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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Frontier of Hell"
run/main_scene="res://scenes/ui/main_menu.tscn"
config/quit_on_go_back=false
config/features=PackedStringArray("4.1", "Mobile")
boot_splash/bg_color=Color(0.141176, 0.141176, 0.141176, 1)
boot_splash/image="res://assets/icons/logo.png"
boot_splash/fullsize=false
config/icon="res://assets/icons/logo.png"
boot_splash/minimum_display_time=3
[autoload]
Global="*res://scripts/global.gd"
[display]
window/stretch/mode="viewport"
[filesystem]
import/blender/enabled=false
[layer_names]
2d_physics/layer_1="Objects"
2d_physics/layer_2="Enemy"
[rendering]
renderer/rendering_method="mobile"
textures/vram_compression/import_etc2_astc=true