To use an item, make sure you have the give
privilege, then use
/give <player> <item code> [amount]
or /giveme <item code> [amount]
.
Tip: To give yourself a large amount of items quickly (65535 as of writing),
use -1
as the amount.
Note
All of the nodes mentioned below have aliases which can be used as well.
Here's the full aliases list: https://github.com/minetest-mods/maptools/blob/master/aliases.lua
Item code | Description |
---|---|
maptools:{block}_u |
Unbreakable, non-flammable, non-falling, non-decaying blocks. Most common default blocks have an unbreakable form available (maptools:stone_u , maptools:wood_u , …) |
maptools:full_grass |
Unbreakable block with the grass texture on all sides. |
maptools:playerclip |
|
maptools:fullclip |
Invisible, pointable block that blocks players and entities. Also available as a thin face (maptools:fullclip_face ). |
maptools:smoke |
Some smoke. Decreases visibility, but doesn't damage players or entities). |
maptools:nobuild |
|
maptools:nointeract |
Prevents interacting through the block (opening chests, furnaces, attacking entities, …), but can still be walked through. |
maptools:damage_{1…5} |
|
maptools:kill |
|
maptools:drowning |
|
maptools:light_block |
|
maptools:lightbulb |
Item code | Description |
---|---|
maptools:pick_admin |
A bright magenta pickaxe with infinite durability, digs everything including unbreakable blocks instantly. No drops are given when digging nodes. |
maptools:pick_admin_with_drops |
Same as the admin pickaxe, but drops are given when digging nodes. |
maptools:infinitefuel |
Fuel lasting for a near-infinite time (about 50 real-life years). |
maptools:superapple |
A yellow apple which heals the player by 20 HP when used. |
maptools:copper_coin |
Decorative item (can be used in mini-games). |
maptools:silver_coin |
Decorative item (can be used in mini-games). |
maptools:gold_coin |
Decorative item (can be used in mini-games). |