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incorrect skin orientation #30
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also just to nitpick a bit I understand the need to make it look voxelized, but 62 stacked quads for the shield alone, seriously?? |
Superior models are highly welcome. None of the contributors in this project seem to have enough Blender knowledge to design models. |
boy ain't that true for almost any community X3 alright I could probably fix up the model, I'm better at OpenGL than I am at modelling, but I can optimize a model pretty well. :) also, how accurate is the model's vertex positions to Minecraft's Steve?? I'm a perfectionist when it comes to stuff looking as expected since this is a mod and not an official implementation I don't see a problem with having Steve as an option if the sizes do differ :) |
well this is rather embarrassing... heh in my defense though, it's not exactly easy to see your neck in minecraft without some fancy trickery but yeah, I was looking at a friend's minecraft skin on namemc, and noticed the neck was not like my skin, which made me really look into things. what IS a minor issue though (not sure if changes have been made yet) double-sided normals displays the texture-image on both sides of the quad, meaning you only need 1 quad instead of 2. ;) |
@stujones11, can you pls look into this? |
@Tcll, can you please add the skin, the screenshot how it should look and how it does look currently? |
@bell07 the skin actually wasn't a problem, or rather it was also a problem in Minecraft I wasn't aware of (I thought it was correct). the reason this issue is still open is because of the additional issue of numerous quads for item thickness but yeah the initial issue was a non-issue :) |
i understand that the hand layer does not exist, which is why i moved the hand and everything, but i should still have the far right side of the hand on the top. |
@Beethoven-n , I think the arm issue is not related to this issue. Therefore moved into new one |
the bottom of the head is facing left instead of forward
my particular skin has a chin that sticks out
the face is correct, but the neck diggs into the left shoulder.
should be fixable by rotating the faces or UVs in the b3d model ;)
EDIT:
I'd do it by hex editing, but I'm appauled at what b3d data looks like (expecting it to almost fit on a 1200p screen with 8pt font)
if I had a HexEdit template I'd do it ;D
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