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CMakeLists.txt
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# basic project config
cmake_minimum_required(VERSION 3.7)
set(project_name "bytebeat")
set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake_modules ${CMAKE_MODULE_PATH})
set(CMAKE_CXX_STANDARD 11)
set(CMAKE_CXX_STANDARD_REQUIRED True)
# load modules
include(SuperColliderServerPlugin RESULT_VARIABLE server_plugin_found)
if(NOT server_plugin_found)
message(FATAL_ERROR "Could not find server plugin functions module")
endif()
include(SuperColliderCompilerConfig RESULT_VARIABLE compiler_config_found)
if(NOT compiler_config_found)
message(FATAL_ERROR "Could not find compiler config module")
endif()
# Windows - puts redistributable DLLs in install directory
include(InstallRequiredSystemLibraries)
sc_check_sc_path("${SC_PATH}")
message(STATUS "Found SuperCollider: ${SC_PATH}")
set(SC_PATH "${SC_PATH}" CACHE PATH
"Path to SuperCollider source. Relative paths are treated as relative to this script" FORCE)
include("${SC_PATH}/SCVersion.txt")
message(STATUS "Building plugins for SuperCollider version: ${SC_VERSION}")
# set project here to avoid SCVersion.txt clobbering our version info
project(${project_name})
sc_do_initial_compiler_config() # do after setting project so compiler ID is available
if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT OR NOT CMAKE_INSTALL_PREFIX)
message(WARNING "No install prefix provided, defaulting to $BUILD_DIR/install")
set(CMAKE_INSTALL_PREFIX "${CMAKE_BINARY_DIR}/install" CACHE PATH "Install prefix" FORCE)
endif()
message(STATUS "Install directory set to: ${CMAKE_INSTALL_PREFIX}")
# options
# option(SUPERNOVA "Build plugins for supernova" ON)
option(SCSYNTH "Build plugins for scsynth" ON)
option(NATIVE "Optimize for native architecture" OFF)
option(STRICT "Use strict warning flags" OFF)
# option(NOVA_SIMD "Build plugins with nova-simd support." ON)
option(CLI "Build command-line tool" ON)
option(TEST "Build Catch2 test cases" ON)
# include libraries
# if (NOVA_SIMD)
# add_definitions(-DNOVA_SIMD)
# include_directories(${SC_PATH}/external_libraries/nova-simd)
# endif()
set(common_cpp_files
src/parse.cpp
src/lex.cpp
)
# bytebeat target
if(CLI)
add_executable(
bytebeat
src/main.cpp
${common_cpp_files}
)
target_include_directories(bytebeat PRIVATE include)
endif()
# test_bytebeat target
if(TEST)
set(test_cpp_files
test/test_ast.cpp
test/test_lex.cpp
test/test_parse.cpp
)
find_package(catch2 REQUIRED)
add_executable(
test_bytebeat
test/test.cpp
${common_cpp_files}
${test_cpp_files}
)
target_include_directories(test_bytebeat PRIVATE include)
target_link_libraries(test_bytebeat PRIVATE Catch2::Catch2WithMain)
endif()
# SuperCollider targets
set(plugin_cpp_files
plugins/ByteBeat/ByteBeat.hpp
plugins/ByteBeat/ByteBeat.cpp
${common_cpp_files}
)
set(plugin_sc_files
plugins/ByteBeat/ByteBeat.sc
plugins/ByteBeat/ByteBeatController.sc
)
set(plugin_schelp_files
plugins/ByteBeat/ByteBeat.schelp
plugins/ByteBeat/ByteBeatController.schelp
)
sc_add_server_plugin(
"ByteBeat/ByteBeat" # destination directory
"ByteBeat" # target name
include
"${plugin_cpp_files}"
"${plugin_sc_files}"
"${plugin_schelp_files}"
)
message(STATUS "Generating plugin targets done")