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This repository has been archived by the owner on Sep 16, 2021. It is now read-only.
Currently the scaling of surface content on monitors with non-1 DPI scaling is completely out of whack. Text is the correct size, but everything else is unscaled so the text appears huge (and often clipped).
This should be fixable by multiplying/dividing by Application::desktop()->devicePixelRatio() wherever necessary.
The text was updated successfully, but these errors were encountered:
Currently the scaling of surface content on monitors with non-1 DPI scaling is completely out of whack. Text is the correct size, but everything else is unscaled so the text appears huge (and often clipped).
This should be fixable by multiplying/dividing by
Application::desktop()->devicePixelRatio()
wherever necessary.The text was updated successfully, but these errors were encountered: