseObjectCollection.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Collections/BaseObjectCollection.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 961230b29c294bb780054c5d02eb6180, type: 3}
+ icon: {instanceID: 0}
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Collections/CollectionEnums/LayoutOrder.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Collections/CollectionEnums/LayoutOrder.cs.meta
index 320aa01a..a1c2062e 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Collections/CollectionEnums/LayoutOrder.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Collections/CollectionEnums/LayoutOrder.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 961230b29c294bb780054c5d02eb6180, type: 3}
+ icon: {instanceID: 0}
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Collections/CollectionEnums/ObjectOrientationSurfaceType.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Collections/CollectionEnums/ObjectOrientationSurfaceType.cs.meta
index a0af1bf3..e26aeaab 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Collections/CollectionEnums/ObjectOrientationSurfaceType.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Collections/CollectionEnums/ObjectOrientationSurfaceType.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 961230b29c294bb780054c5d02eb6180, type: 3}
+ icon: {instanceID: 0}
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Collections/GridObjectCollection.cs b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Collections/GridObjectCollection.cs
index 31e4dc72..bcf3bd8e 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Collections/GridObjectCollection.cs
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Collections/GridObjectCollection.cs
@@ -286,7 +286,6 @@ protected void ResolveGridLayout(Vector3[] grid, LayoutOrder order)
///
/// Update the facing of a node given the nodes new position for facing origin with node and orientation type
///
- ///
protected void UpdateNodeFacing(ObjectCollectionNode node)
{
Vector3 centerAxis;
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Collections/GridObjectCollection.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Collections/GridObjectCollection.cs.meta
index 2fbdecc4..7101fdb0 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Collections/GridObjectCollection.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Collections/GridObjectCollection.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 3b748943b2ee497cb401b923729b41c5, type: 3}
+ icon: {instanceID: 0}
userData:
assetBundleName:
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Collections/ObjectCollectionNode.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Collections/ObjectCollectionNode.cs.meta
index 6d6f09d6..0495c99f 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Collections/ObjectCollectionNode.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Collections/ObjectCollectionNode.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 961230b29c294bb780054c5d02eb6180, type: 3}
+ icon: {instanceID: 0}
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Collections/ScatterObjectCollection.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Collections/ScatterObjectCollection.cs.meta
index e9ab55c6..e01cca31 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Collections/ScatterObjectCollection.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Collections/ScatterObjectCollection.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 3b748943b2ee497cb401b923729b41c5, type: 3}
+ icon: {instanceID: 0}
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Collections/TileGridObjectCollection.cs b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Collections/TileGridObjectCollection.cs
index a1270ce6..210c621f 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Collections/TileGridObjectCollection.cs
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Collections/TileGridObjectCollection.cs
@@ -108,8 +108,6 @@ protected virtual void Start()
///
/// Set the item position by index
///
- ///
- ///
public virtual Vector3 GetListPosition(int index)
{
int column = index % Columns;
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Collections/TileGridObjectCollection.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Collections/TileGridObjectCollection.cs.meta
index 2d581d16..6475352c 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Collections/TileGridObjectCollection.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Collections/TileGridObjectCollection.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 3b748943b2ee497cb401b923729b41c5, type: 3}
+ icon: {instanceID: 0}
userData:
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Controllers/MixedRealityControllerInfo.cs b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Controllers/MixedRealityControllerInfo.cs
index 90888079..42c922e5 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Controllers/MixedRealityControllerInfo.cs
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Controllers/MixedRealityControllerInfo.cs
@@ -145,7 +145,6 @@ public bool TryGetElement(ControllerElementEnum element, out Transform elementTr
/// thumbstick, and touchpad animation.
///
/// The transforms of the glTF model.
- ///
public void LoadInfo(Transform[] childTransforms, MixedRealityControllerVisualizer motionControllerVisualizer)
{
foreach (Transform child in childTransforms)
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Controllers/MixedRealityControllerInfo.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Controllers/MixedRealityControllerInfo.cs.meta
index 2164e801..d2bdfd24 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Controllers/MixedRealityControllerInfo.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Controllers/MixedRealityControllerInfo.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 93d49a6ae68a4f6ca0fea653caaa74fc, type: 3}
+ icon: {instanceID: 0}
userData:
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Controllers/MixedRealityControllerVisualizer.cs b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Controllers/MixedRealityControllerVisualizer.cs
index ab04b228..1b68692b 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Controllers/MixedRealityControllerVisualizer.cs
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Controllers/MixedRealityControllerVisualizer.cs
@@ -24,7 +24,6 @@ public class MixedRealityControllerVisualizer : ControllerPoseSynchronizer, IMix
///
/// Reserved for future implementation
///
- ///
public override void OnInputDown(InputEventData eventData)
{
base.OnInputDown(eventData);
@@ -37,7 +36,6 @@ public override void OnInputDown(InputEventData eventData)
///
/// Reserved for future implementation
///
- ///
public override void OnInputUp(InputEventData eventData)
{
base.OnInputUp(eventData);
@@ -50,7 +48,6 @@ public override void OnInputUp(InputEventData eventData)
///
/// Reserved for future implementation
///
- ///
public override void OnInputChanged(InputEventData eventData)
{
base.OnInputChanged(eventData);
@@ -63,7 +60,6 @@ public override void OnInputChanged(InputEventData eventData)
///
/// Reserved for future implementation
///
- ///
public override void OnInputChanged(InputEventData eventData)
{
base.OnInputChanged(eventData);
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Controllers/MixedRealityControllerVisualizer.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Controllers/MixedRealityControllerVisualizer.cs.meta
index cbc1fa1a..cf30c22f 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Controllers/MixedRealityControllerVisualizer.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Controllers/MixedRealityControllerVisualizer.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 93d49a6ae68a4f6ca0fea653caaa74fc, type: 3}
+ icon: {instanceID: 0}
userData:
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Controllers/WindowsMixedRealityControllerVisualizer.cs b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Controllers/WindowsMixedRealityControllerVisualizer.cs
index dad1646f..b6e20856 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Controllers/WindowsMixedRealityControllerVisualizer.cs
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Controllers/WindowsMixedRealityControllerVisualizer.cs
@@ -10,6 +10,7 @@ public class WindowsMixedRealityControllerVisualizer : MixedRealityControllerVis
{
private readonly Quaternion inverseRotation = Quaternion.Euler(0f, 180f, 0f);
+ ///
public override void OnSourcePoseChanged(SourcePoseEventData eventData)
{
if (UseSourcePoseData &&
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Controllers/WindowsMixedRealityControllerVisualizer.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Controllers/WindowsMixedRealityControllerVisualizer.cs.meta
index 8bad5abf..07c283b6 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Controllers/WindowsMixedRealityControllerVisualizer.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Controllers/WindowsMixedRealityControllerVisualizer.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 93d49a6ae68a4f6ca0fea653caaa74fc, type: 3}
+ icon: {instanceID: 0}
userData:
assetBundleName:
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/AnimatedCursor.cs b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/AnimatedCursor.cs
index 4953fa9d..8be360b8 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/AnimatedCursor.cs
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/AnimatedCursor.cs
@@ -80,7 +80,6 @@ public override void OnFocusChanged(FocusEventData eventData)
///
/// Override OnCursorState change to set the correct animation state for the cursor.
///
- ///
public override void OnCursorStateChange(CursorStateEnum state)
{
base.OnCursorStateChange(state);
@@ -99,7 +98,6 @@ public override void OnCursorStateChange(CursorStateEnum state)
///
/// Override OnCursorContext change to set the correct animation state for the cursor.
///
- ///
public override void OnCursorContextChange(CursorContextEnum context)
{
base.OnCursorContextChange(context);
@@ -118,7 +116,6 @@ public override void OnCursorContextChange(CursorContextEnum context)
///
/// Based on the type of animator state info pass it through to the animator
///
- ///
private void SetAnimatorParameter(AnimatorParameter animationParameter)
{
// Return if we do not have an animator
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/AnimatedCursor.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/AnimatedCursor.cs.meta
index eae40d06..8fd25fcc 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/AnimatedCursor.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/AnimatedCursor.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 93d49a6ae68a4f6ca0fea653caaa74fc, type: 3}
+ icon: {instanceID: 0}
userData:
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/BaseCursor.cs b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/BaseCursor.cs
index 39ecb23f..52844ebb 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/BaseCursor.cs
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/BaseCursor.cs
@@ -687,7 +687,6 @@ public virtual CursorContextEnum CheckCursorContext()
///
/// Change the cursor state to the new state. Override in cursor implementations.
///
- ///
public virtual void OnCursorStateChange(CursorStateEnum state)
{
CursorState = state;
@@ -696,7 +695,6 @@ public virtual void OnCursorStateChange(CursorStateEnum state)
///
/// Change the cursor context state to the new context. Override in cursor implementations.
///
- ///
public virtual void OnCursorContextChange(CursorContextEnum context)
{
CursorContext = context;
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/BaseCursor.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/BaseCursor.cs.meta
index bf98ef60..5f970852 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/BaseCursor.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/BaseCursor.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 93d49a6ae68a4f6ca0fea653caaa74fc, type: 3}
+ icon: {instanceID: 0}
userData:
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/CursorContextInfo.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/CursorContextInfo.cs.meta
index a5572f44..c1957486 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/CursorContextInfo.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/CursorContextInfo.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 93d49a6ae68a4f6ca0fea653caaa74fc, type: 3}
+ icon: {instanceID: 0}
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/CursorModifier.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/CursorModifier.cs.meta
index 54c3dc5f..222a8071 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/CursorModifier.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/CursorModifier.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 93d49a6ae68a4f6ca0fea653caaa74fc, type: 3}
+ icon: {instanceID: 0}
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/FingerCursor.cs b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/FingerCursor.cs
index 1253c1b3..6ce3d64d 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/FingerCursor.cs
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/FingerCursor.cs
@@ -67,8 +67,17 @@ protected override void UpdateCursorTransform()
{
indexKnucklePosition = transform.position;
}
-
- if (nearPointer.IsNearObject)
+
+ if (!nearPointer.IsInteractionEnabled)
+ {
+ // If the pointer is disabled, make sure to turn the ring cursor off
+ // but still want show the proximity effect on bounding content
+ if (indexFingerRingRenderer != null)
+ {
+ UpdateVisuals(indexFingerRingRenderer, 1, false);
+ }
+ }
+ else if (nearPointer.IsNearObject)
{
// If the pointer is near an object translate the primary ring to the index finger tip and rotate to surface normal if close.
// The secondary ring should be hidden.
@@ -168,7 +177,6 @@ protected virtual bool IsNearGrabbableObject(out float dist)
/// Vector3.zero
/// Out parameter filled with joint rotation, otherwise
/// Quaternion.identity
- ///
protected bool TryGetJoint(TrackedHandJoint joint, out Vector3 position, out Quaternion rotation)
{
if (Pointer != null)
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/FingerCursor.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/FingerCursor.cs.meta
index 325b0241..f15043ec 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/FingerCursor.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/FingerCursor.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 93d49a6ae68a4f6ca0fea653caaa74fc, type: 3}
+ icon: {instanceID: 0}
userData:
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/InteractiveMeshCursor.cs b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/InteractiveMeshCursor.cs
index 59453a7d..c8fdf06f 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/InteractiveMeshCursor.cs
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/InteractiveMeshCursor.cs
@@ -60,7 +60,6 @@ private void Awake()
///
/// Decide which element (ring or dot) should be visible and at what scale
///
- ///
public override void OnCursorStateChange(CursorStateEnum state)
{
base.OnCursorStateChange(state);
@@ -149,7 +148,6 @@ protected override void UpdateCursorTransform()
///
/// override the base class for custom visibility
///
- ///
public override void SetVisibility(bool visible)
{
base.SetVisibility(visible);
@@ -166,7 +164,6 @@ public override void SetVisibility(bool visible)
///
/// controls the visibility of cursor elements in one place
///
- ///
private void ElementVisibility(bool visible)
{
if (ring != null)
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/InteractiveMeshCursor.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/InteractiveMeshCursor.cs.meta
index d9362e09..5b267b17 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/InteractiveMeshCursor.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/InteractiveMeshCursor.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 93d49a6ae68a4f6ca0fea653caaa74fc, type: 3}
+ icon: {instanceID: 0}
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/MeshCursor.cs b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/MeshCursor.cs
index 3122411f..a2cb81a3 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/MeshCursor.cs
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/MeshCursor.cs
@@ -51,7 +51,6 @@ protected override void OnEnable()
/// Override OnCursorState change to set the correct animation
/// state for the cursor
///
- ///
public override void OnCursorStateChange(CursorStateEnum state)
{
base.OnCursorStateChange(state);
@@ -71,7 +70,6 @@ public override void OnCursorStateChange(CursorStateEnum state)
///
/// Based on the type of state info pass it through to the mesh renderer
///
- ///
private void SetCursorState(MeshCursorDatum stateDatum)
{
// Return if we do not have an animator
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/MeshCursor.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/MeshCursor.cs.meta
index 4337cf92..2e1864de 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/MeshCursor.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/MeshCursor.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 93d49a6ae68a4f6ca0fea653caaa74fc, type: 3}
+ icon: {instanceID: 0}
userData:
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/ObjectCursor.cs b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/ObjectCursor.cs
index b355e81d..fff1b033 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/ObjectCursor.cs
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/ObjectCursor.cs
@@ -44,7 +44,6 @@ protected override void OnEnable()
/// Override OnCursorState change to set the correct animation
/// state for the cursor
///
- ///
public override void OnCursorStateChange(CursorStateEnum state)
{
base.OnCursorStateChange(state);
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/ObjectCursor.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/ObjectCursor.cs.meta
index 428c4913..681f0b54 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/ObjectCursor.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/ObjectCursor.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 93d49a6ae68a4f6ca0fea653caaa74fc, type: 3}
+ icon: {instanceID: 0}
userData:
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/SpriteCursor.cs b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/SpriteCursor.cs
index 8fda7632..42cea5ee 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/SpriteCursor.cs
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/SpriteCursor.cs
@@ -50,7 +50,6 @@ protected override void OnEnable()
/// Override OnCursorState change to set the correct sprite
/// state for the cursor
///
- ///
public override void OnCursorStateChange(CursorStateEnum state)
{
base.OnCursorStateChange(state);
@@ -70,7 +69,6 @@ public override void OnCursorStateChange(CursorStateEnum state)
///
/// Based on the type of state info pass it through to the sprite renderer
///
- ///
private void SetCursorState(SpriteCursorDatum stateDatum)
{
// Return if we do not have an animator
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/SpriteCursor.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/SpriteCursor.cs.meta
index 8b18b57a..35a28c16 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/SpriteCursor.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/SpriteCursor.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 93d49a6ae68a4f6ca0fea653caaa74fc, type: 3}
+ icon: {instanceID: 0}
userData:
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/TeleportCursor.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/TeleportCursor.cs.meta
index cb977f52..1f59aff0 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/TeleportCursor.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/TeleportCursor.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 93d49a6ae68a4f6ca0fea653caaa74fc, type: 3}
+ icon: {instanceID: 0}
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Loader/LoaderController.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Loader/LoaderController.cs.meta
index 55cd8812..0b279bb6 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Loader/LoaderController.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Loader/LoaderController.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 93d49a6ae68a4f6ca0fea653caaa74fc, type: 3}
+ icon: {instanceID: 0}
userData:
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Pointers/BaseControllerPointer.cs b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Pointers/BaseControllerPointer.cs
index 839270f4..b0539a33 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Pointers/BaseControllerPointer.cs
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Pointers/BaseControllerPointer.cs
@@ -2,7 +2,6 @@
// Licensed under the MIT License. See LICENSE in the project root for license information.
using Microsoft.MixedReality.Toolkit.Physics;
-using Microsoft.MixedReality.Toolkit.Utilities;
using System.Collections;
using UnityEngine;
@@ -12,6 +11,7 @@ namespace Microsoft.MixedReality.Toolkit.Input
/// Base Pointer class for pointers that exist in the scene as GameObjects.
///
[DisallowMultipleComponent]
+ [HelpURL("https://microsoft.github.io/MixedRealityToolkit-Unity/Documentation/Input/Pointers.html")]
public abstract class BaseControllerPointer : ControllerPoseSynchronizer, IMixedRealityPointer
{
[SerializeField]
@@ -120,14 +120,8 @@ private void DestroyCursorInstance()
{
if (cursorInstance != null)
{
- if (Application.isPlaying)
- {
- Destroy(cursorInstance);
- }
- else
- {
- DestroyImmediate(cursorInstance);
- }
+ // Destroy correctly depending on if in play mode or edit mode
+ GameObjectExtensions.DestroyGameObject(cursorInstance);
}
}
@@ -165,7 +159,7 @@ protected override async void Start()
// The pointer's input source was lost during the await.
if (Controller == null)
{
- Destroy(gameObject);
+ GameObjectExtensions.DestroyGameObject(gameObject);
return;
}
}
@@ -296,16 +290,22 @@ public virtual bool IsInteractionEnabled
///
public bool IsFocusLocked { get; set; }
- ///
- public bool IsTargetPositionLockedOnFocusLock { get; set; }
+ ///
+ /// Specifies whether the pointer's target position (cursor) is locked to the target object when focus is locked.
+ /// Most pointers want the cursor to "stick" to the object when manipulating, so set this to true by default.
+ ///
+ public virtual bool IsTargetPositionLockedOnFocusLock { get; set; } = true;
[SerializeField]
private bool overrideGlobalPointerExtent = false;
[SerializeField]
+ [Tooltip("Maximum distance at which all pointers can collide with a GameObject, unless it has an override extent.")]
private float pointerExtent = 10f;
- ///
+ ///
+ /// Maximum distance at which all pointers can collide with a GameObject, unless it has an override extent.
+ ///
public float PointerExtent
{
get
@@ -328,6 +328,7 @@ public float PointerExtent
}
[SerializeField]
+ [Tooltip("The length of the pointer when nothing is hit")]
private float defaultPointerExtent = 10f;
///
@@ -360,7 +361,7 @@ public float DefaultPointerExtent
public virtual SceneQueryType SceneQueryType { get; set; } = SceneQueryType.SimpleRaycast;
[SerializeField]
- [Tooltip("The radius to use when SceneQueryType is set to Sphere or SphereColliders.")]
+ [Tooltip("How far controller needs to be from object before object can be grabbed / focused.")]
private float sphereCastRadius = 0.1f;
///
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Pointers/BaseControllerPointer.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Pointers/BaseControllerPointer.cs.meta
index 59e0ecde..8cb2aa9e 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Pointers/BaseControllerPointer.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Pointers/BaseControllerPointer.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 93d49a6ae68a4f6ca0fea653caaa74fc, type: 3}
+ icon: {instanceID: 0}
userData:
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Pointers/BaseMousePointer.cs b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Pointers/BaseMousePointer.cs
index 876346c4..7ae2da49 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Pointers/BaseMousePointer.cs
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Pointers/BaseMousePointer.cs
@@ -59,7 +59,6 @@ public abstract class BaseMousePointer : BaseControllerPointer, IMixedRealityMou
protected abstract string ControllerName { get; }
-
private IMixedRealityController controller;
///
diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Pointers/BaseMousePointer.cs.meta b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Pointers/BaseMousePointer.cs.meta
index 09bc5ce0..57f445ba 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Pointers/BaseMousePointer.cs.meta
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Pointers/BaseMousePointer.cs.meta
@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 93d49a6ae68a4f6ca0fea653caaa74fc, type: 3}
+ icon: {instanceID: 0}
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diff --git a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Pointers/DefaultPointerMediator.cs b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Pointers/DefaultPointerMediator.cs
index a6bc76e4..8c0c18d5 100644
--- a/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Pointers/DefaultPointerMediator.cs
+++ b/Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Pointers/DefaultPointerMediator.cs
@@ -1,10 +1,16 @@
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root for license information.
+using System;
using System.Collections.Generic;
namespace Microsoft.MixedReality.Toolkit.Input
{
+ ///
+ /// The default implementation for pointer mediation in MRTK which is responsible for
+ /// determining which pointers are active based on the state of all pointers.
+ /// For example, one of the key things this class does is disable far pointers when a near pointer is close to an object.
+ ///
public class DefaultPointerMediator : IMixedRealityPointerMediator
{
protected readonly HashSet allPointers = new HashSet();
@@ -14,6 +20,18 @@ public class DefaultPointerMediator : IMixedRealityPointerMediator
protected readonly HashSet unassignedPointers = new HashSet