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bot.js
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bot.js
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/*
* Get the node module
* npm install websocket
*
* Increase the max duplicate ips
* server.js this.maxDuplicateIpsAllowed = 999
*
* set botCount to somethign reasonable (40 will lag, but no longer freeze)
*
* optional: can re-enable the break; in IgeStreamComponent to reproduce the freezing
*/
var {WebSocket} = require('@clusterws/cws');;
var IP = process.env.IP || 'localhost';
function getRandomString() {
var text = "";
var possible = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";
for (var i = 0; i < 5; i++)
text += possible.charAt(Math.floor(Math.random() * possible.length));
return text;
}
var botCount = 0
var maxBotCount = 32
function mockIgeConnection(i) {
console.log(botCount, "<", maxBotCount)
// closure exists to save i variable
return function () {
var name = 'bot_' + i
var client = new WebSocket(`ws://${IP}/?token=`, 'netio1')
client.on('connectFailed', error => {
console.log('Connect Error: ' + error.toString())
})
client.on('open', connection => {
console.log('WebSocket Client Connected')
client.send(JSON.stringify(["@", "1"]));
client.send(JSON.stringify(["\u0004", { "number": 494, "isAdBlockEnabled": false }]));
client.send(JSON.stringify(["\n", [0, 0]]));
client.on('error', error => {
console.log("Connection Error: " + error.toString())
})
client.on('close', () => {
console.log('echo-protocol Connection Closed')
})
client.on('message', message => {
if (message.type === 'utf8') {
// uncomment to see data from server (reduce bot count to 1 first!)
//console.log(message.utf8Data)
}
})
// after connecting, press "PLAY" button
setTimeout(() => {
client.send(JSON.stringify(['\u0004',
{
number: 200,
_id: undefined,
sessionId: getRandomString(),
isAdBlockEnabled: false
}])) // player name change
}, 200)
var keys = ['w', 'a', 's', 'd']
var commands = setInterval(() => {
// release all keys
for (var i = 0; i < keys.length; i++) {
client.send(JSON.stringify(['\t', { device: 'key', key: keys[i] }]));
}
// press one random key
var randomInt = Math.floor(Math.random() * Math.floor(keys.length));
client.send(JSON.stringify(['\b', { device: 'key', key: keys[randomInt] }]));
}, 500)
// disconnect player after 10000ms
setTimeout(() => {
clearInterval(commands)
client.close()
botCount--;
}, 5000)
})
}
}
// create a new player every 250ms
setInterval(() => {
while (botCount < maxBotCount) {
mockIgeConnection(botCount)()
botCount++
break;
}
}, 200)