-
Notifications
You must be signed in to change notification settings - Fork 0
/
node.cpp
194 lines (192 loc) · 4.61 KB
/
node.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
#include "node.hpp"
#include "animate.hpp"
#include "fishes.hpp"
#pragma once
#include <iostream>
using namespace std;
linkedlist::linkedlist() //Constructor function
{
head = NULL;
size = 0;
size_allowed = 8;
TOF = 0;
freezed = false;
}
void linkedlist::linked(Unit *a) //Inserts a Unit * in the linked list.
{
node *newnode = new node;
newnode->data = a;
newnode->next = head;
head = newnode;
size++;
}
void linkedlist::delete_position(int a)
{
if (a == 1)
{
node *p = head->next;
delete head;
head = p;
size--;
}
else
{
node *p = head;
for (int i = 0; i < a - 2; i++)
{
p = p->next;
}
node *t = p->next->next;
delete p->next;
p->next = t;
size--;
}
}
void linkedlist::delete_all() //Deletes every Unit * from the linked list
{
node *q;
while (head != NULL)
{
q = head->next;
delete head;
head = q;
}
delete q;
}
void linkedlist::show(SDL_Renderer *renderer, bool is_fish) //Renders every Unit * into the screen
{
node *q = head; //basically used the same intuition as we used in Show data of linked list
int p = 1;
Fishes *DC;
while (q != NULL)
{
if (is_fish == true && q->data->getDead() != 3)
{
DC = (Fishes *)(q->data);
DC->Swim();
}
if (q->data->getDead() != 3)
q->data->draw(renderer);
if (q != NULL)
q = q->next;
p++;
}
}
void linkedlist::show_frame(SDL_Renderer *renderer) //Renders every Unit * into the screen
{
int p = 1;
Anime *DC;
node *q = head; //basically used the same intuition as we used in Show data of linked list
while (q != NULL)
{
DC = (Anime *)(q->data);
if (q->data->check_life() == false)
{
delete_position(p);
if (q != NULL)
{
q = q->next;
}
}
else
{
DC->draw_frame(renderer);
if (q != NULL)
{
q = q->next;
p++;
}
}
}
}
void linkedlist::deleteHead()
{
node *currentnode = head;
head = currentnode->next;
delete currentnode;
size--;
}
void linkedlist::update()
{
Fishes *DC, *DC2;
node *currentnode = head;
DC = (Fishes *)(currentnode->data);
if (currentnode->next != NULL)
DC2 = (Fishes *)(currentnode->next->data);
if ((currentnode->data->getDead() == 2) || currentnode->data->getMover().x > 850 & DC->getDirection() == true || currentnode->data->getMover().x < -100 & DC->getDirection() == false)
{
head = currentnode->next;
delete currentnode;
size--;
}
else
{
while (currentnode->next != NULL)
{
DC = (Fishes *)(currentnode->data);
if ((currentnode->next->data->getDead() == 2) || currentnode->next->data->getMover().x > 850 & DC2->getDirection() == true || currentnode->next->data->getMover().x < -100 & DC2->getDirection() == false)
{
node *prevnode = currentnode;
node *nextnode = (currentnode->next)->next;
currentnode = currentnode->next;
delete currentnode;
prevnode->next = nextnode;
size--;
break;
}
else
{
currentnode = currentnode->next;
}
}
}
}
void linkedlist::Refresh_score(int Points, SDL_Texture *tex)
{
if (head != NULL)
delete_all();
int remain = Points;
int k;
for (int i = 4; i >= 0; i--) ///CHECK THIS OUTTTTT
{
Unit *s = new Anime(2, tex);
s->setMover(i * 20, 0, 20, 20);
k = remain % 10;
remain = remain / 10;
s->set_frame(k);
linked(s);
}
}
void linkedlist::reduce()
{
if (size_allowed > 6 + cap && (rand() % 20) == 1)
size_allowed--;
if (freezed == true)
{
if (TOF > 0)
{
TOF--;
}
else
{
set_motion(false);
freezed = false;
}
}
}
void linkedlist::set_motion(bool a)
{
node *q = head;
Fishes *DC;
while (q != NULL)
{
DC = (Fishes *)(q->data);
DC->stop_start(a);
q = q->next;
}
if (a == true)
{
TOF = 1000;
freezed = true;
}
}