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poker_room.tmx
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poker_room.tmx
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<?xml version="1.0" encoding="UTF-8"?>
<map version="1.2" tiledversion="2019.04.03" orientation="orthogonal" renderorder="right-down" width="13" height="10" tilewidth="48" tileheight="48" infinite="0" nextlayerid="4" nextobjectid="9">
<tileset firstgid="1" name="tiles48" tilewidth="48" tileheight="48" tilecount="20" columns="10">
<image source="tiles48.png" width="480" height="96"/>
</tileset>
<layer id="3" name="floor" width="13" height="10">
<data encoding="csv">
2,2,2,2,2,2,2,2,2,2,2,2,2,
2,13,13,13,13,13,13,13,13,13,13,13,2,
2,15,15,15,15,15,15,15,15,15,15,15,2,
2,15,15,15,15,15,15,15,15,15,15,15,2,
2,15,15,15,5,5,5,5,5,15,15,15,2,
2,15,15,15,15,15,15,15,15,15,15,15,2,
2,2,2,15,15,15,15,15,15,15,15,15,2,
2,14,13,15,15,15,15,15,15,15,15,15,2,
2,15,15,15,15,15,15,15,15,15,15,15,2,
2,2,2,2,2,2,2,2,2,2,2,2,2
</data>
</layer>
<objectgroup id="2" name="objects">
<object id="1" name="Elmo" type="NPC" gid="11" x="240" y="192" width="48" height="48"/>
<object id="2" name="Gregory" type="NPC" gid="11" x="336" y="192" width="48" height="48"/>
<object id="3" name="Edmund" type="NPC" gid="11" x="432" y="240" width="48" height="48"/>
<object id="4" name="Jim" type="NPC" gid="11" x="336" y="288" width="48" height="48"/>
<object id="5" name="Zero" type="NPC" gid="11" x="240" y="288" width="48" height="48"/>
<object id="6" name="Roger" type="NPC" gid="11" x="144" y="240" width="48" height="48"/>
<object id="7" name="bar" type="portal" gid="14" x="48" y="384" width="48" height="48"/>
</objectgroup>
</map>