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Running the Endgame
Daniel Imms edited this page Dec 6, 2019
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Each iteration closes with an endgame.
Proactive communication is key to a smooth and successful endgame.
- Update iteration plan issue with the endgame schedule (see template below and potentially last month's schedule)
- Ensure each plan item is linked to a test item
- Discuss the endgame schedule in Monday's planning call
- Find an endgame buddy in the other lab
- Determine the pool of testers and their availability
- Ensure each test item has meaningful content
- Assign test items to testers (usually platform specific) using the testplan tool; ensure fair distribution across testers
- Communicate test assignments in the
release
Slack channel by posting the test item queries (example query) - Communicate end of day progress in the
release
Slack channel by communicating- the number of issues filed
- the number of test items not yet completed (example query)
- number of issues to be verified
- Assign owners to checklist items for each day (if not owned by the endgame master)
- Track progress on test items and checklist items
- Adjust schedule, particularly the publishing dates, based on defects found, fixes made, holidays, vacations, etc.
- Month/Day Code freeze for the endgame
- Month/Day Endgame done
- Month/Day Expected release date (this may change)
Note: The
Insiders
build needs to be in the wild for 24 hours before we can enter the last phase of the endgame.
- Run OSS tool endgame master
- Code freeze at 5pm PT
- Ensure we have a green build on all platforms at 5pm PT
- All test items contain sufficiently comprehensive test descriptions by 6pm PT
- Update your availability for testing here - https://vscode-tools.azurewebsites.net/
- Test plan items assigned (using https://vscode-tools.azurewebsites.net/)
- Run the tool multiple times to balance load if test items come in later and assignments are already made
- 🔖All closed feature-requests either have a
verification-needed
oron-testplan
label - Test build starts at 7am CET
- Test plan ready by 8am CET
- 🔖Testing
- 🔖Verification needed
- 🔖Testing
- Remind team members to assign issues that they intend to fix to the current milestone
- Fixing (self-assigned, milestone assigned)
- 🔖Verification needed
- Fixing (scrutiny sets in - major bugs only - to be discussed in stand-up meeting, labeled as
candidate
) - 🔖Verification needed
- 🔖Verification
- Pause scheduled
insider
builds endgame master - Satellite modules/npm packages ready, version updated, smoke tested
- vscode @bpasero
- yo generator @aeschli
- vsce @joaomoreno
- node debug @weinand
- node debug2 @roblourens
- node debugadapter node @weinand
- All issues 🔖verified
- Fixing (only critical bugs - no string changes)
-
Smoketest (
⚠️ MUST run with--stable-build
argument⚠️ )- Windows - owner
- OS X - owner
- Linux - owner
- Web (manual until https://github.com/microsoft/vscode/issues/80308 is done) - owner
- All release notes updated
- release notes are collected in a file named
Month_Year.md
in this repo directory - @aeschli
- @alexandrudima
- @alexr00
- @bpasero
- @chrmarti
- @dbaeumer
- @egamma
- @isidorn
- @joaomoreno
- @jrieken
- @kieferrm
- @mjbvz
- @octref
- @rebornix
- @rmacfarlane
- @roblourens
- @sandy081
- @sbatten
- @tyriar
- @weinand
- release notes are collected in a file named
- Acknowledge pull requests in release notes. We acknowledge PRs from outside the team. Use the thankyou tool to generate the initial contents of the section. owner
- vscode endgame master
- vscode-node-debug @weinand
- vscode-node-debug2 @roblourens
- vscode-debugadapter-node @weinand
- vscode-languageserver-node @dbaeumer
- language-server-protocol @dbaeumer
- vscode-textmate @alexandrudima
- vscode-loader @alexandrudima
- vscode-generator-code @aeschli
- vscode-vsce @joaomoreno
- vscode-docs @gregvanl
- vscode-css-languageservice @aeschli
- vscode-json-languageservice @aeschli
- vscode-html-languageservice @aeschli
- jsonc-parser @aeschli
- vscode-tslint @egamma
- vscode-eslint @dbaeumer
- vscode-jshint @rmacfarlane
- vscode-recipes @chrisdias
- localization @weeteckt
- vscode-github-issues-prs @chrmarti
- inno-updater @joaomoreno
- Review pull requests acknowledgements with
NOT MERGED - PLS REVIEW
. endgame master - Acknowledge issue trackers from the community @chrmarti
- Add notable fixes to the release notes all
- When done fixing/verifying and there are changes since last build at the end of day PT
- Trigger new insider build and publish it manually endgame master
- Branch code to `release/<x.y> endgame master
- Bump up the version in package.json - endgame master
- Announce master is open for business endgame master
- Polish release notes redmond
- 🔖milestone issues
- 🔖candidate issues
- Polish release notes redmond
- Cherry-pick hand-picked and reviewed changes to
release/<x.y>
endgame master - Build
Insider
fromrelease/<x.y>
endgame master - Manually release
Insider
endgame master - Build stable for all platforms as new candidate issues come in endgame master
- Documentation updated
- @aeschli
- @alexandrudima
- @alexr00
- @bpasero
- @chrmarti
- @dbaeumer
- @egamma
- @isidorn
- @joaomoreno
- @jrieken
- @kieferrm
- @mjbvz
- @octref
- @rebornix
- @rmacfarlane
- @roblourens
- @sandy081
- @sbatten
- @tyriar
- @weinand
- Run
scripts/test-documentation.sh|bat
and add file or fix issues if there are new colors that are not documented.
Note: The
Insiders
build needs to be in the wild for 24 hours before we can enter the last phase of the endgame. endgame master
- Build stable for all platforms endgame master
- Sanity check of installable bits
- Windows 32 bit owner
- signed installer 32-bit
- signed user installer 32-bit
- zip 32-bit
- Windows 64 bit owner
- signed installer 64-bit
- signed user installer 64-bit
- zip 64-bit
- OS X - owner
- Linux
- deb package 64-bit owner
- rpm package 64-bit owner
- archives owner
- Windows 32 bit owner
- Publish website @gregvanl
- Publish Localization language pack @weeteckt
- Publish to stable endgame master
- Add a git tag to
HEAD
ofrelease/<x.y>
in formatx.y.z
(for vscode.d.ts download) endgame master - Publish @types/vscode endgame master
- Enable scheduled
insider
builds endgame master - Twitter announcement @chrisdias
We release a recovery build with a handful of critical fixes and translation updates a few days after a release. The candidate fixes are reviewed by the development team and are assigned to the recovery milestone. We want to be restrictive about the included candidates. The mindset is "we will lose users if we do not include the fix". Here are some examples:
- data loss
- a regression that users complain loudly about in issues or twitter
- a significant performance regressions
- an issue that impacts many users as indicated by telemetry data
- an embarrassing UI glitch
- critical security fixes
- an issue that impacts extensions or is an API regression
- Create a milestone
<Month> Recovery <year>
owner - Bump the version number owner
- Include an issue 'update translations' owner
- Assign candidate issues to the recovery milestone team
- Review the
candidate
issues, and if they pass the review assign them to the recovery milestone team - All
candidate
fixes are peer reviewed and pushed tomaster
and then cherry-picked into the release branch team - Initiate
insiders
build frommaster
- Issues are tested in the
insiders
team - Build
stable
for all platforms from release branch owner - Make rpm signing request @Tyriar
- Issues are verified on
stable
build and theverified
label is added owner - Check
https://github.com/Microsoft/vscode/compare/release/<x.y>
to ensure no other commits have been made in the release branch owner - Update the release notes and include a link to a query for the fixed issues @gregvanl
-
Smoketest stable bits (
⚠️ MUST run with--stable-build
argument⚠️ )- Windows - owner
- OS X - owner
- Linux - owner
- Sanity check of installable bits
- Windows 32 bit owner
- signed installer 32-bit
- signed user installer 32-bit
- zip 32-bit
- Windows 64 bit owner
- signed installer 64-bit
- signed user installer 64-bit
- zip 64-bit
- OS X - owner
- Linux
- deb package 64-bit owner
- rpm package 64-bit owner
- archives owner
- Windows 32 bit owner
- Publish website @gregvanl
- Publish stable build owner
- Publish rpm to repository manually @Tyriar
- Add a git tag to
HEAD
ofrelease/<x.y>
in formatx.y.z
Name | GitHub Alias | Linux | Mac | Windows |
---|---|---|---|---|
Alex | @alexandrudima | x | ||
Andre | @weinand | x | x | x |
Ben | @bpasero | x | x | x |
Brad | @bgashler1 | x | x | x |
Chris | @cdias | x | x | x |
Christof | @chrmarti | x | x | x |
Daniel | @tyriar | x | x | x |
Dirk | @dbaeumer | x | ||
Erich | @egamma | x | x | x |
Greg | @gregvanl | x | x | x |
Isidor | @isidorn | x | x | x |
Joao | @joaomoreno | x | x | x |
Johannes | @jrieken | x | x | x |
Kai | @kieferrm | x | x | x |
Martin | @aeschli | x | x | x |
Peng | @rebornix | x | x | x |
Matt | @mjbvz | x | x | x |
Rob | @roblourens | x | x | x |
Sandeep | @sandy081 | x | x | x |
Steven | @stevencl | x | ||
Alex | @alexr00 | x | x | x |
[ ] @alexandrudima | [ ] @weinand | [ ] @bpasero | [ ] @chrmarti |
[ ] @tyriar | [ ] @dbaeumer | [ ] @egamma | [ ] @isidorn |
[ ] @joaomoreno | [ ] @jrieken | [ ] @kieferrm | [ ] @aeschli |
[ ] @sandy081 | [ ] @mousetraps | [ ] @alexr00 |
Project Management
- Roadmap
- Iteration Plans
- Development Process
- Issue Tracking
- Build Champion
- Release Process
- Running the Endgame
- Related Projects
Contributing
- How to Contribute
- Submitting Bugs and Suggestions
- Feedback Channels
- Source Code Organization
- Coding Guidelines
- Testing
- Dealing with Test Flakiness
- Contributor License Agreement
- Extension API Guidelines
- Accessibility Guidelines
Documentation