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When trying to recover the bsdf type on a simple scene composed of two rectangles with different bsdf, the objective value increases instead of decreasing. The algorithms converges towards an image that seems inverted.
I tried clipping the weights between [0, 1] but it didn't help.
Related
I noticed @LeonidMill asked a question about this in issue #26. I read the follow-up recommendations through PRs #44 & #157 but was told by @Speierers this was unrelated.
Summary
Computing an inverse rendering on blended BSDFs weight parameter yields false results.
System configuration
Description
When trying to recover the bsdf type on a simple scene composed of two rectangles with different bsdf, the objective value increases instead of decreasing. The algorithms converges towards an image that seems inverted.
I tried clipping the weights between [0, 1] but it didn't help.
Related
I noticed @LeonidMill asked a question about this in issue #26. I read the follow-up recommendations through PRs #44 & #157 but was told by @Speierers this was unrelated.
Steps to reproduce
run attached file
rectangle_blended_weight_differentiation.zip
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