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loadJL022.m
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loadJL022.m
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function Exp = loadJL022()
%% frequently changed parameters go here
smallRewardAmount = 0.002;
largeRewardAmount = 0.002;
timeOut = Inf; % [sec] trial times out after this number of seconds
smallRewardValveTime = getValveTime(smallRewardAmount); % should be calibrated to give ~2ul reward; set by MK 2017
largeRewardValveTime = getValveTime(largeRewardAmount); % should be calibrated to give ~4ul reward; set by MK 2017
rewardDistance = Inf;%48; % give intermediate rewards every 'rewardDistance' cm of travel
stimType = 'BAITED'; % 'BAITED', 'RANDOM', 'ALTERNATING', 'BOTH', 'REPLAY', 'INTERLIEVED', 'REPLAY_SCRAMBLED'
contrasts = [0 6 12 25 50]; % contrast levels of the gratings [0 6 12 25 50]
aGain = -0.2; % gain of rotation angle
restrict = 1; % 1 if we want to restrict the range of the head direction.
% if set to be less than pi/2 it will not allow the animal to FAIL the task
restrictAngle = pi/6; % pi/4=+-45 degrees, pi/6 = +-30 degrees
fadeInFrames = 15;
optiStim = 0;
if optiStim
listOfPoints = getOptiStimList;
else
listOfPoints = [];
end
%% definition of the whole structure
Exp = struct('date', date,... %date of the experiment
'maxNTrials', 500,... %max number of trials within a session
'maxTrialDuration', timeOut,... % max trial duration in secs
'timeOutSoundDuration', 3, ... % time out sound duration
'restrictInRoom', 1,...
'minWallsDistance', 5,... % minimum allowed distance to the walls
'restrictDirection', restrict,... % whether to restrict the animal's head direction
'restrictionAngle', restrictAngle,... % pi/4 means +-45 degrees from heading forward
'grayScreenDur', 2.0,... % STOP time (the duration of the gray screen)
... imaging related parameters
'syncSquareSizeY', 100,... % Y size of synchroniztation square read by photodiode
'syncSquareSizeX', 400,... % X size of synchroniztation square read by photodiode
'flipSides', 0, ... % whether to flip right and left sides (useful for undistortion)
'doUndistortion', 1, ... % whether to apply semicylindrical undistortion
... reward related parameters
'maxNRewards', 2,... % max number of rewards on a single base
'rewardGap', 0.7, ... % time in between two rewards on a single base
'rewardDelay', 0.7, ... % delay for the first reward
'smallRewardAmount', smallRewardAmount,...
'largeRewardAmount', largeRewardAmount ,...
'smallRewardTime', smallRewardValveTime,... % should be calibrated to give ~2ul reward
'largeRewardTime', largeRewardValveTime,... % should be calibrated to give ~4ul reward
'rewardDistance', rewardDistance,... % give intermediate rewards every 'rewardDistance' cm of travel
... visual stimulus sequence related parameters
'stimType', stimType, ... % 'RANDOM', 'ALTERNATING', 'BOTH', 'REPLAY', 'INTERLIEVED'
'replayMode', 'notTIMEOUT', ... % 'ALL', 'notTIMEOUT'
'replaySnippetDuration', 30, ... % duration of a single snippet (in frames) for 'REPLAY_SCRAMBLED'
'probRight', 0.5, ... % probability of the stimulus to be on the right (affects 'RANDOM' & 'INTERLIEVED' only)
'contrasts', contrasts, ... % contrast levels of the gratings [0 6 12 25 50]
'noiseContrast', 20, ...
'floorContrast', 40, ...
'sfMultiplier', 14, ... % spatial frequency multiplier (cycles per patch)
'texturePatchSize', 256, ... % size of a single texture patch
'freezeDuration', 0.2, ... % for how long to show the first frame of the maze before allowing to move
'fadeInFrames', fadeInFrames, ...
... optical stimulation related parameters
'optiStim', optiStim, ... % Do we do inactivation/stimulation?
'optiStimList', listOfPoints, ... % a structure with the list of stimulation locations
... room related parameters
'mazeType', 'TMaze', ...
'roomWidth', 20*3, ...
'roomHeight', 10, ...
'roomLength', 110, ...
'corridorWidth', 20, ...
'roomType', '', ... % options: NOWALLS, default withwalls
'zGain',-1,... % gain in the direction into(or out of) the room
'xGain',-1*0,... % gain of sideway movement
'aGain', aGain,... % gain of rotation angle
... texture related
'textureFile', 'textures',... % WHITENOISE, COSGRATING, GRAY
'leftWallText','WHITENOISE',...
'rightWallText','WHITENOISE',...
'floorText','WHITENOISE',...
'farWallText','WHITENOISE',...
'ceilingText','WHITENOISE',...
'nearWallText','WHITENOISE');