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We may consider using a different material for the m-video tag to increase its color accuracy. Right now we use a double-sided MeshStandardMaterial, which by default has a shader that receives influence from various aspects of the scene (lights, shadows, dithering, fog, etc).
One possible alternative would be to use a RawShaderMaterial and selectively insert only the influences we consider a must-have.
Why is it important?
Further reasoning about the use cases may allow us to identify if the current material choice is the most adequate for them. This issue only suggests we may find out that color accuracy would be more desirable for an m-video tag rather than how much it's well blended to the scene.
How would you implement it?
Using a different material.
Packages
mml-web
Extra details
No response
The text was updated successfully, but these errors were encountered:
What is your suggestion?
We may consider using a different material for the
m-video
tag to increase its color accuracy. Right now we use a double-sidedMeshStandardMaterial
, which by default has a shader that receives influence from various aspects of the scene (lights, shadows, dithering, fog, etc).One possible alternative would be to use a
RawShaderMaterial
and selectively insert only the influences we consider a must-have.Why is it important?
Further reasoning about the use cases may allow us to identify if the current material choice is the most adequate for them. This issue only suggests we may find out that color accuracy would be more desirable for an
m-video
tag rather than how much it's well blended to the scene.How would you implement it?
Using a different material.
Packages
mml-web
Extra details
No response
The text was updated successfully, but these errors were encountered: