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The eventobject currently has an input property that tells which input triggered a gesture. It is similar to targetTouches but not the same. Maybe rename to gestureInput.
targetTouches would be more difficult to implement than just touches. For touches, adapt tuioInput to also notify of all currently known input. The info is already there just not passed to a gesture.
TouchEvent.targetTouches Read only
A TouchList of all the Touch objects that are both currently in contact with the touch surface and were also started on the same element that is the target of the event.
TouchEvent.touches Read only
A TouchList of all the Touch objects representing all current points of contact with the surface, regardless of target or changed status.
The text was updated successfully, but these errors were encountered:
The eventobject currently has an input property that tells which input triggered a gesture. It is similar to targetTouches but not the same. Maybe rename to
gestureInput
.targetTouches would be more difficult to implement than just touches. For touches, adapt tuioInput to also notify of all currently known input. The info is already there just not passed to a gesture.
The text was updated successfully, but these errors were encountered: