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avl.c
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#include<stdio.h>
#include<stdlib.h>
struct NODE{
int key;
struct NODE *left;
struct NODE *right;
int height;
NODE(int k){
key=k;
left=NULL;
right=NULL;
height=1;
}
};
typedef struct NODE node;
int max(int a,int b){
return a>b?a:b;
}
int height(node *root){
if(!root)
return 0;
return 1+max(height(root->left),height(root->right));
}
node *leftRotate(node *root){
node *x;
x=root->right;
root->right=x->left;
x->left=root;
return x;
}
node *rightRotate(node *root){
node *x;
x=root->left;
root->left=x->right;
x->right=root;
return x;
}
node *balance(node *root){
int bf=height(root->left)-height(root->right);
if(bf>=2)
return rightRotate(root);
else if(bf<=-2)
return leftRotate(root);
else
return root;
}
node *push(node* root,int key){
if(root==NULL)
return new node(key);
if(key<root->key)
root->left=push(root->left,key);
else
root->right=push(root->right,key);
return balance(root);
}
node * delete(node* root,int key)
{
if(!root)
return root;
if(root->left==NULL && root->right==NULL)
{
if(root->key==key){
free(root);
return NULL;
}
else
return root;
}
if(root->key<key)
root->left=delete(root->left,key);
else if(root->key>key)
root->right=delete(root->right,key);
else
{
if(root->right!=NULL){
root->key=root->right->key;
root->right=delete(root->right,root->key);
}
else {
root->key=root->left->key;
root->left=delete(root->left,root->key);
}
}
return balance(root);
}
void preorder(node *root){
if(!root)
return;
printf("%d ",root->key);
preorder(root->left);
preorder(root->right);
}
void inorder(node *root){
if(!root)
return;
inorder(root->left);
printf("%d ",root->key);
inorder(root->right);
}
int main(){
int i=1;
node *tree=NULL;
for(i=1;i<=7;i++)
{
tree=push(tree,i);
}
preorder(tree);
printf("\n");
tree=delete(tree,4);
}