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This repository has been archived by the owner on Jul 19, 2024. It is now read-only.
I use directionalNavigation on my hosted webapp. I'd like to prevent the user from focusing away while an animation happens, so I use the following before an animation TVJS.DirectionalNavigation.enabled = false; and the same with true after the animation completed. This works when debugging on browser, but not when running on device (Xbox One S and Xbox One).
I can see there's a Windows living in the global scope, but can not find any documentation about it. Does it provide a way to block the direction input, or maybe change the repeat rate?
Let me know if I should move this question to SO or somewhere else.
The text was updated successfully, but these errors were encountered:
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I use
directionalNavigation
on my hosted webapp. I'd like to prevent the user from focusing away while an animation happens, so I use the following before an animationTVJS.DirectionalNavigation.enabled = false;
and the same withtrue
after the animation completed. This works when debugging on browser, but not when running on device (Xbox One S and Xbox One).I can see there's a
Windows
living in the global scope, but can not find any documentation about it. Does it provide a way to block the direction input, or maybe change the repeat rate?Let me know if I should move this question to SO or somewhere else.
The text was updated successfully, but these errors were encountered: