Replies: 3 comments 2 replies
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Hi, To compute the "average normal in a pixel footprint", is this equivalent to the normal AOV rendering (https://mitsuba.readthedocs.io/en/latest/src/generated/plugins_integrators.html#arbitrary-output-variables-integrator-aov) with box rfilter? Best |
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Thanks Ziyi, I need to compute the "average normal in a pixel footprint" in my BSDF I hope my concern makes sense. Thanks a lot!! |
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Hi Ziyi, kindly following up on my above comment. Do you have ideas for how to do the above? I need it to compute a meso BSDF that takes account of visibility (in the presence of micro geometry) and would like to compute it in my |
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Hello All,
I was wondering how do we calculate, say, an average normal, for a pixel footprint in a BSDF. Currently, the surface interaction construct gives us access to dp_du and dp_dv where, based on my understanding, p is a point in world space.
However, in order to compute average normal in a pixel footprint, we need access to du_dx and du_dy where x and y are the pixels. Is there a simple change-of-variables to transform the available quantities to the ones we need?
Thanks a lot and looking forward to hearing from you!!
With Regards,
Sumit.
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