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SimpleTextureUWP12.vcxproj.filters
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SimpleTextureUWP12.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Common">
<UniqueIdentifier>0dedb384-1a02-407b-a92d-681b138c1765</UniqueIdentifier>
</Filter>
<Filter Include="Assets">
<UniqueIdentifier>663845f7-3953-4eb0-aee5-38ace6c901bb</UniqueIdentifier>
<Extensions>bmp;dds;fbx;gif;jpg;jpeg;tga;tiff;tif;png</Extensions>
</Filter>
<Filter Include="ATG Tool Kit">
<UniqueIdentifier>{d26f0a63-cce5-4c7d-9679-5af4fca88a0b}</UniqueIdentifier>
</Filter>
<Filter Include="Common\Telemetry">
<UniqueIdentifier>{2c8ed3a4-abaf-4daf-be91-7dd4da566b46}</UniqueIdentifier>
</Filter>
<Filter Include="Common\Telemetry\ARM">
<UniqueIdentifier>{718c2ca8-2c0d-4b54-afc0-2d9d7edd73f1}</UniqueIdentifier>
</Filter>
<Filter Include="Common\Telemetry\Win32">
<UniqueIdentifier>{97070363-5dfb-4457-895b-02bb7a651ae9}</UniqueIdentifier>
</Filter>
<Filter Include="Common\Telemetry\x64">
<UniqueIdentifier>{fd21dfd4-3a7b-4fcc-91b3-bc4ddec2d26c}</UniqueIdentifier>
</Filter>
<Filter Include="Common\Telemetry\ARM64">
<UniqueIdentifier>{b3b2c060-8490-43db-8684-b0b152dd7d8d}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="pch.h" />
<ClInclude Include="SimpleTextureUWP12.h" />
<ClInclude Include="StepTimer.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="DeviceResources.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Kits\ATGTK\d3dx12.h">
<Filter>ATG Tool Kit</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Kits\ATGTK\ReadData.h">
<Filter>ATG Tool Kit</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Kits\ATGTK\ATGColors.h">
<Filter>ATG Tool Kit</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="pch.cpp" />
<ClCompile Include="SimpleTextureUWP12.cpp" />
<ClCompile Include="Main.cpp" />
<ClCompile Include="DeviceResources.cpp">
<Filter>Common</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<Image Include="Assets\Logo.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\SmallLogo.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\SplashScreen.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\StoreLogo.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\WideLogo.png">
<Filter>Assets</Filter>
</Image>
<Image Include="..\..\..\Media\Textures\sunset.jpg">
<Filter>Assets</Filter>
</Image>
</ItemGroup>
<ItemGroup>
<AppxManifest Include="Package.appxmanifest" />
</ItemGroup>
<ItemGroup>
<None Include="Readme.docx" />
<None Include="..\..\..\Kits\Telemetry\ARM\ATGTelemetryUWP.dll">
<Filter>Common\Telemetry\ARM</Filter>
</None>
<None Include="..\..\..\Kits\Telemetry\x64\ATGTelemetryUWP.dll">
<Filter>Common\Telemetry\x64</Filter>
</None>
<None Include="..\..\..\Kits\Telemetry\Win32\ATGTelemetryUWP.dll">
<Filter>Common\Telemetry\Win32</Filter>
</None>
<None Include="..\..\..\Kits\Telemetry\ARM64\ATGTelemetryUWP.dll">
<Filter>Common\Telemetry\ARM64</Filter>
</None>
</ItemGroup>
<ItemGroup>
<FxCompile Include="PixelShader.hlsl">
<Filter>Assets</Filter>
</FxCompile>
<FxCompile Include="VertexShader.hlsl">
<Filter>Assets</Filter>
</FxCompile>
</ItemGroup>
</Project>