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You will need to use the |
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I have done the following
mi.Ray3f
function by specifying a single camera origin and multiple directions (following tutorial on scripting a renderer)mi.Scene
consisting of two glass slabs placed at two different locations on z-axis parallel to x-y plane (following the tutorial on caustics optimization)SurfaceInteraction3f
instance containing the information like uv coordinates, sh_frame, wi, etc.Question: How do I compute the outgoing ray directions after the primary camera rays have traversed through the glass slab? That is, how do I obtain wo from the bsdf assigned to the object.
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