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SimpleBezier.vcxproj.filters
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SimpleBezier.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Common">
<UniqueIdentifier>d381718a-6878-4819-9513-29c4c7537664</UniqueIdentifier>
</Filter>
<Filter Include="Assets">
<UniqueIdentifier>29ba2481-05be-4693-ae80-8eba3981d776</UniqueIdentifier>
<Extensions>bmp;dds;fbx;gif;jpg;jpeg;tga;tiff;tif;png</Extensions>
</Filter>
<Filter Include="ATG Tool Kit">
<UniqueIdentifier>{bf433f8a-2024-43bd-bfda-8d3804967a33}</UniqueIdentifier>
</Filter>
<Filter Include="Shaders">
<UniqueIdentifier>{03b0bf25-c564-4293-94a4-3d194d170694}</UniqueIdentifier>
</Filter>
<Filter Include="Documentation">
<UniqueIdentifier>{0e583c72-f59d-4d7d-a8d5-7b511c076736}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="pch.h" />
<ClInclude Include="SimpleBezier.h" />
<ClInclude Include="StepTimer.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="Telemetry.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="DeviceResources.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Kits\ATGTK\ATGColors.h">
<Filter>ATG Tool Kit</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Kits\ATGTK\ControllerHelp.h">
<Filter>ATG Tool Kit</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Kits\ATGTK\ReadData.h">
<Filter>ATG Tool Kit</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Kits\ATGTK\ControllerFont.h">
<Filter>ATG Tool Kit</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="pch.cpp" />
<ClCompile Include="SimpleBezier.cpp" />
<ClCompile Include="Main.cpp" />
<ClCompile Include="DeviceResources.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="..\..\..\Kits\ATGTK\ControllerHelp.cpp">
<Filter>ATG Tool Kit</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<AppxManifest Include="Package.appxmanifest" />
</ItemGroup>
<ItemGroup>
<Image Include="Assets\Logo.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\SmallLogo.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\SplashScreen.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\StoreLogo.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\WideLogo.png">
<Filter>Assets</Filter>
</Image>
<Image Include="..\..\..\Media\Textures\ATGSampleBackground.DDS">
<Filter>Assets</Filter>
</Image>
<Image Include="..\..\..\Media\Textures\callout_circle.dds">
<Filter>Assets</Filter>
</Image>
<Image Include="..\..\..\Media\Textures\gamepad.dds">
<Filter>Assets</Filter>
</Image>
</ItemGroup>
<ItemGroup>
<None Include="..\..\..\Media\Fonts\SegoeUI_18.spritefont">
<Filter>Assets</Filter>
</None>
<None Include="..\..\..\Media\Fonts\SegoeUI_22.spritefont">
<Filter>Assets</Filter>
</None>
<None Include="..\..\..\Media\Fonts\SegoeUI_36.spritefont">
<Filter>Assets</Filter>
</None>
<None Include="Assets\SimpleBezier.hlsli">
<Filter>Shaders</Filter>
</None>
<None Include="..\..\..\Media\Fonts\XboxOneControllerLegendSmall.spritefont">
<Filter>Assets</Filter>
</None>
<None Include="..\..\..\Media\Fonts\XboxOneControllerLegend.spritefont">
<Filter>Assets</Filter>
</None>
<None Include="Readme.docx">
<Filter>Documentation</Filter>
</None>
<None Include="SimpleBezier_Readme_ja-jp.docx">
<Filter>Documentation</Filter>
</None>
<None Include="SimpleBezier_Readme_ko-kr.docx">
<Filter>Documentation</Filter>
</None>
<None Include="SimpleBezier_Readme_zh-cn.docx">
<Filter>Documentation</Filter>
</None>
</ItemGroup>
<ItemGroup>
<FxCompile Include="Assets\BezierDS.hlsl">
<Filter>Shaders</Filter>
</FxCompile>
<FxCompile Include="Assets\BezierHS_fracEven.hlsl">
<Filter>Shaders</Filter>
</FxCompile>
<FxCompile Include="Assets\BezierHS_fracOdd.hlsl">
<Filter>Shaders</Filter>
</FxCompile>
<FxCompile Include="Assets\BezierHS_int.hlsl">
<Filter>Shaders</Filter>
</FxCompile>
<FxCompile Include="Assets\BezierPS.hlsl">
<Filter>Shaders</Filter>
</FxCompile>
<FxCompile Include="Assets\BezierVS.hlsl">
<Filter>Shaders</Filter>
</FxCompile>
<FxCompile Include="Assets\SolidColorPS.hlsl">
<Filter>Shaders</Filter>
</FxCompile>
</ItemGroup>
</Project>