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flyfruit.cpp
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#include "flyfruit.h"
#include "player.h"
#include "lifeup.h"
FlyFruit::FlyFruit()
: Object(fly_fruit)
{
spr = 28;
if_not_fruit = true;
}
void FlyFruit::init()
{
start = y;
fly = false;
step = 0.5;
solids = false;
}
void FlyFruit::update()
{
Object::update();
// fly away
if (fly)
{
spd.y = appr(spd.y, -3.5f, 0.25f);
if (y < -SCREEN_H_OFFSET)
{
destroy_object(this);
}
}
// wait
else
{
if (has_dashed)
{
fly = true;
step += 0.5;
spd.y = sin(step) * 0.5;
}
}
// collect
Object * hit = collide(player, 0, 0);
if (hit)
{
static_cast<Player*>(hit)->djump = max_djump;
got_fruit[1 + level_index()] = true;
LifeUp * lifeup = new LifeUp;
init_object(lifeup, x, y);
destroy_object(this);
}
}
void FlyFruit::draw()
{
float off = 0;
if (!fly)
{
float dir = sin(step);
if (dir < 0)
{
off = 1 + max(0, sign (y - start));
}
else
{
off = static_cast<int>(off + 0.25) % 3;
}
}
drawSprite(45 + off, x - 6, y - 2, true, false);
drawSprite(spr, x, y);
drawSprite(45 + off, x + 6, y - 2);
}