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igor.lua
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igor.lua
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-- translation and mod check
local S = minetest.get_translator("mobs_npc")
local mcl = minetest.get_modpath("mcl_core") ~= nil
-- right-click drops
mobs_npc.igor_drops = {
mcl and "mcl_potions:glass_bottle" or "vessels:glass_bottle",
mcl and "mcl_mobitems:beef" or "mobs:meat_raw",
{mcl and "mcl_tools:sword_iron" or "default:sword_steel", 2},
mcl and "mcl_farming:bread" or "farming:bread",
{mcl and "mcl_buckets:bucket_water" or "bucket:bucket_water", 2},
mcl and "mcl_mushrooms:mushroom_red" or "flowers:mushroom_red",
mcl and "mcl_core:jungletree" or "default:jungletree",
{mcl and "mcl_fire:flint_and_steel" or "fire:flint_and_steel", 3},
mcl and "mcl_mobitems:leather" or "mobs:leather",
mcl and "mcl_core:acaciasapling" or "default:acacia_sapling",
{mcl and "mcl_beds:bed_red" or "fireflies:bug_net", 3},
mcl and "mcl_core:clay_lump" or "default:clay_lump",
mcl and "mcl_core:ice" or "default:ice",
mcl and "mcl_ocean:bubble_coral" or "default:coral_brown",
mcl and "mcl_raw_ores:raw_iron" or "default:iron_lump",
mcl and "mcl_amethyst:amethyst_block" or "default:obsidian_shard",
mcl and "mcl_core:mossycobble" or "default:mossycobble",
mcl and "mcl_core:obsidian" or {"default:obsidian", 2}
}
-- Igor by TenPlus1
mobs:register_mob("mobs_npc:igor", {
type = "npc",
passive = false,
damage = 5,
attack_type = "dogfight",
owner_loyal = true,
pathfinding = true,
reach = 2,
attack_monsters = true,
-- attack_ignore = {"mobs_npc:npc"},
hp_min = 20,
hp_max = 30,
armor = 100,
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "mobs_character.b3d",
textures = {
{"mobs_igor.png"}, -- skin by ruby32199
{"mobs_igor2.png"},
{"mobs_igor3.png"},
{"mobs_igor4.png"},
{"mobs_igor5.png"},
{"mobs_igor6.png"},
{"mobs_igor7.png"},
{"mobs_igor8.png"}
},
makes_footstep_sound = true,
sounds = {},
walk_velocity = 1,
run_velocity = 2,
stepheight = 1.1,
fear_height = 2,
jump = true,
drops = {
{name = mcl and "mcl_mobitems:beef" or "mobs:meat_raw",
chance = 1, min = 1, max = 2},
{name = mcl and "mcl_raw_ores:raw_gold" or "default:gold_lump",
chance = 3, min = 1, max = 1}
},
water_damage = 1,
lava_damage = 3,
light_damage = 0,
follow = {
mcl and "mcl_mobitems:beef" or "group:food_meat_raw",--"mobs:meat_raw",
mcl and "mcl_core:diamond" or "default:diamond"
},
view_range = 15,
owner = "",
order = "wander",
animation = {
speed_normal = 30, speed_run = 30,
stand_start = 0, stand_end = 79,
walk_start = 168, walk_end = 187,
run_start = 168, run_end = 187,
punch_start = 189, punch_end = 198 -- was 200 and 219
},
on_rightclick = function(self, clicker)
-- feed to heal npc
if mobs:feed_tame(self, clicker, 8, false, true) then return end
if mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, nil, 5, 80, false, nil) then return end
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
-- right clicking with gold lump drops random item from list
if mobs_npc.drop_trade(self, clicker, mcl and "mcl_raw_ores:raw_gold"
or "default:gold_lump", self.npc_drops or mobs_npc.igor_drops) then
return
end
-- owner can right-click with stick to show control formspec
if item:get_name() == (mcl and "mcl_core:stick" or "default:stick")
and self.owner == name then
minetest.show_formspec(name, "mobs_npc:controls",
mobs_npc.get_controls_formspec(name, self))
return
end
-- show simple dialog if enabled or idle chatter
if mobs_npc.useDialogs == "Y" then
simple_dialogs.show_dialog_formspec(name, self)
else
if self.state == "attack" then
mobs_npc.npc_talk(self, clicker, {"Grr!", "Must Kill!"})
else
mobs_npc.npc_talk(self, clicker, {
"Hey!", "What do you want?", "Go away!", "Go bother someone else!"})
end
end
end
})
-- spawn egg
mobs:register_egg("mobs_npc:igor", S("Igor"),
mcl and "mcl_mobitems_beef_raw.png" or "mobs_meat_raw.png", 1)
-- compatibility with older mobs mod
mobs:alias_mob("mobs:igor", "mobs_npc:igor")
-- spawn Igor in world
if not mobs.custom_spawn_npc then
mobs:spawn({
name = "mobs_npc:igor",
nodes = {mcl and "mcl_farming:pumpkin" or "mobs:meatblock"},
neighbors = {mcl and "mcl_core:stonebrick" or "default:brick"},
min_light = 10,
chance = 10000,
active_object_count = 1,
min_height = 0,
day_toggle = true
})
end