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Thanks! The naming of player number properties has been a troublesome spot in MPF for a while, and in this case there were two code paths broadcasting a player_added event and using different kwarg names for the player number.
I've pushed a fix to GMC to better handle the duplicate events, and created issue missionpinball/mpf#1858 to track the MPF side and resolve the issue.
Start the game and add more than 1 player.
Without Handler
With Handler
This code fails when attempting to access the player_num property.
Using the latest Godot MC and MPF (0.8+) versions.
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