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issue with texture stitching #7
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Would you be able to share your files? |
data contains input images, part unwraps, segmented mask :: |
Can you send the .ply file as well? |
Also, do you have a composite texture image? |
This is perfectly stitched texture, If I want to generate the composite texture from part textures from your algorithm, How to generate with high accuracy. |
To use the algorithm, you need to provide three things:
Independently, you are getting a "Node already covered" error because the texture mapping in result.ply is not injective. In particular, triangles 1502 and 8389 map to the same triangle in texture space. |
I'm having the same issue. and in my mesh there are patches that map to the same triangle on texture, therefore I need them to be the same color in 3D space. Is that possible? |
I'm afraid it's not supported at the moment. |
if I remove the duplicated patches (the ones correspond to the same triangle on 1024*1024 texture), therefore the mesh would have some holes; but then I can run it through your code and get the final processed texture, right? |
I believe that should work.
…On February 4, 2020 4:51:41 PM EST, nikanfds ***@***.***> wrote:
if I remove the duplicated patches (the ones correspond to the same
triangle on 1024*1024 texture), therefore the mesh would have some
holes; but then I can run it through your code and get the final
processed texture, right?
Then at the end I can put back the removed patches and give them the
color based on the output of "TextureSignalProcessing"
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#7 (comment)
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I have the same error message too. |
Can you share your data? |
Also, can you try the newly posted code/executables? It should give you information about the two triangles causing trouble. |
@mkazhdan |
It should be. When I do an ls -l in the directory I see a time-stamp from 9/29/20. |
I rechecked the date of the TSP.x64.zip file in the repo, it was updated on 2018. I reran the TextureStitching.exe from that zip file, and it only gave me the error message: Where can I find the newly posted one? |
I apologize. That was an old link to the executables. You should be able to grab the new executables from: |
Thanks! |
created a .ply file from obj file using meshlab.Ran TextureStitching with mesh and composite texture and mask of that texture. it saying:
[EXCEPTION] InitializeGridChartsActiveNodes: Node already covered
Tried with the partial textures too, its giving core dumped. Give me some suggestion about what is texture format specifier and confidence format specifier
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