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I recently downloaded the latest version of DungeonDraft which added the ability to give objects light blocking capabilities and I see that the latest version of the universal battlemap importer supports this new format. However, when testing this feature out it appears that the wall type applied to the object was the standard Foundry wall which blocks movement and vision entirely. I believe that for the vast majority of objects the desired wall type would be terrain walls which would allow players to see the object but still have it block lighting and movement. As such it would be wonderful to either have terrain walls set as the default wall type for objects or to potentially add a selection option for object wall type on the map import configuration screen.
The text was updated successfully, but these errors were encountered:
Hello,
I recently downloaded the latest version of DungeonDraft which added the ability to give objects light blocking capabilities and I see that the latest version of the universal battlemap importer supports this new format. However, when testing this feature out it appears that the wall type applied to the object was the standard Foundry wall which blocks movement and vision entirely. I believe that for the vast majority of objects the desired wall type would be terrain walls which would allow players to see the object but still have it block lighting and movement. As such it would be wonderful to either have terrain walls set as the default wall type for objects or to potentially add a selection option for object wall type on the map import configuration screen.
The text was updated successfully, but these errors were encountered: