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Now that the CG has a plan for WebXR (including using the XR namespace) we need to make our polyfill as close as possible to the first version train (basically VR support) and separate out the bits that are experimental and for the second version train (the AR bits).
For v1 branch:
Rename XRDisplay to XRDevice
Restore stage coordinate system
Add XRFrameOfReference with stage bounds
Restore session setup
Double-check that layer setup is draft consistent
Implement all of the events
Remove the need to sleeps
For vNext branch:
Anchors
Geospatial coordinate systems
Additional session setup parameters
Floor anchors (perhaps rename to foot level?
Light estimates
Point cloud
The text was updated successfully, but these errors were encountered:
Now that the CG has a plan for WebXR (including using the XR namespace) we need to make our polyfill as close as possible to the first version train (basically VR support) and separate out the bits that are experimental and for the second version train (the AR bits).
For v1 branch:
For vNext branch:
The text was updated successfully, but these errors were encountered: