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fire.cpp
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fire.cpp
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#include "fire.hpp"
#pragma once
Fire::Fire() : Unit()
{
src[0] = {0, 200, 104, 200};
src[1] = {104, 200, 104, 200};
src[2] = {208, 200, 104, 200};
src[3] = {312, 200, 104, 200};
src[4] = {416, 200, 104, 200};
src[5] = {520, 200, 104, 200};
mover = {-400, 13, 125, 250};
xdirection = 0;
frame = 0;
}
void Fire::draw(SDL_Renderer *renderer)
{
SDL_RenderCopy(renderer, assets, &src[frame / 10], &mover); //This allows the Units to have flying animation
frame++;
if (frame == 60)
frame = 0;
}
void Fire::moveFire(SDL_Rect DragonMover, int dir, int fr)
{
xdirection = dir;
if (dir == 1) //Dragon moving left
{
src[0] = {0, 0, 104, 200};
src[1] = {104, 0, 104, 200};
src[2] = {208, 0, 104, 200};
src[3] = {312, 0, 104, 200};
src[4] = {416, 0, 104, 200};
src[5] = {520, 0, 104, 200};
mover.x = DragonMover.x - 110;
}
else if (dir == 0) //Dragon moving right
{
src[0] = {0, 200, 104, 200};
src[1] = {104, 200, 104, 200};
src[2] = {208, 200, 104, 200};
src[3] = {312, 200, 104, 200};
src[4] = {416, 200, 104, 200};
src[5] = {520, 200, 104, 200};
mover.x = DragonMover.x + 430;
}
if (fr >= 0 && fr < 36)
mover.h = DragonMover.y + 35;
else
mover.h = DragonMover.y + 71;
}
bool Fire::burnItAll(Boat *boat)
{
bool retbool = false;
if ((mover.x + 115) > boat->getMover().x && mover.x < boat->getMover().x + 40)
retbool = true;
return retbool;
}