You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
When testing on a device (iPhone 14 Pro) I'm getting audible clipping or popping sounds. This makes the playback a poor experience.
This doesn't appear to be an issue when playing back on the simulator.
I've tried passing a reduced volume into the player and using a proxy API for OpenAI, adjusting those variables doesn't impact the issue when played back on the device.
When testing on a device (iPhone 14 Pro) I'm getting audible clipping or popping sounds. This makes the playback a poor experience.
This doesn't appear to be an issue when playing back on the simulator.
I've tried passing a reduced volume into the player and using a proxy API for OpenAI, adjusting those variables doesn't impact the issue when played back on the device.
Playback example on device (Clipping)
https://github.com/mihai8804858/swift-chunked-audio-player/assets/167458842/30ef3119-5678-47df-898d-be36b8386cc9
Playback on simulator (Smooth)
https://github.com/mihai8804858/swift-chunked-audio-player/assets/167458842/699feacf-423d-4595-b162-828471db13a3
Anecdotally, the overall volume does seem to be louder than I would expect for the device volume and the player volume levels
The text was updated successfully, but these errors were encountered: