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Autonomous.c
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/*******************************************************************************
* FILE NAME: autonomous.c
*
* DESCRIPTION:
* This file contains autonomous mode functions
*
*******************************************************************************/
#include <stdio.h>
#include "ifi_aliases.h"
#include "ifi_default.h"
#include "ifi_utilities.h"
#include "user_routines.h"
#include "camera.h"
#include "MORT_TRACKING.h"
#include "MORT_AUTONOMOUS.h"
#include "MORT_TIMERS.h"
/*************************************************************************************
MORT VARIABLES
*************************************************************************************/
int auton_state;
unsigned char first_run = 1;
extern unsigned char tracking_lock;
extern unsigned char tracking_lock_pan;
extern unsigned char Collector_Debounce;
extern unsigned char Gravity_Debounce;
extern unsigned char Shooter_Debounce;
extern unsigned char Manual_Toggle_State;
extern unsigned char Feed_Debounce;
int counter = 0;
int Get_Auto_Mode(void)
{
if (rc_dig_in01 == 0)
return 1;
else if (rc_dig_in02 == 0)
return 2;
else if (rc_dig_in03 == 0)
return 3;
else if (rc_dig_in04 == 0)
return 4;
else if (rc_dig_in05 == 0)
return 5;
else if (rc_dig_in06 == 0)
return 6;
else
return 0;
}
void MORT_autonomous_mode( int mode )
{
switch (mode)
{
case CLOSE_STRAIGHT:
if (first_run)
{
counter = 0;
first_run = 0;
}
close_straight();
break;
case CLOSE_SHOOT:
close_shoot();
break;
case CLOSE_DELAY:
if (first_run)
{
counter = 0;
first_run = 0;
auton_state = CLOSE_DELAY_WAIT;
}
close_delay();
break;
case MIDDLE_RIGHT:
if (first_run)
{
counter = 0;
first_run = 0;
auton_state = MIDDLE_RIGHT_OUT;
}
middle_right();
break;
case DEFENSE:
if (first_run)
{
counter = 0;
first_run = 0;
}
defense();
break;
default:
turn_off_everything();
break;
}
Limit_Turret();
}
//********************************************************************************************************
// AUTONOMOUS MODE STATE MACHINE
//********************************************************************************************************
void close_straight(void)
{
Camera_Handler(); // We always want to get new data from camera
Turret_Track();
Run_Ball_System();
Run_Shooter_Wheel();
p1_y = 200;
p1_x = 127;
counter++;
if (counter >= 15 && counter < 40)
Run_Shooter_Belt(15);
else if (counter >= 40)
{
counter = 40;
COLLECTOR = 0;
p1_y = 127;
p1_x = 127;
Run_Shooter_Belt(15);
}
}
void close_delay(void)
{
Camera_Handler();
Turret_Track();
Run_Ball_System();
Run_Shooter_Wheel();
switch (auton_state)
{
case CLOSE_DELAY_WAIT:
p1_y = 127;
p1_x = 127;
counter++;
if (counter == 50)
{
counter = 0;
auton_state = CLOSE_DELAY_SHOOT;
}
break;
case CLOSE_DELAY_SHOOT:
p1_y = 200;
p1_x = 127;
counter++;
if (counter >= 15 && counter < 40)
Run_Shooter_Belt(15);
else if (counter >= 40)
{
counter = 40;
COLLECTOR = 0;
p1_y = 127;
p1_x = 127;
Run_Shooter_Belt(15);
}
break;
}
}
void close_shoot( void )
{
Run_Ball_System();
Run_Shooter_Wheel();
Camera_Handler();
Turret_Track();
// The following code will over-write the turret_tilt set in turret_track()
// Pull the tilt all the way back
if (Get_Analog_Value(TURRET_TILT_POT) < TILT_POT_BACKWARD)
{
TURRET_TILT = TURRET_BACKWARD_MAX; // Turret Forward
}
else
{
TURRET_TILT = 127;
if (tracking_lock_pan)
{
Run_Shooter_Belt(20);
}
}
}
void middle_right( void )
{
Camera_Handler(); // We always want the camera to have data
Turret_Track();
Run_Ball_System();
Run_Shooter_Wheel();
switch (auton_state)
{
case MIDDLE_RIGHT_OUT:
p1_x = 127;
p1_y = 200;
counter++;
if (counter >= 40)
{
counter = 0;
auton_state = MIDDLE_RIGHT_DELAY;
}
break;
case MIDDLE_RIGHT_DELAY:
p1_x = 127;
p1_y = 127;
counter++;
if (counter >= 5)
{
counter = 0;
auton_state = MIDDLE_RIGHT_TURN;
}
break;
case MIDDLE_RIGHT_TURN:
p1_x = 200;
p1_y = 127;
counter++;
if (counter >= 18)
{
counter = 0;
auton_state = MIDDLE_RIGHT_DELAY_TWO;
}
break;
case MIDDLE_RIGHT_DELAY_TWO:
p1_x = 127;
p1_y = 127;
counter++;
if (counter >= 5)
{
counter = 0;
auton_state = MIDDLE_RIGHT_APPROACH;
}
break;
case MIDDLE_RIGHT_APPROACH:
p1_x = 127;
p1_y = 200;
counter++;
if (counter >= 15 && counter < 35)
Run_Shooter_Belt(15);
else if (counter >= 35)
{
counter = 0;
Run_Shooter_Belt(15);
auton_state = MIDDLE_RIGHT_SHOOT;
}
break;
case MIDDLE_RIGHT_SHOOT:
p1_x = 127;
p1_y = 127;
Run_Shooter_Belt(15);
COLLECTOR = 0;
break;
}
}
void defense(void)
{
p1_x = 127;
p1_y = 200;
counter++;
if (counter >= 55)
{
counter = 55;
p1_x = 127;
p1_y = 127;
}
}
void turn_off_everything( void )
{
p1_x = 127;
p1_y = 127;
LEFT_WHEEL = 127;
LEFT_WHEEL_2 = 127;
RIGHT_WHEEL = 127;
RIGHT_WHEEL_2 = 127;
TURRET_PAN = 127;
TURRET_TILT = 127;
COLLECTOR = 127;
SHOOTER_BELT = 127;
SHOOTER_WHEEL = 127;
}