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BVV clipping planes #1187
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Hello @tischi, yes, I do have them implemented in shaders. In my head, I plan this to be part of the later (hopefully Christmas) update, switching from the initia The reason is that (in my opinion) it is hard to come up with a universal clipping interface while working with a general case of multiple sources with multiple scales, arbitrary transforms, etc. I need to think about it a bit, how to wrap things around in a reasonable and flexible UI. Actually, using/experiencing Mobie (and what you did with it) gave me a lot of new ideas and a wider overview. These last couple of weeks I've been thinking about it. I am already very pleased with this collaboration, for me, so many new thoughts on If we can make that Then using Mobie I can browse this recent preprint data (for example), render illustration movies and then launch Sorry for the wall of text, it is Friday night. |
This all sounds super amazing and exciting! Just for this I2K 2024 was totally worth it! Regarding the clipping planes: I suggested keyboard shortcuts because I thought it would be the easiest. If you have other ideas that's of course, probably, even more exciting. |
Hi,
Do you have clipping planes in BVV, ideally with some keyboard shortcuts to move the plane along the X/Y/Z axis?
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