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Advanced Detailed Blur on Android : low framerate #196
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I dug into the Shaders. Computation differs whether the Advanced Blur option is used or not, but it makes no real difference in term of performance. So I suppose the only way of improving that is to use a computation with a complexity less than n². |
Hi @FXI-UCL Thank you for your reporting! |
Hmm, This issue may be solved by using the pre-write buffer used in SoftMaskForUGUI. |
Hi... Can you try if the usage of pre-write buffer you told above can fix this performance issue ? Your glow effect is one of the best i was able to find in Unity, really great work :) |
Any update on that? |
Describe the bug
Using Advanced Blur and Detail Blur mode on an Android device makes the game really slow.
Updates takes several seconds.
To Reproduce
Steps to reproduce the behavior:
Environment
Additional context
I was told it was working fine some months ago, then an Android update occurred, and suddenly the app was awfully slow when run. It seems the app was not rebuilt in the meantime.
Only an Android update was done between the time it was working fine and smooth and now that it is too slow.
I've tried building a single project, like indicated in the "Reproduce" section, and indeed it is desperately slow with these settings.
Cannot personally confirm it was working "before", only was told by a colleague.
Edit : it seems the issue comes from the "Advanced Blur" option, as it is also very slow in Advanced, Medium Blur, but runs fine in Detail no-Advanced Blur.
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