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calibrate_accel.js
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calibrate_accel.js
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///////////////////////////////////////////////////////////////////////////////////////
//***********************************************************************************//
//** **//
//** **//
//** The MIT License (MIT) **//
//** **//
//** Copyright (c) <2016> <Simon M. Werner> **//
//** **//
//** Permission is hereby granted, free of charge, to any person obtaining a copy **//
//** of this software and associated documentation files (the "Software"), to deal **//
//** in the Software without restriction, including without limitation the rights **//
//** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell **//
//** copies of the Software, and to permit persons to whom the Software is **//
//** furnished to do so, subject to the following conditions: **//
//** **//
//** The above copyright notice and this permission notice shall be included in **//
//** all copies or substantial portions of the Software. **//
//** **//
//** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR **//
//** IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, **//
//** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE **//
//** AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER **//
//** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, **//
//** OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN **//
//** THE SOFTWARE. **//
//** **//
//***********************************************************************************//
///////////////////////////////////////////////////////////////////////////////////////
'use strict';
var NUM_READS = 300;
/**
* Calibrate the Accelerometer. This device will need to be rotated with the X, Y and Z axes up and down. The axis
* you point up/down will be calibrated against gravity (so you must have it vertical). You may want to hold it against
* a wall or similar. While the one axis is being calibrated against gravity, the other two axes will be perpendicular
* to gravity, so will read near zero, this value will be used as the offset.
*
* The scaling is simple linear scaling, based on the common formular for a line, y = m * x + c, where y is our scaled
* and offset result, while x is the raw value. This formular is actually applied in the main mpu9250.js file. But
* this calibration process outputs those values.
*/
// Instantiate and initialize.
var mpu9250 = require('./mpu9250');
var sleep = require('sleep');
var mpu = new mpu9250({
device: '/dev/i2c-2',
scaleValues: true,
UpMagneto: false
});
var axis = -1;
var axes = ['X', 'Y', 'Z'];
var dir = 'down';
var directions = {
'up': 1,
'down': -1
};
var offset = [0, 0, 0];
var scale = [[0, 0], [0, 0], [0, 0]];
if (mpu.initialize()) {
runNextCapture();
}
/**
* Set up the next capture for an axis and a direction (up / down).
*/
function runNextCapture() {
if (dir === 'up') {
dir = 'down';
} else {
axis += 1;
dir = 'up';
}
if (axis === 3) {
wrapUp();
}
console.log('Point the ' + axes[axis] + ' axis arrow ' + dir + '.');
pressEnterKeyToContinue(function () {
calibrateAxis(axis, dir);
runNextCapture();
});
}
/**
* This will syncronuously read the accel data from MPU9250. It will gather the offset and scalar values.
*/
function calibrateAxis() {
var scaleDir = dir === 'down' ? 0 : 1;
console.log('Reading values - hold still');
for (var i = 0; i < NUM_READS; i++) {
var accelValues = mpu.getAccel();
for (var a = 0; a < 3; a += 1) {
if (a === axis) {
scale[a][scaleDir] += accelValues[a];
} else {
offset[a] += accelValues[a];
}
}
sleep.usleep(5000);
}
}
/**
* Called when we are done.
*/
function wrapUp() {
for (var i = 0; i < 3; i++) {
offset[i] = offset[i] / (NUM_READS * 4);
scale[i][0] = scale[i][0] / NUM_READS;
scale[i][1] = scale[i][1] / NUM_READS;
}
var calibration = {
offset: {
x: offset[0],
y: offset[1],
z: offset[2]
},
scale: {
x: scale[0],
y: scale[1],
z: scale[2]
}
};
console.log('ACCEL_CALIBRATION = ', calibration);
var exit = process.exit;
exit();
}
/**
* This will ask the user to press the ENTER key to continue. Then run the callback.
* @param {Function} callback
*/
function pressEnterKeyToContinue(callback) {
console.log('Press ENTER to continue.');
process.stdin.resume();
process.stdin.setEncoding('utf8');
var util = require('util');
var called = false;
process.stdin.on('data', function (text) {
if (called) return;
if (text === '\n') {
called = true;
callback();
console.log();
}
});
}