Table of contents:
You can spawn cross section tools from the Volume Rendering menu option.
There are three types of cross section tools:
The cross section plane is a simple plane that can be moved around and rotate, to clip the volume at an arbitrary position and angle.
If you need axis aligned clipping planes, I would recommend to implement your own clipping plane tool that implements the CrossSectionObject
interface, and add it to the CrossSectionManager
.
The box cutout tool spawns a box that you can move around and roate to do a box cutout on a dataset.
The tool has two modes:
- Exclusive: Cuts out everything that overlaps the box.
- Inclusive: Cuts out everything that is outside the box.
You can change these modes by selecting the "CutoutBox" GameObject in the hierarchy and changing the settings in the inspector:
The sphere cutout tool spawns a sphere that you can move around and roate to do a sphere cutout on a dataset.
The tool works the same as the box cutout, and also has two modes: inclusive and exclusive.