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main.cpp
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main.cpp
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#include <glibmm.h>
#include <gtkmm/application.h>
#include <gtkmm/window.h>
#include <iostream>
#include "agentWindow.hpp"
#include "agentDatabase.hpp"
#include "fileEncryption.hpp"
#include "gameWindow.hpp"
#include "keyGen.hpp"
#include "playerList.hpp"
#include "primaryWindow.hpp"
#include "setupWindow.hpp"
int main(int argc, char *argv[])
{
/*PlayerList players;
players.addPlayer("Llewellyn", "Ozymandius");
players.addPlayer("Llewellyn", "Millicent");
players.addPlayer("Aardvark", "Stephen");
players.addPlayer("Pingo", "Autumn");
players.addPlayer("Linkletter", "Jacob");
players.addPlayer("Et", "Tiffany");
players.addPlayer("Oven", "Bud");
players.addPlayer("Hu", "Kaitlyn");
players.addPlayer("Iddenstein", "Vincent");
players.addPlayer("Xane", "Ursula");
players.addPlayer("Wozwak", "Quincy");
players.addPlayer("Nutley", "Yvette");
AgentDatabase database(&players);*/
/*AgentDatabase testing;
//For testing save game purposes
fileEncryption fe("Testing1234");
fe.readFile(&testing);
//fileEncryption de("Testing1234");
fe.saveFile(testing);*/
Glib::RefPtr<Gtk::Application> app =
Gtk::Application::create(argc, argv, "com.mousepawgames.labs.infiltrator");
primaryWindow window;
// We'll pass our application's return code here.
return app->run(window);
////return 0;
}