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m_SeekBarBgInterval1; + + [SerializeField] + private GameObject m_SeekBarBgDuration2; + + [SerializeField] + private GameObject m_SeekBarBgInterval2; + + private UIEffectTweener _tweener; + private UIEffectTweener tweener => _tweener != null ? _tweener : GetComponent(); + + private void Update() + { + if (m_Info) + { + var tw = tweener; + m_Info.text = + $"{tw.time:F2}/{tw.totalTime:F2} ({tw.rate:F2}), {tw.direction}, isTweening={tw.isTweening}, isDelaying={tw.isDelaying}, isPaused={tw.isPaused}"; + } + + if (m_SeekBar) + { + m_SeekBar.value = tweener.time / tweener.totalTime; + } + + if (m_SeekBarBgInterval1) + { + m_SeekBarBgInterval1.SetActive(UIEffectTweener.WrapMode.Loop <= tweener.wrapMode); + } + + if (m_SeekBarBgDuration2) + { + m_SeekBarBgDuration2.SetActive(UIEffectTweener.WrapMode.PingPongOnce <= tweener.wrapMode); + } + + if (m_SeekBarBgInterval2) + { + m_SeekBarBgInterval2.SetActive(UIEffectTweener.WrapMode.PingPongLoop <= tweener.wrapMode); + } + } + + public void 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