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Bokeh12.vcxproj.filters
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Bokeh12.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Common">
<UniqueIdentifier>3cc52609-0ac0-43e8-841f-27ff4b06d41f</UniqueIdentifier>
</Filter>
<Filter Include="Assets">
<UniqueIdentifier>bbb4f276-b5b6-4d2f-b3cc-fd1d6415088e</UniqueIdentifier>
<Extensions>bmp;dds;fbx;gif;jpg;jpeg;tga;tiff;tif;png</Extensions>
</Filter>
<Filter Include="ATG Tool Kit">
<UniqueIdentifier>9082e77b-fa72-4a6d-bb63-f923327b138e</UniqueIdentifier>
</Filter>
<Filter Include="Assets\Models">
<UniqueIdentifier>{9b21647b-50f6-4489-8a29-1fbcbebc42ed}</UniqueIdentifier>
</Filter>
<Filter Include="Assets\Logo">
<UniqueIdentifier>{5dd92873-4ce0-43cd-8b04-6a15ecda17f4}</UniqueIdentifier>
</Filter>
<Filter Include="Assets\Fonts">
<UniqueIdentifier>{bbbd3c4a-9dff-4c7b-839c-cd67c6f7f327}</UniqueIdentifier>
</Filter>
<Filter Include="Shaders">
<UniqueIdentifier>{1c008e77-cf28-4eee-b14c-fae924a325b1}</UniqueIdentifier>
</Filter>
<Filter Include="Documentation">
<UniqueIdentifier>{95c7b899-95b8-4471-9149-9f11996bdde6}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="pch.h" />
<ClInclude Include="StepTimer.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="Telemetry.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="DeviceResources.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Kits\ATGTK\ControllerFont.h">
<Filter>ATG Tool Kit</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Kits\ATGTK\ATGColors.h">
<Filter>ATG Tool Kit</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Kits\ATGTK\PerformanceTimersXbox.h">
<Filter>ATG Tool Kit</Filter>
</ClInclude>
<ClInclude Include="Bokeh12.h" />
<ClInclude Include="BokehEffect12.h" />
<ClInclude Include="shadersettings.h" />
<ClInclude Include="..\..\..\Kits\ATGTK\ReadData.h">
<Filter>ATG Tool Kit</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="pch.cpp" />
<ClCompile Include="Main.cpp" />
<ClCompile Include="DeviceResources.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="..\..\..\Kits\ATGTK\PerformanceTimersXbox.cpp">
<Filter>ATG Tool Kit</Filter>
</ClCompile>
<ClCompile Include="Bokeh12.cpp" />
<ClCompile Include="BokehEffect12.cpp" />
</ItemGroup>
<ItemGroup>
<AppxManifest Include="Package.appxmanifest" />
</ItemGroup>
<ItemGroup>
<Image Include="Assets\WideLogo.png">
<Filter>Assets\Logo</Filter>
</Image>
<Image Include="Assets\Logo.png">
<Filter>Assets\Logo</Filter>
</Image>
<Image Include="Assets\SmallLogo.png">
<Filter>Assets\Logo</Filter>
</Image>
<Image Include="Assets\SplashScreen.png">
<Filter>Assets\Logo</Filter>
</Image>
<Image Include="Assets\StoreLogo.png">
<Filter>Assets\Logo</Filter>
</Image>
<Image Include="..\..\..\Media\Meshes\MicroscopeCity\city.dds">
<Filter>Assets\Models</Filter>
</Image>
<Image Include="..\..\..\Media\Meshes\MicroscopeCity\column.dds">
<Filter>Assets\Models</Filter>
</Image>
<Image Include="..\..\..\Media\Meshes\MicroscopeCity\scanner.dds">
<Filter>Assets\Models</Filter>
</Image>
<Image Include="Assets\irishexa32.dds">
<Filter>Assets</Filter>
</Image>
</ItemGroup>
<ItemGroup>
<None Include="..\..\..\Media\Fonts\SegoeUI_18.spritefont">
<Filter>Assets\Fonts</Filter>
</None>
<None Include="..\..\..\Media\Fonts\XboxOneControllerLegendSmall.spritefont">
<Filter>Assets\Fonts</Filter>
</None>
<None Include="..\..\..\Media\Meshes\MicroscopeCity\column.sdkmesh">
<Filter>Assets\Models</Filter>
</None>
<None Include="..\..\..\Media\Meshes\MicroscopeCity\occcity.sdkmesh">
<Filter>Assets\Models</Filter>
</None>
<None Include="..\..\..\Media\Meshes\MicroscopeCity\scanner.sdkmesh">
<Filter>Assets\Models</Filter>
</None>
<None Include="Shaders\Bokeh.hlsli">
<Filter>Shaders</Filter>
</None>
<None Include="..\..\..\Media\Fonts\SegoeUI_36.spritefont">
<Filter>Assets\Fonts</Filter>
</None>
<None Include="..\..\..\Media\Fonts\XboxOneControllerLegend.spritefont">
<Filter>Assets\Fonts</Filter>
</None>
<None Include="ReadMe.docx">
<Filter>Documentation</Filter>
</None>
<None Include="Bokeh12_ReadMe_ja-jp.docx">
<Filter>Documentation</Filter>
</None>
<None Include="Bokeh12_ReadMe_ko-kr.docx">
<Filter>Documentation</Filter>
</None>
<None Include="Bokeh12_ReadMe_zh-cn.docx">
<Filter>Documentation</Filter>
</None>
</ItemGroup>
<ItemGroup>
<FxCompile Include="Shaders\QuadPointGS.hlsl">
<Filter>Shaders</Filter>
</FxCompile>
<FxCompile Include="Shaders\QuadPointPS.hlsl">
<Filter>Shaders</Filter>
</FxCompile>
<FxCompile Include="Shaders\QuadPointVS.hlsl">
<Filter>Shaders</Filter>
</FxCompile>
<FxCompile Include="Shaders\QuadVS.hlsl">
<Filter>Shaders</Filter>
</FxCompile>
<FxCompile Include="Shaders\RecombineDebugPS.hlsl">
<Filter>Shaders</Filter>
</FxCompile>
<FxCompile Include="Shaders\RecombinePS.hlsl">
<Filter>Shaders</Filter>
</FxCompile>
<FxCompile Include="Shaders\CreateRGBZPS.hlsl">
<Filter>Shaders</Filter>
</FxCompile>
<FxCompile Include="Shaders\DownsampleRGBZPS.hlsl">
<Filter>Shaders</Filter>
</FxCompile>
<FxCompile Include="Shaders\BokehRS.hlsl">
<Filter>Shaders</Filter>
</FxCompile>
<FxCompile Include="Shaders\CreateEnergyTexCS.hlsl">
<Filter>Shaders</Filter>
</FxCompile>
<FxCompile Include="Shaders\CreateEnergyTexRS.hlsl">
<Filter>Shaders</Filter>
</FxCompile>
<FxCompile Include="Shaders\QuadPointFastGS.hlsl">
<Filter>Shaders</Filter>
</FxCompile>
</ItemGroup>
</Project>