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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Area2D",
"class": "Actor",
"language": "GDScript",
"path": "res://actors/Actor.gd"
}, {
"base": "Node2D",
"class": "Actor_Save",
"language": "GDScript",
"path": "res://actors/Actor_save.gd"
}, {
"base": "Area2D",
"class": "Foe",
"language": "GDScript",
"path": "res://actors/Foe.gd"
}, {
"base": "AnimatedSprite",
"class": "LaserAnim",
"language": "GDScript",
"path": "res://actors/Laser.gd"
}, {
"base": "Actor",
"class": "Player",
"language": "GDScript",
"path": "res://actors/Player.gd"
}, {
"base": "AnimatedSprite",
"class": "PlayerAnims",
"language": "GDScript",
"path": "res://actors/PlayerAnims.gd"
}, {
"base": "Node2D",
"class": "RoddRunnerLevel",
"language": "GDScript",
"path": "res://levels/RoddRunnerLevel.gd"
}, {
"base": "TileMap",
"class": "RoddRunnerTilemap",
"language": "GDScript",
"path": "res://levels/RoddRunnerTilemap.gd"
} ]
_global_script_class_icons={
"Actor": "",
"Actor_Save": "",
"Foe": "",
"LaserAnim": "",
"Player": "",
"PlayerAnims": "",
"RoddRunnerLevel": "",
"RoddRunnerTilemap": ""
}
[application]
config/name="RoddRunner"
run/main_scene="res://Game.tscn"
config/icon="res://icon.png"
[display]
window/size/width=1120
window/size/height=744
window/vsync/use_vsync=false
window/stretch/mode="2d"
window/stretch/aspect="keep_width"
[global]
ui_left=false
display=false
sync=false
[logging]
file_logging/log_path="user://logs/trace.txt"
[physics]
common/enable_pause_aware_picking=true
[rendering]
quality/driver/fallback_to_gles2=true
quality/intended_usage/framebuffer_allocation=0
quality/intended_usage/framebuffer_allocation.mobile=2
environment/default_environment="res://default_env.tres"