-
Notifications
You must be signed in to change notification settings - Fork 226
/
GameDVR.h
109 lines (79 loc) · 2.94 KB
/
GameDVR.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
//--------------------------------------------------------------------------------------
// GameDVR.h
//
// Advanced Technology Group (ATG)
// Copyright (C) Microsoft Corporation. All rights reserved.
//--------------------------------------------------------------------------------------
#pragma once
#include "DeviceResources.h"
#include "StepTimer.h"
namespace WXMC = Windows::Xbox::Media::Capture;
// A basic sample implementation that creates a D3D11 device and
// provides a render loop.
class Sample
{
public:
Sample() noexcept(false);
~Sample() = default;
Sample(Sample&&) = delete;
Sample& operator= (Sample&&) = delete;
Sample(Sample const&) = delete;
Sample& operator= (Sample const&) = delete;
// Initialization and management
void Initialize(IUnknown* window);
// Basic game loop
void Tick();
// Messages
void OnSuspending();
void OnResuming();
private:
void Update(DX::StepTimer const& timer);
void Render();
void Clear();
void CreateDeviceDependentResources();
void CreateWindowSizeDependentResources();
void UpdateCube(float elapsedTime);
void RenderCube(_In_ ID3D11DeviceContextX* const pCtx);
void RenderText(_In_ ID3D11DeviceContextX* const pCtx);
void DrawMessage(float sx, float sy, const wchar_t* value);
void DisplayMessage(const std::wstring& message);
// Device resources.
std::unique_ptr<DX::DeviceResources> m_deviceResources;
// Rendering loop timer.
uint64_t m_frame;
DX::StepTimer m_timer;
// Input devices.
std::unique_ptr<DirectX::GamePad> m_gamePad;
DirectX::GamePad::ButtonStateTracker m_gamePadButtons;
// DirectXTK objects.
std::unique_ptr<DirectX::GraphicsMemory> m_graphicsMemory;
// Sample objects
enum APPSTATE
{
APP_INIT,
APP_AWAITING_LOGIN,
APP_START_RECORDING,
APP_RECORDING,
APP_DONE_RECORDING,
APP_START_QUERY,
APP_QUERY,
APP_DONE_ERROR,
APP_DONE
};
std::unique_ptr<DirectX::GeometricPrimitive> m_GeoCube = nullptr;
DirectX::XMMATRIX m_mWorld;
DirectX::XMMATRIX m_mView;
DirectX::XMMATRIX m_mProjection;
float m_curRotationAngleRad;
float m_totalCaptureTime;
std::atomic<APPSTATE> m_appState;
std::unique_ptr<DirectX::SpriteBatch> m_spriteBatch;
std::unique_ptr<DirectX::SpriteFont> m_font;
std::unique_ptr<DirectX::SpriteFont> m_fontLarge;
std::unique_ptr<DirectX::SpriteFont> m_fontExtraLarge;
std::deque< std::wstring > m_messageQueue;
Windows::Xbox::System::User^ m_user;
WXMC::ApplicationClipCapture^ m_appCapture;
WXMC::ApplicationClipInfo^ m_appClipInfo;
WXMC::ApplicationClipQuery^ m_appClipQuery;
};