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EQUI_BreathWindow.xml
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EQUI_BreathWindow.xml
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<?xml version = "1.0"?>
<XML ID = "EQInterfaceDefinitionLanguage">
<Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/>
<TextureInfo item = "BreathBubbles.tga">
<Size>
<CX>512</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<Ui2DAnimation item = "A_BreathBubblesFull">
<Frames>
<Texture>BreathBubbles.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>309</CX>
<CY>79</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_BreathBubblesEmpty">
<Frames>
<Texture>BreathBubbles.tga</Texture>
<Location>
<X>0</X>
<Y>80</Y>
</Location>
<Size>
<CX>309</CX>
<CY>79</CY>
</Size>
</Frames>
</Ui2DAnimation>
<!-- ============================================================ -->
<!-- The functional part -->
<!-- ============================================================ -->
<Gauge item = "BREATH_Gauge">
<ScreenID>Gauge</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>309</CX>
<CY>79</CY>
</Size>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>0</R>
<G>240</G>
<B>240</B>
</FillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>8</EQType>
<GaugeDrawTemplate>
<Background>A_BreathBubblesEmpty</Background>
<Fill>A_BreathBubblesFull</Fill>
</GaugeDrawTemplate>
</Gauge>
<Screen item = "BreathWindow">
<!--<ScreenID/>-->
<!--<Font/>-->
<RelativePosition>false</RelativePosition>
<Location>
<X>165</X>
<Y>200</Y>
</Location>
<Size>
<CX>309</CX>
<CY>79</CY>
</Size>
<Text>Air Remaining</Text>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>true</Style_Transparent>
<TooltipReference>The Breath Meter</TooltipReference>
<DrawTemplate>WDT_RoundedNoTitle</DrawTemplate>
<Style_Titlebar>false</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>true</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>BREATH_Gauge</Pieces>
</Screen>
</XML>